[img]http://img408.imageshack.us/img408/3552/deadislandbanner1.png[/img]
:siren:[b][u][i]NEW TRAILER. SEE THE VIDEOS SECTION.[/b][/u][/i]:siren:
:siren:[b][u][i] I would like to apologize for the present form of the OP. The media tags have been disabled for the screenshots, so I will be unable to add the new screenshots to the OP and the screenshots that were in the OP have been reduced to un-clickable links. I will leave the screenshots section as it is for now. I wasn't expecting this to happen, hopefully it will be fixed soon and the OP will be back to 100%.[/b][/u][/i]:siren:
:siren:[b]This is the new, updated Dead Island Megathread. This thread was made with Swebonny's permission. [/b]:siren:
[b]ETA: 2011[/b]
[b]# of players: Up to 4 player co-op.[/b]
[b]Dead Island is the game that IGN re-revealed on Wednesday, February 16, 2011[/b]
Steam page: [url]http://store.steampowered.com/app/91310[/url]
Is the Steam page unavailable in your country? Try this: [url]http://store.steampowered.com/app/91310?cc=us[/url]
[img]http://img220.imageshack.us/img220/6756/deadislandsmallbanner.png[/img]
[b][u]Updates[/b][/u]
I created a little summary of the IGN article about the game. I just copy and pasted the actual facts and details about the game that we will actually care about.
[quote]The Royal Palms Resort is perched on the remote island of Banoi in Papua New Guinea. It's a tropical paradise turned tourist magnet, remote and exotic. Not the sort of place you'd expect to find scattered caches of weapons, boxes of grenades, rocket launchers leaning against walls, and mounted machine guns.
Rather than run-and-gun their way through a meat maze, players will be forced to scavenge for objects and use them to beat their undead foes into submission. There are precious few firearms scattered around the island (and even less ammo), so the majority of the combat will be intimate. Knives, machetes, bats, broomsticks, pipes – these are your defenses against the horde of infected monsters.
The zombies were horrifying in their varying states of decay. With each blow, their already sloughing flesh fell away in sprays of blood, revealing layers of muscle underneath.
Players will be able to choose from a cast of pre-set characters, including a former rapper named Sam B (the only character revealed so far).
The player is cast as a guest vacationing at the posh hotel. When the zombie outbreak occurs, he and a handful of other guests remain uninfected. They set out on a mission to escape the island, but along the way, they'll uncover the secret behind the mysterious outbreak. Although Dead Island is a story-based experience, it's built for co-operative play, and Deep Silver says up to four gamers can drop in and out of the game seamlessly. But if you don't want to play with friends, you can also play through the game alone.
Although the player starts out as a simple tourist with minimal zombie-killing skills, his traits will improve along the way, thanks to a mini role-playing system built into the game. Although Deep Silver isn't spilling all the details yet, we know there will be a leveling system and a skill tree. As the player progresses, his stats will increase and he'll gain access to new combat abilities and animations.
Dead Island's concept is striking. Place players on a tropical island; surround them with zombies of varying shapes, sizes, speeds and abilities; place only found objects at their disposal; degrade their weapons over time; and set the whole adventure against a backdrop of mystery and drama. [/quote]
Here's the link to the real article: [url]http://xbox360.ign.com/articles/115/1150368p1.html[/url]
Here is a summary of a Destructoid Article. [b]WARNING: CONTAINS MILD SPOILERS[/b]
[quote]The first thing that needs to be stated about Dead Island is that it is just visually gorgeous. The Chrome Engine shows off the huge tropical island paradise called Banoi Island in such vivid detail, and every inch of the island -- from little villages to a large city -- can be explored. While the game isn't linear, there are some sections that need to be opened up within the main storyline in order to get to other parts of the island.
As for the story, you play as one of four playable characters who recently checked into the Royal Palms Resort hotel. While on this vacation, the player wakes up after a night of heavy partying to discover that some kind of zombie outbreak has been unleashed on the island.
Your character has found himself holed up in a beach hut surrounded by zombies with other survivors fearing for their lives. One of the survivors begs you to go assist a lone person fending off the horde outside. The player then picks up a pipe and goes out to bash in some heads.
Aside from the fact that the main four characters are immune to the zombie infection for some reason, they're all just normal people. So swinging the pipe will come off sloppy and wild at the start of the game. As you progress, though, your character will learn how to handle weapons better. Part of that comes from the skill tree system where you'll be able to learn new skills and upgrade abilities, such as learning the dash attack.
