• Antrum : A 2d platformer I made
    34 replies, posted
[B]--[U] LATEST VERSION [/U]--[/B] [url]http://www.libgosu.org/mwf/attachments/96/2296/Release.zip[/url] [B]-----------------------[/B] [B]SCREENSHOTS OUTDATED.[/B] This is a singleplayer game I made for my own fun, in order to have something good to play on my netbook, while listening to radio or watching videos. [IMG]http://img63.imageshack.us/img63/7223/sanstitrealm.png[/IMG] [IMG]http://img27.imageshack.us/img27/1582/screenshotbo.png[/IMG] Destructible terrain. So well I decided to make this public for early feedback. You can create maps as simples texts files. For example, this : [code] xxxxxxxxxxxxxx xxx p xxx xxxxx hxxxx xxx y xxxx xxx xxxxx xxxxxxxxxxxxxx [/code]Will look like this : [IMG]http://img175.imageshack.us/img175/7434/screen2q.png[/IMG] Copy paste from the readme file : VERSION 0.2 -Added configurable control keys via the menu -Added new sprites for the player -Added map options to be put in the map file ------------- ------------- 1-Description 2-Installation 3-Options 4-Gameplay 5-Map edition ------------- ------------- 1-Description This is a 2d side scrolling platformer. It was made so it could be played on a netbook. The game is unique because of the monster's AI and the importance of terrain. The player can not only rely on his reflexes to play the game but have to find the best strategy suitable for each level. Each map is conceived as a challenge and takes hours to be completed, by trial and error. The very basic and easy map edition tools allows to create custom maps very easily. The mapmakers can focus on gameplay because maps can be created with a simple text editor : No need to match tiles manually. 2-Installation Just launch the executable provided with the game. Windows only. Your firewall may block the program and ruby.exe (which is also launched by the program). The game was created using the Ruby language and the gosu library.Ruby is an interpreted language therefore the source code of the game needs an environment to execute. It is bundled inside the game exe, explaining why the game takes a while to start up. Your firewall may block the program atempts to access some dlls. What the exe does is extracting the Ruby interpreter and required dependencies (like gosu) to a temporary file. Then it use ruby to read the game's source code which is also extracted. The launch time may improve in the future with the official release of ruby 2.0 and ruby2exe, thanks for your understanding. 3-Options Graphical settings are set in the config.txt file located in the game directory. This file has to be edited before the game starts up. This file also contains the settings for the controls of the game that can be edited igame. resolution_x 500 -> vertical resolution resolution_y 500 -> horizontal resolution fullscreen 0 -> set it to 1 if you want fullscreen sound 0 -> the game has no sounds for now, this option is useless particles 1 -> values 0 1 2 , the presences of differents particles or not buffer 0 -> if you experiment strange effects at the edges of the screen increase it by steps of 40. 0 is for better performances. a value of 100 is recommanded Controls can be edited in the ingame menu. Press Esc to go to the previous menu once you edited all the keys you wanted. 4-Gameplay Default controls : -Arrows keys to move and jump -Spacebar to attack. Spacebar + down button to attack down. -Alt for secondary attack -Enter and Escape to navigate menus. -To move backward , hold down button 5-Map edition Maps are located in the simplemaps directory. A text editor such as notepad++ or ascii painter is recommanded. Every symbol that is not described here is interpreted as a blank space. /!\ The length of the first line determine the length of the level. Height is related to the number of lines. x : A square filled with dirt (destructible) r : A square filled with indestructible rocks. l : A fast green monster (its an L) c : A strong big monster t : A ranged attack monster y : The basic monster w : A stronger version of the basic monster b : A flying monster p : The player starting postion (important) s : A checkpoint for the player e : End of level i : Spikes that hurt < : A boulder that will go left > : A boulder that will go right _ : A spring (makes things jump) ) : A right faced spring ( : A left faced spring d : Dynamite powerup h : One life ... You can add parameters before you write the map (they are all optionnal) : :description Worst shittiest map ever. => The description that appear in the map menu :death_msg Loooooooooser ! :win_msg You win lololololol ! :start_msg Welcome to this map ! :gravity 0.8 :max_speed_fall 35 :jump 30 => jump force of the player :speed 0.4 => speed of the player :map => Used to indicate when the map drawing beggins xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxxxxxxxxxxxxx xxx p xxxxxxxx xx xxxxxx Yes it seems that the program can takes 20 seconds to launch. But don't worry it's not a virus (it doesn't access internet and the process dies after closing). [IMG]http://img99.imageshack.us/img99/8370/menuh.jpg[/IMG]
With the text editor map maker, this could be a never ending game. :buddy:
Just tell me if it launch. I made several threads with games in the past on fp ,and people where complaining it wasn't launching...
