• Rogue Survivor- Dead development but still fun
    3 replies, posted
Rogue survivor is a roguelike game that unfortunently has pretty much died in development. The last official update on the site was a couple years ago, but is still playable and fun in its current state but unfortunately the story is incomplete once you finish a certain point [code]GAMEPLAY Survive in the city * Play as living or undead. * Survive the zombies!... and the humans. * The undeads get stronger every day. * Find food and shelter... but you're not alone. * Reincarnate when you die and continue playing as another character. * Graphic tiles, mouse support and musics. Interact with NPCs * Fight raiding gangs. * AI controlled survivors are trying to survive just like you. * Trade with other survivors. * Lead a band of survivors. * Get help from the National Guard. * ...and of course beware the undeads. A dynamic game world * A dynamic procedural world. * A city with different districts, buildings, sewers and subway. * Push or destroy objects, build barricades. * Day/Night cycle. * Weather. * Things happen all the time, the world is not waiting for you. Get tools, skills and friends * Learn skills by surviving to see a new sunrise. * Scavange items and barricading material. * Various weapons and items. * Get followers and turn them into useful buddies. Learn, Customize and MOD * In-game manual and hint system. * Redefine the keys. * Wide range of options to configure the gameplay and the difficulty. * Resizable game window, playable on any resolution. * More than 10 original musics. * Mod the graphics, musics, actors, items and skills. * Selection of different rendering and audio engines.[/code] Skills There are 20 different skills you can pick from and you get to choose a new one out of 5 choices every night at midnight Agile which increases your attack by 2 and your defense by 4 per level, which is a great starting skill Awake which increases your max sleep bar by 10% so you can stay awake longer and increases the rate of which you sleep to regen it by 15% per level Bows, which gives +4dmg and +10 attack for bows per level Carpentry, which allows you to build 15% stronger barricades on doors./windows per level and to build standing barricades Charismatic, which gives you +2 trust per turn if you have a follower(which is unlocked by leadership) and +10% to people accepting your trade offers per level Firearms gives you +10atk and +2dmg to guns per level Hardy, Which allows so you still heal(albiet slower) when your not sleeping on a bed with a +1% chance to heal per level(which applys to beds too) Hauler- 1 more inventory space per level to max of 9 High stamina- +8 stamina per level Leadership. Allows you to take control of 1 person per level of your status or lower (ex: civs cant lead over cops but cops can lead civs) and also does not have a follower themselves(can still have leadership skill) They will follow you everywhere and control their actions/ inventory, but wont do everything you say and may leave you if the situation gets hairy unless you build their trust first Light eater:10% more hunger bar and 15% food replenishment per level . Exellent skill in the game especially when you get later in the game with less and less food. Light sleeper:10% noise wakeup chance per level so if someone moves something, gets hit, or even runs near you you can wake up and run out or investigate what it is Martial arts: Manly men only. +6 attack and +2 dmg per level. Punch zombies to death woo Medic- 10% chance to revive someone with a medpack and 15% medical healing per level Necrology- Allows you to see the freshness of a corpse and +2 dmg vs undeads and +4 dmg on corpses per level which is important if you have the setting for delayed reanimation on so you can destroy bodys before they reanimate. Strong- +1 throwing range and +3 melee dmg per level strong psyche- +15% sanity level and +15% regen on sanity per level Tough +6 hp per level Unsuspicious: +15% per level to be unnoticed by police officers, if your a murderer, or by hostile gangs, who may not notice you. Screenshots [IMG]http://1.bp.blogspot.com/-N_MyQKjGjA4/TfNtpTyo9mI/AAAAAAAAAYM/75CYZgglQJA/s1600/screenshot_015.png[/IMG] [IMG]http://2.bp.blogspot.com/_yvDooAP63r8/TO7jVLMMcSI/AAAAAAAAAUU/NTYZOGmd2Cc/s1600/dis_1.png [/IMG] [IMG]http://3.bp.blogspot.com/_yvDooAP63r8/TPFFdtwMmsI/AAAAAAAAAUs/It2LnHPkYqg/s1600/0_bikers+on+my+doorstep.png [/IMG] [IMG]http://2.bp.blogspot.com/_yvDooAP63r8/TOFcq4nSDcI/AAAAAAAAASo/iSqYkJ4VNnY/s1600/screenshot_000.png [/IMG] [IMG]http://2.bp.blogspot.com/_yvDooAP63r8/TOFdpGRyzMI/AAAAAAAAAS0/c-cgbzwXiGA/s1600/screenshot_003.png [/IMG] The last release version notes ALPHA 9 CHANGES --------------- Undead hunger and rotting. Living sanity and insanity, cannibalism. Medics can try to revive recently deceased people. FIXED BUGS 1 (Rules) Cannot fire at or make an enemy of an indirect enemy. 2 (Item) Scent killer is not equipable anymore and the NPCs never use them. 3 (Options) Supplies drop option effect is reversed. 4 (Options) Some options are irrelevant to VTG mode but still enabled and used in computing difficulty. 5 (Wtf) Can drag more than one corpse but not really, causing bugs. 6 (Inventory) Partial stacks do not stack correctly in some situations : more is added than what isdropped. 