You are a marine, assigned to the UAC Complex. Recently, they conducted an experiment which resulted in teleporting into an unknown location. You have been assigned to follow the science team into the portal, and collect any data possible. It seems to be safe enough to pass through...
This mod is meant to be another retelling of Doom for the IdTech4 engine. None of the original storyline from any Doom is present, but almost all enemies will return in some form, with some new ones.
Below is a list I have compiled of all the entities in the game (List is subject to change)
Levels:
Episode One
uac_00
uac_01
uac_02
uac_03
hell_00_boss
Episode Two
Hell_01
hell_02
hell_03
hell_04
Hell_cyber_boss
Episode Three
Limbo_00
Limbo_01
Limbo_02
DevilsIsle_00
DevilsIsle_01
DevilsIsle_02
DevilsIsle_exit
Episode Four
Earth_00
Earth_02
Earth_03
Earth_04
Moon_00
Moon_01
Space_00
Space_01
Mars
UACReturn_00
UACReturn_01
HellInvasion_00
HellInvasion_01
HellInvasion_02
IconofSin_Final
Weapons:
Fists
Pistol
Magnum
Shotgun
DoubleShotgun
AutoShotgun
Chaingun
M60
RocketLauncher
GrenadeLauncher
PlasmaRifle
PlasmaCannon
BFG20k
RailGun
MountedMachineGun
MountedHellfire
Enemies:
Soldier
Shotgun Soldier
Commando Soldier
IMP
Demon
Wheelie
Caco
Lost Souls
Baron
Mancubus
Revenent
Kraken
Desmous
Bosses:
Elementis Demon
CyberDemon
Baron King
HellDefender
IconKeeper
Icon of Sin
Friendlies:
Kelly
Keen
Bert
Zakk
Dave
UAC Guard
UAC Soldier
Porkins
Vehicles (Possible):
UAC Scout Car
UAC Tram
UAC Tank
UAC Command Ship
All textures, enemy names, UAC, DooM name, Doom Logo, and boss names belong to ID Software. No copyright infringement is intended. If mod is violating copyrights, I will remove the mod.
Currently I am the only one working on this mod, but I will need a team to create this. I have school so I wont be able to work during day hours so 5-8pm on weekdays and 12am-7pm on weekends and any time im off. If anybody would like to help, my username is Jesse1994 or Fullmetal Megadave|DoomGuy. Also you can contact me on ModdB as well.
Currently, we will only work on scripting/modeling/story-writing until the ID Tech 4 engine is released.
So, what you guys think?
Wait, you're recreating Doom in Source?
If so, that's a great idea and I support it.
And as long as it's a mod it's perfectly fine to release it without worry of copyright infringement as long as you don't actually take content from the original game's files.
Please correct me if I am in any way misunderstanding you.
If it isn't in Source it doesn't belong in this section.
If this is for the IdTech4 Engine what's it doing in 'Valve Games and Mods?' If I did read that properly.
[editline]11th September 2011[/editline]
Oh, sorry if I missed it- but what's your part in this? Are you modelling, scripting, etc.?
Currenly its being built on the source engine, and I hope to be able to convert everything to the ID Tech engine when its released.
And Im leader/music creator/story-writer
I'm not sure if it's possible to convert from Source to ID Tech. Of course I'm not a Techhy so I can't be sure.
[editline]11th September 2011[/editline]
Also, if anything, it's a bit unwise to start modding on one engine then to finish in another. You should choose one engine to stick with, cause I don't think its possible to go from Source to ID Tech.
ah, well I guess the main reason I did it is because I saw mods and didnt think beyond that. Still IDK which one im gonna be able to do. It all depends on if the ID TEch sdk is even that user friendly
I'd recommend sticking with Source, it's not the best engine out there but it's already got a sizable modding community and tools.
[editline]10th September 2011[/editline]
[QUOTE=jesse194;32225526]And Im leader/music creator/story-writer[/QUOTE]
Don't you mean Composer/Ideas Guy?
Because if I understand correctly you want recreate Doom in a new engine and that doesn't require writing a new story.
[QUOTE=CakeMaster7;32225633]I'd recommend sticking with Source, it's not the best engine out there but it's already got a sizable modding community and tools.
[editline]10th September 2011[/editline]
Don't you mean Composer/Ideas Guy?
Because if I understand correctly you want recreate Doom in a new engine and that doesn't require writing a new story.[/QUOTE]
Well Its actually a retelling of Doom, Meaning its gonna be a little bit more powerful in story than Doom, but features much more Helltime
So... what have you got? I mean, surely, you must have mockups or music WIPs or SOMETHING to show.
I love the concept, being an id fan but I fear it might suffer from ideas guy syndrome.
Can you please show us some things you've already made for this mod? Even concept art of weapon or monster redesigns and stuff is fine.
Also if you look at Doom mods like Brutal Doom, you have a lot to live up to.
[img]http://i.imgur.com/PML4S.gif[/img]
[QUOTE=The Kins;32232703]Also if you look at Doom mods like Brutal Doom, you have a lot to live up to.
[img]http://i.imgur.com/PML4S.gif[/img][/QUOTE]
[media]http://www.youtube.com/watch?v=-9YAISfnfwU[/media]
[QUOTE=demoniclemon;32277095][media]http://www.youtube.com/watch?v=-9YAISfnfwU[/media][/QUOTE]
And then Columbine was a shooting
[QUOTE=demoniclemon;32277095][media]http://www.youtube.com/watch?v=-9YAISfnfwU[/media][/QUOTE]
Holy mother of God why have I never heard of this before.
demoniclemon
I...
I...
I love you
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