• Unreal Tournament 3 anyone?
    23 replies, posted
I just got this on steam, does anybody still play it?
No because it's bad, 2004 is 1000000x better
[QUOTE=kill3r;41752557]No because it's bad, 2004 is 1000000x better[/QUOTE] I personally prefer ut99 and I normally get annoyed by games being older 2004 is better for other reasons, but doesn't have the same... "Feel" that I get with 99 ut3 was, ehh, I really don't know. the armor was shit and AI was dumbed down but other than that it looks... alright? On a CONSOLE I could tie with a 1v1 bot on godlike, on a PC I could almost tie with a bot a few levels down, a PC is where I play much better than console.
i play 2004 too, i like it over '99 one tho
99 is still the best UT
i liked ut2004 sucked that it came on like 5 discs though
i'd play UT3 if anyone else did i'm sincere when i say i don't find anything wrong with the game.
UT2004 is superior as it has a Virus mod. However, UT3 has the best Bio Gun by a long shot. And I did find the art-style of some of the weapons in UT3 better than the previous serious (such as the Bio Rifle and Impact Hammer)
[QUOTE=samuel2213;41757115]UT2004 is superior as it has a Virus mod. However, UT3 has the best Bio Gun by a long shot. And I did find the art-style of some of the weapons in UT3 better than the previous serious (such as the Bio Rifle and Impact Hammer)[/QUOTE] ut3 has better art style/looks, but the worst armor, ut99 seems to be the "Most refined", and ut2004 has the most versatility Unreal is like one of those rare games which actually slowly gets really really really shitty with every remake. It has the greatest potential I've ever seen in a first person shooter to grow much more mass, completely untapped and underestimated, but now it's totally fucked because the devs were lost and it got drilled into the ground :v:
[QUOTE=J!NX;41757148]ut3 has better art style/looks, but the worst armor, ut99 seems to be the "Most refined", and ut2004 has the most versatility[/QUOTE] Actually UT3 was a bit too gritty, and the "war" storyline was a bit dumb. Its called Unreal Tournament, not Unreal War. It should have had a similar sort of art style for the general maps as UT2k4. However, I loved the new vehicles in UT3. Specifically the Night Shade [IMG]http://images2.wikia.nocookie.net/__cb20120105022559/unreal/en/images/e/ec/469710-nightshade.jpg[/IMG] It allowed you to strategically place mines and slowfields, and worked great on Capture The Flag.
UT3 is in many ways to UT2k4 what Doom 3 was to Doom 2.
[QUOTE=J!NX;41752564]I personally prefer ut99 and I normally get annoyed by games being older 2004 is better for other reasons, but doesn't have the same... "Feel" that I get with 99 ut3 was, ehh, I really don't know. the armor was shit and AI was dumbed down but other than that it looks... alright? On a CONSOLE I could tie with a 1v1 bot on godlike, on a PC I could almost tie with a bot a few levels down, a PC is where I play much better than console.[/QUOTE] I never understood what classic UT fans held against UT2004. It kept in the spirit of having a million extremely well-developed levels for every mode. Everything got a lot of love, so even if you didn't like the addition of Onslaught (I fucking loved it, it inspired my love for Battlefield-type open-combat skirmish games) there were like 50 levels designed just for Deathmatch and Bombing Run (another of my personal favorite additions). UT3 wasn't great because they cut down on content and tried to Gears-of-War-ify everything visually, and the singleplayer sucked and made no sense. They sent you on Onslaught (Warfare I think it was called in that) missions to huge levels where you still only had three teammates unless you used a temporary token or whatever that gave you another one just for one round. UT2004's campaign mode was actually kickass imo, as you built your team from scratch and rose to the top of the championship. UT3 had a few good ideas, though, like the fact that there were a couple of smaller vehicles that you could bail out of and have it self-destruct as it hit something. I remember I did that once with one of those gothic hovercraft type things, and managed to have it slam right into one of those War of the Worlds looking tripods, annihilating it completely. But the hoverboards though useful when there wasn't a vehicle available, were just kind of dumb looking...
[QUOTE=gnome;41759372]I never understood what classic UT fans held against UT2004. It kept in the spirit of having a million extremely well-developed levels for every mode. Everything got a lot of love, so even if you didn't like the addition of Onslaught (I fucking loved it, it inspired my love for Battlefield-type open-combat skirmish games) there were like 50 levels designed just for Deathmatch and Bombing Run (another of my personal favorite additions). UT3 wasn't great because they cut down on content and tried to Gears-of-War-ify everything visually, and the singleplayer sucked and made no sense. They sent you on Onslaught (Warfare I think it was called in that) missions to huge levels where you still only had three teammates unless you used a temporary token or whatever that gave you another one just for one round. UT2004's campaign mode was actually kickass imo, as you built your team from scratch and rose to the top of the championship.[/QUOTE] I don't hold anything against it, its a better game than ut99, its just that I grew up on Unreal Gold so ut99 feels way more "Natural" and flowing to me than ut04. That plus the technology in 2004 was slightly new, so it kind of made the game look funky in some places. But that's really just me. UT Classic is prefered purely because it was the original (Nostalgia) and the game has a unique feeling in contrast to ut2004. Regardless, UT3 should have had the flow and feel of Classic with the quality of content 2004 had.
"DOM NO!" wait wrong series...