You'll be getting your hands on pipes, machetes, shovels, bats -- even a freaking tree branch can be used as a weapon. The weapons do degrade over time and will eventually bust, so you'll have to find another weapon, or you can get it repaired at various locations on the island. Additionally, you can't simply go around swinging constantly at enemies. After a few swings, your character will be out of stamina and must catch their breath before attacking again.
Of all the features Deep Silver showed off, they seemed the most excited about how we'll be able to kill zombies. The main thing they want people to take away from Dead Island is all the gory ways you'll be able to kill the walking dead. You can chop a zombie's legs and arms off and just watch him as he flops around trying to gnaw at your ankles.
As for the zombies themselves, you'll have the standard slow zombies and the annoying running class. On top of that, there will be the special class zombies which will remind you a lot of the special infected from Left 4 Dead.
Similar to the zombies, the four playable characters each have a different play style, too. The cool thing with all of this is that friends will be easily able to jump in or out for four-player (online only) co-op fun times. Don't worry, you'll have the option of being whatever character you want so it's totally possible, for example, for four assassin characters to work together in co-op.
While there's still a lot of work going on with Dead Island, we can expect the experience to similar to Fallout thanks to all of the sidequests you can take on.
[/quote]
Here is the full article: [url]http://www.destructoid.com/impressions-your-first-look-at-dead-island-194120.phtml[/url]
Here is another summary. This time it's a Gamespot article. [b]WARNING: CONTAINS MILD SPOILERS[/b]
[quote]Dead Island is all about getting extremely up close and personal with hordes of zombies. Your arsenal is a near-endless supply of mundane items scattered across the ravaged island, including wooden oars, machetes, and the occasional gun or two. If you're feeling creative, you can combine certain items to make powerful new weapons, a la Dead Rising 2, provided you have the right blueprints. Once you have armed yourself with the deadliest vacation items imaginable, it's time to take the fight to the horde. You can fight in one of two ways--we saw both styles in action with an Xbox 360 gamepad. The first, analog, uses one analog stick for movement and the other for arm control. This unique setup looks like it will take some getting used to, but it does allow you more control over the strength and arc of each swing. The second, digital, is a more-traditional setup that will be familiar to anyone who has played console action games. The analog sticks are dedicated to movement, while all the attacks are mapped to the face buttons.
The four unlucky people you will be controlling are described as a leader, a tank, an assassin, and a jack-of-all-trades. Each of these characters brings something unique to the profession of zombie killing and can be further specialized by leveling up and progressing down one of three skill trees. The leader, for instance, can be specialized to boost his party's performance or maximize his effectiveness with the island's limited gun supply. Techland wants to give you plenty of options for dealing with the deceased by loading up each character with plenty of active skills. These skills can then be used in concert with other player's skills to devastating effect, such as using the tank's ability to knock enemies prone followed by the assassin's ability to quickly slay foes.
Our brief demo opened with a man shouting in our character's face. We had awoken in a tiny shack and were instantly aware that something terrible had happened. Apart from the man shouting, we could hear a woman's cries in the distance and some otherworldly growl issuing from beyond the shack's thin walls. Our character quickly discovered that no one here had any idea what was going on. Determined to figure this out, the character snatched up a nearby metal pipe and turned to face whatever was happening outside. Beyond the doorway's illusion of safety, two men were struggling to keep a pack of zombies from clawing their way inside. Without a moment's hesitation, our character plunged into the fray, striking wildly at every rotting face within arm's reach.
Every swing of our character's arm carried with it numerous consequences. Most apparent were the gruesome cuts and gashes that we were carving on our victims. The game's damage modeling seems extensive and, in a twisted way, very satisfying. Each enemy has a health bar and a stamina bar. Draining all of an enemy's health will kill it, while draining its stamina will only incapacitate it temporarily. Our hero also had his own health and stamina bars, and as he fought, our stamina began to drain, which resulted in less-damaging attacks. His pipe, which had entered this battle straight and clean, had also degraded into a bent, gore-covered mess. Normal weapons will degrade with use and eventually break unless repaired at a workbench, but the aforementioned pipe was not so fortunate.
