• Lazarus: The Missing Memory
    32 replies, posted
[img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_620x2000/photo5.1.jpg[/img] [b]What is Lazarus: The Missing Memory?[/b] Lazarus: The Missing Memory will be a Third Person, Action RPG hybrid. [i][url]http://www.indiedb.com/games/lazarus-the-missing-memory[/url][/i] [b]Synopsis[/b] Lazarus is a ill tempered wizard with a nasty habit of attacking (and maiming) anyone who has the misfortune of coming in contact with him. The reason behind his torment was forgotten many years ago and have manifested into a malevolent force within him. People keep their distance from Lazarus and he keeps his distance from them. This all changed the day he stumbled upon the most beautiful creature in the kingdom, the Princess. He felt his heart beating for the first time in decades, in an attempt to impress her he turns to all he knows. After slaughtering her guard's he proceeds towards her, and in her panic she runs from him. Lazarus reacts very badly to this, strikes her down and leaves disheartened. When the king hears of his actions, he dispatches his entire army to hunt down and capture him. Once Lazarus is captured, his memory is wiped in an attempt to stop him using any powers he may have, against anyone ever again. The player plays as the malevolent wizard known as Lazarus as he attempts to escape from his holding cell. Along the way the player will learn of Lazarus's past and the reasons behind his hateful behaviour. [b]Artwork[/b] [img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_300x150/GlupyAndLazarusInGame.PNG[/img] [img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_300x150/GlupyInGame.PNG[/img] [img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_300x150/LazarusInGame.PNG[/img] [img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_300x150/glupy_final.1.jpg[/img] [img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_300x150/lazarus_final.jpg[/img] [img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_300x150/01.1.jpg[/img] [img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_300x150/king_final.jpg[/img] [img]http://media.indiedb.com/cache/images/games/1/14/13260/thumb_300x150/crossbow_v6.jpg[/img] [b]Features [i]New![/i][/b] [list] [*]Various NPC's [list] [*]Higher tiers of NPC's will have different appearance. [*]Different personalities. Some run, some fight. [/list] [*]Traps [list] [*]Unique and strange ways to take out your enemies [*]Various physics traps (Swinging hammers from the sky, holes in the floor) [/list] [*]A different approach to story telling; [list] [*]The story starts from the end, you play through and remember flashes of your past. [*]Flashbacks that are triggered by events within the game. The flashbacks are small levels where the player follows Lazarus though memories, some will have collectable items in. [/list] [*]Experience based spell system [list] [*]Earn spells as you level up, you choose what you specialise in. [*]Based on the traditional elements system (Fire, Earth, Air, Water) [*]Particle effects to make your eyes bleed [*]Various ways to destroy your enemies [/list] [/list] [i]More to come soon[/i] [b]The development studio - Rampant Studios[/b] [b]Who are we?[/b] Well, at the moment we are a small group of students who decided that playing games, just wasn’t enough. We started out with our own projects and kind of merged into one idea we are now following behind. Our main talent-pool is programming, as such we have no artistic talents (Other than sketching out rough diagrams and ‘ideas’ we may have). As we are just starting up, we are working on our first project together and so far are making good progress. [b]What do we plan to do?[/b] With all hopes going towards releasing a game that people will enjoy and in the worst case, get a few laughs out of it. We are fed up with the way the game industry is going with the Ultra-Realism being pushed into most games and the fact that studios with multi-million budgets just seem to have lost focus with what games are really about (I’m looking at you Infinity Ward). Sure, running around and spraying people with guns is fun but when did we loose games like Mario and the Legend of Zelda? Or games like Shenmue with their awesome story-lines? [b]How are we going to do it?[/b] Currently we are working with Bamboo Raven on a project Lazarus: The Missing Memory. Things are going great so far, though it’s a bit early for details! When we have something we can officially show off, I’ll be posting it on here.We plan on releasing games that are fun to play, have tongue in cheek humour and push the boundaries of the industry towards more humour games’ that don’t end in brining the player into situations within the real world. Isn’t that what gaming is for, escapism, at least for as long as you’re in the game.
I'm very interested to see how this turns out. Also 'Ultra-realism' seems an odd way to describe it.
[QUOTE=lemming77;24989022]I'm very interested to see how this turns out. Also 'Ultra-realism' seems an odd way to describe it.[/QUOTE] Thats just our take on the games industry, we don't intend on making a "ultra-realistic game" :D
[QUOTE=Warrozo;24988967]Action RPG hybrid.[/QUOTE] Why are most games starting to do this?
