• Looking for a C++ Coder to Assist with Deathmatch Classic: Source
    122 replies, posted
Attention One and All! The team of Deathmatch Classic: Source is looking for a C++ coder to assist with our mod. Please contact myself or Triggs via Steam to apply for this wonderful and fulfilling job opportunity. [url]http://steamcommunity.com/groups/Deathmatchclassicsource[/url] Have a wonderful day! (Mods, if this is in the wrong place, please adjust it's location.) Edit: [URL="http://www.moddb.com/mods/deathmatch-classic-source2"]http://www.moddb.com/mods/deathmatch-classic-source2[/URL]
What about HLDM: source? Isn't that basically the same thing?
[QUOTE=Pat.Lithium;19479547]What about HLDM: source? Isn't that basically the same thing?[/QUOTE] HL:DM was more about Quake-ness.
HLDM and DMC are very different. One is an original deathmatch, while another is based off quake and took 3 months of coding.
[QUOTE=Pat.Lithium;19479547]What about HLDM: source? Isn't that basically the same thing?[/QUOTE] Not Really. Completely seperate games that were years apart.
Steam group is bullshit. Nothing but you and a bunch of other twelve-year-old speaking in allcaps about shit. Post some actual content.
Enkh... The moderators are as far as I know, over the age of twelve. We recently were given premission to use some DMC materials from various artists and the mod is going along nicely. We plan on releasing it either Q3 or Q4 2010. Any additional questions should be directed towards me or Triggs. We can be contacted via e-mail or steam: Myself: [email]Joshua@kargs.net[/email] Triggs: [email]Patrinater@gmail.com[/email] Thank You.
So... you don't have any content to post, do you?
[QUOTE=CoolCorky;19486514]So... you don't have any content to post, do you?[/QUOTE] Well, we have one of the coders from Black Mesa: Source working with us, several dedicated modelers and mappers, and even some sound design folks. [IMG]http://farm3.static.flickr.com/2599/4135612930_b3e2b20eaf_o.jpg[/IMG] This is a wireframe of one of the battery models.
Wow, this team has actually some enthusia- wait, all teams have that. I meant to say ACTUAL MEMBERS! Most mod teams start like this: A kid gets an idea, posts a huge thread about his mod but then has nothing but the boss in his team. Nobody helps him and the mod dies. Except this team has modellers and...mappers! Texturing ain't that hard i suppose, so i think you could find one fairly quickly. And all you really have to do is center all the HL2 weapons and there you have the >DMC. They had centered wepons if i remember right.
Indeed, Thanks for the support. I'm not the leader, thats Triggs job. I'm just PR / Hiring / Achievement Design. We're always looking for help, so if anybody has anything to offer, we'll take it. [editline]09:18PM[/editline] [QUOTE=CoolCorky;19486294]Steam group is bullshit. Nothing but you and a bunch of other twelve-year-old speaking in allcaps about shit. Post some actual content.[/QUOTE] Content Posted, Smartass. Your move.
What's Deathmatch Classic: Source?
[QUOTE=TGWTF9001;19496208]What's Deathmatch Classic: Source?[/QUOTE] Good Question. It is a recreation of Deathmatch Classic in the Orange Box Source Engine.
[QUOTE=CoolCorky;19486294]Steam group is bullshit. Nothing but you and a bunch of other twelve-year-old speaking in allcaps about shit. Post some actual content.[/QUOTE] Twelve year olds? Allcaps? Shit? You sir, are an asshole. As for REAL content. 4 Screenshots take from DM4 [IMG]http://farm5.static.flickr.com/4025/4255897972_c29f9428c7_o.jpg[/IMG] I just noticed an Unaligned texture that I shall fix now [IMG]http://farm5.static.flickr.com/4067/4255135607_b42ebfb626_o.jpg[/IMG] [IMG]http://farm5.static.flickr.com/4033/4255898802_75004531f5_o.jpg[/IMG] I know of the wierd lighting here and I am working on it. [IMG]http://farm3.static.flickr.com/2700/4255136597_fdf665f819_o.jpg[/IMG] There's.... 2? textures I think that we're still waiting on aswell as the lava as we keep having trouble with animated textures. There. Is. Your. God. Damn. Content. [highlight](User was banned for this post ("Flaming" - TH89))[/highlight]
Whoa I was in this group for a while now and i thought it was going to be fake and get no progress. I know you guys need a C++ coder but may i help with mapping? I got a little something here and there and i got deathmatch classic on my other account
[quote=dominichax;19498918]whoa i was in this group for a while now and i thought it was going to be fake and get no progress. I know you guys need a c++ coder but may i help with mapping? I got a little something here and there and i got deathmatch classic on my other account[/quote] You. Thought. Wrong. Also We're fine on every front but Coding.
Holy shit content, you deserve a medal. But really? A BMS coder? That's not bad in fact it almost seems like it could be a part of- oh my god Anyways, what models are you going to use? Will they be custom or will they have something to do with Half-Life?
[QUOTE=Triggs;19498991]You. Thought. Wrong. Also We're fine on every front but Coding.[/QUOTE] Sorry I wasn't trying to be mean. Anyways I don't care much, but I'll give a go at a custom map anyways or at least A custom map from deathmatch classic remapped into hl2
[QUOTE=KingKombat;19499022]Holy shit content, you deserve a medal. But really? A BMS coder? That's not bad in fact it almost seems like it could be a part of- oh my god Anyways, what models are you going to use? Will they be custom or will they have something to do with Half-Life?[/QUOTE] From what I understand, Custom. Some remade, some ported. But yes, I do not believe we will be using much HL2 content.
