• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
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[U]Previous Threads:[/U] [URL="http://www.facepunch.com/threads/907371-Fallout-Series-Thread"]Fallout Series Thread V1[/URL] [URL="http://www.facepunch.com/threads/1015875-Fallout-Series-Thread-V2-Launch-day-furry-mods"]Fallout Series Thread V2 - Launch day furry mods[/URL] [URL="http://www.facepunch.com/threads/1019351-Fallout-Series-Thread-V3-We-Ain-t-Finks-Dig"]Fallout Series Thread V3 - We Ain't Finks, Dig?[/URL] [URL="http://www.facepunch.com/threads/1023594-Fallout-Series-Thread-V4-Dear-Old-Friends-Remember-Navarro"]Fallout Series Thread V4 - Dear Old Friends, Remember Navarro[/URL] [URL="http://www.facepunch.com/threads/1035160-Fallout-Series-Thread-V5-quot-Ave-true-to-Caesar!"]Fallout Series Thread V5 - "Ave, true to Caesar!"[/URL] [URL="http://www.facepunch.com/threads/1061770-Fallout-Series-Thread-V6-FalloutNV.exe-has-stopped-responding"]Fallout Series Thread V6 - FalloutNV.exe Has Stopped Responding[/URL] [URL="http://www.facepunch.com/threads/1092931-Fallout-Series-Thread-V7-I-Don-t-Want-to-Jingle-Jangle"]Fallout Series Thread V7 - I Don't Want to Jingle Jangle[/URL] [URL="http://www.facepunch.com/threads/1105318"]Fallout Series Thread V8 - You Have Been Banned From The Nexus[/URL] [URL="http://www.facepunch.com/threads/1152196"]Fallout Series Thread V9: Fear And Loathing In New Vegas Nexus[/URL] [URL="http://facepunch.com/showthread.php?t=1160431"]Fallout Series Thread V10: Viva New Vegas[/URL] [URL="http://facepunch.com/showthread.php?t=1224360"]Fallout Series Thread V11: Ring-a-ding-ding, baby! [/URL] [URL="http://facepunch.com/showthread.php?t=1250016"]Fallout Series Thread V12: 99 mods but a nude mod ain't one[/URL] [URL="http://facepunch.com/showthread.php?t=1256836"]Fallout Series Thread V13: Remember V13?[/URL] [U]What The Hell is "Fallout"?: A Brief History[/U] The Great War is the single most important event that has shaped the Fallout world into its current form. On October 23, 2077, the United States, China, and other nuclear-armed countries bombarded each other with a rapid exchange of nuclear missiles and bombs, lasting for only two hours. The destruction caused by the brief nuclear war was staggering; more energy was released in the early moments of the war than in all previous global conflicts combined. The Fallout games take place 90 years to more than two centuries after the Great War as humanity struggles to survive and rebuild. Some groups have barely managed to survive above ground, either scavenging the scorched ruins of cities or surviving and adapting to the new irradiated environment through mass mutation. Communities that were sealed in underground Vaults during the war are now emerging to re-populate the blasted landscape. Striving to organize and sustain the human race, these tattered remnants of civilization are threatened by psychotic mutants, rogue machines, vicious raiders, and all manner of hostile mutant creatures. The first two games take place mostly in the area known as the Core Region on the West Coast of the post-apocalyptic United States, where the main threats so far have been the Master and the Enclave. The third game takes place on the East Coast of the United States, in the Capital Wasteland of Washington DC and surrounding Virginia, as well as Pittsburgh and parts of Maryland. The fourth game takes place in Nevada, specifically post-apocalyptic Las Vegas (New Vegas), and the surrounding areas of the Mojave wasteland. __________________________________________________ __________________ [U]MAIN SERIES[/U] [IMG]http://members.macconnect.com/users/e/edwick/fallout_logo1.jpg[/IMG] [U]Fallout: A Post Nuclear Role Playing Game[/U] [U]Story[/U] Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence. Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or be forced to leave the safety of the Vault for the Outside. [U]Background[/U] Fallout: A Post Nuclear Role Playing Game, developed and published by Interplay in 1997, is the first game in the Fallout series. The game was initially intended to use Steve Jackson Games' GURPS system, but when that deal fell through, Interplay created its own system, S.P.E.C.I.A.L. Fallout is seen as the "spiritual successor" to Interplay's classic 1987 CRPG Wasteland. [U]Gameplay[/U] Fallout is a role-playing game with turn-based combat and an isometric view. [U]Essential Mods[/U] [URL="http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1426"]Fallout1 Hi-Res Patch v4.0.2[/URL] [URL="http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1075"]Fallout Patch 1.3.4 ENG TeamX[/URL] [U]Screenshots[/U] [IMG]http://www.rpgamer.com/games/fallout/fallout1/graphics/screens/fallout2.gif[/IMG] __________________________________________________ __________________ [IMG]http://img156.imageshack.us/img156/5231/fallout2.png[/IMG] [U]Fallout [/U]2 [U]Story[/U] You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help. If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECKTM is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the GECKTM to all Vault Dwellers. Your tribe has survived over ten-years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest—your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect. [U]Background[/U] Fallout 2: A Post-Nuclear Role Playing Game is the sequel to the original Fallout game. Released in 1998, it was officially developed by Black Isle Studios, which by that point had become a full-fledged design outfit [U]Gameplay[/U] Fallout 2's gameplay is similar to the original Fallout. It's a role-playing game with turn-based combat, where the player plays the game in the pseudo-isometric view. [U]Essential Mods[/U] [URL="http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1427"]Fallout2 High Resolution Patch 4.0.2[/URL] [URL="http://www.nma-fallout.com/forum/dload.php?action=file&file_id=704"]Killap's Unofficial Fallout 2 Patch[/URL] [U]Screenshots[/U] [IMG]http://img641.imageshack.us/img641/8145/fallout2.jpg[/IMG] __________________________________________________ __________________ [IMG]http://www.gogaminggiant.com/wp-content/uploads/2009/01/fallout-3-logo.jpg[/IMG] [U]Fallout 3[/U] Story The Player Character is a young inhabitant of Vault 101, a fallout shelter in the Washington D.C. area. The vault has reportedly been sealed for 200 years until the player's father opens the only door to the outside world and disappears without any explanation. The Vault Overseer believes that the player was involved in their father's escape, and sends the vault's security force to arrest him. This leaves the player little choice but to also escape from the vault, with the hope of locating his father and finding out why he left. [U]Background[/U] Fallout 3 is a post-apocalyptic computer and console action role-playing game developed and published by Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3. [U]Gameplay[/U] The game features both first-person and over-the-shoulder third-person perspective, toggleable at the player's choice. [U]Screenshots[/U] [IMG]http://images.wikia.com/fallout/images/b/b7/VATS.jpg[/IMG] [U]DLC[/U] [IMG]http://images2.wikia.nocookie.net/__cb20090504211146/fallout/images/c/c9/Operation_Anchorage_banner.png[/IMG] [U]Story[/U] Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. Gain access to unique armor, weapons, and exotic gadgets while you build and command interactive Strike Teams to win the battle and defeat the Chinese base. [IMG]http://images4.wikia.nocookie.net/__cb20090504210450/fallout/images/b/b8/The_Pitt_banner.png[/IMG] [U]Story[/U] The Pitt allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their Raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally gray choices, shady NPCs, new enemies, new weapons, and much more. [IMG]http://images2.wikia.nocookie.net/__cb20090505095800/fallout/images/c/cd/Broken_Steel_banner.png[/IMG] [U]Story[/U] Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements. [IMG]http://images1.wikia.nocookie.net/__cb20100220111446/fallout/images/d/d8/Point_Lookout_banner.png[/IMG] [U]Story[/U] Point Lookout opens up a massive new area of the Wasteland – a, dark, murky swampland along the coast of