[url]http://www.facepunch.com/member.php?u=5674[/url] He died for our sins.
[QUOTE=CaMpEr_DoOd;24989044]Why are most games starting to do this?[/QUOTE] Because it's a good format.
[QUOTE=benos;24989053][url]http://www.facepunch.com/member.php?u=5674[/url] He died for our sins.[/QUOTE] Oh thats just brilliant :D
I thought this was about Mass Effect.
[QUOTE=Trounark;24991622]I thought this was about Mass Effect.[/QUOTE] How comes?
[QUOTE=Warrozo;24991707]How comes?[/QUOTE] In Mass Effect 2, your character is brought back to life via something called the Lazarus Project. That aside, this game looks very promising. I will keep tabs on it.
Wow, it looks really nice.
[QUOTE]With all hopes going towards releasing a game that people will enjoy and in the worst case, get a few laughs out of it. We are fed up with the way the game industry is going with the Ultra-Realism being pushed into most games and the fact that studios with multi-million budgets just seem to have lost focus with what games are really about (I’m looking at you Infinity Ward). Sure, running around and spraying people with guns is fun but when did we loose games like Mario and the Legend of Zelda? Or games like Shenmue with their awesome story-lines? [/QUOTE] Agreeing so much with this part. With all the possibilities we have in games, why do we want to simulate reality? Anyway, good luck to you guys, it looks very interesting. [editline]09:49AM[/editline] And make sure to post regular updates, it's what keeps people interested :buddy:
Thanks for all the great comments guys, really makes everything worthwhile :) I'll be sure to keep things up to date!
Monitoring thread, thankyou for making this :)
[QUOTE=rosthouse;24995676]Agreeing so much with this part. With all the possibilities we have in games, why do we want to simulate reality?[/QUOTE] Because it feels bad-ass.
Jesus that ambient occlusion. [i]it burnsss[/i]
[QUOTE=BmB;24998385]Jesus that ambient occlusion. [i]it burnsss[/i][/QUOTE] We're working on the shader right now :) Its nowhere near ready yet though
Looks decent, cool to see game developers here on facepunch.
So you abandoned 28 carrots later? Anyway, this project looks far more interesting.
[QUOTE=HALP Cat;24999287]So you abandoned 28 carrots later? Anyway, this project looks far more interesting.[/QUOTE] Well not so much abandoned, I wanted to do that on my own. We were approached with by a graphics company and decided to start a new project just for them.
Is there going to be any special features that makes this game stand out? Would love to see some ideas from "dark messiah of might and magic" for example the ice on the ground makes it slippery, and all the traps that could be activated.
[QUOTE=Lazore;25019258]Is there going to be any special features that makes this game stand out? Would love to see some ideas from "dark messiah of might and magic" for example the ice on the ground makes it slippery, and all the traps that could be activated.[/QUOTE] We will be adding in a bunch of traps along with a large selection of spells that will help things get blown to pieces :D
Have puzzles in the game that make you use the spells on the environment in some way. They don't have to be hard, just have puzzles.
Will this play like an adventure game? Like for examples, zelda, donkey kong, banjo kazooie?
[QUOTE=spanaren;25020905]Will this play like an adventure game? Like for examples, zelda, donkey kong, banjo kazooie?[/QUOTE] Not so much a Zelda game as Zelda was mainly about solving puzzles. However we will be adding in puzzles but the game will focus more on the action side of things.
[QUOTE=Warrozo;25020963]Not so much a Zelda game as Zelda was mainly about solving puzzles. However we will be adding in puzzles but the game will focus more on the action side of things.[/QUOTE] Is there anything really "new" that we havn't really seen before? If you get what I mean? Also this really looks great and fun.
[QUOTE=spanaren;25020987]Is there anything really "new" that we havn't really seen before? If you get what I mean? Also this really looks great and fun.[/QUOTE] We hope to have various puzzles, traps and a different way of portraying the story.
Are there any plans for a beta or stuff like that?
[QUOTE=rosthouse;25023925]Are there any plans for a beta or stuff like that?[/QUOTE] We have a tech demo the end of this month (Next week, woop). After that we are planning on some sort of beta demo then working on the story mode.
Its great having all this feedback people, cant wait to see what people think of the demo when that's out :)
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