That's pretty sweet
[QUOTE=Ickylevel;20175988]Just tell me if it launch. I made several threads with games in the past on fp ,and people where complaining it wasn't launching...[/QUOTE] It launches fine. Btw, you should add a suicide button, I ran out of dynamite. OMG 666 POST
[QUOTE=silentjubjub;20176054]It launches fine. Btw, you should add a suicide button, I ran out of dynamite.[/QUOTE] yes lol. Dynamite is a double edged weapon.
I like the Battle for Wesnoth sprite.
[code]rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxp xxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxx xxxxxxxxxxxxx xxxxr rxxxxx xxxxxxxxxxx xxr rxxxxx xxxxxxxxx xxr rxxxxxx xxxxxxx xxr rxxxxxxx xxxx c c cxxr rxxxxxxxx c xxr rxxxxxxxxxxx c xxx xxxr rxxxxxxxxxxxx xx xxxxxx xxxxr rxxxxxxxxxxxxxx xxx xxxxxxxxxxxr rxxxxxxxxxxxxxxx xxxxxxxxxxxr rxxxxxxxxxxxxxxxx xxxxxxxxxxr rxxxxxxxxxxxxxxxxxx c xxxxxxxxr rxxxxxxxxxxxxxxxxxxx xxxxxxxxr rxxxxxxxxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxx xxxxxx xxxxxxr rxxx xx xx xx xxxxxxr rxx xxxxxr rx c xxxxr rxx c xxx xxxxr rx xxxxxx xxxxr rx xxx xxxxr rxd c x cxxxxxr rxx c c xx xxxx xxxxxr rxxxxxxxxxx xxxxxxx xxxxxxr rxxxx xxxxxxxxxc xxxxxxxr rxxxx xxxxxxxxxxxxx xxxxxxxr rxxxx xxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxx cxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxxxx xxxxxxxxr rxxxxxxxxxxxxxxx c xxxxxxxxxr rxxxxxxxxxxxxxxx c xxxxxxxxxxxxr rxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxx e xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr [/code] Somebody should beat it. I can't. BTW name the text file "Vertical_Gauntlet". [editline]05:02PM[/editline] Yeah it's impossible.
