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[highlight][B]Welcome to the Fable Megathread![/B][/highlight]
Here you will find a wealth of information on the Fable series and you can feel at home as you discuss with others about the games and lore.
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[B]Rise of the Kingdom[/B]
Many eons ago, Albion was a place of peace and beauty. That was until a 'Court' of three demon-like beings known as the Knight, the Queen and the Jack of Blades came from a place called the Void. They coveted Albion and commanded that all men bow down before them. When the people refused the Court burned Albion until the earth turned black and the sky was thick with smoke. Then the Court demanded obedience again, only to be refused a second time. This time the Court lifted the sea into the sky and flooded the world. A third time the Court demanded that men worship them, promising peace and an end to the misery. Those who survived still refused. So the Court twisted their minds until brother slew brother, parents abandoned their children, and friend turned against friend. Finally, the people of Albion bowed to the Court. They and their descendants toiled to raise monuments to those who came from the Void.
In the days when the people still suffered under the Court's cruelty, a humble blacksmith and his wife had a boy. They named him William Black, and he would become the key to saving Albion. Little is known about William's youth. As a grown man, he amazed others with the powers of his mind, by which he was able to protect his village and perform feats that a dozen other men could not equal. These acts came to be celebrated as the "Powers of Will." William grew obsessed with the Court, determined to find a way to overthrow it. One night, while consulting a mysterious tome, he was suddenly transported from Albion into the Void. Here he met Jack, who sat on a throne surrounded by ghastly figures. Jack tried to enslave William with the powers of an ornate sword, but William fought back and managed to steal the sword before escaping the netherworld. Back in Albion, the sword spoke to William. It called itself the Sword of Aeons, and it promised to help him defeat the Court - but only if William offered his soul in bondage. With the Sword of Aeons, William set off to find the Court.
William scaled the peak of Ruon, Albion's highest mountain, and challenged the Court to combat. The Knight of Blades appeared first, and, wielding the Sword of Aeons, William destroyed him completely. Next the Jack of Blades appeared. They fiercely stuck at each other, until William broke Jack's body. Jack's soul escaped back into the Void, to fight another day. The Queen of Blades was the last to face William. For weeks their battle raged across Albion. Mountains were raised and valleys were formed by their mighty blows. At last, William slew the Queen, freeing the people of Albion from their yoke. They acclaimed William, who took the title Archon, as their king.
[B]Rule of Albion[/B]
Once he had vanquished the Court, the Archon set his mind to unifying Albion into a great kingdom. By this time his powers of Will were so great that the world seemed to reshape itself in accordance with his wishes. Cities were built in mere weeks and marvelous machines were constructed that ran on Will alone. Through a thousand years of peace, Albion reigned as the greatest center of commerce and philosophy that the world had ever known.
Under the early years of the Kingdom, the city of Hook Coast was created. A group of monks retired from the thriving cities that were appearing everywhere and settled in the harshest place they could find, founding an abbey on a distant shore. Soon, a whole community grew to serve their needs and, in time, the Kingdom built a lighthouse that would guide ships from its ports to the unexplored lands in the Northern Wastes. When the Old Kingdom fell, it was in a wave of devastation that affected every town and city in its borders. But a handful of monks who still inhabited the abbey knelt along the coast and used their Will power to protect this port and its people. You can still see the swirls of magic that mark the place they fell. Hook Coast was cut off from the rest of the world, but thanks to them it stood intact.
It was during the reign of the Old Kingdom that the evil Will-user called Hallik was cast out by the Archon for his use of dangerous dark magics. He created the colossal beings known as Summoners by reanimating the dead bodies of fallen warriors. People throughout the kingdom learned to fear Hallik, and though it was the magician himself who was the summoner, his creations soon earned that title through their ability to appear out of nothing as they brought forth total devastation. Summoners were for a long time the scourge of Albion.
The Old Kingdom grew vast and powerful, but without any enemy to vanquish, however, the Archon's children grew petty and cruel. They called themselves Heroes and used their powers of Will to terrorize the people of Albion. A younger Archon might have stopped them, but his his battle with the Queen and the time in the Void had infected his body and mind with a wasting illness. Faced with this decay, the Archon wrapped his body in gold mail and a royal blue cloak before seemingly vanishing from the land. Thus the corruption of the Kingdom began.
[B]Fall of the Kingdom[/B]
When the Archon vanished, Albion descended into chaos. Three out of every four people were slain in the wars or died of disease or starvation. Meanwhile, the Archon's many descendants vied for power. These new rulers were not as kind or wise as the first. Each new Archon, fearful of a coup, brought fresh tyranny to Albion. A massive wall was constructed around the city, to keep citizens in and beasts and undesirables out. The Archon's personal guard, who were encased in armour from birth, enforced their harsh decrees: no citizens were allowed out after nightfall, every citizen must appear when an alarm bell sounded, and any who opposed the Archon's rule were killed along with their families. The people witnessed these cruelties from behind masks that signaled their status while concealing their fear. When the Kingdom had grown to its greatest extent, the Archon demanded that an immense tower be built to focus Will. Just after it was completed, the sky was filled with a sudden bright light, and all Albion shook. In the morning the tower was gone and the Old Kingdom lay in ruins. All its people were gone except for those who lived beyond the walls.
When the Old Kingdom was on the verge of collapse, the item called the Fire Heart, used to call forth the Ship of the Drowned and to project the Archon's powers across vast distances, was sealed behind the Primal Demon Door, the first ever created. Charged with guarding it were the five prophets who had predicted the Kingdom's imminent destruction. They were encased in glass cages that both protected them from the beating of the Heart, and kept them alive until such time as they were released from their duty. Or died fulfilling it.
[B]Aftermath[/B]
After the fall of the Old Kingdom, the few villages that survived the disappearance of the Spire fell into isolation. Distance bred suspicion, which grew into bloodshed. Villagers fought for food, land, livestock, fresh water and eventually women of child-bearing age. Mercenaries sold their swords to the highest bidder and fought in a series of petty squabbles. If the mercenaries didn't like the price being offered, they extracted payment by threatening the villagers.
