• Diablo Megathread - Shtay a while, and lishen!
    305 replies, posted
[IMG]http://i.imgur.com/MMcfb.png[/IMG] [release][img]http://allgamesplayed.com/wp-content/uploads/2010/07/diablo-1-pic.jpg[/img] [media]http://youtube.com/watch?v=5zi1Vzn8nrk[/media] Diablo is the first game of the Diablo series. The backstory is that - screw it. Watch this video, it's pretty accurate. [media]http://www.youtube.com/watch?v=JHwBZaiiZFA[/media] [h2]Character Classes[/h2] You've got the [b]Rogue[/b], who can shoot things far away and afflict damage from afar with her bow and arrow. Personally my favorite, along with the Amazon in Diablo 2. She is replaced by the Amazon in Diablo 2. You also have to have your magical character, which in this case is the [b]Sorcerer[/b]. He is replaced by the Sorceress in Diablo 2. And last, but certainly not least, is the [b]Warrior[/b], who is your "get up close and slit the bad guys' throats" sort of character. He is replaced by the Paladin and the Barbarian in Diablo 2. Diablo came out also with a PS2, and with it some good co-op. Afterwards, Diablo: Hellfire came out, adding the monk and some other stuff. Hellfire info! [quote]Hellfire is a single-player expansion to Diablo. While there are some multi-player modes that can be unlocked, Hellfire is not playable on Blizzard's online gaming service Battle.net, and its changes do not transfer to online characters. However, the expansion does offer many new features as a single-player game, and also does not interfere with a user's ability to still play Diablo with Blizzard's service. Hellfire's storyline occurs as an aside to the main story arc of the original game. A sorcerer, while performing a ritual, unknowingly releases the demon Na-Krul unto the town of Tristram, but before it can completely escape, the sorcerer magically seals the doors. The player is later tasked with venturing into Na-Krul's lair and vanquishing it. The expansion pack adds several enhancements to Diablo, including an additional monk class, two new dungeon settings, additional quests to undertake, several extra game items, including oils which affect item statistics, runes that can be placed as traps, a new page of spells, new affixes for weapons and armor, new shrines, new mini-boss enemy names, a noticeable boost to Diablo's strength and power, and a number of interface improvements. Hellfire integrates into Diablo, and because of its design, its dungeons can be avoided entirely. In order to gain access to the dungeons, the player must speak with Lester the Farmer, who is north of Tristram, near the herd of cows. However, if the player speaks to Lester before reaching a certain point of the main Diablo quest, he will be hesitant to ask them to enter the new dungeons. The rest of the expansion integrates more fully into the main adventure. Objects like oils, new weapons, rings and armor, and runes drop amid other more common kinds of items, and the new spellbooks, including books for two previously existing spells that did not have books, and scrolls are found in the same kinds of places. New shrines are found where shrines would normally be found. The new unique monsters, which appear as palette-swapped, but otherwise normal monsters with a unique name, also appear in the Diablo quest like any other. It should be noted, however, that there are almost no unique monsters found within Hellfire's exclusive dungeons. The Hellfire dungeons are populated with new enemies that do not appear in the main Diablo quest, however. The difficulty of Hellfire dungeon floors 1-8 mirror those of levels 9-16 of the main Diablo quest, requiring experienced characters to explore. Some of the newer convenience features include the option to move more quickly around town using the "jog" toggle found in the options menu, a spell that highlights objects lying on the floor as though the cursor was placed over them, and a spell that teleports the player to the nearest staircase found on that level of the dungeon. Hellfire installs into its own directory independent of Diablo. Players are required to have the retail Diablo CD in order for the game to run. Instructions are available in the README file on how to convert Diablo characters into Hellfire characters.[/quote][/release] [release][img]http://www.softicons.com/download/game-icons/mega-games-pack-22-icons-by-exhumed/png/256/Diablo%20II_new_1.png[/img] + [img]http://www.softicons.com/download/game-icons/mega-games-pack-22-icons-by-exhumed/png/256/Diablo%20II_LOD_new_1.png[/img] [quote]The storyline of Diablo II progresses through four acts, with each act following a more or less predetermined path and list of quests. Some quests are optional. The player assumes the role of a hero from one of five different character classes. Players fight monsters through wilderness areas and dungeons in order to level-up their character and gain better items. Combat is in real-time, and shown from an isometric viewpoint. Players also have the option of hiring one of several computer-controlled mercenaries, or hirelings, that follow the player and attack nearby enemies. A powerful boss monster awaits the player at the end of each act. Item drops, monster attributes, and most dungeon layouts are randomly-generated by Diablo II. In addition to the four acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell. On higher difficulties, monsters are stronger and are resistant to an element, experience is penalized on dying, and the player's resistances are handicapped. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time. Players can also create a hardcore character. In softcore, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked.[/quote] [h2]Character Classes[/h2] Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character can obtain is level 99. The five character classes in Diablo II as seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin. [b]The Amazon[/b] hails from the islands of the Twin Seas, near the border of the Great Ocean. The class is based on the Amazons of Greek mythology. She is similar to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic. The Amazon can also use javelins and spears. Many of her defensive skills are passive in nature, especially Dodge, Avoid, and Evade. The Amazon is voiced by Jessica Straus. [b]The Necromancer[/b] is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks. The Necromancer is voiced by Michael McConnohie. [b]The Barbarian[/b] is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual-wielding weapons. His Combat Masteries allow him to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe. The Barbarian is voiced by David Thomas. [b]The Sorceress[/b] hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Her Cold Skills can freeze enemies solid and bypass resistances, but do less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense. The Sorceress is voiced by Liana Young. [b]The Paladin[/b] is a crusader from the Church of Zakarum, fighting for the glory of the Light. To reflect this, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, or resisting magic attacks, or boosting defense. The Paladin's auras affect all party members. The Paladin is highly proficient in the use of a shield, and is the only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead. The Paladin is voiced by Larry B. Scott. In the expansion, the [b]Druid[/b] and [b]Assassin[/b] classes were released. [h2]Modifications[/h2] Median XL [quote]o New skill trees with 30 brand new skills per class. Bored with Blessed Hammer? Median XL offers brand new skill trees. Each class has 25 main skills, 3 uberskills and 2 challenge reward skills. If you ever wanted a crossbow necromancer or summoner amazon, here is your chance! o Improved monsters. When was the last time a frog killed you? The monsters are much more aggressive and dangerous, and many have learned various new tricks. From quill rats with homing spikes to invisible templars, the monsters will pose a much tougher challenge. o Elite and heroic monsters. If the normal monsters are tricky, the elites will have you run for your life. Featuring their own unique attacks and improved statistics, elite and heroic monsters are a match for the strongest heroes. o 30 new uberquests for high level characters. Forget Battle.net and 'Uber Tristram', Median XL has 22 more uberbosses and 8 special uberlevels for high level characters. Defeating them on the highest difficulty yields powerful unique charms. o New base items. Six quality tiers. Median XL features many new class-specific items. Additionally, item stats have been rebalanced and there are now six tiers of item quality, each with better stats than the last. Rumours persist of even stronger Sacred items... o New and improved gems and runes. More gems, more runes and the existing gems and runes have been improved. Plentiful random sockets on items offer a powerful way to customise your items. o Enhanced magic and rare items. Between the improved affix pool and the addition of powerful new affixes including percentage based attribute bonuses, rares are a much improved game option. o An assortment of new uniques and sets. Median XL features 475 new uniques and 28 new sets. Many of the uniques and all of the sets can only drop in special difficult areas. o An assortment of new runewords. There are exactly 310 brand new runewords, each requiring only a single rune. You can fill the other sockets with jewels for your convenience. o New and improved cube recipes. Median XL offers many powerful new cube recipes including a revolutionary crafting system. o Honorific items. Create blank items and enchant them yourself. Ever wanted to make your very own uniques? Now you can. o Special challenges for expert players. Beating the game is only half the fun! Reach certain milestones in the game to obtain a special reward. o Rebalanced drop rates to make good items more common. You may actually see a Zod now. o And much more...[/quote] Download - [url]http://modsbylaz.hugelaser.com/index3.html[/url] If you want a mod added to the list, PM me. I'll try to get it on there ASAP. [/release] The Diablo series is definitely fun, and I still have LAN parties with this game.
Sweet. Any essential mods? i just reinstalled diablo 2
[QUOTE=Sir Spicy Buns;29937119]Sweet. Any essential mods? i just reinstalled diablo 2[/QUOTE] I, myself, play Diablo 2 vanilla. Although if you guys could suggest any mods, I'll add them to the OP.
I play Diablo 2 vanilla, but from what I've heard this is one of the most popular D2 mods: [url]http://modsbylaz.hugelaser.com/index3.html[/url] EDIT: Also, I'd suggest adding this to the OP: [media]http://www.youtube.com/watch?v=5zi1Vzn8nrk[/media] And you forgot the Diablo expansion pack, Hellfire: [url]http://en.wikipedia.org/wiki/Diablo:_Hellfire[/url]
[QUOTE=Mandrith;29937202]I play Diablo 2 vanilla, but from what I've heard this is one of the most popular D2 mods: [url]http://modsbylaz.hugelaser.com/index3.html[/url] EDIT: Also, I'd suggest adding this to the OP: [media]http://www.youtube.com/watch?v=5zi1Vzn8nrk[/media] And you forgot the Diablo expansion pack, Hellfire: [url]http://en.wikipedia.org/wiki/Diablo:_Hellfire[/url][/QUOTE] I have Hellfire on there. Not much info on it, though. Thanks. I'll add that.
[QUOTE=WarRocker32;29937324]I have Hellfire on there. Not much info on it, though. Thanks. I'll add that.[/QUOTE] I'd also suggest expanding the info on the classes to include more info on what each class is actually like, and also put in their skill trees.
I remember trying to play Diablo II with median XL and various other enhancement mods some time ago, they certainly make the game feel rather ... overwhelming in a literal sense. I am not certain whether median is considered to be an essential though.
Act II and Act III really pissed me off a lot.