The last zombie finally fell just as we were approaching our limits. However, it was obvious that even with the immediate threat neutralized the survivors wouldn't be able to hold out long in this simple hut. They would need to be moved, and to do that we received our first quest to locate a key card needed to open up a larger facility. The quest structure in Dead Island is being designed to flow at your own pace. The entirety of the island will be open from the start, and you can stick to the main quest line or explore this open world and deviate down the numerous side quests as you see fit. However, just before we set out, a sudden flash, a vision, dropped us in yet another unfamiliar surrounding. Computer monitors lined the walls around us, and an ominous, booming voice growled questions at us. Were we willing to kill? Who were we willing to kill? What if it were someone we loved? And with that, the vision ended, just as abruptly as it had begun.
After our character's senses cleared, we realized that a man nearby was barricaded inside his truck, and that a pack of zombies was about to flip it faster than a horde of drunk teenagers on spring break. Our character entered the fight armed with a wooden oar and, after a brief skirmish, left with a bloody, wooden stump. To show his gratitude for being rescued, the man took us to a workbench where we happened upon some blueprints for an electric machete. It just so happens that our character had picked up a machete on our way here, and after rummaging through a few boxes, he produced some tape, batteries, and wire. The resulting combination sliced and diced just like before but could now also stun enemies for a brief time.
Armed with this new weapon, our character quickly racked up enough experience to level up. With that new level came new skills--in this case, the ram skill, which let the character charge through crowds of undead, and the payback skill, which increased his stamina when his health was low. The road to the key card was a long one, and it quickly became apparent that our lone hero didn't have the stamina to fight off an entire island of undead on his own. After collecting the tiny slip of plastic, he ended up putting the ram skill through its paces as he charged toward the potential safe house the card was designed to unlock. Any hopes of rest and reprieve were quickly shattered when the metal shutters opened to reveal a massive, hulking zombie within. Fade to black…this is where our demo ended.[/quote]
Here's the link to the full article: [url]http://www.gamespot.com/pc/action/deadisland/news.html?sid=6299759&mode=previews[/url]
Translated from a Polish article:
[quote]The main quest takes 30 hours, and there is over 200 side quests.
At the presentation I was not able grab the controller, but clearly saw that the fight system is not simply an issue of waving a weapon like a flail. Depending on the distance, weapons and the place that we hit, the effects will be different.
The before-mentioned stick brush usually results from a small fountain of blood and is a bad idea to deal with more than one enemy. Or if we hit in the head, at a time when the fate (and rates) smiles to us and treats us to a critical hit. A pipe can break ribs, but the fun begins when we get something really sharp, like an axe or machete. Rotten bones of zombies can not resist a good cut, so the head, arms and legs quickly say goodbye to the body. My favorite action? Throw a machete, which sticks to the unfortunate man in the chest, pulling it from her and cut off his head. Parents - do not buy this game to your children!
Those who managed to survive a zombie attack, joined a handful in their improvised fortresses, which the authors of the game called hubs. That is where we find most of the mission and shops to allow expanded arsenal. Atmosphere trumps plague spreading also to the seemingly safe places, which provides a pervasive panic translates into vivid, natural dialogues. Somehow it is easier to offer his help when the other person's voice can be heard real fear. Navigating the vast area the game will help the car but after the discovery of the hub will be able to save time, with the option of a direct journey.[/quote]
Here is the link to Gamespot's GDC preview of Dead Island:[url]http://www.gamespot.com/events/gdc2011/story.html?sid=6301600[/url]
There's no summary for this one due to minor spoilers and length. All screenshots from the article have been posted at the bottom of the screenshot section.
Here is some cool new info from the new PC Gamer issue:
[QUOTE=Thechuz1337;28550123]Just got the new PC gamer, it's got an article on Dead Island. Lots of new screenshots. Will post info when I am not drunk.
[B]Okay, the main screenshot is some zombies eating a corpse with a jet plane coming in for landing behind them.
One of the special zombies is the Ram, that guy in a straightjacket. He charges at you, and has a weakpoint in his back.
Another new infected is the 'drowner' a zombie that has been floating in the pool to long and has swollen.
The suicider is riddled with pulsating boils, he seems alive and asks you to help him, however if you get to close he explodes.
The Butcher has exposed bones were his hands used to be, he slices and stabs you with them
There are throwing knives.
You battle looters and gangs, one gang has taken up the police station as their base.
