• Darwinia Megathread--Never Forget :smith:
    9 replies, posted
[img]http://www.ambrosiasw.com/assets/images/graphics_products/insurrection_collection/darwinia_banner-NEWS.jpg[/img] Firstly, mood music. [media]http://www.youtube.com/watch?v=f-JwPFmgbks&hd=1[/media] [quote][B]Wikipedia--[/B]Darwinia was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. Darwinians live a life, working and growing, until eventual death, which releases their digital soul to be reincarnated. However, the player arrives in the midst of an emergency. Darwinia has been infected by a virus, and Dr. Sepulveda is in near panic watching decades of research being corrupted and consumed. Sepulveda enlists the player, a curious hacker who stumbled across Darwinia by accident, to aid him in rescuing the Darwinians and drive off the virus. The player is given access to the combat programs, simple tools that originally began as mini-games, but now are the only means of attack against the virus. As the player progresses, it soon becomes clear this is not enough, and that triggers the third aspect of the gameplay - evolution. Darwinia does not fall into any one game genre, as it mixes elements from strategy, action, puzzle, hacker, and God games alike.[1] The player has the ability to run several programs through the Task Manager (a reference to the Windows Task Manager), similar to units used in many real time strategy games. Research allows the player to upgrade programs and weapons, which is critical as the enemy develops. Mission Objectives are given at each location/level, as the player and the Darwinians attempt to wipe out the Viruses.[/quote] Darwinia+ is the version released for the 360 which includes Multiwinia and Darwinia. [quote]Darwinia won the Seumas McNally Grand Prize, Technical Excellence, and Innovation in Visual Art awards at the 2006 Independent Games Festival.[/quote] One of Darwinia's more popular features were the different start loaders which ranged from classic crack intros to being as reflective as the floating souls of the dead Darwinians with words floating beside them. Personally, this game touched me in a deep sense and that's why I made this 1440x900 background for fans of the series. Those Green little bastards showed more emotion then most of those 3D high polygon graphics we have now and days. I really wish they made a second one because I want to know what happens next. This was also the game that had a sale that saved the developer from going out of business on Steam. I was one of the many who bought the game and it was the final corner stone in which I decided to go into game design. So yes, I'm a fanboy. [U]Here's the background[/U] [url]http://rockingkraut.deviantart.com/art/Pixelated-Salute-193779653[/url] [img]http://www.ambrosiasw.com/assets/images/graphics_products/insurrection_collection/multiwinia_banner-NEWS.jpg[/img] [quote][B]Wikipedia--[/B]Multiwinia follows its predecessor Darwinia, in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network. This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become "the world's first digital theme park". In Darwinia, the player eradicated a computer virus that infected the world and threatened the life of the Darwinians. After this, Dr Sepulveda deemed the world safe again. However, the virus had changed something in the Darwinians, and over time they became more aggressive, dividing into factions and fighting. Now labelled Multiwinians, the tribes continue to fight each other.[/quote] This was some fun but I don't find people playing it much anymore so I'm stuck against the computer. [media]http://www.youtube.com/watch?v=IjU0NZMcUxI[/media] [media]http://www.youtube.com/watch?v=VoFqld3gRME[/media] [media]http://www.youtube.com/watch?v=Qwx5Q6IoCNY[/media] [media]http://www.youtube.com/watch?v=IwlKqD9G1OI[/media] [media]http://www.youtube.com/watch?v=D_A8NwTXY5g[/media]
I bought this a few years ago when it was bundled with Multiwinia for $10. I've only played it once. I should really play through the whole game
[QUOTE=Dr.C;30275136]I bought this a few years ago when it was bundled with Multiwinia for $10. I've only played it once. I should really play through the whole game[/QUOTE] Its definitely worth it in my opinion.
Introversion makes such awesome games - DEFCON, Uplink, and Darwinia. This game was really damn awesome.
I always play Multiwinia. The reason I stopped at the first level is because I needed like 300 souls to get through the trunk port but I only had like 298 since I lost 2 souls that floated too high for engineers and I didn't want to do the level over. I'll play it again tomorrow
[QUOTE=Dr.C;30275213]I always play Multiwinia. The reason I stopped at the first level is because I needed like 300 souls to get through the trunk port but I only had like 298 since I lost 2 souls that floated too high for engineers and I didn't want to do the level over. I'll play it again tomorrow[/QUOTE] They usually have a random group spawn on a hill.
Darwinia is such a good fucking game my email address is based off it
I agree whole-heartily, it was sad to see the modding community die just as Introversion released the source code.
I remember this game, brilliant. I really should play it again.
We should def. start up a Facepunch server, it would be pretty kickass to play it with you guys.
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