Kerbal Space Program Kanuary Edition: von Braun ain't got nothing on this v2!
1,694 replies, posted
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[h2]Kerbal Space Program[/h2]
[b]Version 0.13.2 will be the latest and last free version of the game, you must pre-order/donate to receive future versions ($7)[/b]
[i]Website (download is on the page): [url]http://kerbalspaceprogram.com/[/url]
[i]Wiki:[/i] [url]http://kerbalspaceprogram.com/wiki/index.php?title=Main_Page[/url]
[i]Forum:[/i] [url]http://kerbalspaceprogram.com/forum/index.php[/url][/i]
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[h2]Mods/More parts[/h2]
[b][url=http://kerbalspaceprogram.com/forum/index.php?board=14.0]The Kerbal forum's own section[/url][/b]
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[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=1172.0]C-7 Aviation Pack[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=1833.0]Saturn V Parts[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=79.0]Sunday Punch's[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=2251.0]Assorted Hardware[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=1109.0]Silisko Industries[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=2925.0]Silisko Edition[/url][/i][/TD][TD]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=2680.0]KW Challenger Pack[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=79.0]Wobbly Rockets[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=3362.0] Down Under Aerospace & Party Supplies[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=4180.0]NovaPunch (SIDR+Wobbly) Remix Pack[/url][/i]
[i][url=http://kerbalspaceprogram.com/forum/index.php?topic=4604.0]Durgun cBBp SPC Pack[/url] [url=http://www.youtube.com/watch?v=rrUB7OSfWZY](video)[/url][/i][/TD]
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[release][TABLE="width: 1000"][TR][TD][h2]About it:[/h2]
Kerbal Space Program is a game focusing on making your own space program. Yes, that's it. But it does not end there, oh no; even though there are currently only two engines (more can be added with mods) it's the almost endless combinations possible that makes this so enjoyable to play. You see, much like real space rockets this game features multistage rockets that [i]you[/i] design and create. Setting up these multistages is easy, though it can become rather complicated when your rocket has a gazillion stages.
There is no real goal. You might want to achieve a stable orbit around the planet or just reach for the stars. You can also satisfy your competetive side of yourself and challenge your friends to a game of "who-can-reach-the-highest-altitude" or "can-you-get-to-the-moon-and-back-safely?".
And have you ever wanted to prove to NASA how lousy their space rockets are? This is the time to prove to them how wrong they are in their designs!
Kerbal Space Program is currently in alpha, to quote the developers:
[quote=http://kerbalspaceprogram.com/][b][i]The game is currently under heavy development. This means the game will be improved on a regular basis, so be sure to check back for new updates.
Right now, KSP is in Alpha state, but we want you to try it out and have fun with it. The first versions are free to download and play, and will remain so forever.
The KSP Team is strongly commited to the project, and we are always listening for feedback from the players.
If you have any questions, comments and ideas, please [url=http://kerbalspaceprogram.com/contact.php]contact us[/url], or join us on the [url=http://kerbalspaceprogram.com/forum/index.php]Forums[/url].[/i][/b][/quote][/TD][/TR][/TABLE]
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[h2]Media:[/h2]
[b]Tutorial by [url=http://www.facepunch.com/threads/1105753?p=33500656&viewfull=1#post33500656]Oicani Gonzales[/url] on how to get to the moon and back:[/b]
[media]http://www.youtube.com/watch?v=Tkk9YOuQT60[/media]
[media]http://www.youtube.com/watch?v=4Sc5MHMpYCk[/media]
[media]http://www.youtube.com/watch?v=DdDB7yChFas[/media]
[media]http://www.youtube.com/watch?v=2K7_jShRW64[/media]
[media]http://www.youtube.com/watch?v=9gNX7044vOI[/media]
[media]http://www.youtube.com/watch?v=M1YhZ0zSv9A[/media]
[b]Our hero, Jeb:[/b]
[media]http://www.youtube.com/watch?v=BrThKiUZoiw[/media][/TD][TD][/TD][TD][/TD][TD]
[h2]Gameplay:[/h2]
[B]The VAB (Vehicle Assembly Building)[/B]
When entering the VAB to construct a new craft you will be prompted by a window asking for which command module to use. There is only one available in the game, but more can be added with [url=http://kerbalspaceprogram.com/forum/index.php?board=14.0]mods[/url]. The only one available at this time is the "Command Pod Mk1":
[img]http://i.imgur.com/VhcOJ.png[/img]
This command module has a basic built in S.A.S system.
[b][I]All of the following parts are vanilla, more can be added with mods:[/I][/b]
[b]Propulsion:[/b]
Solid Fuel Rocket
[img]http://filesmelt.com/dl/solid_rocket.PNG[/img]
[i]Description:[/i] High thrust for a short period of time. And unlike the liquid fuel rocket its fuel is stored within itself.