Start outside the hotel complex and have access to a Jungle.
Techland say that this takes place right after the outbreak so you encounter poeple that are still hopefull for the military to arrive, due to this there is some form of law within the survivors and money is still valuable.
Techland stresses that they are trying to be serious and not goofy like Dead Rising.
Zombies 'Level up as you do'
Finally, Techland had to turn down a fan suggestion of a killer octopuss.[/B]
[img_thumb]http://i51.tinypic.com/rvyjuu.jpg[/img_thumb]
[B]This fellow is the butcher[/B]
[img_thumb]http://i53.tinypic.com/rtkj0w.jpg[/img_thumb]
[img_thumb]http://i53.tinypic.com/hsuumw.jpg[/img_thumb]
[B]Another of the Ram[/B]
[img_thumb]http://i54.tinypic.com/110dbmu.jpg[/img_thumb]
[B]Close ups[/B]
[img_thumb]http://i53.tinypic.com/j8fhap.jpg[/img_thumb]
[img_thumb]http://i53.tinypic.com/709gu9.jpg[/img_thumb]
[B]This is the section about the special zombies excluding the Ram which was on another page.[/B]
[img_thumb]http://i54.tinypic.com/2q9eyk0.jpg[/img_thumb][/QUOTE]
Thanks to Thechuz1337!
The ESRB has blocked the original Dead Island logo, so the North America copies will have a different logo on the cover, but not in-game.
Source: [url]http://pc.ign.com/articles/115/1156850p1.html[/url]
[img_thumb]http://pcmedia.ign.com/pc/image/article/115/1156850/dead-island-20110321040616887.jpg[/img_thumb]
[QUOTE=Kowalski;29033910]Apparently there's a Dead Island article of 6 pages in the new CanardPC (It's like PCGamer in France). I'll try to find it and will resume for you. :3:
[editline]7th April 2011[/editline]
Ohai!
[img_thumb]http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/216781_202398549783594_109294299094020_628882_8196939_n.jpg[/img_thumb]
[img_thumb]http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/207067_202398576450258_109294299094020_628883_5480679_n.jpg[/img_thumb]
[img_thumb]http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/218001_202398596450256_109294299094020_628884_6332427_n.jpg[/img_thumb]
[img_thumb]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/216281_202398616450254_109294299094020_628885_7848914_n.jpg[/img_thumb][/QUOTE]
Thanks to Kowalski for this update!
The trophies have been released!
[QUOTE=!Xirteg!;29352385]Does someone posted the achievements already?
[url]http://www.electronictheatre.co.uk/index.php/industry-news/7671-dead-island-achievements-a-trophies-revealed[/url][/QUOTE]
Thanks to !Xirteg! for the update!
[QUOTE=scotland1;29861894]Hello preview.
[url]http://www.joystiq.com/2011/05/16/dead-island-preview/[/url][/QUOTE]
Thanks to scotland 1 for the update!
[img]http://img220.imageshack.us/img220/6756/deadislandsmallbanner.png[/img]
[b][u]Features:[/b][/u]
[list]
[*]The game features a sandbox style gameplay on a tropical island.
[*]The game is focused on melee combat, the player can pick up almost anything and use it as a weapon as well as customize their weapons.
[*]There are multiple playable characters.
[*]4 Player drop in/out Co-Op
[*]New technology which allows skin to muscles rip and tear realistically on Zombies
[*]The same technology allows the zombies to break their bones
[*]MULTIPLAYER: 4 player drop-in/out co-op. Nothing is known about other game modes or competitive multiplayer.
[/list]
Some of these features were lifted off the game's wikipedia page: [url]http://en.wikipedia.org/wiki/Dead_Island[/url]
[img]http://img220.imageshack.us/img220/6756/deadislandsmallbanner.png[/img]
[b][u]Characters[/b][/u]
These are all the characters we know about so far.
[img]http://deadisland.deepsilver.com/images/monsters/monster_1.png[/img][quote]Xian Mei is an employee at the Royal Palm Resort, born and raised in China, she chose an occupation that allowed her to leave her country of birth in order to experience different people and cultures - Banoii is her first placement outside of her homeland.
