[IMG_thumb]http://ltheory.com/images/banner.png[/IMG_thumb]
Limit Theory is a space sim by resident video game programmer Bob Ross, Josh Parnell. The game is designed to be an unlimited and entirely procedurally generated universe with AI with their own minds and many other features. Limit Theory can be found at its [URL="http://ltheory.com/index.html"]website[/URL], the [URL="http://forums.ltheory.com/viewforum.php?f=12"]daily devlog [/URL]or the [URL="https://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/posts"]monthly Kickstarter [/URL]update videos.
[B]Backstory:[/B]
[QUOTE]The people of the Ancient Colony believed that all limits - physical, technological, even cosmological - could be overcome with the mind. "You are your only limitation," they said. It was unrealistic, perhaps even childish. But it worked. This so-called 'limit theory' thrived in the minds of the people. Idealism drove overwhelming progress. Far-fetched aspirations became concrete realities. Wide-eyed dreams fueled breakthroughs in all fields. Limit theory prevailed, and it took civilization from the surface of one planet to the farthest corners of the universe.
You are part of this great lineage of idealists. You, like your ancestors, are free of limitation. You, like your ancestors, see exploitable potential in everything around you. You, like your ancestors, are a limit theorist, and you will carve your own story in this radiant universe.[/QUOTE]
[B]Features:[/B]
[QUOTE][B]›› Infinite, Open World[/B]
Each universe generated by the Limit Theory Engine has an infinite number of star systems to explore. As far as your journeys take you, you will never encounter the edge of space. Truly, you can never exhaust the possibilities of this universe.
[B]›› All Things Procedural[/B]
All of the content that populates each universe is generated by the computer, using a technique known as procedural content generation. This means that next time you start a game, not only will the universe be different - but all things therein as well, including factions, goods, weapons, ships, mission opportunities, stations, planets, AI pilots, and more. Each universe is a totally unique experience without end.
[B]›› Large-Scale Combat[/B]
Encounter epic battles between massive fleets with hundreds of ships. Take sides and join the fight, or earn enough wealth to purchase and command your own fleet to crush your adversaries.
[B]
›› Dynamic Economy[/B]
You won't find fixed prices here. The Limit Theory economy is dynamically driven by supply and demand. Moreover, events that occur in the universe - raids, blockades, factional takeovers, and so on - may change the entire dynamic of a region's economy. Your actions are no exception. As you become more influential, you may find your operations to have a significant impact on the surrounding systems.
[B]›› Immersive Mining[/B]
Actively search for ore in asteroid fields, then physically extract it using weaponry or, even better, specialized mining beams. While scanning may be necessary to ascertain the exact contents of an asteroid, ore-rich asteroids can be spotted visually from afar.
[B]›› Planetary Interaction[/B]
Land on planets and visit distinct locations. Look for the best deals or interesting jobs at trade hubs, or visit factories, ship dealers, faction headquarters, mines, and more. With the right connections, you may even become privy to secret, less-than-legal locations on planets. The planetary interaction system makes each planet a small adventure in and of itself.
[B]›› Living Universe[/B]
You aren't the center of the Limit Theory universe. AI players live their lives as well, and throughout your journey in the universe you will see factions fall, planets overrun, wars waged, treaties signed, and so on. Inevitably, you will cross paths many times with the NPCs trying to forge a life in the universe - for better or for worse.
[B]›› Ownable Fleets, Stations, and Planetary Buildings[/B]
Not only can you purchase more than one ship, but you can also expand your operations to include any number of custom space stations, as well as buildings on planet surfaces. The game isn't over just because you've acquired the best ship and weapons...far from it.[/QUOTE]
[B]Screenshots:[/B]
[IMG_thumb]http://ltheory.com/ks/images/58.png[/IMG_thumb][IMG_thumb]http://ltheory.com/ks/images/52.png[/IMG_thumb][IMG_thumb]http://ltheory.com/ks/images/55.png[/IMG_thumb][IMG_thumb]http://ltheory.com/ks/images/59.png[/IMG_thumb][IMG_thumb]http://ltheory.com/ks/images/53.png[/IMG_thumb][IMG_thumb]http://ltheory.com/ks/images/54.png[/IMG_thumb]
[B]Videos:[/B]
[media]https://www.youtube.com/watch?v=k4PVSIShRgM[/media]
This looks like it might fill the void left behind by X: Rebirth when it launched as a steaming turd.
[QUOTE=elixwhitetail;44540321]This looks like it might fill the void left behind by X: Rebirth when it launched as a steaming turd.[/QUOTE]
Parnell was a huge X fan and is making this as a way to fix the problems that X tended to had. A lot of his videos have parts where he names a big issue in X and how he fixed it.
First Star Citizen, then No Man's Sky, and now this.
Next few years are looking pretty good for space sims!
So basically this is X3 without boundaries
I want it
[QUOTE=TheTalon;44542784]So basically this is X3 without boundaries
I want it[/QUOTE]
And some amazing AI.
I've been following this game for a while. It does not get the publicity it deserves. It's being worked on almost entirely by one guy, and if you've ever read his blog or dev diaries you'd see that he's a genius.
