• What's easier to make a mod of? Half-Life or Half-Life 2?
    8 replies, posted
I've been thinking of trying my hand at making a mod for Half-Life 1. I've been mapping in HL2 source for a few years, so I understand a little bit about creating custom content and maps for that engine. Is GoldSource more complicated or less?
Golden Source has more limitations AFAIK, so I would say that Source is easier engine-
GoldSRC is basically source with lower graphics capability and even fewer things you can do. You want to make terrain? Kiss your displacements goodbye. I'd go with Source.
Depends on what kind of a mod you're aiming for. I suppose that becouse of the more dated graphics making a goldsrc total-conversion would be slightly easier. In every other case, go for source.
TWHL forums could help you decide if you should modding on GoldSrc, since they are the main site about GoldSrc (outside of the Sven Co-op forums).
the tools for hl1 suck the tools for hl2 suck aswell take your pick
[QUOTE=Hell-met;44869018]the tools for hl1 suck the tools for hl2 suck aswell take your pick[/QUOTE] life is all about choosing the smaller evil
[QUOTE=Hell-met;44869018]the tools for hl1 suck the tools for hl2 suck aswell take your pick[/QUOTE] At least GoldSrc has ZHLT/Vluzacn ZHLT compilers (which makes a HUGE difference from the default ones, just look at mods like The Core, or maps from Sven Co-op) and now Sledge (that even on their current alpha-beta version is already better than Hammer 3.5).
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