• 1.6 is here
    1,165 replies, posted
[highlight]1.6.4, £10 says we are on 1.6.999 by the end of the day[/highlight] Beta 1.6 was released a few minutes ago. While my server updates I'm checking out the SP. Boat elevators are completely ruined now. Taken from the changelog thread [QUOTE=kevinseven;30012707][code]The changelist for 1.6 Minecraft Beta 1.6 is getting release later this week. Here’s the changelist so far: 1.6: + Added Nether support to multiplayer + Added craftable maps + Added hatches + Added tall grass in some biomes + Mushrooms now spreads (very) slowly + Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10. * It’s no longer possible to build solid blocks on the top layer of the maps (sorry!) * Players stuck in walls will slide towards the nearest gap if there is one * Made booster tracks speedier * Severely nerfed fire so it spread slower, and doesn’t spread infinitely * Seeds are now found in tall grass, using a hoe on the ground no longer works * Blocks destroyed by other players in multiplayer now shows the breaking block particle effect * Activated dispensers make sounds and trigger particles in multiplayer * Doors make sound for other players in multiplayer * The record player now supports more than 15 different songs * Fixed running out of memory corrupting the current level * Fixed the side textures of grass getting extra dark when mining them * Fixed anaglyph 3d rendering mode having severe visual bugs * Fixed the crash screen vanishing immediately * Fixed not being able to target blocks when at x or z pos 1000 * Fixed the achievements screen messing up the sky color * Fixed saving while sneaking dropping the player through the ground * Fixed a system clock change messing up the game speed * Fixed rain sounds not playing with fast graphics enabled * Fixed hair and cloaks being rendered in the wrong locations on sneaking players * Fixed the attack/swing animation not being applied to the armor layer * Fixed player rotation not being loaded correctly when loading a saved game * Fixed arrow physics, making them not get stuck midair when you open a door * Fixed arrows hitting reeds, portals, and other non-solid blocks * Fixed keybindings not getting saved properly under certain conditions * Fixed the player not being able to sneak off lowered blocks like cacti * Fixed a bug where the player could mine without swinging their arm * Fixed boats placed on snow being placed too far up * Fixed submerged boats rising very very fast * Fixed sand dropping onto boats getting stuck in a falling animation * Fixed a game crash when riding a vehicle or animal into the nether * Fixed falling while riding not dealing damage to the rider * Fixed buttons and levers too close to the player being impossible to use * Fixed dispensers shooting through walls * Fixed fire hurting through wall corners * Fixed entities reaching water through wall corners * Fixed placing doors next to cacti creating half-doors * Fixed buttons and levers being placeable on leaves in “fast graphics” mode * Fixed furnaces and dispensers not dropping their contents when destroyed * Fixed dispensers biasing later slots * Fixed farmland taking too long to dig * Fixed tilling below some blocks being possible * Fixed tilling the underside of blocks somehow working * Fixed fences and stairs sometimes becoming invisible * Fixed walking on top of fences not producing step sounds * Fixed fire sometimes existing mid-air as an invisible block of pain * Fixed fences and wooden stairs not being flammable * Fixed fire effect on burning entities sometimes getting rendered in the wrong location * Fixed fishing rod rendering being a bit lacking * Fixed fishing rods being stackable * Fixed mining glass hiding the clouds behind the glass * Fixed rain falling through liquids * Fixed items in glass blocks not getting ejected properly * Fixed water interacting strangely with glass * Fixed glass not blocking rain sound * Fixed fences and signs preventing grass from growing * Fixed rain and snow being incorrectly lit * Fixed grass staying alive below stair blocks * Fixed the achievement screen not pausing the game * Fixed some screens breaking the sky tint color * Fixed fullscreen mode switching causing mouse issues and screen closes * Fixed chat messages surviving through game switches * Fixed ice so it regenerates regardless of whether it’s snowing or not * Fixed rain falling too slowly * Fixed levers being placeable on weird locations * Fixed floor levers sometimes not delivering a signal downwards * Fixed floor levers sometimes not being removed when the floor is removed * Fixed rail tiles sometimes not properly connecting to a new neighbor * Fixed minecarts next to each other causing extreme velocities (sorry!) * Fixed wolves not following their owner if the name has different caps * Fixed creepers retaining charge level when they can’t see their target * Fixed dying in the nether spawning new portals * “Fixed” beds in the nether * Fixed inventory acting weird when portaling by making the portal close all screens * Fixed wooden pressure plates being mined with pickaxes * Fixed redstone repeaters having the wrong particles * Fixed saplings being plantable through snow onto non-grass blocks * Fixed ore density varying per quadrant from the center of the world * Fixed dispenser graphics being one pixel off. ONE PIXEL!!! * Fixed mushrooms spawning everywhere during nights * Fixed animals only spawning near light during the night * Fixed the multiplayer join screen input field being too short * Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565 * Fixed network packets being sent unbuffered, causing huge amounts of packets being sent * Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now. * Fixed inventory icons not animating after being picked up in multiplayer * Fixed mushroom soup not leaving a bowl in multiplayer * Fixed entities above the map height limit becoming invisible * Fixed healing not flashing the health bar in multiplayer * Fixed arrows being animated really strangely in multiplayer * Fixed arrows triggering too many entity move updates in multiplayer * Fixed the compass not pointing at the spawn location in multiplayer * Fixed fires being impossible to put out in multiplayer * Fixed record players spawning client-side fake records in multiplayer * Fixed records not playing for other players in multiplayer * Fixed players spawning in the wrong location and quickly lerping to the correct location * Fixed monsters not being visible for players with their difficulty set to peaceful * Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen * Fixed loads of exploding tnt generating way too many particles, possibly crashing the client * Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees * Fixed saplings sometimes spawning trees client-side in multiplayer * Fixed weather sometimes changing client-side in multiplayer * Fixed grasscolor.png and foliagecolor.png not being read from texture packs * Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling[/code][/quote] crap image [img]http://gyazo.com/ec52e946d36cfc0d643e4024921e3cdf.png[/img] Hatch! [img]http://gyazo.com/540dd0c516a76e042d3cfd29917b25b2.png[/img] [img]http://gyazo.com/5162aca95e1df3d79e82cae8944a1fd0.png[/img] [img]http://gyazo.com/6bdfb40447731a6c5dab840fb7243042.png[/img]
Finally, can't wait to try out the maps.