People fled the hatred, the pain within Albion in their masses. Boats sped from the shores in every direction. And one of these groups of emigrants pitched up in a paradise. Warm seas, palm trees and coral sands beckoned. And the inhabitants welcomed the visitors with food, comfort and grace. But the people of Albion had headcolds and when they passed these onto the islanders, almost all of them died. And the Albion settlers, not knowing how to farm the weird fruits, catch fish or hunt the wild pigs and chickens, died too. But the few islanders who survived buried the dead and rebuilt their paradise. With new, impenetrable beach defenses.
Human scavengers poked through the ruins of the Old Kingdom. What they found they did not understand, and priceless artifacts were cast aside or traded as trinkets. Finally the forest grew over the ruins, and it was as if the rich heritage of Old Albion had never been. The population dwindled, and those who survived would awaken each day to a darker world. There seemed there was no safe haven. Hope faded as bandits stole and murdered with impunity. The people, starving, scoured the land for food and fresh water, but as the years passed there was less of each to find. Crazed prophets preached that the end of the world was at hand. Then, out of the east, hope arrived in the most unexpected form. A bandit and mercenary by the name of Nostro came forth, pledging to bring peace and prosperity to Albion.
[B]Legacy[/B] (Some information on the setting of Fable 1)
By the time Fable takes place, the world has slowly deteriorated from the days of the Old Kingdom. Most people live in the small city-states that fills the countryside. The lands outside these cities are plagued by banditry and vicious creatures. Traders that travel through the country side are regularly killed by these forces, with some hiring mercenaries or Heroes to protect them. The infrastructure of walls and roads built during the Old Kingdom have gradually deteriorated.
By this time only fragments of the Old Kingdom remained. Among them was the Snowspire Oracle, an enormous monument created by the Third Archon to contain the history of Albion and to foretell future disasters, in order to prepare the Old Kingdom for the future, while keeping record of the present and past.
Several of Albion's cities during Fable was built during the time of the old Kingdom, among them; Snowspire Village and the Hook Coast.
Fable then takes place.
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[highlight][B]WARNING!: The summaries for the game contain spoilers! Read at your own risk![/B][/highlight]
Everything truly began here, with the original:
[B]Fable[/B]
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Fable is a role-playing video game for Xbox, Mac OS X, Windows, and is an xbox original game on the 360 It was developed by Big Blue Box, a satellite developer of Lionhead Studios, and was published by Microsoft. The game shipped for Xbox on September 14 2004. Originally developed under the name Project Ego, Fable's development utilized more than seventy people. The game's music was composed by Russell Shaw, with the opening title theme written by Oscar-winning composer Danny Elfman. The game's release was widely anticipated, due in part to Lionhead creator Peter Molyneux's enthusiastic hype of the game.
[B]Summary[/B]
When the Hero is a child his village, Oakvale, is raided and destroyed by bandits on his sister's birthday; it seems the Hero's entire family perishes. An old hero named Maze arrives on the scene, rescues the Hero, and convinces him to join the Heroes' Guild to be trained to become a Hero; Maze sees great potential in the boy. The Hero then embarks on a journey to discover the reason behind his village's destruction, discovering his destiny, and the true fate of his family along the way.
After a time, and after honing his skills, Maze informs the Hero of a blind seeress living among a bandit camp near Oakvale, and advises the Hero to infiltrate the bandit camp. To the Hero's surprise, the blind seeress is actually his older sister who was taken in by Twinblade, a former Hero and the present Bandit King. After a showdown with Twinblade, the Hero is given the choice of killing or sparing Twinblade.
Later on in the Hero's life, after he has gained more recognition among the people of Albion, he is invited to fight in the Arena, where he meets the legendary Hero named Jack of Blades, who is running the arena battles and, as a final show, issues a challenge against the Hero and his rival and friend Whisper. When the Hero defeats her, he is given the choice kill her or to spare her life.
It eventually becomes clear that it was Jack of Blades himself who hired the Hero's mentor Maze to destroy the Hero's home. Aided by his blind sister, the Hero makes it his mission to defeat Jack of Blades one way or another, either through good or evil. The Hero tracks down his mother, and attempts to rescue her from Bargate Prison, where Jack has kept her since the day of the Oakvale raid. However, the Hero is captured and spends a year in the prison. When he finally escapes with his mother, the Hero attempts to track down Jack. Maze, however, turns against the hero and kidnaps his sister. After defeating Maze, the Hero is led into a final confrontation with Jack, and after defeating him, must choose whether to keep the power that Jack sought by killing his sister, or cast it away forever into a portal created by Jack of Blades' death. Depending on the Hero's alignment and the player's choice of using or destroying the sword, there are a total of four different endings. Once the ending credits roll and if you don't skip the scene, players can resume their games.
[B]Fable: Lost Chapters[/B]
-no picture since it is similar to Fable 1-
Fable: THe Lost Chapters
Fable: The Lost Chapters is an enhanced re-release of the original Fable game developed by Lionhead Studios. Fable: The Lost Chapters was first developed as the PC port of Fable, and was then released on the Xbox as well. The game is being ported onto the Mac OS X by Feral Interactive. It features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, items, armour, towns, buildings and expressions. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Using the in-game menu systems, the player can examine their characters basic details such as romance information (which includes: sexuality, number of spouses, number of weddings, number of divorces, etc.), or other details such as their title.
[B]Summary[/B]
After completing the main quest of the original 'Fable', the storyline progresses further. After the Hero is thought to have killed Jack of Blades, you receive word that he has been resurrected in the Northern Wastes of Albion (behind the bronze gates). The Hero must travel by ship to these Northern Wastes to stop him once again. At the end the Jack Of Blades turns into the form of a dragon and once you defeat him(again) you can choose to wear his mask or destroy it.
