Just got back into SC2 and always liked the protoss, in 3v3 i don't do too bad but 1v1 im slaughtered everytime.
I think i am going too slow on the startup - am i able to practice this on a 2v2 or 3v3 say or do you use different styles on them mostly?
As team mates pick up some of the slack at the beginning when im lagging behind on units, once i have momentum im ok.
Any tips for a quick start for protoss? I get pylon gateway and cybernetic up and start on some stalkers and get the gateway upgrade. With a few sentries.
Anything helpful would be great thanks :P
[QUOTE=evilweazel;31973243][url]http://www.facepunch.com/threads/1094785-Starcraft-2-Megathread-V5-bad-manners-edition/page140[/url][/QUOTE]
I know there's a megathread just thought this was slightly different..
Use a specific build, like 2gateway 1 robotic, or 4 gate, just google them and you'll get a guide.
No, this is really something that is frequently and easily discussed in the megathread, next time post there.
90% of winning starcraft (2) matches is getting your build up as fast as possible.
Find a build that works against each race more often than not and practise getting it as fast as you can.
[QUOTE=igamiwarr;31973365]No, this is really something that is frequently and easily discussed in the megathread, next time post there.[/QUOTE]
The megathread consists of elitists constantly bickering and overwhelming any other conversation.
Edit: Anyway, since I couldn't type a full post due to lights blinking:
General:
Practice. A lot.
Get familiar with the controls; use a high mouse and scroll sensitivity.
More Actions Per Minute (APM) is better - if at all possible, don't sit idle.
Learn how to use waypoints (hold shift when doing things).
Use attack-move whenever you're moving troops into uncertain territory. This is much easier if you use the hotkey A.
Learn the tech trees.
Learn what unit counters what.
Learn how to micro to minimize the damage you take, including the shoot-n-scoot.
Use hotkeys and control groups extensively.
Scout early (usually 9 supply) and often.
Play VS computer opponents to practice builds, but don't assume that beating the computer on a high difficulty makes you good versus other players.
Learn how to counter cheese builds (6pool, 6rax, proxies, cannon rushes).
Be aggressive - don't turtle unless you have a specific plan, like fast expanding or teching straight to void rays.
Don't rage when you lose matches - use the replays to help you learn how you lost.
Learn build orders.
Keep up with your supply.
Don't forget to buy upgrades and research.
If you scout your enemy doing a specific strategy, do something about it.
Keep an eye on areas that have line of sight blockers.
And a big one for newbies - don't just sit in your base and work your way up the tech tree to ultimate units like carriers or ultralisks. It (probably) won't work. Units like brood lords hardly ever see the light of day because matches tend to be quick.
Terran:
Hotkey your command centers.
Standard build order starts with supply depot at 10.
Wall up your base.
Don't forget to use bunkers when you need extra defense. Also don't forget about Salvage.
Only use scans when you must. Each scan reduces your mineral intake since you could've summoned a MULE instead.
Don't try infantry spam against Zerg (often called MMM or biobomb/ball) - banelings and infestors will rip you up. Use mech and/or air units (although don't COMPLETELY neglect infantry) once the game gets rolling.
Reapers are great for annoying your enemy and getting rid of expansions. However, don't use them in direct fights - they suck against anything that can hit them, especially stalkers.
Vikings are very good - they can kill pretty much any flying unit and collosi. They can also be used to harass the enemy by landing near his workers - incidentally, this circumvents missile turrets and spore crawlers because they can't shoot the vikings once they land. They're also good for hunting down stray overlords to annoy Zerg players and supply block them.
Don't forget about Ghosts and Ravens.
Hellions are basically like zerglings - they're great for harassing the enemy by running past his army. Incidentally, they also kill zerglings easily. Note that if you do plan on using hellions, MAKE SURE to get the Infernal Pre-lighter upgrade.
To expand, you can build your command center inside your base and lift it to a mineral field. This is especially good for maps with islands.
When fighting short-range enemies like unupgraded zealots or roaches, kite them. This means that you shoot, move back, shoot, rinse and repeat. This is especially useful with Concussive marauder grenades and Stimpacks.
Zerg:
Hotkey your hatcheries.
Zerg have no "standard" build order since they can lean towards aggressive or economic. The "balanced" build, however, is 13pool. 14hatchery is also common. Most builds either create an overlord at 9/10 or use the extractor trick, then create an overlord.
Keep up with your queens' larva production.
As a general rule of thumb, you will need 1 more expansion than your enemy to win.
Don't 6pool, it only works against Bronze.
When fighting other Zerg players, be extremely aggressive and watch out for 6/7/8pool and roach rushes. Put a spine crawler between your minerals and your hatchery (yes, among your workers) to help against zerglings. Also, chances are, if the game drags on, your enemy will switch to mutalisks.
Try to keep control of the map. Prevent your enemy from expanding and scouting. Put zerglings and overlords around the map. It helps to keep a zergling on every Xel'naga tower and an overlord at every mineral field.
Don't forget to use overseers, especially if you know/suspect your enemy has cloaked units. Use changlings to scout, and use contaminate to slow/annoy your enemy (especially useful versus other Zerg, since you can contaminate hatcheries).
Infestors are very good and versatile. Also note that their Fungal Growth works on air units too.
If you're using hydralisks, spread creep as much as you can, since they move quite slowly off of it.
Zerg are very vulnerable to air units early on. This is one of many reasons you should scout often as Zerg.
Learn the extractor trick - at 10/10 supply, start creating an extractor. Create a drone and cancel the extractor. You now have 11/10 drones. This can be done with 2 extractors to get 12/10 as well. The extractor trick is used in several builds.
You will almost always have excess minerals once the game gets rolling. Use these excess minerals to expand, build static defense, or make zerglings.
Protoss:
Hotkey your nexuses.
Standard build order is 9 pylon, 12 gateway.
When fighting Protoss or Zerg, wall off your base. This is accomplished by leaving 1 small gap that a zealot can fit in, then leaving him on Hold Position. This will deter any melee enemies, especially zerglings.
Keep up with Chrono Boosts,
Get Warp Gates and keep up with them.
Spread your pylons throughout your other buildings to prevent power shutdowns.
Get observers.
High templars and collosi are both good at killing large armies. High templars are also good at killing other units that use energy via Feedback, especially infestors.
When high templars run out of energy, turn them into archons.
Make sure you don't outrun your slower units, especially high templar. This also applies to the mothership if you actually manage to get one.
Mass stalkers is a common tactic but it is quite effective against most other strategies.
Sentries are very useful. Use Force Field to block ramps, stop enemies from running away, and push/split your enemy's army. Use Guardian Shield to reduce the damage you take from ranged enemies - this is especially good against fast-shooting enemies like marines, hydralisks, void rays, and battlecruisers. Use Hallucination to annoy your enemy and scout - creating pheonix illusions is a good way to scout.
Put photon cannons near your workers and base to prevent harassment.
If you're using collosi, make sure to get Extended Thermal Lance.
Phoenixes can, in fact, fight ground units. They're very good at harassing enemy workers, although only if your enemy has no static defense - phoenixes can't shoot buildings.
If you're lagging behind your teammates, you're dragging them down. And, yeah, 1v1 and team battles are completely different - team battles often degenerate into giant army spam or all-in rushes. Most of the higher-ups won't take you seriously in team battles at all either.
I hope that helps any. Source: top of my head.
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