I'll put it simply: How?
I'm trying to compile some m1911s on these animations: [url]http://www.gamebanana.com/gamefiles/2239[/url]
When I try to run them with the studiomdl included in the l4d2 authoring tools it says it worked but it doesn't create any models, I checked my entire steam directory and nothing.
I've tried to compile them on guistudiomdl for the normal source engine and that works but the models then won't work in game. Does this require windows xp or am I missing something?
Create a bat file in the bin folder from l4d2 where studiomdl.exe is located and copy & pasta this:
[code]studiomdl.exe YOURQC.qc
pause[/code]
And try to look for any errors etc. Also check the path where it is compiling the model to.
[QUOTE=murphy7;31686065]Create a bat file in the bin folder from l4d2 where studiomdl.exe is located and copy & pasta this:
[code]studiomdl.exe YOURQC.qc
pause[/code]
And try to look for any errors etc. Also check the path where it is compiling the model to.[/QUOTE]
It gives me this warning when I start it "AppFramework : Unable to load module p4lib.dll!"
And strangely enough it's compiling to my Garry'smod directory.
[editline]12th August 2011[/editline]
Also they appear to have compiled correctly but don't appear ingame.
THANK you for bring m1911 pistols to l4d2, hope you succeed
[QUOTE=asteroidrules;31695289]It gives me this warning when I start it "AppFramework : Unable to load module p4lib.dll!"
And strangely enough it's compiling to my Garry'smod directory.
[editline]12th August 2011[/editline]
Also they appear to have compiled correctly but don't appear ingame.[/QUOTE]
Ignore the AppFramework part, thats normal.
To fix the directory problem add this to your GameConfig.txt in sourcesdk\bin\orangebox\bin:
[code] "Left 4 Dead 2 - Compiling"
{
"GameDir" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2"
"hammer"
{
"GameData0" "C:\program files (x86)\steam\steamapps\youraccount\sourcesdk\bin\source2007\bin\hl2mp.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "C:\program files (x86)\steam\steamapps\youraccount\half-life 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"BSP" "C:\program files (x86)\steam\steamapps\youraccount\sourcesdk\bin\source2007\bin\vbsp.exe"
"Vis" "C:\program files (x86)\steam\steamapps\youraccount\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "C:\program files (x86)\steam\steamapps\youraccount\sourcesdk\bin\source2007\bin\vrad.exe"
"GameExeDir" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2"
"MapDir" "C:\program files (x86)\steam\steamapps\SourceMods\sourcesdk_content\test\mapsrc"
"BSPDir" "C:\program files (x86)\steam\steamapps\SourceMods\test\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}[/code]
After that launch Source SDK, set the Engine Version to 2009 and select the game "Left 4 Dead 2 - Compiling". Now the path is set to your l4d2 directory drag & drop the qc/ start the .bat now and it will compile for l4d2. Also be sure to create all folders you need for the models if they arent there yet. Not sure if there is an easier solution for the path, I do it like that.
Same situation as before, they compile fine and all, but don't show up ingame.
[editline]13th August 2011[/editline]
Never mind it looks like that's just a problem with the addon format.
[editline]13th August 2011[/editline]
Thanks a ton for the help, I'll mention you in the credits when I get this finished.
[QUOTE=asteroidrules;31714333]Same situation as before, they compile fine and all, but don't show up ingame.
[editline]13th August 2011[/editline]
Never mind it looks like that's just a problem with the addon format.
[editline]13th August 2011[/editline]
Thanks a ton for the help, I'll mention you in the credits when I get this finished.[/QUOTE]
No problem.
Cheers!
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