• Driver Series thread
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[img]http://i.imgur.com/W55VBxy.png[/img] Driver thread, talk about the games of the Driver series! Games: Driver: You are the wheelman (aka Driver 1) was the first game of the Driver series. Made by Reflections Interactive, 1999. The game was released for the PS1 (1999/2000),PC (2000) and Game Boy Color (2000/2001). [quote]Driver: You Are the Wheelman (or more simply known as Driver), is a 1999 action driving video game developed by Reflections Interactive (now known as Ubisoft Reflections), who had earlier hits with Destruction Derby in the early years of the PlayStation. It is the first game in the Driver series. Initially, the game was only released for the PlayStation, but Windows and Mac ports were released less than a year later. A special Game Boy Color version was also released, with top-down view, and fewer missions. In 2009, an iPhone/iPod Touch version was made available.[/quote] Plot: [quote]Tanner, an NYPD detective has gone undercover due to his unmatched driving skills (gained from his time as a race car driver). His mission is to gain the confidence of a crime syndicate's bosses by performing increasingly difficult driving missions such as stopping or following another car, smashing through restaurants, delivering a stolen car, or scaring a taxi customer.[/quote] More info: [url]http://driver.wikia.com/wiki/Driver:_You_Are_the_Wheelman[/url] Screenshots: [t]http://i.imgur.com/pTGHXCH.png[/t] Game Music: [media]http://www.youtube.com/watch?v=Mg7ecu2ZVR0[/media] Driver 2: Back on the Streets or Driver 2: The Wheelman is Back (aka Driver 2) is the second game of the Driver series. Driver 2 adds a new features, on foot, Tanner have the ability to step out from his car and go to get another one, or just walk around. And it fixed the "rubbing wall" problem. The game was about to get released for PS2, but, for some reasons, they released it for the PS1. PS1 (2000) and Game Boy Advance (2002). Sadly this game wasn't made for the PC, unlike its predecessor. [quote]Driver 2: Back on the Streets (named Driver 2: The Wheelman is Back in North America) is the second installment of the Driver series. Driver 2 expands on Driver's 3-D, free-roam structure, as well as adding the ability of the character, Tanner, to step out of his car to explore on foot and commandeer other vehicles. The story missions are played separately from the take-a-ride mode where the player can explore the cities on his own time. Missions in the game are generally vehicle-oriented, and involve trailing witnesses, ramming cars and escaping from gangsters or cops. A cutscene is shown prior to almost every mission to help advance the storyline, and thus the game plays rather like a Hollywood-style car chase movie. Although Tanner can leave his car and interact with certain elements of the environment, all violence takes place during pre-rendered scenes. While the original PlayStation version offered a two-player split screen play, the Game Boy Advance version introduced a four player link option. [/quote] Plot: [quote]The story in Driver 2 follows Tanner, an undercover police officer, and his partner, Tobias Jones, as they track a man named Pink Lenny. Lenny is portrayed as a weasel in the intro, where he is in the Red River Bar bragging to a Brazilian about scaring somebody with his handgun. 'You shoulda seen the look on this guy's face', Lenny tells the Brazilian. Then a couple of real hoods walk in and shoot everyone in the bar, while Lenny cowers and prays in the back by the pool table. Lenny escapes out the back door and the chase is on. Lenny is a former money man for a gang lord named Solomon Caine, but has sided with Caine's rival, a Brazilian gangster dubbed Alvaro Vasquez. Gang wars are erupting in Chicago, and Tanner must find Lenny before the violence boils over. The game features a cold blooded hood named Jericho, with his twin sawed-offs.[/quote] More info: [url]http://driver.wikia.com/wiki/Driver_2[/url] Screenshots: [t]http://i.imgur.com/XbEhcW5.png[/t] Music: [media]http://www.youtube.com/watch?v=OkyFvGdhU0k[/media] Driv3r (aka Driver 3) is the third game of the Driver series. Driv3r is made by Atari. This game adds alot of new features, such as, swimming, driving motorbikes, boats, ability to jump, ability to use weapons. Released for PS2, Xbox, PC and Game Boy Advance. (2004) [quote]Driv3r, more commonly known as Driver 3 (marketed as DRIV3R), is the third installment in the Driver series and was developed by Reflections Interactive and published by Atari. Driv3r brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars. Although two Driver games were published between them, 2011's Driver: San Francisco is considered the successor to Driv3r.[/quote] Plot: [quote]In Istanbul, Turkey, a shootout is seen between a gang and the Turkish police. Jericho is seen shooting at the cops with his sawn-off shotgun, and Tanner is seen with Jones blasting some of the gang members. Jericho hides and starts to reload his gun, in which Tanner takes advantage to run to his position. Just as Jericho loads the gun behind the wall, Tanner runs after him and we see him slaming the car door, and the scene blacks out. The scene later shifts to the hospital where it shows Tanner and Jericho injured and the doctors examining one of them, and later shows one of them flatlining.