[B]Fable 2[/B]
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Fable II was developed by Lionhead Studios and published by Microsoft Game Studios. It is the sequel of Fable and Fable: The Lost Chapters. It was released in North America on Tuesday, October 21, 2008 and in the United Kingdom on Friday, 24th October, 2008.
Announced in 2006, the game takes place once again in Fable's setting of Albion, though 500 years later, in a colonial era resembling the time of highwaymen or the Enlightenment; guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female.
Lead designer Peter Molyneux has played a major role in presenting this game to the public, as he did in the lead up to the release of the original Fable.
[B]Summary[/B]
[B]Beginning[/B]
The Hero starts as a poor orphan living with his/her (the player can choose to be a boy or a girl) older sister, Rose. Going to see what all the noise is about that morning, they find a man named Murgo, who is a trader selling "magical" items from his cart (most of which are frauds, as he sold a magical mirror which would make the owner appear beautiful in it but would only work in complete darkness). They are especially fascinated by a music box that, by turning the handle three times, will "grant the user one wish". However, the Hero's sister doesn’t think it will work. An old woman appears and expresses her disappointment that some kids don't even believe in magic. (It is possible that Rose does believe; however, she would rather spend gold on food than magical objects that most likely aren't even real.) The woman encourages the two to earn five gold to buy the music box, as they will never know if it does grant wishes if they don't try.
They spend the whole day earning the gold needed to buy the music box, and then make their wish to live in a castle, at which point the box starts to play a tune from Fable, glow and spin, all with increasing intensity, until it disappears. Disappointed they return to their make-shift shelter, and find the dog they saved from a bully. Late that night they find that some guards want to take them to Fairfax Castle, and they instantly agree. There they meet Lord Lucien in his study, who tells them that if they help him with something, he will let them live in the castle with him. He tells them to stand on a platform on the floor bearing a strange symbol (the crest of the Heroes Guild), and when they do it shines and forms a blue barrier around them. Lucien touches the barrier, which turns red. Surprised, he goes to the table and reads through one of his books. He states that they are Heroes, but none any of the three he needs; instead, one of them is the fourth. Stumped, Rose asks what's happening. Lucien gets a gun from one of his drawers and apologizes to the children. He then shoots the Hero's sister, and apologizing again he shoots the Hero out through the window of the tower. The Hero survives the fall and is found by Theresa, the old woman from the trader's wagon, and the dog.
"Lucien disappeared from Castle Fairfax that night, certain that those who might stand in his way were dead. But some grief is so great, even death may keep its distance. And so the boy/girl survived. Days later, far from the dark alleys of Bowerstone, life slowly returned to his/her small, broken body. The boy/girl awoke to a familiar face watching over a strange bed. He/She reached out for the comfort of the dog's warm fur, ready to take his/her first steps in a new life. Ten winters blanketed Albion, ten summers filled the air with the sounds of insects and laughter. With time, the boy's/girl's pain turned to strength. His/Her grief became will. A will to change the world. And to avenge the death that still haunted his/her every dream."
— Theresa as the Narrator
[B]Early Adulthood[/B]
The story jumps forward to the Hero who has been living with Gypsies in their camp next to Bower Lake. Theresa gives the Hero some items and a Guild Seal, and sends them to the tomb in the middle of the lake. Once there, Theresa tells the Hero through the guild seal, which acts as a communicator, that the cave was once the Heroes Guild, where 500 years ago Heroes were trained to fight evil (however once the Heroes left the guild they were free to become good or evil). She also says that the Guild was destroyed a long time ago when the people of Albion revolted against the Heroes, as they had become self-serving and generally evil, being more like mercenaries then Heroes. After gaining his/her new abilities, the Hero heads for Bowerstone, where Theresa informs them that Lucien is at The Tattered Spire and he plans to rebuild it. She tells the story of how it was built by the Old Kingdom as a hub for all the Will (magic energy) in Albion, and how its immense power can grant the users wishes.
She tells the Hero that they need to recruit the Heroes of Skill, Will, and Strength if they want to defeat Lucien. Hearing this, the Hero heads to Oakfield to find the Hero of Strength, a monk named Sister Hannah, who is a member of the Temple of Light like her father, and thus a pacifist (someone who refuses to fight). The Hero agrees to escort her through a cave so she can retrieve holy water needed to help plant the new Golden Oak. A magic acorn that only appears every 100 years or so is needed by Oakfield's people to maintain the fertility of the land, as before the first Oak was planted, it was barren and dead. If it isn't replaced, the land will return to its original state. Going through the cave Theresa states that she will need to find a reason for Hannah to fight; in the last chamber a monk informs Hannah that a stranger is in the Temple and he has a gun to her father’s head.
Enraged, Hannah takes a huge hammer off one of the statues and races for the Temple; the Hero arrives soon after only to see a strangely clothed man shoot the Abbot, after which Hannah kills him with her hammer. The next day at the funeral Theresa arrives and tells Hannah that Lord Lucien sent the man who killed her father, at which point Hannah agrees to help and tells everyone to call her 'Hammer'. (Previously, lots of people would joke calling her Hammer instead of Hannah, which she never liked.) Theresa takes her to the Guild Cave to start looking for the next Hero. (Some people believe that Theresa was the cause of Hannah's father's death, as she said before that she needed to find a reason to get Hannah to fight, then Lucien found out where she was and sent one of his men to hold her father hostage. This ended with both dying and Hannah vowing revenge on Lucien.)
Theresa tells the Hero to seek out a powerful Will user named Garth in his tower in Brightwood, the same man the Hero saw leaving the castle the night his sister was killed by Lucien. Reaching Garth's tower, the Hero is attacked by a Shard, a magical floating piece of the Spire that Lucien uses to teleport his men to where he needs them, and has to fight off Lucien's Spire Guards. At the top of the tower the Hero is blocked by fire and debris and can't reach Garth, who is taken prisoner by one of Lucien's more powerful men.
