• Species ALRE - Mutate ALL the things
    41 replies, posted
Species: Artificial Life Real Evolution is an evolution sandbox game by James Schumacher. It's currently in alpha(and free) but you can donate/preorder for the beta and release versions now. [url]http://www.speciesgame.com/[/url] I'm horrible at describing games so watch this video. [video=youtube;iW1zTwf3zS8]http://www.youtube.com/watch?v=iW1zTwf3zS8[/video] [IMG]http://www.speciesgame.com/wiki/images/thumb/4/44/S62.JPG/500px-S62.JPG[/IMG] Cool hack ways to do things: Got a big giant spider-walker plant eating sissy and a mean little carnivore? Export them both, start an empty map, import them, feed with feed tool for 400 BABIES then gene splice. Use rovers for artificial selection. Smaller maps with rovers speeds up artificial selection. Turn up mutation rate for a new species every 5 seconds. Use random spawn instead of boring primum specium for many random wierd monsters. Climate conditions *do* matter. Try a cold map, get cold-resistant species then put them on lava. Hah! Prepare for penis monsters.
This actually looks pretty cool, if nothing more than just for the fascinating aspect of watching how the population interacts.
It's supposed to be based on real evolution too.I don't know,seems to work.
'Real evolution' is actually a really simple concept, so it's not hard to pull it off in a simulator like this. At the moment the game looks a little wonky, lacks animations of any sort, and is a graphical bug nightmare; but the 'game' (hardly a game as much as a simulator) still is pretty entertaining. If that's anything to go by, then I really think they have something here.
This is very cool, yet so very creepy...
bear in mind it's a one man deal right now and still in early alpha - James is working on, amongst other things, anims right now
This reminds me of the 2d bacteria simulator thing, which is really neat. Gonna try this out later today.
This looks kind of amazing. It's like a modern version of SimLife, with maybe a touch of what Spore's creature phase SHOULD have been. Do the different species form an ecosystem? Like, some of them feeding on others, while the others just feed on plants? It'd be amazing if different plant species could evolve as well, and if different species could form symbiotic relationships. But I imagine it'd be very difficult to make things like that occur in random ways.
the video showed all the animals being omnivores, so either they form ecosystems or they can only be omnivores for now.
Now imagine Spore with this. :v:
[QUOTE=Loofiloo;42270498]This looks kind of amazing. It's like a modern version of SimLife, with maybe a touch of what Spore's creature phase SHOULD have been. Do the different species form an ecosystem? Like, some of them feeding on others, while the others just feed on plants? It'd be amazing if different plant species could evolve as well, and if different species could form symbiotic relationships. But I imagine it'd be very difficult to make things like that occur in random ways.[/QUOTE] You can get herbis, omnis and carnivores. The stats of animals are all actually quite complex. You can get giant herbivore slugs with huge health and energy capacity or tiny little carnivorous rats. The only things that are important is having the correct conditions to make natural selection favor what you want. Or, you know, using rovers.
I wish there was an easy way to reset world parameters to default. [editline]22nd September 2013[/editline] oh I now got a pretty good world there's just one weird thing: one of 3 major species' head just keeps growing with each generation, the preview pic is 1/3rd head :v: [editline]22nd September 2013[/editline] I swear to god look at this shit [img]http://i.imgur.com/IS9BCUq.jpg[/img]
[QUOTE=scratch (nl);42271357]I wish there was an easy way to reset world parameters to default. [editline]22nd September 2013[/editline] oh I now got a pretty good world there's just one weird thing: one of 3 major species' head just keeps growing with each generation, the preview pic is 1/3rd head :v: [editline]22nd September 2013[/editline] I swear to god look at this shit [/QUOTE] They are getting smarter! Quick use the rovers to kill them before the gain sentience and fuck everything up!
at one point they decided long legs were smarter but then they went exctinct
Seems to be written with XNA, which makes it easy to decompile, woo! Also this reminds me of shores of hazeron
[QUOTE=uitham;42280358]Seems to be written with XNA, which makes it easy to decompile, woo! Also this reminds me of shores of hazeron[/QUOTE] Except it doesn't look as shit.
[QUOTE=ForgottenKane;42280853]Except it doesn't look as shit.[/QUOTE] Best post 2013. Seriously.