[QUOTE=silentjubjub;20179281][code]rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxp xxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxx xxxxxxxxxxxxx xxxxr rxxxxx xxxxxxxxxxx xxr rxxxxx xxxxxxxxx xxr rxxxxxx xxxxxxx xxr rxxxxxxx xxxx c c cxxr rxxxxxxxx c xxr rxxxxxxxxxxx c xxx xxxr rxxxxxxxxxxxx xx xxxxxx xxxxr rxxxxxxxxxxxxxx xxx xxxxxxxxxxxr rxxxxxxxxxxxxxxx xxxxxxxxxxxr rxxxxxxxxxxxxxxxx xxxxxxxxxxr rxxxxxxxxxxxxxxxxxx c xxxxxxxxr rxxxxxxxxxxxxxxxxxxx xxxxxxxxr rxxxxxxxxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxx xxxxxx xxxxxxr rxxx xx xx xx xxxxxxr rxx xxxxxr rx c xxxxr rxx c xxx xxxxr rx xxxxxx xxxxr rx xxx xxxxr rxd c x cxxxxxr rxx c c xx xxxx xxxxxr rxxxxxxxxxx xxxxxxx xxxxxxr rxxxx xxxxxxxxxc xxxxxxxr rxxxx xxxxxxxxxxxxx xxxxxxxr rxxxx xxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxx cxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxxxx xxxxxxxxr rxxxxxxxxxxxxxxx c xxxxxxxxxr rxxxxxxxxxxxxxxx c xxxxxxxxxxxxr rxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxx e xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr [/code]Somebody should beat it. I can't. BTW name the text file "Vertical_Gauntlet". [editline]05:02PM[/editline] Yeah it's impossible.[/QUOTE] It's impossible only because you can't make the jump to the part where the dynamite is. But the trolls can be beaten easily. This one should be possible. You can kill the trolls by ricocheting your spears on the walls. And use down key + attack key to shoot down. [code] rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxp xxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxx xxxxxxxxxxxxx xxxxr rxxxxx xxxxxxxxxxx xxr rxxxxx xxxxxxxxx xxr rxxxxxx xxxxxxx xxr rxxxxxxx xxxx c c cxxr rxxxxxxxx c xxr rxxxxxxxxxxx c xxx xxxr rxxxxxxxxxxxx xx xxxxxx xxxxr rxxxxxxxxxxxxxx xxx xxxxxxxxxxxr rxxxxxxxxxxxxxxx xxxxxxxxxxxr rxxxxxxxxxxxxxxxx xxxxxxxxxxr rxxxxxxxxxxxxxxxxxx c xxxxxxxxr rxxxxxxxxxxxxxxxxxxx xxxxxxxxr rxxxxxxxxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxx xxxxxx xxxxxxr rxxx xx xx xx xxxxxxr rxx xxxxxr rx c xxxxr rxx c xxx xxxxr rx xxxxxx xxxxr rx xxx xxxxr rxd c x cxxxxxr rx c c xx xxxx xxxxxr rxx xxxxxxx xxxxxxx xxxxxxr rx x xxxxxxxxxc xxxxxxxr rxx xxxxxxxxxxxxx xxxxxxxr rxxxx xxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxx cxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxx xxxxxxxr rxxxxxxxxxxxxxxxx xxxxxxxxr rxxxxxxxxxxxxxxx c xxxxxxxxxr rxxxxxxxxxxxxxxx c xxxxxxxxxxxxr rxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxx xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxx e xxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr [/code]
[code]xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxxxxxxxxxxxxx xxx xxxxxxxx xx xxxxxx xx p y y xxxxx xxxxxxx xxxxx xxxxxxx y d xxxxx xxx xxxxx xxx y xxxxx xx y xxxxx xxxxx xxxxx xx xxxx xxxxx xx y y xxxx y xxxxx xxxx xxxxx xxx xxx y xxxxxxx y xxx xx xxxxxxxxxxxxxxx xxx xxy xxxxxxxxxxxxxxx xxx xx y y xxxx xx y yh y xxxx xxxx y xxxxx y xxxxx xxxxxx xxxxxxx xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxx [/code] An easier one. [editline]05:13PM[/editline] [QUOTE=Ickylevel;20179466]It's only impossible because you can't make the jump to the part where the dynamite is. But the trolls can be beaten easily.[/QUOTE] Of course you can be it, dev. :rolleyes:
I killed all the trolls I could reach. The secret is to get altitude.
I remember a game like this with a map generator like that. Last time i tried contributing with a map the thread died out..:/
Saint like game. Must give OP interwebs.
[QUOTE=Potatoefp;20177574]I like the Battle for Wesnoth sprite.[/QUOTE] I'm drawing to replace them all but I'm not so good at this.