[B]The Crucible and the Spire[/B]
Informed by Theresa that the winners of the Crucible (a tournament going through 8 stages each with 3 rounds) are invited to join Lucien's army in the Spire, it is decided that the Hero must win themself in order to go to the Spire and rescue Garth. She also sends Hammer to help, as the Westcliff path is infested with Bandits. On the way to the arena, Hammer and the Hero have a run in with some Balverines and kill them, at which time Hannah points out all the good they are doing, stating that she would pray for hours at the Temple without it actually helping anyone, and that they just killed some Balverines and therefore made the path safer for everyone. Reaching the Crucible, Hammer isn't allowed in, due to her pointing out that one of the commentators names doesn't make sense. After beating the challenge, the Hero departs for the Spire leaving behind his dog and his equipment. On arriving at the Spire, the Hero sees an older Lord Lucien who explains his plans of cleansing the world of its evil.
Later the Hero meets the Commandant, the same man who kidnapped Garth in his tower, who explains how there is a collar around the Hero's neck and that they will be tortured for disobeying him. He then tries to break the Hero’s will, hitting them and telling them to thank him for it. Later the Hero finds Garth, who says to be patient, and wait for their chance.
"An unloved task slows the passage of time. An eternity passed within the Spire. Each day the great black walls grew. Each dawn grew darker in their shadows, and the deeds within the walls grew darker still. As years passed, the Hero's task seemed ever more impossible. Lucien remained behind the great white light, Garth remained hidden, and others like the Commandant appeared, all as brutal and powerful as the first. And slowly, all thought of freedom or the outside world faded..."
— Theresa as the Narrator
10 whole years pass and the Spire has been almost completely rebuilt by Lucien's slaves. The Hero, still trapped, is ordered to find a missing guard, and soon finds the guard's corpse and takes his weapons. Garth appears and uses the last of his magic to remove the Hero’s collar, leaving the Hero to do all the fighting. They make their way to the Commandant's chamber, where the Hero kills him and lets Garth absorb all of the released experience orbs, giving him back all of his lost powers.
Escaping from the Spire, Theresa and the Hero’s dog meet them at the shore in Oakfield, and Theresa recruits Garth. After meeting Hammer, who is excited to see the Hero after the ten long years, they head to the Guild, where Theresa tells them that the Hero of Skill is a pirate named Reaver who resides in Bloodstone. On hearing this, Garth takes the other Heroes to his tower where he was working on a Cullis Gate. After fighting off a small army of Lucien's men while Garth charges the portal, only the Hero and the dog make it through to Wraithmarsh; Hammer and Garth are accidentally returned to the Guild when the Cullis Gate malfunctions.
[B]Late Adulthood[/B]
Going through Wraithmarsh, Theresa explains how it used to be Oakvale, but over 100 years ago one of the citizens made a deal with evil forces and all of the people living in the town had to pay the price.
The Hero finally makes it to Bloodstone and finds Reaver posing for a sculpture in his mansion. Reaver first dismisses the Hero as he doesn't have enough Renown, locking the door behind them (if the player stays close to the door he can hear Reaver question the artist “You think my buttock looks like that?” at which point he shoots the artist). After returning to Reaver, he sends the Hero to return a seal to someone in the Shadow Court in Wraithmarsh. Finding the Court, the Hero learns that Reaver was behind the destruction of Oakvale all those years ago, having made a deal with the Shadows; in turn for agreeing to let them destroy Oakvale, the Court say that as long as he continues to send them sacrifices to steal the youth from, who they will recognise by the seal he sends them with, they will transfer their youth to him, granting him immortality. However, when the Hero arrives, they discover that there is a young woman in the Court’s chamber, who was teleported there by accident when she read from an old book. The player decides whether to keep the seal, sacrificing the Hero’s youth, or give it to the young girl, allowing the Court to steal her youth and the player to preserve their own.
Either way, the Hero returns to Bloodstone where Reaver is posing for a photo. Having just finished, Reaver shoots the photographer, as he learns it will take three months for the picture to develop. Reaver also explains that he had heard Lucien had put a bounty on the Hero's head, which he decided to accept. Lucien's men arrive and start destroying the town; one of Reaver's men informs him that Lucien is also after him. Realizing that he has been double crossed while double crossing the Hero, Reaver uses his escape tunnel, leading the Hero through the caves and fighting Lucien's men all the way to his escape boat. Getting to the other end, they are met by Garth and Hammer who Theresa had sent to wait there. Reaver tries to leave on his ship, which he named "The Reaver" (claiming that he would have named it something else but someone else had already taken it), but it is destroyed by a Great Shard, a larger and more powerful version of the normal shard. The Heroes destroy it by defending Garth from Spire Guards while he weakens the shard with spells.
Returning to Bower Lake, Theresa takes the four Heroes to the top of Heroes' Hill. She has them stand in precise locations in order to complete a ritual that will give the Hero a weapon that will stop Lucien. When the ritual is complete, a huge blast goes off and all the Heroes are temporally weakened; the weapon still hasn't appeared and Theresa is gone. Lucien however appears with his men who kidnap the three other Heroes. Lucien stays behind with the Hero and the dog, and pulls a gun on the Hero, saying that "The last time I killed you it tore my heart out". Lucien then fires, only for the Hero's dog to block the shot by jumping in the way, killing him. Unfazed by the heroic gesture, Lucien reloads his gun and shoots the Hero in the head.
The Hero is woken up by his sister Rose and finds that he/she a child again; the Hero spends all day playing with his/her older sister on their farm home. Going to sleep at the end of the day, the Hero is woken up by music coming from beyond the gate. Rose encourages him/her to go back to sleep; however the Hero runs out the door and through the gate. As Rose screams from far behind, the Hero runs down a path filled with dead corpses, at the end of which they find the music box that the children had bought from Murgo. There the Hero is shown his/herself as they changed throughout the journey; from child to teenager to Spire guard, to theirself now. Theresa informs the Hero that they have the weapon that they need, and all of a sudden the Hero is transported to the Spire where he/she finds Lucien draining the energy out of Hammer, Garth, and Reaver and about to make his wish.
