• Red Orchestra 2: Heroes Of Stalingrad
    2,795 replies, posted
[img]http://i.imgur.com/BGSZM.jpg[/img] Red Orchestra 2: Heroes Of Stalingrad is an upcoming WWII FPS, it is a sequel to Tripwire's first game Red Orchestra: Ostfront 41-45. The red orchestra series is focused on promoting realistic tactical gameplay. It is based on the Unreal Engine 3. From the Tripwire fact thread: [url]http://forums.tripwireinteractive.com/showthread.php?t=48698[/url] •[b]First Person Cover System[/b]: Players can take cover behind objects in first person and easily peek or blind fire over and around cover and more. •[b]Squad Command[/b]:Players can command fire teams on the battlefield with an easy to use first person interface. •[b]Damage System[/b]:A detailed hit detection system. Specific bodyparts hit are more lethal than others. Instant Death, Lethal, Critical and Non-Critical. •[b]Mantling System[/b]:Players can negotiate low obstacles, such as climbing over fences, through windows, etc. •[b]Adjustable Sights[/b]:Iron sights as well as scopes on weapons are adjustable for longer and shorter ranges. •[b]Bandaging[/b]:Players can bandage minor wounds to stop themselves from bleeding to death. Non-critical hits will cause half the damage instantly, with the other half occurring over bleed out time. Prompt bandaging can stop the second half of the damage from occurring. •[b]Interactive Weapon Collision[/b]:Weapons collide with the game world; the player will raise and lower his weapon accordingly. •[b]Bullet Penetration[/b]:Bullets can penetrate some materials and cause damage on the other side, there will be visable entrance and exit holes •[b]Breathing System[/b]:The player's breathing pattern will affect his aim; players can hold their breath momentarily for a more stable shot. Players who have low stamina from sprinting, etc. will breathe harder. •[b]Bipods[/b]:Bipod mounted weapons will pivot around their bipods when deployed. Deploying bipod mounted weapons is much easier than it was in Ostfront. •[b]Tactical View[/b]:HUD elements appear as the player needs them, and are automatically hidden when the player does not. The entire HUD can be brought up at any time with the press of a key. •[b]Weight System[/b]:The player can carry multiple weapons as well as grenades, but has a maximum allowed weight and will slow down as they carry more. •[b]Peripheral Vision Indicators[/b]:Small indicators appear at the edge of the player's screen to denote possible enemies in the player's peripheral vision. •[b]Character Progression[/b]:Players can gain experience and rank. Higher ranked players have access to rare weapons, equipment and classes. Higher ranked players are visually distinct from lower ranked players. If you do poorly, for example tk a lot you can rank down. •[b]Dynamic Music System[/b]:Heroes of Stalingrad features a dynamic music system that adapts the emotional mood of the soundtrack to match the morale of the player based on the flow of the battle. To highlight the differences between the two warring powers the game features a completely unique soundtrack for the Russian and German sides. •[b]New Recoil Model[/b]:The recoil model is more realistic than that of Ostfront. SMG's have had their recoil lowered and MG's have more recoil. •[b]Interruptible Reloads[/b]:Reloads can now be interrupted. •[b]Variable Fire Support[/b]:There are 3 types of fire support: mortars, artillery, and rockets. Mortars cause a small amount of damage in a small area, rockets cause a large amount of damage over a large area. Artillery falls in between. •[b]Aerial Recon[/b]:The commander can call a recon plane which surveys the battlefield and reports enemy positions. Enemy infantry and tanks will show up on the commander's map instantly (as long as he is near the radio), and will filter down the ranks with a few seconds delay. The plane will only report units it has actual visual contact with; it will be possible to hide from it and shoot it down. •[b]Ironsights for the Sniper[/b]:Sniper rifles now have usable ironsights, as they did in real life. •[b]Suppresion System[/b]Supresion is modeled in two stages Instant suppression:jostles your screen slightly making more dificult to shoot back and Accumulative suppression: which makes your heart beat faster and slowly desaturates the screen. •[b]Destructable Buildings[/b]:Any and all buildings are destructible if the mapper wants. Buildings will still leave ruins behind, however, so the battlefield isn't bombed flat. •[b]SDK[/b]:The game ships with SDK and a Mapping Tool out of the box. •[b]Co-op[/b]:Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more. •[b]64 Player Support[/b]: They are shooting to max out players in a game at 64 (with quite large maps one would imagine) and there are ten maps in the game already. •[b]Virtual Interior of vehicles[/b]:The entire interior of the tanks is modeled, with useable hatches, periscopes, viewports, etc. •[b]New Tank Damage System[/b]:Heroes of Stalingrad has a significantly more complex damage system than Ostfront. Damage to systems such as optics, engine, transmission, turret rotation mechanism, fuel tank, drive sprocket, treads and more are modelled. Shots that penetrate the tank's armor can kill crewmembers inside. Crewmembers have individual hitboxes within the tank and are killable via penetration of an AT rifle round. 