Making a source engine mod use a standalone copy of srcsdk 2013
3 replies, posted
Hello, at the moment I am trying to make a single player episodic source engine mod, but the catch is that it uses a standalone source sdk base 2013 so that it emulates like a normal source engine game. If you don't understand, this is how it looks (there is some extra unnecessary files/folders):
[IMG]http://i.imgur.com/5T2t5yD.png[/IMG]
I have almost everything working, but there is one or a few issues..
My problem is that when the game finishes loading, I get the animated background but I do not get any menu, nor do I get a title, then if I push the console key, I hear the opening sound, but the console isn't displayed.
Does anyone know how I can get the title menu to work without using the normal sdk base?
Fairly certain this is against the [url=http://store.steampowered.com/subscriber_agreement/]Steam Subscriber Agreement[/url]
[QUOTE=ProZak;43837519]Fairly certain this is against the [url=http://store.steampowered.com/subscriber_agreement/]Steam Subscriber Agreement[/url][/QUOTE]
I'm not going to redistribute this nor will I port any non-free content. I am only using the free sdk resources so that it doesn't involve illegal porting what so ever. Anyways it's only a test project, and I am only doing it to see if it is possible to make a source mod act like a source game.
Never mind this. I got it working. I guess I needed to fix the gameinfo and extract a few files from the VPK files.
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