• Replacing CSS T, CT, and I guess hostage models
    18 replies, posted
Well I've tried so far with two models, MW2 and a Niko model. I wanna make them replace one of the Ts or CTs but for some reason it doesn't work. Example when I tried to replace the Leet model with Niko. I get this when trying to replace them [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Error_CSS.jpg[/IMG][/URL] So does anyone know how to make them properly replace something without errors or is there no way to get around for now?
the server is forcing consistency. Doesn't that answer your question already?
I don't know how to do it, but can you send me the stuff? LOL [editline]06:52PM[/editline] [QUOTE=Dr Nick;22074367]the server is forcing consistency. Doesn't that answer your question already?[/QUOTE] He's asking how to pass the consistency check, you can find a tutorial at fpsb or something. here's one, but it's for DOD, but since it's all source engine it should work. [url]http://forums.steampowered.com/forums/showthread.php?t=651585[/url]
[QUOTE=Dr Nick;22074367]the server is forcing consistency. Doesn't that answer your question already?[/QUOTE] Well, I was actually testing it on bots. Not a real server, so I don't think the error would come up [QUOTE=lionpancer;22074555]I don't know how to do it, but can you send me the stuff? LOL [editline]06:52PM[/editline] He's asking how to pass the consistency check, you can find a tutorial at fpsb or something. here's one, but it's for DOD, but since it's all source engine it should work. [url]http://forums.steampowered.com/forums/showthread.php?t=651585[/url][/QUOTE] Thanks, I will give it look
[QUOTE=jason278;22074874]Well, I was actually testing it on bots. Not a real server, so I don't think the error would come up Thanks, I will give it look[/QUOTE] What players did you make? And will you be releasing?
[QUOTE=lionpancer;22075521]What players did you make? And will you be releasing?[/QUOTE] Well I didn't make the models, S-low made Niko and MW2 models are from various people. I was just making them replacements
Niko? Oh I NEED THAT, please?
sv_consistency 0
[QUOTE=RaDiVaX;22079269]sv_consistency 0[/QUOTE] Should I put that in the console while at the menu, then load a game up?
[QUOTE=jason278;22081484]Should I put that in the console while at the menu, then load a game up?[/QUOTE] Yeah, and sv_cheats 1, so you just took theirs and made them usable for css?
[QUOTE=lionpancer;22089453]Yeah, and sv_cheats 1, so you just took theirs and made them usable for css?[/QUOTE] The models are already rigged on the CSS skeleton, so I just decompile the model and change the model's path [b]Edit[/b] sv_consistency 0 doesn't work I mean replacements aren't impossible after seeing this [url]http://www.facepunch.com/showpost.php?p=21762234&postcount=785[/url] (Those appear to be bots, same as what I'm trying to do) and this [url]http://www.garrysmod.org/downloads/?a=view&id=86954[/url]
I don't understand, so are they player models? Or NPC's?
[QUOTE=lionpancer;22094968]I don't understand, so are they player models? Or NPC's?[/QUOTE] I take a CSS rigged model and make it into a replacement Example: I take this non replacing model- [url]http://s-low.info/forum/viewtopic.php?f=6&t=20[/url] and make it replace the t_leet in CSS
[QUOTE=jason278;22096349]I take a CSS rigged model and make it into a replacement Example: I take this non replacing model- [url]http://s-low.info/forum/viewtopic.php?f=6&t=20[/url] and make it replace the t_leet in CSS[/QUOTE] So they're just player skins, can I have the MW2 ones you did? LOL, when you said Niko I thought you were talking about Nikolai from MW2. [editline]09:02AM[/editline] Also, how do you turn player skins made for Gmod into css ones, do you have to decompile and rerig the bones or something? I'm getting tired of the army rangers and shadow company.
Got some help from Shotgunguy, it works now [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Niko.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/de_dust00011234.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/de_dust00001234.jpg[/IMG][/URL]
[QUOTE=jason278;22106598]Got some help from Shotgunguy, it works now [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Niko.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/de_dust00011234.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/de_dust00001234.jpg[/IMG][/URL][/QUOTE] Can I have Niko and the other players you did? And maybe you can teach me how to decompile and compile?
The fix if you still need it [QUOTE=Anonymous_;27952651]Ok, wait, I have found a friend who liked to help: First, you will need this Hex editor: [url]http://www.softpedia.com/get/Programming/File-Editors/XVI32.shtml[/url] After you had download and installed, open the .qc file (If you had compiled) Find this specific line, and copy this new one to it: [code]$bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.weapon_bone" $bonemerge "ValveBiped.weapon_bone_Clip" $bonemerge "ValveBiped" $bbox -13 -13 0 13 13 72[/code] After you had done this, save the .qc file and compile. I hope I helped. Oh yeah, my real identity is ThePooch BTW. Add me again.[/QUOTE] You dont need the HexEditor just Notepad++
[QUOTE=dr. kevorkian;31626712]The fix if you still need it You dont need the HexEditor just Notepad++[/QUOTE] This is really old, no need for a bump.
[QUOTE=CakeMaster7;31626823]This is really old, no need for a bump.[/QUOTE] dont care how old it is its not closed and its very helpful for anyone who stumbles across it you just look silly bumping my bump then
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