Liquid Fuel Rocket and its fuel tank
[Img]http://i.imgur.com/lPiH1.png[/img]
[img]http://i.imgur.com/RTRu9.png[/img]
[i]Description:[/i] Moderate thrust for a longer period of time, this time can be extended by stacking fuel tanks on top of eachother
The liquid fuel rocket works by attaching the rocket muzzle itself to the end of the liquid tank.
There are two kinds of liquid engines, they are largely the same. However, one supports [url=http://en.wikipedia.org/wiki/Gimbal]engine gimbal[/url] which increases how steerable it is by changing the angle of the thrust. You can see which one is which in the game by hovering your mouse over them (it's also the one on the right).
[b]Command & Control:[/b]
Advanced S.A.S Module
[img]http://i.imgur.com/Pf313.png[/img]
[i]Description:[/i] When activated (default key 'T') this module will try to compensate and keep the craft orientated exactly how it was when activated. If you have winglets and/or RCS blocks attached to your craft it will automatically make use those as well to keep it straight.
S.A.S Module
[img]http://filesmelt.com/dl/S.A_.S_Module_.PNG[/img]
[i]Description:[/i] As long as this module is attached to the rocket and you hold the F key (or t to toggle), it'll apply force to attempt to keep the rocket straight. More of these will make the craft more stable but will add to the overall weight.
The difference between regular and Advanced S.A.S is that regular [B]makes it difficult to change rotation[/B], whereas advanced [B]tries to maintains one rotation[/B].
RV-105 RCS Thruster Block
[img]http://i.imgur.com/wjjZg.png[/img]
[i]Description:[/i] This part uses RCS fuel which is provided by the RCS Fuel Tank. What RCS does is that it enables more powerful rotation and translation motion. Rotation is what is implies; rotating motion of the craft. Translation, however, is when you move the entire craft forward, back, left and right, up and down without any rotation.
Abbreviation stands for "Reaction Control System".
Default key 'R'.
[b]Structural & Aerodynamic:[/b]
FTX-2 External Fuel Duct
[img]http://i.imgur.com/YE8Hl.png[/img]
[I]Description:[/I] This fuel duct transports fuel from the firstly placed connection point to the second, meaning it goes from one fuel tank to another. This is perfect for external fuel tanks, because fuel will be depleted from the tank that was chosen first and fill the second one. That empty fuel tank can then be jettisoned.
TT-38K Radial Decoupler
[img]http://filesmelt.com/dl/decoupler.PNG[/img]
[i]Description:[/i] attachable to the side of a module, and on it other things (such as rockets) can be attached.
When the stage that the decoupler is part of is activated, the decoupler detaches from the module it's attached to. Extremely useful.
TR-18A Stack Decoupler
[img]http://filesmelt.com/dl/stacked_decoupler.PNG[/img]
[i]Description:[/i] This decoupler is only attachable to the top/bottom of a module, and it will detach itself from the module above it when its stage is activated
TVR-1180C Mk1 Stack Tri-Coupler
[img]http://i.imgur.com/6G3uP.png[/img]
[i]Description:[/i] You can attach 3 modules to this one while it itself is attached to a single module. However, it's not detachable itself like the [i][b]de[/b][/i]couplers.
EAS-4 Strut Connector
[img]http://i.imgur.com/OhRUQ.png[/img]
[I]Description:[/I] Can be added to make your craft more stable by connecting two points; creating a rigid connection.
AV-T1 and AV-R8 Winglets
[img]http://filesmelt.com/dl/wings.PNG[/img]
[i]Description:[/i] Aerodynamic wings that are attachable to your craft.
[b]Utility & Scientific[/b]
Parachute
[img]http://filesmelt.com/dl/parachute.PNG[/img]
[i]Description:[/i] Attachable to anything like everything else and will extend a parachute when triggered in a stage. Its main use is to land the command pod safely in case you re-enter the planet or didn't reach space.
[b]Orbital Map:[/b]
The orbital map (Default Key 'M') displays your current orbit. Your orbit is represented by a blue and green line (blue at the Apoapsis, green at the Periapsis). There are also two nodes at the lowest and highest points of orbit, these are called Periapsis and Apoapsis. The highest point is Apoapsis, and the lowest is named Periapsis. When referring to an orbit around the earth (in this case Kerbin), Apogee and Perigee can be/are used.
This is what it looks like when an orbit has been established.
[img]http://i.imgur.com/80hu4.png[/img]
When holding your mouse over any of the three nodes visible (Ap, Pe or the pod node) they will display information regarding that node's altitude and speed.
[b]Correcting your orbit:[/b]
To modify your orbit, here's what you do:
To lower your Apoapsis, make a [i]Retrograde[/i] burn at the Periapsis.
To raise your Apoapsis, make a [i]Prograde[/i] burn at the Periapsis.
To lower your Periapsis, make a [i]Retrograde[/i] burn at the Apoapsis.
To raise your Periapsis, make a [i]Prograde[/i] burn at the Apoapsis.
