• Making a mod that requires multiple games?
    7 replies, posted
I want to make a mod that will use HL2 content like weapons and NPCs as well as CS:S content(textures, models), is there any way I can make my mod mount them both?
Almost all of Half-Life 2's content (everything except the maps and voice-acting data if I remember correctly) is considered the 'base' Source engine content, and is thus loaded no matter what you mount, so you should be able to just mount CSS.
Yes, but I want to use Half Life 2 NPCs and weapons while using CS:S models and textures, sorta like how SMOD did it where you could have CS:S maps in with HL2 weapons and NPCs.
Wait- so you can't make an HL2 Map with HL2 NPCs and weapons while using CS:S textures? I thought you could already do that. How else do GMod mappers do it? (most of the time you need CS:S or HL2:EP2 for the map to work as stated so often if you didnt know you're uninformed.)
[QUOTE=t h e;32089179]Wait- so you can't make an HL2 Map with HL2 NPCs and weapons while using CS:S textures? I thought you could already do that. How else do GMod mappers do it? (most of the time you need CS:S or HL2:EP2 for the map to work as stated so often if you didnt know you're uninformed.)[/QUOTE] Gmod mappers know that the average player has CSS and that gmod has the ability to use CSS textures built in, if you own CSS. He wants it to be completely standalone, so you don't need CSS.
[url=http://developer.valvesoftware.com/wiki/Gameinfo.txt#Example]Here's a Developer Wiki article with an example on how gameinfo.txt handles cache mounting.[/url]
Ok, well I've mounted CS:S onto my mod but the textures and models won't appear in Hammer. On the message log about the search paths, it says that i've mounted my mod, half life 2, and counter strike but I don't see any Counter Strike source textures.
[QUOTE=Cookieeater;32104705]Ok, well I've mounted CS:S onto my mod but the textures and models won't appear in Hammer. On the message log about the search paths, it says that i've mounted my mod, half life 2, and counter strike but I don't see any Counter Strike source textures.[/QUOTE] You have to copy the content out of the GCF to your mod's folder to be able to use it in hammer, just delete this content when you release your mod and it should work fine.
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