[QUOTE=gnome;41759372]I never understood what classic UT fans held against UT2004. It kept in the spirit of having a million extremely well-developed levels for every mode. Everything got a lot of love, so even if you didn't like the addition of Onslaught (I fucking loved it, it inspired my love for Battlefield-type open-combat skirmish games) there were like 50 levels designed just for Deathmatch and Bombing Run (another of my personal favorite additions). UT3 wasn't great because they cut down on content and tried to Gears-of-War-ify everything visually, and the singleplayer sucked and made no sense. They sent you on Onslaught (Warfare I think it was called in that) missions to huge levels where you still only had three teammates unless you used a temporary token or whatever that gave you another one just for one round. UT2004's campaign mode was actually kickass imo, as you built your team from scratch and rose to the top of the championship. UT3 had a few good ideas, though, like the fact that there were a couple of smaller vehicles that you could bail out of and have it self-destruct as it hit something. I remember I did that once with one of those gothic hovercraft type things, and managed to have it slam right into one of those War of the Worlds looking tripods, annihilating it completely. But the hoverboards though useful when there wasn't a vehicle available, were just kind of dumb looking...[/QUOTE] UT2K4 also brought back Assault, the single best gamemode ever created. Which UT3 was like nope about.
[QUOTE=J!NX;41759408]I don't hold anything against it, its a better game than ut99, its just that I grew up on Unreal Gold so ut99 feels way more "Natural" and flowing to me than ut04. That plus the technology in 2004 was slightly new, so it kind of made the game look funky in some places. But that's really just me. UT Classic is prefered purely because it was the original and the game has a unique feeling in contrast to ut2004.[/QUOTE] Fair enough, I can see that. UT2003/04 was indeed the first game I played that had ragdoll physics, I remember being particularly impressed with that at the time. And honestly all these years later I still think they did it pretty well, combined with the dismemberments and all. Nothing beats making someone's head ricochet down a corridor with a perfectly placed lightning gun blast, as their decapitated body does a backflip down a flight of stairs. [editline]8th August 2013[/editline] [QUOTE=nige111;41759436]UT2K4 also brought back Assault, the single best gamemode ever created. Which UT3 was like nope about.[/QUOTE] Ah yes, I forgot to bring that up. Assault was fucking awesome, and really kept the gameplay fresh with all the different objectives they thought up for it.
Isn't this thread about playing UT3. Oh well. UT2k4 is great. Play that instead I suppose.
You're all crazy. I love UT3. It's no UT99 of course, but it's still fun to play. Just ignore the story mode..that's pretty horrible.
Only reason I like UT99 over 2k4 is that damn monster hunt mod, I sunk so many hours into the millions of maps that servers had. 2k4's Invasion gamemode just doesn't feel the same, then UT3 completely did away with the skaarj and na-pali [img]http://fi.somethingawful.com/images/smilies/frown.gif[/img] UT3's fun and all, but it's such a far cry from the original.
The few things I liked about UT3 were the Leg physics on the Necris walkers and the Music. Everything else just wasn't unreal tournament except for the gameplay although the one thing I hated was how it went from Cool Looking industrial Weapons to gears of war Greeble spikey weapons. Also they messed up Face. BIG TIME [img_thumb]http://pnmedia.gamespy.com/planetunreal.gamespy.com/newsimages/ut3bp1/face1.jpg[/img_thumb] It was iconic for having an amazing skybox and setting, and they stick it in the most disinteresting non spinning brown landscape in the game I suppose thats another complaint, Too few gamemodes and Maps. Some where cool, like the one with all the teleporters, but UT04 has almost 4 times as many maps than everything in UT3. If you aren't fighting on Crazy as hell landscapes for a sport, then it isn't Unreal Tournament
[QUOTE=gnome;41759372]I never understood what classic UT fans held against UT2004. It kept in the spirit of having a million extremely well-developed levels for every mode. Everything got a lot of love, so even if you didn't like the addition of Onslaught (I fucking loved it, it inspired my love for Battlefield-type open-combat skirmish games) there were like 50 levels designed just for Deathmatch and Bombing Run (another of my personal favorite additions). UT3 wasn't great because they cut down on content and tried to Gears-of-War-ify everything visually, and the singleplayer sucked and made no sense. They sent you on Onslaught (Warfare I think it was called in that) missions to huge levels where you still only had three teammates unless you used a temporary token or whatever that gave you another one just for one round. UT2004's campaign mode was actually kickass imo, as you built your team from scratch and rose to the top of the championship. UT3 had a few good ideas, though, like the fact that there were a couple of smaller vehicles that you could bail out of and have it self-destruct as it hit something. I remember I did that once with one of those gothic hovercraft type things, and managed to have it slam right into one of those War of the Worlds looking tripods, annihilating it completely. But the hoverboards though useful when there wasn't a vehicle available, were just kind of dumb looking...[/QUOTE] 2004 was fucking sick, but UT99 is just perfect as it is man. I got a lot of fun out of 2004 with all the mods, there were some really awesome ones, but playing vs bots gets boring fast
During one of the previous free weekends, I asked a heavily populated but quiet server if it was primarily a bot server, and the admin threatened to ban me. Great community/10
Used to play it a lot, was a great game imho. Then those bot servers basically overwhelmed everything.
In UT2004 I recently had trouble playing multiplayer. If I'm correct the servers are pretty empty now anyways although.
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