Now, what is prograde and retrograde? They are simply the names of which direction of motion you're facing. For example, if you're facing the same direction as the direction of motion, that's [b][i]Pro[/i][/b]grade, and when facing the opposite direction of motion is [b][i]Retro[/i][/b]grade.
You can also thing of the whole orbit-correction-thing in a more simplistic and logical way: lower your speed to lower the altitude of the orbit, increase your speed to increase the altitude of the orbit.
By modifying your orbit is also how you reach the Moon; you raise the Apoapsis to the Moon's distance (11,5 thousand kilometers) and hope for the best. Although you must also time it correctly so that you and the Moon "meet" eachother at one point, namely the Apoapsis.
[i]Orbital data:[/i] [url]https://gist.github.com/1073201[/url][/TD][/TR][/TABLE]
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:eng101:It's highly advisable to do the in-game tutorial (I mean it) :eng101:
It should be Mün in the title.
[editline]edit[/editline]
I put engines on the bottom of the fuel tank so it can get into orbit.
[t]http://dl.dropbox.com/u/13781308/KSP/screenshot19.png[/t]
[t]http://dl.dropbox.com/u/13781308/KSP/screenshot24.png[/t]
[t]http://dl.dropbox.com/u/13781308/KSP/screenshot27.png[/t]
[QUOTE=Pelf;34012638]It should be Mün in the title.[/QUOTE]
I was thinking that everyone might not know what the Mün is (well, except for those that play KSP), making the title more attractive to everyone.
But I would change now if I could.
Isn't there some way to edit the titles within a half hour after making the thread?
[QUOTE=Pelf;34012788]Isn't there some way to edit the titles within a half hour after making the thread?[/QUOTE]
Nothing happens when I press 'Go Advanced' when editing the OP.
Double click the title when you're viewing the thread from the GGD forum
[QUOTE=Dj-J3;34012867]Double click the title when you're viewing the thread from the GGD forum[/QUOTE]
Tried that, but I think they removed that because it's not working.
Well guys, here's to another year of the Kerbal Kreative Konstruction program!
[QUOTE=wootmonster;34012901]Tried that, but I think they removed that becuase it's not working.[/QUOTE]
You could PM a mod.
Title changed!
I think you can pull the .8 mirror, as well as some of the parts. I may just make a facepunch only ksp mod site.
V2? Mother of Zeus, it finally happened.
Garry finally happened :v:
I think threads now are locked every month.
[QUOTE=LordCrypto;34016421]I think threads now are locked every month.[/QUOTE]
If they are big enough.
I think the limit is 3000 posts.
So will people name the megathreads to their respective month or just add 1 to the version? And how should this thread be named?
[QUOTE=wootmonster;34016696]So will people name the megathreads to their respective month or just add 1 to the version? And how should this thread be named?[/QUOTE]
Let's use the month name. Also, I'm sure we'll think of some fancy name each month.
Maybe follow the bassackwards way of naming planets and celestial bodies for months as well?
Kanuary
Kebruary
Karch
Kapril
[I]not sure what to do for may[/I]
New thread already? Wow.
[QUOTE=MC3craze;34017378]New thread already? Wow.[/QUOTE]
Yes, Garry closed all huge threads.
Well most of them anyways.
[editline]2nd January 2012[/editline]
[QUOTE=LordCrypto;34017373]Maybe follow the bassackwards way of naming planets and celestial bodies for months as well?
Kanuary
Kebruary
Karch
Kapril
[I]not sure what to do for may[/I][/QUOTE]
I'm liking this.
Let's do that [I]kay[/I]?
Garry you bastard.
[editline]2nd January 2012[/editline]
CIPWTTKT is closed too.
Should I ask a mod again to add Kanuary to the title?
Also, how do you like the new layout at the top of the OP? I added a table.
[QUOTE=wootmonster;34017458]Should I ask a mod again to add Kanuary to the title?
Also, how do you like the new layout at the top of the OP? I added a table.[/QUOTE]
Looks good.
Also Kanuary would be nice, but it's not a matter of life and death :v:
Or do we want to make a V2 rocket pun?
[QUOTE=wootmonster;34017458]Should I ask a mod again to add Kanuary to the title?
Also, how do you like the new layout at the top of the OP? I added a table.[/QUOTE]
Get rid of that clusterfuck of old videos. Get new parts in there too.
[editline]2nd January 2012[/editline]
[QUOTE=LordCrypto;34017488]Or do we want to make a V2 rocket pun?[/QUOTE]
Germany aint got nothin on this v2.
It's not terribly important I think.
[editline]2nd January 2012[/editline]
[QUOTE=MC3craze;34017498]Get new parts in there too.
[editline]2nd January 2012[/editline]
Germany aint got nothin on this v2.[/QUOTE]
Both of these are good suggestions.
Kerbal Space Program Kanuary Edition: von Braun ain't got nothing on this v2!
Too much off topic all of a sudden, I got to prepare one of my emergency screenshot compilations.
Lose the Kanuary and you got my vote.
I made a successful moon landing, returned to earth, then realized I didn't add a parachute.
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