Revealing the music box, all of the energy is drained out of Lucien, who tries to convince the Hero that he was only trying to save the world from all evil. As he talks on, the player can kill him with whatever they want. However, if they wait too long then Reaver will regain conciousness and shoot Lucien, thereby robbing the Hero of their vengeance, at which point he says, "Sorry, did you want to kill him?"
[B]Final Choices[/B]
Either way, Lucien dies and Theresa appears in front of the Heroes revealing that the Spire can still grant a wish. She gives the player three choices - Sacrifice: All of the people who died in the Spire's making will be brought back to life, but the Hero loses the chance of seeing their family ever again; Love: The Hero's sister, dog, and family will be brought back to life, but their lives come at the cost of the countless innocents who died in building the Spire; or Wealth: The Hero will receive more gold than they could possibly imagine, to spend on whatever they want, but any they loved and all of the Spire's prisoners will remain dead. The player can then decide what the Hero's wish is. Theresa explains that from that room of the Spire she can teleport them anywhere, and offers to send the other Heroes wherever they want. Garth wishes to return to his homeland of Samarkand, with Reaver tagging along to find some "exotic substances" and "uninhibited people", though Garth insists that it's nothing like that. Hammer explains that she is still fond of fighting but has grown tired of killing things, and thus asks to be sent north to study with the warrior monks she has heard about, who fight as a means to enlightenment rather than for killing. She admits that there is nothing left for her in this land, but that she will be leaving behind her best friend. With all of the other Heroes gone, Theresa tells the Hero that the world is theirs to enjoy, but that the Spire is hers. From there she teleports the Hero to Oakfield and severs all communication with them.
Depending on the player's choice the hero receives a letter explaining how the people of Albion feel about them now.
[B]The Fable DLC[/B]
[B]Knothole Island[/B]
Knothole Island is the first Fable II downloadable content. Two versions were released, one for 800 Microsoft points and one for free. The free version only allows co-op play with someone with the premium version, you do not get to go to the island on your own.
The new content was released for download on January 13th, 2009.
[B]Summary[/B]
Hundreds of years ago, the tribe from Knothole Glade discovered the existence of an island far off the mainland said to offer its inhabitants full control over their weather. Tired of constant Balverine attacks and damp, dreary weather, the tribe elders decided they would make an exodus to this mythic island and settle there. The ancient civilization who originally lived on the island created the magical artifacts that control the weather, and hid them in dangerous caves so that their warriors would be tested every year.
When the Hero arrives the control tower goes out of wack. The Hero must face multiple trials to fix the weather and save Knothole Island.
[B]See The Future[/B]
See the Future is the second downloadable content pack for Fable II.
Players will be given the chance to heed the call for a hero to restore colour and balance to the world, or let Albion fall to the wayside. Those who emerge victorious will receive the ultimate reward: a quest that provides a vision of Albion's future and what lies ahead for those born into the heroic bloodline. The fantastical new quests in "See the Future" will bring players face-to-face with new characters, creatures, events and legendary artifacts!
To help promote the release of "See the Future", Fable II Co-Op over Xbox Live was free on the weekend of May 8th 2009, to May 11th, 2009.
[B]Summary[/B]
The story of the DLC starts with the hero meeting Murgo the trader in Bowerstone Market. This is the same Murgo who sold you the music box as a child. He greets you and immediately recognizes you, and offers to sell you more curiosities, promising to sell you a very special one that can supposedly tell the future once his mysterious supplier delivers it (the supplier is later revealed to be Theresa).
The Snowglobe
The first item is a cursed snowglobe which you are able to activate. Using the snowglobe transports the Hero to a village devoid of colour, except for red, blue and yellow on certain items. The Hero will have to explore the village and surrounding area, fight new monsters, rescue the villagers and return colour to the land, thereby lifting the curse.
The Skull
After returning from the Snowglobe, Murgo offers the Hero his newest item, a cursed golden skull, which leads to the Costume Party quest (listed as The Cursed Knight on Lionhead's official site). When you use the skull, you are teleported to an area called the Celestial Keep, where you are immediately seen by a possessed skull tomb. He claims he was once a valiant knight that was cursed by a necromancer and is now imprisoned in the tomb. The Hero is given the quest to free the cursed knight. The area provides interesting interactions with statues and the opportunity to collect unique outfits to wear.
The Vision
A brief glimpse into the future. Murgo gives you a Spire Model. Using it takes you back to the center of the Spire to talk to Theresa. She offers you a sight into the future of Albion. In it you are the ruler of Albion. This vision will change slightly, depending on whether you are good or evil. The outcome will still be the same at the end. Theresa stands next to a cradle, saying that the fate of future Albion - and that of "Aurora" - lies in the hands of your yet to be born child. This is linked to Fable III
The Colosseum
Here your player fights through many waves for the "ultimate prize". The game is just like the Crucible, but here you get bonuses for hitting flitswitches or kicking chickens. The first wave consists of bugs then highwaymen, balverines, hollow men, banshees, bandits, spire guards and the necromancer that was shown in the Cursed Skull quest. But if you kill him here in the Colosseum you will get an achievement called The Combatant. After the necromancer is dead, all previous enemies will spawn.
And now for what you've guys have been waiting for...
[IMG]http://img829.imageshack.us/img829/4241/anewera.png[/IMG]
[B]Fable III[/B]
[IMG]http://img508.imageshack.us/img508/8270/fableiii.jpg[/IMG]
In 2009 Lionhead Studios, developer of Fable and Fable II, announced that they are planning on continuing the Fable series with Fable III. The game is slated for a late October release. Unlike Fable II it will be released on PC. It will also be the first game in the series where the Hero will be able to talk.
During the Microsoft Press Conference at Gamescon 2009, Peter Molyneux announced that the game would be released in late 2010, and presented a trailer with the voiceover saying "The kingdom of Albion is changing. The race for the crown has begun." It will feature the Hero of Bowerstone's child on a quest to become king or queen of Albion.