Woo! Hopefully the nether in smp now works better than what the bukkit's solution was... doubt it though.
[QUOTE=Panthereye;30058701]Woo! Hopefully the nether in smp now works better than what the bukkit's solution was... doubt it though.[/QUOTE] The nether solution that was implemented is the exact solution bukkit used, hopefully Notch built on it though so it's better now. Doubt it..
I don't see the point of a hatch if it's noticeable from a mile away and not level with the ground...
[QUOTE=Armotekma;30058785]I don't see the point of a hatch if it's noticeable from a mile away and not level with the ground...[/QUOTE] it's more of a convenience than a trap.
Fuck sake already found an error, furances throw blocks out, stacking iron igots after crafting them(might be other things too) in your inventory makes them disappear
We're on 1.6.2 now.
[img]http://dl.dropbox.com/u/1106779/CPU-Usage.PNG[/img] For some reason it's maxing out the server's CPU as soon as I connect and goes down to 0-10% when I disconnect. Why?
Has anyone discovered how to get those new tracks? It says that they are playable through a jukebox...
Why is the hatch on the bottom of the block and not the top? :(
[quote]* Fixed submerged boats rising very very fast [/quote] :saddowns: Elevators RIP
Well it appears people will now have to make effort in sky islands because a single water block can no longer be used as a cheapskate elevator.
Does Multiplayer Nether have a red sky now?
I keep pressing escape after terraria :argh: Mushroom spreading and proper ore generation are the most exciting features for me.
[QUOTE=MendozaMan;30059005]Well it appears people will now have to make effort in sky islands because a single water block can no longer be used as a cheapskate elevator.[/QUOTE] I think they can still be used, just not as fast.
So many lighting errors
[QUOTE=GaLm121;30059058]I think they can still be used, just not as fast.[/QUOTE] You can swim up them the normal way but boats are screwed over.
Fuck, my lava blades are not working now [img]http://i.imgur.com/fxpCJl.jpg[/img]
I was hoping for a giant 4 block metal hatch :(
[QUOTE=Robber;30058869][img]http://dl.dropbox.com/u/1106779/CPU-Usage.PNG[/img] For some reason it's maxing out the server's CPU as soon as I connect and goes down to 0-10% when I disconnect. Why?[/QUOTE] CPU Usage increased to compress map data. [editline]26th May 2011[/editline] [QUOTE=ruarai;30058903][img]http://i.cubeupload.com/5a4Y4X.png[/img] A useless object [editline]26th May 2011[/editline] He said it could not be played yet, the notch way. (Will be hacked in somehow in 2 days)[/QUOTE] They are [url=http://www.minecraftwiki.net/wiki/Dead_Shrubs]Dead shrubs[/url]
Goddamnit why can't I make a stone hatch? I was hoping I could make lava traps :saddowns:
[QUOTE=Hakita;30059225]Goddamnit why can't I make a stone hatch? I was hoping I could make lava traps :saddowns:[/QUOTE] use the flow updater technique
[img]http://giantice.com/upgi/uploads/2011-05-26_22.27.37_26052011053651.png[/img] It's not meant to be like right?
I guess I'll just have to keep waiting to update 1.7 for pistons :sigh: I've been so terribly bored lately and just waiting for new content so I'll have some inspiration to make something cool. I thought pistons would help, and that they would be coming soon. When I heard that we'd be getting hatches instead of pistons in this update I wasn't extremely disappointed, I thought I would still be able to make water/lava gates which would be very useful for a lot of things like machines/mob grinders/traps/water slides/hidden passages. However then they wouldn't be able to do that, and now the only possibly interesting function I see from this is perhaps for mob traps.
Pistons will be so awesome. [editline]26th May 2011[/editline] There are so many bugfixes in 1.6. I'm 100% sure that 1.7 will have shitload of content.
Good use of trapdoors is to use them as a kind of deployable staircase, has saved me from creepers already and I've only been trying them for about 10 minutes! [img]http://dl.dropbox.com/u/6438288/Facepunch/Minecraft/2011-05-26_11.43.02.png[/img] [img]http://dl.dropbox.com/u/6438288/Facepunch/Minecraft/2011-05-26_11.43.04.png[/img] Unsure on how well this will work in MP though
Holy hell the servers are taking up a large amount of usage now, what's up with that?
[QUOTE=Agent Cobra;30059365]Good use of trapdoors is to use them as a kind of deployable staircase, has saved me from creepers already and I've only been trying them for about 10 minutes! [img]http://dl.dropbox.com/u/6438288/Facepunch/Minecraft/2011-05-26_11.43.02.png[/img] [img]http://dl.dropbox.com/u/6438288/Facepunch/Minecraft/2011-05-26_11.43.04.png[/img] Unsure on how well this will work in MP though[/QUOTE] Thats incredibly useful if you have a one way staircase to your house. Just have a lever that controls a set of them so when you need to you can get up and when you need protection you can turn them off.
:sax:
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