So I let a simulation run overnight. Noticed a terrible mistake that my size-2 island turned into almost one giant meat blob. The tiny poops-with-mouths I started with had all grown into large, bipedal ominvores. Was funny to say the least.
as is said in-game (when messing with the hard pop-cap); a good map should never reacht the pop cap, but balance out naturally. [editline]23rd September 2013[/editline] don't worry when your pop count goes downwards rapidly after the first spike, that's something which happens in real life a lot. [editline]23rd September 2013[/editline] also, my big-head world ended up getting super-thigh monsters everywhere (of which one species had really high legs and the other had legs which were at a fucking weird angle pointing straight to the left and right in a 90 degree corner), it was really weird.
Oh hey Cr1tikal played this [video=youtube;v6AIJe4JteU]http://www.youtube.com/watch?v=v6AIJe4JteU[/video]
[QUOTE=scratch (nl);42271357]I wish there was an easy way to reset world parameters to default. [editline]22nd September 2013[/editline] oh I now got a pretty good world there's just one weird thing: one of 3 major species' head just keeps growing with each generation, the preview pic is 1/3rd head :v: [editline]22nd September 2013[/editline] I swear to god look at this shit [img]http://i.imgur.com/IS9BCUq.jpg[/img][/QUOTE] Mine keep getting smaller [img]http://puu.sh/4yDUj.jpg[/img]
So I decided to check this thing out. Godspeed, you disgusting monstrosities.
At this point almost all of my creatures have really high asses but still keep their heads close to the ground. Behold, The "I've seen some things, man." [img]http://puu.sh/4yIx3.jpg[/img] The "I can see EVERYTHING." [img]http://puu.sh/4yIyt.jpg[/img] And the "Holy shit what is that." [img]http://puu.sh/4yIz6.jpg[/img] [editline]23rd September 2013[/editline] Also for some reason every time I load a save I get "Graphics device was lost and recovered." and some freaky shit happens to my world. In this case my temperate paradise became the north pole. [editline]23rd September 2013[/editline] [t]http://puu.sh/4yK7N.jpg[/t] Dear god. [editline]23rd September 2013[/editline] [t]http://puu.sh/4yK9U.jpg[/t] The pants are dead.
It seems like creatures in this game have a tendency to grow huge back legs, where the rest of their body can only dangle uselessly in front, unable to reach the ground. For example: FENNOSPORON SPEDES [img]http://i.imgur.com/k9kdSAK.png[/img] Also known as "jesus christ why." They're the cutest little unholy abomination currently [del]inhabiting[/del] infesting my world as the dominant species, and pretty much dwarfing all the trees in the land. There are currently 1145 OF THEM WANDERING AROUND [img]http://i.imgur.com/S0eJEr9.jpg[/img] Other species account for 27 creatures total. We had best hope humanity never discovers this island, or I'm sure it would be instantly nuked. [editline]24th September 2013[/editline] But seriously folks, is every creature in this game an unspeakable nightmare? [img]http://i.imgur.com/JP1Ar6u.png[/img]
Presenting: [IMG]https://imageshack.com/scaled/large/837/2fgh.jpg[/IMG] The Tailed Penis.
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/clade_diagram_mass_extinction1.jpg[/IMG][/URL] Wow thats the most accurate mass extinction I've ever had. I raised the water level a bit and lost over 40 species. Then I let it run for a little bit and see what creatures adapted to the new environment. [editline]24th September 2013[/editline] Wow it actually models creature size energy requirements pretty well so you don't get huge creatures with a lower energy ecosystem. My second mass extinction is similar to the K-T mass extinction because it led to the downfall of large animals (I turned down fertility and lowered the sea level) and gave favor to smaller organisms. I still have a group of creatures who greatly resemble the original blank slate species but with legs, although it is relatively minor and dying out.
Someone who doesn't have loud-ass broken fans run it overnight and then post a picture of the Clade diagram. For SCIENCE!
Will do tonight. I just ran this thing for a few dozen minutes so my premium specium just disappeared. We'll see the result tomorrow.
[IMG]http://i.imgur.com/VD5INsu.jpg[/IMG] [IMG]http://4.bp.blogspot.com/_D_Z-D2tzi14/S8TRIo4br3I/AAAAAAAACv4/Zh7_GcMlRKo/s400/ALOT.png[/IMG] ????
In before giant dick creatures dominating the world. They did the same in Shores of Hazeron.
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