What's the point of this? If you want to play Quake, play Quake. If you want to play Quake with movement prediction, play NetQuake. If you want to play Quake with pretty graphics and movement prediction, use one of thr MANY open-source super-enhanced Quake engines out there, like DarkPlaces and EZQuake, which are actually a good deal more advanced than Source and already finished, unlike this thing. And we're all impressed by your ability to take the high-resolution textures, probably from one of the many hi-res Quake texture replacement packs, take the decompiled MAP of one of Quake's deathmatch maps, there's a shit ton of decompilers for Quake BSP out there, put new lights in, and call it your own. So much for "progress".
[QUOTE=Downsider;19499637]What's the point of this? If you want to play Quake, play Quake. If you want to play Quake with movement prediction, play NetQuake. If you want to play Quake with pretty graphics and movement prediction, use one of thr MANY open-source super-enhanced Quake engines out there, like DarkPlaces and EZQuake, which are actually a good deal more advanced than Source and already finished, unlike this thing. And we're all impressed by your ability to take the high-resolution textures, probably from one of the many hi-res Quake texture replacement packs, take the decompiled MAP of one of Quake's deathmatch maps, there's a shit ton of decompilers for Quake BSP out there, put new lights in, and call it your own. So much for "progress".[/QUOTE] Thats like saying instead of making black mesa source go play hl1. I mean why the fuck not? They can make it if they want also if i dont include the source in black mesa no one will know what im talking bout
^this basically Also I wasn't meaning to be rude if it came out like that Dom. [editline]05:40AM[/editline] [QUOTE=Downsider;19499637]What's the point of this? If you want to play Quake, play Quake. If you want to play Quake with movement prediction, play NetQuake. If you want to play Quake with pretty graphics and movement prediction, use one of thr MANY open-source super-enhanced Quake engines out there, like DarkPlaces and EZQuake, which are actually a good deal more advanced than Source and already finished, unlike this thing. And we're all impressed by your ability to take the high-resolution textures, probably from one of the many hi-res Quake texture replacement packs, take the decompiled MAP of one of Quake's deathmatch maps, there's a shit ton of decompilers for Quake BSP out there, put new lights in, and call it your own. So much for "progress".[/QUOTE] Three things. 1. We decompiled the .map made it a .vmf for reference and then rebuilt it. ALL textures there apart from the water were made by our textures artists. I'm sure they'll be thrilled to know what you think. 2. Go make your own Game Recreation into the source engine and then tell me about 'Progress'. 3. Someones getting banned from the build. Guess who. [QUOTE=Downsider;19499637]And we're all impressed by your ability to take the high-resolution textures, probably from one of the many hi-res Quake texture replacement packs, take the decompiled MAP of one of Quake's deathmatch maps, there's a shit ton of decompilers for Quake BSP out there, put new lights in, and call it your own.[/QUOTE] That hurt. That really hurt.
[QUOTE=Downsider;19499637]If you want to play Quake with pretty graphics and movement prediction, use one of thr MANY open-source super-enhanced Quake engines out there, like DarkPlaces and EZQuake, which are actually a good deal more advanced than Source and already finished, unlike this thing. And we're all impressed by your ability to take the high-resolution textures, probably from one of the many hi-res Quake texture replacement packs, take the decompiled MAP of one of Quake's deathmatch maps, there's a shit ton of decompilers for Quake BSP out there, put new lights in, and call it your own. So much for "progress".[/QUOTE] Oooh, did you get a handbag to match that attitude? If you're going to be like that, what is the point in anything? There's obviously an audience for this, myself, I can't wait to see what these guys do. Obviously you get more satisfation from whining that giving any constructive criticism, so I would suggest everyone ignore what you've said. As I pointed out, I'm very much looking forward to playing it.
Thank you for your support. To everyone else I belive the rule 'If you don't have anything nice to say don't say anything at all' applies. Unless it's constructive Criticism and not Blatant Flaming.
Sounds cool, I only played this for about 1 minute because I got it when I entered my Gunman Chronicles CD-key (This, being the original)
[QUOTE=PaChIrA;19500105]Sounds cool, I only played this for about 1 minute because I got it when I entered my Gunman Chronicles CD-key (This, being the original)[/QUOTE] I have the case for that game, but the disk is gone. :saddowns:
[QUOTE=MAspiderface;19500158]I have the case for that game, but the disk is gone. :saddowns:[/QUOTE] That sucks, Gunman is such an awesome game. (mod?) Too bad it isn't on steam.
I wonder why it's not on steam. It is incredibly Awesome.
[QUOTE=Triggs;19500276]I wonder why it's not on steam. It is incredibly Awesome.[/QUOTE] I heard it is because the dev leader died or something. I also heard that valve and sierra didn't really care about it.
[QUOTE=Triggs;19499797] That hurt. That really hurt.[/QUOTE] And another thing. I poured my heart and fucking soul into that map, and then you say that i did nothing but replace textures? You're an even bigger asshole than the other guy.
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