• Battletoads in 1080p
    53 replies, posted
Well sorta...I mashed up an NES Atlas map of level 11 "Clinger Winger" with a video from youtube. I'm now making them for Sega and SNES as well! [media]http://www.youtube.com/watch?v=hbAHFZkxS4Y[/media] Here's the rest I've made so far: Sonic CD (Palmtree Panic 2) [media]http://www.youtube.com/watch?v=4giMSWoAcgw[/media] Adventures of Lolo [media]http://www.youtube.com/watch?v=4JIeSWLaTSY[/media] Castlevania II: Simon's Quest (Laruba Mansion) [media]http://www.youtube.com/watch?v=f9te1rqrruU[/media] Prince of Persia (Level 9) [media]http://www.youtube.com/watch?v=vqhNhs9jD8A[/media] Jackal (Stage 6) [media]http://www.youtube.com/watch?v=XqEKObzPMvU[/media] Wizards & Warriors (Castle Exterior) [media]http://www.youtube.com/watch?v=neFMwQHPWCc[/media] Gimmick! (Level 6) [media]http://www.youtube.com/watch?v=jngnKEHSNYM[/media] Kid Icarus: Stage 3-4 [media]http://www.youtube.com/watch?v=aLY7CT8FdMk[/media] Zelda II: Great Palace [media]http://www.youtube.com/watch?v=fHlIAepaYGs[/media] Marble Madness [media]http://www.youtube.com/watch?v=osd2_CD_SVg[/media] Ninja Gaiden - Act 5-3 [media]http://www.youtube.com/watch?v=IkjZGmFKeQg[/media] Journey to Silius - Stage 1 [media]http://www.youtube.com/watch?v=NTB4-Dkdz4I[/media] Metroid - Lord Tom's Speed Run [media]http://www.youtube.com/watch?v=9CoQ-wXR_iw[/media] Mega Man 2 - Quick Man [media]http://www.youtube.com/watch?v=fuM5xarL_dM[/media] Mega Man 2 - Flash Man [media]http://www.youtube.com/watch?v=NlPqVa4ELJo[/media] SMB3 World 1-1 [media]http://www.youtube.com/watch?v=YmOA9I8TBbI[/media] Zelda - Dungeon #1 [media]http://www.youtube.com/watch?v=eX1Pwvhu_1o[/media] SMB Level 1-1 [media]http://www.youtube.com/watch?v=5CdYxHAU1N8[/media] Contra - Level 1 [media]http://www.youtube.com/watch?v=zSPdAw1jRMI[/media] What should I work on next?
You mind explaining what's going on?
[QUOTE=Zeraux;21854693]You mind explaining what's going on?[/QUOTE] Battletoads, thats what
Lol wtf Wouldn't it be possible to make the background out of the frames from the video? Wouldn't have such a different between the video and the background then
[QUOTE=Fijgum;21854755]Lol wtf Wouldn't it be possible to make the background out of the frames from the video? Wouldn't have such a different between the video and the background then[/QUOTE] The Contra vid is much more matched up...anyways the background "atlas" maps are already available here: [URL="http://vgmaps.com/Atlas/index.htm"]http://vgmaps.com/Atlas/index.htm[/URL] The Battletoads vid just had horrible quality...I'm sure with better video it'll match up great. Know of any I could use? I'm thinking Excitebike next.
Here's Contra - Level 1 [media]http://www.youtube.com/watch?v=zSPdAw1jRMI[/media] Working on the first level from Super Mario Brothers and then I'll do a dungeon map from Zelda.
Super Mario Brothers [media]http://www.youtube.com/watch?v=5CdYxHAU1N8[/media]
[QUOTE=windwakr;21921613]Wow, that is awesome. What are you making the videos with?[/QUOTE] Thanks ;) I use Adobe After Effects... I basically place the Atlas map on the background and shift the game play video as it progress through the level. The Mario video took a couple hours as he doesn't exactly move forward at a regular pace... the Contra vid on the other hand was a peice of cake as it was basically almost like a speed run and progressed very evenly. After I get back in a week from San Diego, I plan on doing the Zelda dungeons which should be really easy... the screen only moves when Link visits different rooms.
Why is the Zelda map a swastika?
holy fuck
[QUOTE=windwakr;21932856]Here's my shitty attempt. [hd]http://www.youtube.com/watch?v=V7LcGVK0PwA[/hd] I am not rich and I'm not a pirate, so I couldn't use any fancy-schmancy video effects software. I just used VirtualDub+AviSynth. :saddowns: My AviSynth file was like so: [code] clip1 = AviSource("map.avi") clip2 = AviSource("The Legend of Zelda.avi") Overlay(clip1, clip2, x=1130, y=825) ConditionalReader("xoffset.txt", "ol_x_offset", false) ConditionalReader("yoffset.txt", "ol_y_offset", false) [/code] "map.avi" is a 1920x1080 video of just a still image of the map and as long as the gameplay video. "The Legend of Zelda.avi" is the gameplay video. It's 256x240 and gets overlayed on top of the map video. It gets moved according to the values in the "xoffset.txt" and "yoffset.txt" files. For anything that doesn't scroll like Zelda, my method would not work. Anyone know of a free software that's kind of like After Effects? I've tried "WAX", but that kept crashing randomly.[/QUOTE] Interesting technique...and yeah we need a GIMP for video editing.