At the 2010 Electronic Entertainment Expo, Fable III was given a release date of October 26th in North America and October 29th in Europe for the Xbox 360 versions. The PC edition is expected to follow shortly after.
[B]Synopsis[/B]
Set 50 years after the events of Fable II, the continent of Albion, where the Fable series is set, is under the control of Logan, a tyrant king and the Hero's older brother[2]. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat the king after an "injustice" happens to their parent, believed to be at the hands of the tyrant. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion themselves. During the second half of the game, a foreign nation, called Aurora, will threaten Albion and the player has to decide how to react to it.
[B]Scroll Of Features[/B]
Players can migrate only the gender of their Hero 1 save game from Fable II, no in-game choices affect Fable III.
While the player is attempting to overthrow the current king of Albion, they need to gather support from the people. However, depending on the amount of control the tyrant exerts over a region, initial support can be hard to gather. To encourage citizens to join the revolution, the player must amass 'Guild Seals" by completing quests, interacting with the people or performing evil deeds to gain support and make promises to improve peoples lives when the Hero has the throne. These promises can affect anything from a single individual's life to affecting the entire population or a class group within it. After the player has gained control of the crown, they have the opportunity to carry out or ignore the promises they made that allowed them to achieve their position.
When queried over how the game would work after the player had assumed control of Albion, Molyneux was quick to deny that the game would become a [I][URL="http://en.wikipedia.org/wiki/Theme_Park_(video_game)"]Theme Park[/URL]-style management game and that Lionhead would not be returning to its roots making strategy games.[/I]
[I]A new mechanic, called "Judgements" has been implemented so that once the player becomes ruler of Albion, he/she will have assigned duties to perform some of which involve hearing two sides to a subject's proposal, a beneficial one to the people (Also uses money in treasury) by holding the A button or being beneficial to the treasury and unpopular with the people (Sometimes gains money for the crown) by holding the X button. This mechanic is present currently only through the main storyline, however future DLCs may expand on this.[/I]
There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. If the player chooses to be good, he/she will need to fund the treasury with his or her own money, making it much more difficult to be good than previous games.
Expanding on the Judgement mechanic, the hero must also decide on factors of crime, poverty and child labor, though outside the throne room. He/She may also change taxes, guard budget and alcohol laws, changing people's opinions of the crown.
Like the character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, [I]Fable III expands that to location-morphing. For example, if the player removes the limit of alcohol citizens can purchase per day, the amount of intoxicated/drunk people will increase, whereas banning it altogether will prevent citizens from becoming intoxicated altogether.
[/I]
Fable III also removes most conventional menus in favor of the Sanctuary, an interactive pause menu consisting of a set of rooms, each of which replaces the function of a Fable II submenu. Other options now involve holding the A, X, or Y buttons on the Xbox 360 controller to select an option.
The 'Expressions" system has been greatly overhauled, now it is referred to as "Expression Touch", in order to form relationships with people, the player must use a random order of expressions, until the NPC asks for the player to do a "Relationship Quest" to improve their relationship. This can range from being a courier, retrieving an item or taking the person on a date. The NPC's characteristics will determine how they react to the performed expression.
Also new is the "Dynamic Touch" system, in which the player can either hold hands with someone, or drag them to someplace, such as when the play has to retrieve criminals, or when performing a sacrifice.
[B]Basic List:[/B]
[B]Simon Pegg, John Cleese, Stephen Fry, and Jonathan Ross are taking place as part of the voice cast within the game!(Most of their lines were made by themselves with some assistance from the Lionhead team!)[/B]
[B]Summary:
[/B]Fifty years after the events of [I]Fable II, the Hero of Bowerstone[/I][I]has since passed away. In the Hero's place, Albion is ruled by his/her son, a tyrannical king, whose ruthless will has accelerated the Industrial Revolution at the cost of human dignity. Great machines brought wealth to the rich. However, they also brought gigantic slums, in which people are put to work in the factories. People are discontent and revolution is in the air.[/I]
[I]This revolution begins when Logan's younger sibling, witnessing the extent of Logan's madness, turns on their brother. Along with his/her loyal butler Jasper and mentor Walter, the Hero flees Bowerstone Castle and gathers an army of followers, disenfranchised under Logan. Gaining the support of the town of Brightwall, the Dwellers, portions of the Albion military, the Bowerstone Resistance and the naval fleets of Aurora, the Hero dethrones Logan. To his/her horror, however, they soon learn that Albion will be attack one year later by a dark, supernatural force known as the Darkness, under the leadership of a shadowy creature called the Crawler.
[/I]
[B]Story:
[/B]
[B]WARNING! THIS CONTAINS SPOILERS OF THE ENTIRE GAME! SKIP IF YOU DO NOT WISH TO READ!
[/B]
[B][I]Life At The Castle[/I][/B]
The story begins with The Hero, the prince/princess, and their dog being awoken by his/her faithful butler Jasper. Jasper proceeds to tell their royal majesty that their love interest, Elise or Elliot, is waiting for him/her. After choosing what to wear, he/she runs to the gardens and speaks to their love. The Hero is told about the riots occurring in Bowerstone and their brother Logan's tyranny. Taking Elise/Elliot by the hand, the Hero leads her/him to the kitchen and gives a speech, to which Walter congratulates or berates them about. After a quick talk, Walter leads the Hero to the castle's main entrance, only to be greeted with protestors and given the choice to sign Laszlo's petition or rub it on their arse and throw it on the floor.
The Hero is then lead to the weapon room, where he/she fights with Walter and exhibits his/her first real example of being a Hero, in the form of breaking Walter's sword in one flourish. Soon after Elise/Elliot bursts into the room, yelling about the protestors outside starting a riot. To Walter's desgression, they are. Knowing that the protestors are in more trouble than they know, Walter hurries to the Map Room, to try and talk some sense into Logan. The Hero and Elise/Elliot follow closely behind to spy on the arguement. Peering into the map room they witness Walter being pummeled to the ground and Logan exclaiming "Don't ever tell me what I can't do". The Hero then bursts into the room to confront Logan, only to be dragged to the throne room along with their lover. Believing that his sibling wishes to be Albion's ruler, Logan gives him/her one of the most difficult choices in his life.