7 (Murder) Cops can murder without consequences. Consequences will never be the same. NEW GAMEPLAY : UNDEAD ROT - Most undeads slowly rot away and have to eat flesh, similar to how livings have to eat food. - Bite/eat people/corpses to recover points. - When Hungry an undead may loose a skill each turn. - When Starved an undead may loose 1 HP per turn. NEW GAMEPLAY : SANITY - Livings should try to keep their Sanity. - Sanity slowly decays. - There are 3 levels of Sanity : - Sane : nothing happens. - Disturbed : nightmares. - Insane : nightmares plus insanity sometimes taking control of the living actions and doing random things. - Livings seeing or doing disturbing actions take a sanity hit. - butchering a corpse. - eating a corpse (living cannibalism is worse). - eating someone alive. - zombification and corpse rising. - death of follower/leader with whom the living had a bond (see below) - Recover sanity by: - forming and keeping a bond with followers/leaders (see below) - using entertainment items (see blow). - taking some meds (yellow pills). - killing undeads. NEW GAMEPLAY : CANNIBALISM - Livings can eat corpses when starving or insane. - Eating corpse recovers a bit of food points but transmit infection and is disturbing for sanity. - Nutrition value is low, Light Eater helps a bit. NEW GAMEPLAY : REVIVE - Can try to revive corpses. - Need : medic skill, a medikit, the corpse must be fresh. - Chances depends on the skill level and the state of the corpse. - A revive attempt consumes the medikit even if failed. - Big boost in trust if not enemies. NEW ITEMS : ENTERTAINMENT - Using recovers sanity. - Have a chance to become "boring" after each use. - A "boring" item has no value anymore to the character who found it boring (but may still have value for other people). - Books : good entertainment value. - Magazines : stackable but low value and discarded once read. FOLLOWERS - Bond: - when max trust is reached, a "bond" is formed between the leader and the follower. - a bond helps both livings recovering sanity, it is reassuring to know there is someone you can count on in this insane world. - however, when the "bonded one" dies, the living takes a sanity hit. - Followers remember the trust they had in their previous leader(s). Eg: leave a follower behind and he will remember the trust he had in you if you lead him again. GAMEPLAY - Trees are now breakable and give wood. - Wood from broken objects is not limited to one full stack of planks. Eg: trees = 10 planks (4,4,2). - Trap: small actors (rats) have 90% chance to avoid triggering a trap. - Murder: killing an agressor of a leader/mate count as self-defence and is not a murder. - Indirect enemies: extended to include relations with respective leaders. SKILLS - New Z-Skill : Z-Light Eater, similar to living Light-Eater. - Modified skill zombification : Light Eater becomes Z-Light Eater; Z-Eater has to be learned as zombie. - New Skill : Strong Psyche - stay sane longer and recover more san. AI - Followers: When fleeing/retreating, try to avoid stepping into their leader line of fire. - Improved speed advantage evaluation : intelligent NPCs are much better at controlling range when they have a ranged weapon or are fighting a slower enemy (less stupid deaths). - Starved or Insane hungry livings will eat corpses. - Some livings use entertainment items. - Intelligent NPCs will avoid stepping into traps that could kill instantly them unless starving or courageous/wreckless (gangs). - Civilians will temporarily loose interest in an item stack they can't reach (eg:blocked by deadly traps). - Not afraid anymore of stepping on empty cans ^^ - Not interested in ranged weapons if already have one. - Civilians will trade with each other, but they won't annoy the player and remember with who they traded recently as to not spam trade offers. - Civilians with medic skill will revive others. MODDING - Meds can recover San. - Items_Entertainment.csv. Have fun! And remember, die with a smile! Download: Mediafire: [URL]http://www.mediafire.com/download/bichgc2j20wrei7/Rogue+Survivor+alpha+9a.zip[/URL] Useful link: [URL]http://roguesurvivor.wikia.com/wiki/Main_Page[/URL] Tileset/Mod that is actually good [IMG]http://i56.tinypic.com/idvyoi.png[/IMG] Deon's graphic tile mod [URL]http://deonmod.webs.com/[/URL] Scroll down to rogue survivor Modding: Modding is relatively easy to change the values of anything in the game to make it harder or easier for you if you feel like a certian gun is underpowered or want to change an item completely(within certain bounds) Just go into the Rogue survivor folder [IMG]http://i.imgur.com/oqbsGon.png[/IMG] Open up Resources [IMG]http://i.imgur.com/OtAuOC1.png[/IMG] Open Data [img_thumb]http://i.imgur.com/DHtwQgF.png[/img_thumb] Then click on any of the following from npcs to barricades to guns, Actors is for the npcs of the game, Weapons is straightforward, Ect. For this example and to avoid any gun/ enemy spoilers i opened up explosives [img_thumb]http://i.imgur.com/ov7JuXG.png[/img_thumb] The ID's up to walk you through everything, Fuse is how many turns it takes to explode ect. For other ones it has speed if its for actors, range/durability for weapons, healing for medical supplies and hunger values for food.
Is this like cdda And is there ASCII
No ASCII though i think i saw a mod for it but idk where it is now probably not updated
I remember cursing the dev for not making sanity an option. Magazines and books are few and far between AND the books get used up quickly so it's extremely difficult to keep yourself 'sane'. And then there's the mechanic where being insane makes it impossible for you to sleep which is complete and utter bunk.
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