She is a fast learner, intelligent, and also - as a passionate sportswoman - quick on her feet. Having just arrived at the island, Xian Mei was responsible for a myriad of menial tasks at the hotel, before starting work as a receptionist. This opportunity to meet and greet all the different nationalities that visited the hotel was ideal for Xian Mei, as it provided a perfect source of inspiration for her dreams of travelling the globe.
That is of course, before suddenly the world around her begins to crumble...[/quote]
[img]http://deadisland.deepsilver.com/images/monsters/monster_2.png[/img]
[quote]A one-hit-wonder rap star of fading fame, Sam B was booked by the Royal Palms Resort Hotel to perform his well known song "Who do You Voodoo?" at a high profile hotel party. He gladly took the chance to play this gig.
Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and alcohol abuse, as his private life became caught in a haze of fake friends and bad advisors.
Trying to pick up the pieces and earn some extra cash, he suddenly finds himself surrounded by a whole lot of different problems...[/quote]
[img]http://deadisland.deepsilver.com/images/monsters/monster_3.png[/img]
[quote]To be revealed![/quote]
[img]http://deadisland.deepsilver.com/images/monsters/monster_4.png[/img]
[quote]To be revealed![/quote]
[img]http://img220.imageshack.us/img220/6756/deadislandsmallbanner.png[/img]
[b][u]Videos:[/b][/u]
Official Dead Island Teaser (2007) (Very low quality)
[media]http://www.youtube.com/watch?v=ZadzDKWWz24[/media]
Dead Island Gameplay Screenshots Slide Show: Part 1 (2008)
[media]http://www.youtube.com/watch?v=RqzUJLUpKfk[/media]
Dead Island Gameplay Screenshots Slide Show: Part 2 (2009)
[media]http://www.youtube.com/watch?v=GK3wznk0_TQ&feature=watch_response_rev[/media]
Dead Island Gore System (2007)
[media]http://www.youtube.com/watch?v=Kx1tl-X8fEE[/media]
Dead Island Developer Interview (2007)
[media]http://www.youtube.com/watch?v=PaTtf7iS5Ak[/media]
The Official Dead Island "Announcement" CGI Trailer
[media]http://www.youtube.com/watch?v=lZqrG1bdGtg[/media]
The Official Dead Island "Announcement" CGI Trailer - Reversed and in chronological order. Original Audio so it doesn't really match up.
[media]http://www.youtube.com/watch?v=waQCMfVebCA&feature=related[/media]
The song from the Dead Island "Announcement" Trailer
[b]GONE[/b]
The song has been removed from the OP due to the fact that it is now available for purchase on the iTunes store. Any link for a download is considered warez. You have been warned.
Geoff from Rooster Teeth watches the Dead Island "Announcement" Trailer
[media]http://www.youtube.com/watch?v=rv-SQc6LA2E&feature=feedu[/media]
Here's IGN's Rewind Theater of the trailer: [url]http://www.ign.com/videos/2011/02/18/ign-rewind-theater-dead-island-announcement-trailer[/url]
It has some really cool facts; It seems like these are real zombies, not some sort of infection, the family in the trailer is a side mission apparently (this means Logan is not the dad and the family is not playable, and the locations in the trailer are in the actual game, and the trailer's song is in-house.
:siren:[b][u][i]NEW TRAILER[/b][/u][/i]:siren:
[media]http://www.youtube.com/watch?feature=player_embedded&v=eI36BPAQ-jM[/media]
[img]http://img220.imageshack.us/img220/6756/deadislandsmallbanner.png[/img]
[b][u]Cool stuff[/b][/u]
Do you want to play the song from the Dead Island "Announcement" Trailer? Well check this out:
[QUOTE=Schmoe222;28111830]Hey, in case anyone's interested, here's the notes to the background theme. Yeah, I know it's easy to figure out on your own, but I felt like writing it out.
[img_thumb]http://filesmelt.com/dl/Dead_Island_2.png[/img_thumb]
Also the two notes played by the cello are C# and F#. These notes are played in the second and fourth measures of the passage, respectively.[/QUOTE]
You can thank Schmoe222 for this helpful tutorial!
Here is the link to download the [b]FULL[/b] version of the trailer's song:
[b]GONE[/b]
The song has been removed from the OP due to the fact that it is now available for purchase on the iTunes store. Any link for a download is considered warez. You have been warned.
Dead Island desktop background (whipped-up by me!)
[media]http://img717.imageshack.us/img717/3077/deadislandbackground.png[/media]
I'll make other backgrounds in the future. Let me know if you need another resolution.