The Legend of Zelda: Dungeon #1 [media]http://www.youtube.com/watch?v=eX1Pwvhu_1o[/media]
This game is real? I always thought it was fake from the prank call videos :P
[QUOTE=Poodle;22178605]This game is real? I always thought it was fake from the prank call videos :P[/QUOTE] They're even making a remake on the 360
I figured you used After Effects. I was thinking you'd use a series of Null's as tracking data. Would take longer for each section of 320x240 video, but you could use stabilize motion. But your technique seems to have alot less overheard depending on the game. If it's a game where it's not constantly moving, then I'd suggest maybe using a stabilize motion check. You select a point on the far side and it would shift the video to keep that point in one spot. Alot less animation. But Once it goes out of frame you have to either pre-comp it, or dump the data to a null and parent the video to the null. Confusing but you might understand what I'm saying.
Why haven't NES emulators emulated sound right after all these years? Super Mario Bros. still doesn't sound like it does on an actual NES plugged into a TV. Great idea, though, and well executed so far
[QUOTE=poisynth;21918864]Super Mario Brothers [media]http://www.youtube.com/watch?v=5CdYxHAU1N8[/media][/QUOTE] That is awesome.
[QUOTE=Brt5470;22188448]I figured you used After Effects. I was thinking you'd use a series of Null's as tracking data. Would take longer for each section of 320x240 video, but you could use stabilize motion. But your technique seems to have alot less overheard depending on the game. If it's a game where it's not constantly moving, then I'd suggest maybe using a stabilize motion check. You select a point on the far side and it would shift the video to keep that point in one spot. Alot less animation. But Once it goes out of frame you have to either pre-comp it, or dump the data to a null and parent the video to the null. Confusing but you might understand what I'm saying.[/QUOTE] Yeah I know exactly what you're describing... I've used it before in this video of my friend's Rube Goldberg: [media]http://www.youtube.com/watch?v=e-b6_omkSl4[/media] So far the games I've chosen had predictable movement... if / when I do one more complicated I'll probably try to track it. Now what should I try next? I could do one for [URL="http://vgmaps.com/Atlas/NES/SuperMarioBros3-World1-Area1.png"]SMB3[/URL], [URL="http://vgmaps.com/Atlas/NES/KidIcarus-Stage1-Section4(Unmarked).png"]Kid Icarus[/URL], or if I'm feeling really motivated there's always [URL="http://vgmaps.com/Atlas/NES/Metroid-Zebes(Unmarked).png"]Metroid[/URL].
Sonic the Hedgehog 3, first act, with intro.
[QUOTE=Ezhik;22193531]Sonic the Hedgehog 3, first act, with intro.[/QUOTE] Parallax scrolling makes this much harder to achieve... sorta why I'm sticking to NES.
I just realized, I so badly typed my description, I can barely read it myself, heh. I wrote like 3 versions, then jumbled them together. I think SMB would be a fine choice. You're only going to animate the X axis back and forth..
[QUOTE=poisynth;22193633]Parallax scrolling makes this much harder to achieve... sorta why I'm sticking to NES.[/QUOTE] Aww.
[media]http://www.youtube.com/watch?v=YmOA9I8TBbI[/media] I think I'll do Mega Man II next...
[QUOTE=poisynth;22397052]I think I'll do Mega Man II next...[/QUOTE] [img]http://www.facepunch.com/fp/rating/heart.png[/img]x69,105
The mario one hurts my brain when the coins come back after he moves away from them. Oh god.
[QUOTE=poisynth;22397052][media]http://www.youtube.com/watch?v=YmOA9I8TBbI[/media] I think I'll do Mega Man II next...[/QUOTE] So much rage was had with this game.
[QUOTE=Pirate Jok3r;22397427]The mario one hurts my brain when the coins come back after he moves away from them. Oh god.[/QUOTE] It bothers me too...
[media]http://www.youtube.com/watch?v=NlPqVa4ELJo[/media] Mega Man 2: Flash Man Stage
[QUOTE=poisynth;22421373][media]http://www.youtube.com/watch?v=NlPqVa4ELJo[/media] Mega Man 2: Flash Man Stage[/QUOTE] Do Dr wilys stage from megaman 2
Mega Man 2: Quick Man [media]http://www.youtube.com/watch?v=fuM5xarL_dM[/media]
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