23 weapons have been confirmed so far as well as four tanks, and 2 personel carriers. The game will launch with ten maps, Tripwire has with past games added additional maps after release (free of charge) so this will probably continue with HOS. The Trailer:[media]http://www.youtube.com/watch?v=CYEgJUPjSz4[/media] [url=http://crosshairs.podbean.com/2011/02/10/crosshairs-25-live-from-twi/]A recent interview done by crosshairs[/url] [url=http://www.pcgamer.com/2011/01/11/red-orchestra-2-heroes-of-stalingrad-preview/]An article done by PC gamer[/url] [url=http://bashandslash.com/index.php?option=com_content&task=view&id=1130&Itemid=133]An older Crosshairs interview[/url] some of the screen shots so far: [thumb]http://i.imgur.com/ALiBD.jpg[/thumb] [thumb]http://i.imgur.com/oAp2D.jpg[/thumb] [thumb]http://i.imgur.com/5tIpy.jpg[/thumb] [thumb]http://i.imgur.com/XeKAI.jpg[/thumb] all of the official screenshots can be found [url=http://www.heroesofstalingrad.com/media/]here[/url] Release date:AUGUST 30th for 40$ There are currently a number of mods announced, one of them has tripwire's official support and allready has an early build of the SDK. The Major mods announced so far are [url=http://www.risingstormgame.com/]RisingStorm(PacificWW2)[/url],[url=http://www.ironeuropegame.com/]Iron europe(WW1)[/url], and [url=http://www.incountrymod.com/]In Country(vietnam)[/url] The Igromir interview [media]http://www.youtube.com/watch?v=qynqghmBkFw[/media] [media]http://www.youtube.com/watch?v=5lYtQHyClAQ[/media] [media]http://www.youtube.com/watch?v=lnmEQav1yjw[/media] The markee dragon interview [media]http://www.youtube.com/watch?v=wkk3SiywLHI[/media] PAX 2010 [media]http://www.youtube.com/watch?v=xEQo9eFPoo4[/media] Gamescom interview [media]http://www.youtube.com/watch?v=SGE8VTPA5i0[/media] [media]http://www.youtube.com/watch?v=_36EZOziIzo[/media] [media]http://www.youtube.com/watch?v=B0kn93PL47c[/media] [media]http://www.youtube.com/watch?v=5V9cjBjukoI[/media] A currently released bit of the soundtrack [media]http://www.youtube.com/watch?v=6j5YXXo1jFo[/media] [media]http://www.youtube.com/watch?v=Be9pRY-PiZA[/media]
Really looking forward to this. Loved the first one.
Can't freaking wait. It's gonna be bloody awesome.
If I could get off my lazy bum. I'd find that video of where they are demonstrating the tanks. The mirrors edge styled movement is amazing when you go from one position to another.
can't wait
Gonna buy 10 copies.
The suppression system sounds awesome.
I can safely say I'm more excited for this than for any first person game in 2011 (that has been announced so far, at least).
too many games too little SSD space :( regret
too many games too little money
I wish there was a release date.
I want a map like Königsplatz, it's so freaking epic. Can't wait for this game.
I'm a little disappointed there will only be two tanks at launch but I'm sure that disappointment will go away as soon as I see my tankmate explode right next to me.
I've never played the first game, but it's by the same guys who made Killing Floor, it [i]can't[/i] be bad.
[QUOTE=Nerts;28034359]I've never played the first game, but it's by the same guys who made Killing Floor, it [i]can't[/i] be bad.[/QUOTE] It's amazing! Go buy!
[url=http://forums.tripwireinteractive.com/showthread.php?t=50442]this thread has some opinions of people who played it[/url] [url=http://forums.tripwireinteractive.com/showthread.php?t=50461]some guy is making a list of all the weapons with videos/images[/url] the tanks are shown in this one [media]http://www.youtube.com/watch?v=5lYtQHyClAQ&feature=related[/media]
[B]OH GOD COME OUT ALREADY, I WANT TO PLAY YOU![/B] /caps
that dev seemed very uncomfortable
[QUOTE=Simples;28034373]It's amazing! Go buy![/QUOTE] Lack of cash, unfortunately.
[QUOTE=JerryK;28035146]that dev seemed very uncomfortable[/QUOTE] I would be too if that guy kept translating every time I got through a sentence.
[QUOTE=JerryK;28035146]that dev seemed very uncomfortable[/QUOTE] Off course he was, it's a nerd in the middle of a bunch of unknown russians.
Really looking forward to this. [editline]13th February 2011[/editline] I will also be hosting a 64 player server when this comes out definitely.
they need to get trackIR working on this -- it would be BOSS AS FUCK for the cover system. i'd shit my pants playing it.
This and battlefield 3, 2011 will be a good year.
I would sell my goddamn limb(s) to get a hold of this when it's released.
[QUOTE=Bepo5;28036058]This and battlefield 3, 2011 will be a good year.[/QUOTE] I'm gonna be so damn poor.
OP gave me an erection, those screenshots are glorious. This may be the BEST WWII online shooter ever.
[QUOTE=BANNED USER;28036311]OP gave me an erection, those screenshots are glorious. This may be the BEST WWII online shooter ever.[/QUOTE] it's too bad that some of the building textures STILL look like they're from RO but idk maybe it's just me
This is on my list of games to buy.
I love that blind fire system Also, add this to op [media]http://youtube.com/watch?v=wkk3SiywLHI[/media]
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