I was just playing again, I was making a whirlwind barb but got bored by act 3.
God damn it, Deckard Cain just shut the fuck up and identify my shit.
[QUOTE=The_Marine;29939876]God damn it, Deckard Cain just shut the fuck up and identify my shit.[/QUOTE] [img]http://www.diablowiki.com/images/c/cf/Deckard_Cain_%28Diablo_II%29.gif[/img] "Just for that, I'm going to start charging for item identification. Except it'll be that plus an additional breathing fee."
Nice to see you're a fan of Diablo as well WarRocker.
[QUOTE=Wheeze201;29950728]Nice to see you're a fan of Diablo as well WarRocker.[/QUOTE] Diablo was my childhood. Along with many other things.
Get Median XL for lord of destruction. You won't regret it!
[QUOTE=Xenoyia v2;29951839]Get Median XL for lord of destruction. You won't regret it![/QUOTE] it really would be nice to hear a few more opinions about this mod, is it an essential, or a recommendation? Or was it mostly created for the purpose of "epic fights" at high levels? Most videos of it appear to revolve around max level people storming through enormous dungeons with enemies literally pouring at them from every possible angle.
Diablo and Diablo 2 are some of my favorite games of all time. The first was one of the first games I ever played. I never finished it, though (The lava river levels were near impossible to me for some reason back there.) The second was better in terms of gameplay, and I absolutely loved it as well, but the first one just had an amazing creepy atmospheric feel to it. I want to finish it badly, but the only copy I have was a disc for Mac OS 9.
[QUOTE=Mandrith;29952466]Diablo and Diablo 2 are some of my favorite games of all time. The first was one of the first games I ever played. I never finished it, though (The lava river levels were near impossible to me for some reason back there.) The second was better in terms of gameplay, and I absolutely loved it as well, but the first one just had an amazing creepy atmospheric feel to it. I want to finish it badly, but the only copy I have was a disc for Mac OS 9.[/QUOTE] For the most part according to my relatively short experience, diablo really can be exceptionally immersive in various situations.
[media]http://www.youtube.com/watch?v=BCx_QsiMBU0[/media]
Does anyone have a Diablo avatar/can make one for me? Also, I think the original box art would be a good addition to the OP: [quote] [img]http://divyamsingh.files.wordpress.com/2009/08/diablo1st0.jpg[/img] [/quote] EDIT: Oops, didn't know it would be that big.
Back in 2009, me and a group of other fpers played Diablo 2 over LAN we finished the whole game :)
good old times but now diablo 1: 95% hackers diablo 2: shitload of dupes everywhere
[QUOTE=genkaz92;29938148]I remember trying to play Diablo II with median XL and various other enhancement mods some time ago, they certainly make the game feel rather ... overwhelming in a literal sense. I am not certain whether median is considered to be an essential though.[/QUOTE] It isn't. It's better to run through it vanilla I believe. Median is a great mod, but it changes the whole feeling of the game. It makes it a new beast, and while that's a good thing, I think it should be done later, maybe after someones beaten vanilla a few times and tried a lot of classes and specs. The specs and builds in Median are 100% different and completely change the nature of each character.
[QUOTE=HumanAbyss;29954207]It isn't. It's better to run through it vanilla I believe. Median is a great mod, but it changes the whole feeling of the game. It makes it a new beast, and while that's a good thing, I think it should be done later, maybe after someones beaten vanilla a few times and tried a lot of classes and specs. The specs and builds in Median are 100% different and completely change the nature of each character.[/QUOTE] with that mod normal difficulty looks like hell and hell difficulty looks like HOLY SHIT!!!!!
I literally just bought diablo 2 and the expansion because my friends to me to start playing it with them :D
Lost my copy of Lord of Destruction. :sigh: Looks like I'm buying it again.
[QUOTE=lkhrizl;29954328]with that mod normal difficulty looks like hell and hell difficulty looks like HOLY SHIT!!!!![/QUOTE] How much of a holy shit is it if described visually?
[QUOTE=genkaz92;29952384]it really would be nice to hear a few more opinions about this mod, is it an essential, or a recommendation? Or was it mostly created for the purpose of "epic fights" at high levels? Most videos of it appear to revolve around max level people storming through enormous dungeons with enemies literally pouring at them from every possible angle.[/QUOTE] Been a while since I played, but if all the classes skills look like someone had a bunch of icons and made spells based on what the pictures look like, that's because they were. I had a real hard time getting into it because most of the skills were so nonsensical and inconsistent.
[QUOTE=genkaz92;29955449]How much of a holy shit is it if described visually?[/QUOTE] hell difficulty but 10 times more harder
[QUOTE=lkhrizl;29957349]hell difficulty but 10 times more harder[/QUOTE] Imagine a Fallen One one-hitting you.
Am I missing something on Median XL? It seems super unbalanced when you start the game (Almost impossible to make gold) and you'll be fighting a bunch of easy enemies and then something absolutely brutal appears. Seems wonky and unbalanced... but maybe I just am not getting it. I played through Diablo II and LOD last year.. I can't bring myself to do it again with the graphics. I'm ready for Diablo III...
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