[/quote] More info: [url]http://driver.wikia.com/wiki/Driv3r[/url] Screenshots: [t]http://i.imgur.com/hSauMOx.jpg[/t] Driver Parallel Lines is the fourth game of the Driver series. Made by Atari and Reflections Interactive. Released for PS2, Xbox, PC and Wii (2006/2007) [quote]Driver: Parallel Lines is the fourth video game in the Driver series. The game was released on March 14 (March 17 in Europe), 2006 on the[Xbox and PlayStation 2 consoles by Atari, Wii and PC on June 26 2007 June 28 2006 in Europe) by Ubisoft. Driver: Parallel Lines takes place in an entirely open world environment. Instead of choosing minigames from a menu as in previous Driver titles, minigames are now accessed from the in-game world. Many changes have been made from DRIVER, including visible blood when someone is shot, a money system, fully modifiable vehicles, environment destruction (i.e., lamp posts can now be run over and fire hydrants can break, spewing water into the air), and a new felony system that differentiates between personal felony and felony "attached" to vehicles the player has used. If the player attracts police attention on foot or in a certain vehicle and then loses the police and enters a "clean" car, their wanted level will be suspended. It can be reactivated, though, by spending too much time in the sight of a police officer, who will eventually recognize the player as "wanted". The same principle applies to out-of-car activities, such as weapon use, and allows the player to holster a weapon in order to lose police attention until spotted committing illegal acts again. For the Wii version, the felony bar has been replaced with Grand Theft Auto-esque "stars" which light up when the player attracts police attention. Also, swimming and jumping abilities from DRIV3R, were removed. The game was originally intended to include online multiplayer, but this was scrapped when it became apparent to the developers that they could not deliver a strong multiplayer mode and wanted to focus entirely on the single-player portion of the game. The instant replay film director mode of previous Driver games was removed from Parallel Lines. Instead, the only available cinematic mode is the fixed-perspective slow-motion "Thrill Camera"[/quote] Plot: [quote]Diverging from previous Driver games, Parallel Lines takes place in just one city, New York City, instead of multiple cities, but in the middle of the story you change to different eras of the city - 1978 and 2006. Due to the underwhelming performance of Driv3r, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game. The game was received better by critics than DRIV3R, but still was criticized, including its simple gameplay, hit-or-miss controls, and derivative storyline. This is the first game of the Driver series that does not follow undercover cop Tanner. The Kid aka TK, the new main character, received Game Informer's "Biggest Dork of 2006" award.[/quote] More info: [url]http://driver.wikia.com/wiki/Driver:_Parallel_Lines[/url] Screenshots: [t]http://i.imgur.com/14YisH6.jpg[/t] Driver: San Francisco is the fifth game of the Driver series, made by Ubisoft. The game was released for PS3, Xbox 360, PC, Wii (2011). The games have the ability to "Shift". Unlike the predecessor games, this doesn't have on foot, weaponry, bikes doesn't exist, ditto for the boats. [quote]Driver San Francisco is the latest version of the Driver series. It is revealed that both John Tanner and Charles Jericho have recovered from their gunshot wounds from the shootout in Istanbul.Tanner and his partner Tobias Jones move to San Francisco along with Jericho, who escapes prison and Tanner is mortally wounded and put into coma after car accident while pursuing Jericho. The game takes place in the San Francisco inside Tanner's head while he is in coma. He discovers a new supernatural ability called 'Shift', which enables him to brainjack citizens of San Francisco, which he uses to take down Jericho.[/quote] Plot: [quote]The game takes place six months after the events of Driv3r. It is revealed that both John Tanner and Charles Jericho survived the shootout in Istanbul. In the game's trailer, it is revealed that since then, both men have recovered and Jericho has escaped to San Francisco, while Tanner and his partner; Tobias Jones have pursued him there. Jericho is shown being transported in the back of a prison truck, but manages to escape with help of hired assassin Leila Sharan, who hijacks a KEOC news chopper and fires an RPG at the convoy, and a vial of acid hidden within his mouth by a paid off guard. He overpowers the guards, and hijacks the truck. Tanner and Jones witness this from Tanner's car, pursuing Jericho as he causes havoc on the streets of the city. Tanner ends driving in front of Jericho in an alleyway, who, using the truck rams Tanner's car into the path of a tractor trailer, resulting in a devastating crash, putting him into a coma. The majority of the game takes place in Tanner's coma dream. Whilst in a coma dream, Tanner soon discovers his ability to "shift" into another person's body, retaining his persona but, to everyone else, looking and sounding exactly the same as the person he has shifted into. Using this confusing power, Tanner helps some teenagers win street races to get money for college fees, aids some vigilante ex-cops remove fake medicine from circulation and lends his driving abilities to police officers hunting down criminals whilst trying to