The Hero is then forced to choose whether to have the love of his life killed or the leaders of the protest. After making his choice, the Hero then confronts Logan and tells him "I will never forgive you for this", to which Logan merely says "Good. Then you will never forget it".
[B]Leaving the Castle
[/B]Later that night in the Prince's/Princess's bedroom, the Prince/Princess and Jasper are visited by Walter. He tells them that it is time to leave the castle. Eager to leave, the prince/princess readily accepts and Jasper follows. Walter leads the two to the old Queen's/King's tomb, and reveals the Queen's/King's most precious possession, The Guild Seal. Cautiously, the Prince/Princess approaches the seal and picks it up.
A bright light suddenly appears and the Prince/Princess is transported to an unknown path, blocked by a gate and a blind woman adorned in red. The woman tells the Prince/Princess that her name is Theresa "Seer of the Spire", and that they are at the Road to Rule; a sacred path created to guide the Prince/Princess on their way to becoming a Hero and leading a revolution. Theresa then disappears, leaving the Hero with their first spell gauntlet and the power to become a true Hero of Legends.
The Hero immediately finds themself standing infront of Sir Walter and Jasper, being told by Walter to use their new spell to find them a way out of the tomb. A passage opens at their feet and the sarcophagi are parted; they now have their escape route. The three travel down a narrow passage, and walk into a large series of caverns below the Castle. While proceeding through the cavern, the three are ambushed by bats, and the Prince/Princess has the chance to really use his/her new gauntlet. After disposing of a number of bats and voyaging through what seems to be the Bowerstone Industrial sewers, the trio arrive at a cullis gate; seemingly the last in all of Albion, as stated by Jasper believing that all of the cullis gates had been destroyed or lost over time. The Hero noticing the same guild pattern on the cullis gate as the one he used to open the passage, uses his fire gauntlet to teleport the three to his father's former haven. The Sanctuary.
[B]The Dwellers and Brightwall[/B]
After exploring parts of The Sanctuary, the Hero of Brightwall travels far to the east, into a broad mountain range known as Mistpeak. Within Mistpeak are the Dwellers, who serve as potential allies for the Hero. After meeting the leader of the Dwellers, Sabine, the Hero is given three tasks to complete. First he/she must secure an item from his father/mothers Reliquary, which can be found beneath the Brightwall Academy. Second he/she must vanquish the Leader of a nearby camp of mercenaries, and third, he must ensure that food and aid is delivered to his people, whom are starving and living under terrible conditions. First, the hero journeys through the dangerous Mistpeak Valley, fighting off deadly wolves and rogue mercenaries. Finally he/she arrives in Brightwall, where he immediately arrives at the Academy. In the academy the hero meets Samuel, the historian of the Academy of Brightwall. The Hero learns that the academy has been shut down by Logan, however is unable to help at the moment. After the Prince/Princess shows Samuel the Guild seal aquired in his fathers tomb, he is lead into the depths of the Library, where Samuel bids him farewell.
The Prince/Princess adventures far into the depths of the Reliquary, fighting off hordes of Hollow Men and activating ancient bridges. Finally he/she reaches the end of the Reliquary, finding upon a pedestal The Music Box, which validates his status as a Hero. With the Music Box in hand, the Hero returns to Walter, who can be found in the Local Tavern. Walter notifies the Prince/Princess that after heavily intoxicating a Mercenary within the bar, he was able to drag him to the upper levels. Walter removes the clothing from the victim, then gives it to the Prince/Princess to wear as a disguise, in order to sneak into the local Mercenary Camp and slay Saker. After purchasing the appropriate Tattoos a mercenary would adorn themselves with, the Hero sets out for the Mercenary Camp.
The Prince/Princess makes it far into the Camp, however is caught at the third checkpoint in the camp. The Hero battles the mercenaries, slaying those who stand in his/her way as he/she approaches the camp. Soon he/she enters a small arena, and finds him/herself attacked by Saker. Upon defeating the Mercenary. the Hero either decided to kill him, or allow him to live. It is unknown what decision was made, however no matter what the mercenaries vow to stay away from The Dwellers.
Finally, the Hero is tasked with getting the respect and admiration of the Brightwall villagers. He/she embarks on several tasks within the village, which may have included finding an old play, gathering chickens, and helping to capture an escaped criminal. After getting the support of Brightwall and promising to return the Library to its former glory, the Hero returns to Sabine. He/she offers Sabine the Music Box, and is notified that the shipments of food from Brightwall have arrived. The Hero promises Sabine to return Mistpeak to its former glory, as to give it back to the Dwellers.
The Hero and Walter leave the Dweller Camp, heading towards the nearby Mistpeak Monorail station, as well as towards their next ally.
[I]-this is unfinished due to having to copy-paste this from the Fable wiki because of my current laziness. I may actually take the time to finish this section by hand once I remember everything that happens in this game in detail. Thank You.-[/I]
[IMG]http://img135.imageshack.us/img135/6488/treasurechest.png[/IMG]
[B]Videos:
[/B]
[U][I]This Section of the Treasure Chest is closed down until I find new links and update them appropriate to the new coding on the forums. Thank You.[/I][/U]
[B]Screenshots[/B]
[IMG]http://images2.wikia.nocookie.net/__cb20100213160152/fable/images/0/0d/Fable_III_Concept.jpg[/IMG]
[IMG]http://images2.wikia.nocookie.net/__cb20100213160153/fable/images/a/a0/Fable_III_Shot1.jpg[/IMG]
[IMG]http://images2.wikia.nocookie.net/__cb20100213160154/fable/images/d/d0/Fable_III_Shot2.jpg[/IMG]
[IMG]http://images1.wikia.nocookie.net/__cb20100213160155/fable/images/0/02/Fable_III_Shot5.jpg[/IMG]
[IMG]http://lionhead.com/Fable/FableIII/screenshots/ComicCon_04.jpg[/IMG]
[IMG]http://lionhead.com/Fable/FableIII/screenshots/E3_02.jpg[/IMG]
[IMG]http://lionhead.com/Fable/FableIII/screenshots/E3_01.jpg[/IMG]
[B]Facepunch Heroes Guild[/B]
[IMG]http://img834.imageshack.us/img834/5437/fable3.png[/IMG]
There is now a Steam Group. It has been opened up to the public. The purpose of this group is for Fable fans and others who simply enjoy the series to gather and have a good time surrounding this amazing series. The rules are stated on the group page on Steam.
