• How do I "weld" two objects in Crysis Sandbox?
    10 replies, posted
So, I have this house in the crysis editor: [img]http://filesmelt.com/dl/Editor_2010-10-13_18-27-27-69.png[/img] And I also have this screen: [img]http://filesmelt.com/dl/Editor_2010-10-13_18-28-30-21.png[/img] But when I shoot the screen, it falls down: [img]http://filesmelt.com/dl/Editor_2010-10-13_18-28-45-16.png[/img] [highlight]BUT![/highlight] I do not want it to fall down, how do I connect them to prevent future falling screens?
Just don't shoot the screen?
It should also be noted that the scrren falls down at the leastest bump to the house.
Use brushes - they are (usally) non interactive and completely static. You can link two objects though via the link tool, on the toolbar. It looks like chains. Only applies to enetities of course since there's no point in linking two brushes (as they are static objects) See: [url]http://wiki.crymod.com/index.php/Linking_Objects[/url]
so thats why 0.4.0 is delayed. damnit korjax
[QUOTE=Mattk50;25384477]so thats why 0.4.0 is delayed. damnit korjax[/QUOTE] ? I wasn't aware my acute knowledge of linking objects caused the delay.
[QUOTE=KorJax;25385285]? I wasn't aware my acute knowledge of linking objects caused the delay.[/QUOTE] That's what you think...
To be honest I've been out of the loop on the mod for the past few months in favor of classes and IRL issues, but I was planning on trying to jump on board again once 0.4.0 was released. This is assuming I get time and motivation to work on the mod after working on my class design work.
I had this same problem. I wanted to place a bunker embedded at the end of a trench but for some reason its got physics on it so as soon as you try to stand on it pops out of the ground and rolls down the hill :saddowns:
Thats why you use brushes. Entities aren't designed to be world objects, they are made to be interactive physics objects. I.E. a bottle on a desk, or a monitor you want to shoot down. Brushes are designed to be static "art", aka the stuff in the levels that don't move like building, rocks, etc. Most of what you see on a level should be a brush, since they are super cheap to process and render by the game and are the bulk of what makes a level. Entities should be use sparingly because they bog down performance when used en-masse and are also physics based.
Oh I see, I have a lot of scenery to replace, thanks for that. Sandbox confuses me so much :downs:
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