figure out Jericho's plan. After deducing that Jericho is after the materials to create a cyanide gas bomb, he shifts into Ordell Williams, a low-time crook looking to rise up through Jericho's organization. Unfortunately for Tanner, he discovers that Jericho can also shift, and realises that when he is not in his body, Jericho can take over. He is deconspired, when disguised as Ordell, drives Leila to her target (John Tanner). Eventually, Tanner realises that he is in a dream world when the strange messages from the real world creep into his mind. Jericho's powers become more potent, but as it is in Tanner's head, he is over-powered and defeated when Tanner assumes control of his mental projection of the city. In a mental visualisation of a police interrogation room, Tanner begins questioning his mental projection of Jericho and realises that the news reports from the television in his real-world hospital bed are feeding his coma dream. From this he knows of a real-world bomb plot, but deduces that it is not real - Jericho is a gangster, not a terrorist. Finally waking up, Tanner requests his car keys from Jones, who reminds him of the truck that hit his Dodge Challenger. Leaving in Jones' Camaro and heading for downtown San Francisco, which is being evacuated due to a bomb threat, a massive cloud of gas erupts. Driving into it, Tanner finds escaping convicts, confirming his theory that it was not a real terror threat. Jericho made a deal with a prisoner for US$30 million to break him out of jail. The 'bomb' was in fact a smokescreen. After a pursuit, Tanner sees Jericho head into the docks. Whilst at first appearing to be a game of chicken and a potential head-on collision, Jones appears in a police SUV and rams Jericho. Tanner claims that he knew what he was doing, but Jones reminds him whose car he was driving before suggesting a well-deserved beer. The fact that Jericho got T-boned, just like Tanner at the beginning of the game, and the song "Eye for an Eye" playing in the background, implies that Jericho was put into a coma.[/quote] Wii plot: (Yes, Wii have a different storyline.) [quote]The plot of the Wii version of Driver: San Francisco is a completely different separate story and the story is a prequel to the original Driver: You Are the Wheelman. It features John Tanner as a rookie undercover cop. Tanner and his partner, Alvarez are chasing the gangster Solomon Caine when they get into a car crash. Alvarez is killed and Tanner goes undercover to find his killer. He is accompanied by Tobias Jones, who Tanner dislikes at first. Tanner gains the trust of a gang run by Caine and does various jobs for him. He also ends up setting two rival gangs, the Dog Fish and the Dragon Ladies, up against each other to create a market for military-grade arms. Later on, Tanner must pick up a member of Caine's gang, known as "the Geek" to help them steal back confiscated weapons. Tanner's identity is foiled when the Geek recognizes him as a cop who put him away before and alerts the others. Tanner is then help captive by Caine's crew. Meanwhile, Jones and the other officers believe Tanner is dead until they get a tip about his location. Jones saves Tanner from nearly being killed. Tanner now knows who Alvarez's killer is and Caine's plans. They end up trapping one of his gang members and talking to a witness for information on a weapons drop. Once they get the intel, they set up a fake drop to arrest Caine. Tanner and Jones then take down a convoy of weapons trucks before they reach their buyers. When they return to the drop, Caine escapes again but Tanner tracks him down and arrests him again. When they take him to the police precinct, Caine's gang members save him. Tanner and Jones then use a police helicopter to chase him. Caine is finally captured when a helicopter he gets into crashes on Alcatraz Island. In the end, Caine is convicted of murdering Alvarez and arms-dealing. He is sentenced to life in prison. Else where, Jones suggests to Tanner a beer and the two race back to the police headquarters.[/quote] More info: [url]http://driver.wikia.com/wiki/Driver:_San_Francisco[/url] Screenshots: [t]http://i.imgur.com/JebBkhu.jpg[/t] Useful links: Wiki: [url]http://driver.wikia.com/wiki/Main_Page[/url] Unofficial forums: [url]http://drivermadness.net/forum/[/url] Note: The Plots aren't spoilers. Note: The quoted parts are from the Driver Wiki. (Will fix OP by adding spin-off games and more fixes)
san fran was so good i hated how everything kind of had a bland yellow-orangishish tint to it though. i wonder if you can use sweetfx on it and change the saturation a little bit. the game just felt "dirty"
Driver 3 is still my favorite.
Driver 1 and 2 were the fucking best. As a kid I never noticed the absolutely atrocious frame rate in Driver 2 though, I guess I must have assumed it was intentional or something. I'm really hoping we see more from the series, especially after San Francisco
I used to play Driver 1 at my Dad's place on the PS1. I was shit at it but it was entertaining for me at the time just causing car crashes and stuff in the free drive/roam mode. I also loved bugging the cops out in one of the cities where you would drive into an industrial area and go behind a wall and the cops would keep ramming the wall on the other side trying to get to you as their path finding was quite shit at times.
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