[img]http://img220.imageshack.us/img220/6756/deadislandsmallbanner.png[/img]
[b][u]Screenshots:[/b][/u]
Screenshots are in order of their release dates. Old screenshots are at the top and new ones at the bottom. They are now media-tagged as requested.
[media]http://pcmedia.ign.com/pc/image/article/816/816428/dead-island-20070828015406079.jpg[/media]
[media]http://pcmedia.ign.com/pc/image/article/816/816428/dead-island-20070828015404751.jpg[/media]
[media]http://pcmedia.ign.com/pc/image/article/816/816428/dead-island-20070828015403454.jpg[/media]
[media]http://pcmedia.ign.com/pc/image/article/816/816428/dead-island-20070828015402313.jpg[/media]
[media]http://pcmedia.ign.com/pc/image/article/860/860642/dead-island-20080319005737912.jpg[/media]
[media]http://pcmedia.ign.com/pc/image/article/860/860642/dead-island-20080319005722584.jpg[/media]
[media]http://pcmedia.ign.com/pc/image/article/860/860642/dead-island-20080319005702585.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1150369/dead-island-20110215060853532.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1150369/dead-island-20110215060837439.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1150369/dead-island-20110215060828455.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1150369/dead-island-20110215060942046.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1150369/dead-island-20110215060851829.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1150369/dead-island-20110215060841485.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1150369/dead-island-20110215060817299.jpg[/media]
[media]http://image.gamespotcdn.net/gamespot/images/2011/060/reviews/933053_20110302_screen001.jpg[/media]
[media]http://image.gamespotcdn.net/gamespot/images/2011/060/reviews/933053_20110302_screen002.jpg[/media]
[media]http://image.gamespotcdn.net/gamespot/images/2011/060/reviews/933053_20110302_screen003.jpg[/media]
[media]http://image.gamespotcdn.net/gamespot/images/2011/060/reviews/933053_20110302_screen004.jpg[/media]
[media]http://image.gamespotcdn.net/gamespot/images/2011/060/reviews/933053_20110302_screen005.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1153120/dead-island-20110302012924343_640w.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/115/1153120/dead-island-20110302012920859_640w.jpg[/media]
[media]http://img.jeuxactus.com/datas/images/jeux/Dead_Island/screenshots/xl/4d7a68e71d15e.jpg[/media]
[media]http://img.jeuxactus.com/datas/images/jeux/Dead_Island/screenshots/xl/4d7a68ea9d53d.jpg[/media]
[media]http://img.jeuxactus.com/datas/images/jeux/Dead_Island/screenshots/xl/4d7a68ebc80d0.jpg[/media]
[media]http://www.playlipse.fr/screens/5854_65139_dead-island.jpg[/media]
[media]http://www.playlipse.fr/screens/5854_65140_dead-island.jpg[/media]
[media]http://www.playlipse.fr/screens/5854_65141_dead-island.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/116/1160500/dead-island-20110407035430018.jpg[/media]
[media]http://xbox360media.ign.com/xbox360/image/article/116/1160500/dead-island-20110407035445158.jpg[/media]
[img]http://img220.imageshack.us/img220/6756/deadislandsmallbanner.png[/img]
For more information see:
[url]http://www.deadislandgame.com/[/url]
[url]http://en.wikipedia.org/wiki/Dead_Island[/url]
[url]http://ps3.ign.com/articles/115/1150440p1.html[/url]
[img]http://img220.imageshack.us/img220/6756/deadislandsmallbanner.png[/img]
If any changes/corrections need to be made, let me know. This thread will be updated eveytime new information is announced.
Nice!
[QUOTE=Swebonny;28109502]Nice![/QUOTE]
Thanks. I try my best.
Fuck I just cannot wait to play this game.
Been looking forward to this game since 2008.
This going to be pretty interesting :)
I like the talk about scarce ammo, will make you have second thoughts about just unloading a mag into a zombie.
I hope this ends up on Steam, it would be an insta-buy for me.
It looked great in 2007, can't wait for it now.
I want this game now.
They need to market this game more and release more game footage.
Media tag the pics? Lags like hell when scrolling down.
[editline]17th February 2011[/editline]
At least sometimes.
Sounds like a game I would love.
I've always liked the Resident Evil style of things but the weird ass super zombies always threw me off.