Steam
[URL]http://steamcommunity.com/groups/facepuncheroesguild[/URL]
[B]Additonal Info/Credits/etc[/B]
I want to throw a special Thanks to [B]Whiplash[/B] for helping me find information to properly construct the thread. I will add on as time goes by and you can send a complaint/request if you feel something needs to be changed or added.
Now, get discussing my friends!
Brilliant thread, Trooper-guy!
Only 11 more days until Fable 3! :v:
awesome thread, rated winner
This game's release date really crept up on me. Totally forgot about it, so close.
hero your health is low
Amazing work with the thread!
This will no doubt help everyone, newcomers and vets alike to get up to snuff on Fable's lore! :smile:
[quote=fire kracker;25407712]hero your health is low[/quote]
I know! I know!
The Steam Group and Facepunch Group is now open:
Steam
[url]http://steamcommunity.com/groups/facepuncheroesguild[/url]
FP
[url]http://www.facepunch.com/group.php?groupid=1874[/url]
Very nice megathread, I'm really really excited for Fable 3 just finished Fable 2 as a good/pure skill user. Playing it over again as an evil and corrupt will user. First time with a will character and it's intense.
And would anyone be willing to make the section titles transparent?
[QUOTE=SwissArmyKnife;25408401]Very nice megathread, I'm really really excited for Fable 3 just finished Fable 2 as a good/pure skill user. Playing it over again as an evil and corrupt will user. First time with a will character and it's intense.
And would anyone be willing to make the section titles transparent?[/QUOTE]
Whiplash is working on that now for me. Hopefully we can get all the tweaks needed done tonight or at least by tomorrow.
Fable 3 looks pretty good, I'll give it rent when it's released.
[QUOTE=Frewb;25408602]Fable 3 looks pretty good, I'll give it rent when it's released.[/QUOTE]
You should, if you are into unique RPGs than this is definitely worth it.
Do I need to play Fable to understand Fable 2? I want to get Fable 2 and 3 for Christmas, but Fable has issues with its backwards compatibility on XBOX 360.
[QUOTE=Big Ben;25409969]Do I need to play Fable to understand Fable 2? I want to get Fable 2 and 3 for Christmas, but Fable has issues with its backwards compatibility on XBOX 360.[/QUOTE]
If you were able to play Fable 1 then you should try but if you can't you can just read the info in the thread or check up another source to find out what happens.
[QUOTE=Big Ben;25409969]Do I need to play Fable to understand Fable 2? I want to get Fable 2 and 3 for Christmas, but Fable has issues with its backwards compatibility on XBOX 360.[/QUOTE]
Fable run down:
[sp]Hero loses whole family when village is attacked.
Taken in by Maze in the Heroes Guild.
Trained to become a Hero with best friend Whisper.
Discovers his sister is alive, she's a blind bandit seeress, she raises the Fable 2 hero and guides the Fable 3 hero.
Discovers his mother is alive, turns out she was also a hero.
Jack of Blades takes mother captive.
Rescues mother from prison.
Jack kills mother.
Hero kills Jack and then (kills Theresa and gets the Sword of Aeons)/(spares Theresa and get's Avo's Tear)
Here's about Summoners attacking Hook Caost
Finds out Jack is alive again
Jack is a fukken dragon, holy shit.
Hero kills Jack again, get's to take the mask and become Jack or destroy Jack forever. As far as the story goes Jack is dead.[/sp]
[editline]15th October 2010[/editline]
Also I recommend playing Fable: TLC, it's only a few texture glitches on the 360. Unlike Psychonauts which has ungodly framerate issues. :frown:
Wow nice OP.
i fear Fable 3 will be more broken promises, because it's alot of what fable 1 was supposed to be, then what fable 2 was going to be.
Is there any word on Fable 3 on PC's release date?
[QUOTE=Black0ut;25411819]Is there any word on Fable 3 on PC's release date?[/QUOTE]
Still TBA, as far as I know.
Well the OP says it's shortly after the Xbox's release, so I thought there would be an announcement prior to the release on Xbox.
I really want to get Fable 3. Was considering playing through Fable 2 again in preparation.
Thing is, I have yet to play Fable 1. I really should get on that.
OP you missed possibly the biggest feature for Fable 3 ever. Simon Pegg is doing voice acting. That should be the first feature in bold with sirens.
the voice cast in Fable 3 is quite amazing.
[QUOTE=OutOfExile2;25412073]OP you missed possibly the biggest feature for Fable 3 ever. Simon Pegg is doing voice acting. That should be the first feature in bold with sirens.[/QUOTE]
I think a bigger feature is that Simon Pegg, Stephen Fry, John Cleese and Jonathan Ross are in it and have written their own lines with help from the Lionhead team.
Im totally looking forward to Fable 3 :smile:
Glad to see people are enjoying the thread. When I get home (around 4pm EST) I'll be making some small changes and if you see anything out of place please let me know in a PM or something.
The armor the royalists wear looks awesome.
Just preordered Fable 3 for PC. Gon be sweeeeet
Just looked on the ebgames.com.au to check the release of Fable 3 on PC. Although there is no exact release date, it says "Available TBC 2011". When I heard it would be released shortly after I got my hopes up thinking it'd still be released in 2010 atleast. Hopefully EBGames is wrong.
Nice thread, I actually read it all.
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