Chris Roberts actually approached Josh to get him for Star Citizen but Josh turned him down so he could keep working on Limit Theory instead.
Limit Theory is heavily inspired by Freelancer. There's even a lot of Freelancer terminology and ideas floating around in Limit Theory right now. Freelancer is one of my favorite games of all time so seeing this game get made in the same vein as Freelancer but bigger and more dynamic is just awesome. I'm really looking forward to this, and I always watch all the developer videos as soon as they're released. Josh also interacts heavily with the community. He often draws ideas from discussions that happen on the forum or bounce his own ideas off the community to see what they think or what he might have missed.
Is this game out or what?
A combat prototype was released about a year ago, but only to backers of the Kickstarter. There's no way to get it anymore, and the game has changed radically since then.
[media]http://www.youtube.com/watch?v=tUPKTTsseHQ[/media]
I really love how the dev is so passionate about the game
When is it planned to be released?
[QUOTE=loopoo;44544201]When is it planned to be released?[/QUOTE]
afaik, there's no set date but don't take my word on it as I haven't done any research either. judging from his devlogs though, there's still a looooot to add before there's any actual gameplay in there.
[QUOTE=PredGD;44544222]afaik, there's no set date but don't take my word on it as I haven't done any research either. judging from his devlogs though, there's still a looooot to add before there's any actual gameplay in there.[/QUOTE]
Taking combat missions for money has been viable for a year now, and mining got cash was done two months ago. This update added a real economy and NPCs to participate, so there very well is some gameplay.
There was supposed to be a playable release early this year, but that's not going to happen. I don't recall if there's a specific release date for Limit Theory at the moment.
Not seeing any mention of multiplayer, is that not planned? Kind of a deal breaker for me if not. I just want to set up a private server for a few friends.
There's no multiplayer planned. It's why he spends so much time on making the AI and world so dynamic and interesting.
How can I [I]plaaaaay?[/I]
[QUOTE=loopoo;44544468]How can I [I]plaaaaay?[/I][/QUOTE]
Buying it when it comes out?
[QUOTE=Holt!;44542767]First Star Citizen, then No Man's Sky, and now this.
Next few years are looking pretty good for space sims![/QUOTE]
Out of the three, No Man's Sky interests me the most. Star Citizen I haven't been paying much attention to, I don't want to get massively hyped for it and I don't know what to take away from what I've seen and heard about it.
NMS stands out to me because you can actually fly around in planets' atmospheres, as well as on-foot gameplay and "terrain" deformation/destruction.
This seems pretty cool though, liking how similar it seems to Freelancer. I hope MP is included somewhere down the line, but most MP space combat games I've played have suffered from poor hit detection and netcode.
[QUOTE=Holt!;44542767]First Star Citizen, then No Man's Sky, and now this.
Next few years are looking pretty good for space sims![/QUOTE]
Out of all 3, this game seems to have the most actual "gameplay" shown so far.
[QUOTE=Morbo!!!;44545882]Out of the three, No Man's Sky interests me the most. Star Citizen I haven't been paying much attention to, I don't want to get massively hyped for it and I don't know what to take away from what I've seen and heard about it.
NMS stands out to me because you can actually fly around in planets' atmospheres, as well as on-foot gameplay and "terrain" deformation/destruction.
This seems pretty cool though, liking how similar it seems to Freelancer. I hope MP is included somewhere down the line, but most MP space combat games I've played have suffered from poor hit detection and netcode.[/QUOTE]
I don't think it's coming to release, but Josh has made code for generating planet surfaces and going there, was in one of the update videos.
[QUOTE=Masterofstars;44546071]I don't think it's coming to release, but Josh has made code for generating planet surfaces and going there, was in one of the update videos.[/QUOTE]
You can go on planets, and the surface is randomly generated, but you can't explore them as they'll just be a backdrop because planet interaction is just menu-driven.
[editline]14th April 2014[/editline]
Here's the video in question:
[video=youtube;mrFoesWWT30]http://www.youtube.com/watch?v=mrFoesWWT30[/video]
I really hope the Limit Theory Engine will be good.
Endless worlds is nice compared to limited sectors like in X³ but procedural generation doesn't mean it is better than premade sectors, it can be worse.
I hope this doesn't crash and burn like Infinity
Limit Theory has a much more focused development than Infinity, and unlike Infinity we get literally daily updates from the dev about what's going on and what's being worked on.
Although to be fair, Josh does seem like the kind of guy who could get so caught up in making the coolest engine ever that he forgets to make a game that goes with it.
[QUOTE=Mitsuma;44546425]I really hope the Limit Theory Engine will be good.
Endless worlds is nice compared to limited sectors like in X³ but procedural generation doesn't mean it is better than premade sectors, it can be worse.[/QUOTE]
Josh is like some kind of genius with technical stuff, and so far it sounds like the engine is the single most simple thing in the entire planet. So it should be good.
[media]http://www.youtube.com/watch?v=A2albJYS-wI[/media]
New devlog is up.
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