[QUOTE=imadaman;28110374]Media tag the pics? Lags like hell when scrolling down.
[editline]17th February 2011[/editline]
At least sometimes.[/QUOTE]
Ok. I'll do that now. I was worried about that. I also thought that the media tags would take up too much space though.
[editline]17th February 2011[/editline]
Is it ok if I put all the pictures in one media tag?
I hope this game is as good as its trailer.
It's always looked really promising. Hopefully it can live up to its full potential.
Also, I hope the zombies are scary in this. I'm tired of every single "zombie game" having zombies that can be shrugged off. It'd be neat if the zombies were spread out and powerful, with the ability to kill you by themselves. That would make them an actual threat and you'd be really fucking sure to not run into a large group of them. In Dead Rising and L4D you can practically destroy a group of hundreds of zombies without losing any health.
[QUOTE=Schmoe222;28110616]It's always looked really promising. Hopefully it can live up to its full potential.
Also, I hope the zombies are scary in this. I'm tired of every single "zombie game" having zombies that can be shrugged off. It'd be neat if the zombies were spread out and powerful, with the ability to kill you by themselves. That would make them an actual threat and you'd be really fucking sure to not run into a large group of them. In Dead Rising and L4D you can practically destroy a group of hundreds of zombies without losing any health.[/QUOTE]
The zombies in Dead Rising kind of get excused from this, they are meant to be obstacles, not really enemies.
The screenshots are in media-tags now.
I think there are already petitions to bring this game down, just because there's a kid in the trailer....
[QUOTE=Schmoe222;28110616]Also, I hope the zombies are scary in this. I'm tired of every single "zombie game" having zombies that can be shrugged off. It'd be neat if the zombies were spread out and powerful, with the ability to kill you by themselves. That would make them an actual threat and you'd be really fucking sure to not run into a large group of them. In Dead Rising and L4D you can practically destroy a group of hundreds of zombies without losing any health.[/QUOTE]
I hope so as well.
And I think having a kid in the trailer is kinda fitting to show off the harsh reality of a zombie outbreak, should it occur. There aren't just gonna be adults around.
[QUOTE=DEMONSKUL;28110736]I think there are already petitions to bring this game down, just because there's a kid in the trailer....[/QUOTE]
Some people are determined to take away anything fun in the world. :saddowns:
Over protective, I am so fed up of 'cotton wool' societies.
This game looks awesome, I thought it was canceled, glad to hear otherwise :smile:
[QUOTE=DEMONSKUL;28110736]I think there are already petitions to bring this game down, just because there's a kid in the trailer....[/QUOTE]
Good luck with that.
Worried about this one.
One of the best trailers I've seen in years, but since I doubt the game's narrative is going to be anywhere near as engaging, I have to wait on some gameplay footage before I can make any judgement. I could easily see this being an average zombie slasher.
[QUOTE=orcywoo6;28110777]Some people are determined to take away anything fun in the world. :saddowns:
Over protective, I am so fed up of 'cotton wool' societies.
This game looks awesome, I thought it was canceled, glad to hear otherwise :smile:[/QUOTE]
Yeah, people need to grow some balls, really.
here is the piece of music from the trailer if anyone wants it
[url]http://www.youtube.com//watch?v=c7R9WzD0dY8[/url]
I updated the OP with the known characters.
[QUOTE=DEMONSKUL;28110736]I think there are already petitions to bring this game down, just because there's a kid in the trailer....[/QUOTE]
Somebody tell them that it's not a real kid
[QUOTE=Meller Yeller;28110923]Somebody tell them that it's not a real kid[/QUOTE]
Won't matter for them.
"OH NO! A KID GETS KILLED IN THIS TRAILER? IT WILL MAKE PEOPLE WANT TO KILL KIDS!"
This is the kind of stupid reasoning they have. The same kind of people say RE5 is racist for having black "zombies".
God forbid we convey some hard hitting emotion into our game. That would actually be INTERESTING :downs:
[QUOTE=Clark21;28110872]here is the piece of music from the trailer if anyone wants it
[url]http://www.youtube.com//watch?v=c7R9WzD0dY8[/url][/QUOTE]
Do you mind if I add it to OP?
[QUOTE=Teh_Spork;28111055]Do you mind if I add it to OP?[/QUOTE]
no it's ok :)
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