Why don't you make it so we can add our own spirtes?
[QUOTE=dzonint;20188487]Why don't you make it so we can add our own spirtes?[/QUOTE] Integrating good user made sprites in the game is an option. But developping a mean for some persons to create shitty sprites based on smileys isn't. My time would be better spent into creating gameplay features.
You should add a feature that it reads the first line in the map as the map name and display it somewhere on screen. It wouldn't be very important, but it would be kind of cool.
It would be fun if there was multiplayer co-op/versus for this little game,but it will take long time if he decides to make it.
[QUOTE=dzonint;20192397]It would be fun if there was multiplayer co-op/versus for this little game,but it will take long time if he decides to make it.[/QUOTE] I made a multiplayer game once, but no one bothered playing it. Multiplayer is for when you have a lot of players. And it would take too long to make. And multiplayer requires a dev team to test it. [editline]07:48PM[/editline] [QUOTE=The Inzuki;20192264]You should add a feature that it reads the first line in the map as the map name and display it somewhere on screen. It wouldn't be very important, but it would be kind of cool.[/QUOTE] Yes. Adding descriptions to maps and even in game text is planned.
why dont you add credits for battle of wesnoth which is the main character sprite you have
[QUOTE=Anteep2;20193199]why dont you add credits for battle of wesnoth which is the main character sprite you have[/QUOTE] Because no-ones gives a shit. BFW sprites are going to be replaced anyway.
[QUOTE=Ickylevel;20193235]Because no-ones gives a shit. BFW sprites are going to be replaced anyway.[/QUOTE] If you can't be bothered to draw your own sprites, then you could try using some more appropriate sprites from the TIGSource Assemblee competition. [url]http://www.derekyu.com/tigs/assemblee/[/url] You might find some better sprites. Though I would want to see what you can do yourself.
[QUOTE=Potatoefp;20193440]If you can't be bothered to draw your own sprites, then you could try using some more appropriate sprites from the TIGSource Assemblee competition. [URL]http://www.derekyu.com/tigs/assemblee/[/URL] You might find some better sprites. Though I would want to see what you can do yourself.[/QUOTE] Interesting. Notice that the monsters featured in the screenshot are mine. It's fucking hard to draw and animate humanoids so the main character isn't going to have custom sprites soon.
Its good to see that you're replacing the main character sprite, because I was about to say how it doesn't match the rest of the graphics at all.
[B]Version 0.2 is here :[/B] [URL]http://www.mediafire.com/?yqxmqormym4[/URL] It adds a better menu with configurable keys, more map making options (including displayable texts), and a new sprite for the player.
I reuploaded the file. A new version is on the way with differents tilesets for maps, basic random map generation and some other shits. [url]http://www.mediafire.com/?yxmnmjndmmm[/url]
I'm going to dumb it down. I mean , the NPCs. Just a reminder for the new features : Springs , spikes , boulders.
[URL=http://img337.imageshack.us/i/sanstitrenx.png/][IMG]http://img337.imageshack.us/img337/8876/sanstitrenx.png[/IMG][/URL] [URL=http://img408.imageshack.us/i/sanstitregjd.png/][IMG]http://img408.imageshack.us/img408/4923/sanstitregjd.png[/IMG][/URL] New version soon ...
New version : VERSION 0.3 -Added spike entity -Added spring entity -Added boulder entity -Added possibility to have different tilesets -Added new sprites for the monsters -Added more map options to be put in the map file Also a new monster(not on this screenshot). [URL="http://img63.imageshack.us/i/sanstitrealm.png/"][IMG]http://img63.imageshack.us/img63/7223/sanstitrealm.png[/IMG][/URL] [url]http://www.filefactory.com/file/b0fhh06/n/Antrum_V0.3.zip[/url] [URL="http://www.filedropper.com/antrumv03"] [/URL]
that text editor map maker is brilliant, this could be an instant freeware classic if you flesh it out more
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