Maryland. So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet. [IMG]http://images2.wikia.nocookie.net/__cb20090803105501/fallout/images/0/08/Mothership_Zeta_banner.png[/IMG] [U]Story[/U] Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor. [U]SPIN OFFS[/U] __________________________________________________ __________________ [IMG]http://images4.wikia.nocookie.net/fallout/images/a/a1/FOTactics_Logo.png[/IMG] Fallout Tactics Brotherhood of Steel [U]Story[/U] When the game starts, the Brotherhood is trying to claim territory surrounding Chicago. By offering protection to villages of tribals, the Brotherhood is able to draft recruits from among the tribals. At the beginning of the game, the player character is an Initiate, a new recruit to the Brotherhood, tasked to lead a squad of soldiers made up of available initiates. Raiders in the area are the first challenge to the Brotherhood's authority, so the player's squad of initiates is dispatched to kill the bandit leaders and mop up the bandit threat. As the campaign against the raiders succeeds in dispersing them into the wasteland, the player character is accepted fully into the Brotherhood and learns the eventual goal of the Brotherhood: a campaign west across the Great Plains towards the Rocky Mountains in search of Vault Zero, the one-time nucleus and command center of the pre-war vault network, where the most senior government, scientific and military leaders were housed and the highest technology available was maintained. [U]Background[/U] Fallout Tactics: Brotherhood of Steel or simply Fallout Tactics, developed by Micro Forté and published by Interplay in 2001, is the third title in the Fallout series, but is not a traditional RPG (so it wasn't entitled Fallout 3). Instead, Fallout Tactics focuses on squad-based combat and introduces near real-time combat, called "continuous turn-based" by the developers, as well as a multiplayer mode, to the Fallout series. The plot of the game takes place in the American Midwest rather than the West Coast, as the previous Fallout titles did. Because of numerous inconsistencies with previous Fallout games, Fallout Tactics: Brotherhood of Steel is not considered part of the official Fallout canon except for its pivotal events. [U]Gameplay[/U] Unlike the previous two Fallout games, Fallout Tactics emphasizes tactical combat and strategy. Players are not able to respond to non-player characters, but they can still trade and gamble. Instead of towns, there were BOS bunkers, where you could resupply, sell your loot and get the next mission. [U]Mods[/U] Check [URL="http://www.moddb.com/mods/fallout-awaken"]this[/URL] out, it's quite good. [U]Screenshots[/U] [IMG]http://cache.kotaku.com/assets/resources/2006/09/800px-Fallout_Tactics_Combat.jpg[/IMG] __________________________________________________ __________________ [IMG]http://upload.wikimedia.org/wikipedia/de/9/95/Fallout_New_Vegas_Logo.png[/IMG] [U]Fallout: New Vegas[/U] [U]Story[/U] The story continues some parts of the Fallout and Fallout 2 stories, but is not related in any way to the one in Fallout 3. Fallout: New Vegas takes place in 2281, three years after the events of Fallout 3, and thirty-nine years after Fallout 2, making this installment set the furthest of the series. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the local New Vegas populace. The Courier, the player's character, was meant to deliver a package to Primm. However, the Courier is then assaulted by the Great Khans and Benny, who stands in front of the Courier with the Khans cornering him (who is on the ground), holding the platinum chip in his hand. Benny says, "Look's like this is going to be your last delivery, kid." and then proceeds to shoot the Courier. The camera zooms out, and a Khan can be seen digging a grave for him. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. After the Courier is given some medical tests, The player has the option to recieve training from Sunny Smiles. The player is then pushed back into the open world, and the quest, Ain't That a Kick in the Head, begins. Fallout: New Vegas has a definitive ending, just like Fallout 3. There are multiple endings. Which one of these endings you obtain depends on your levels of Karma and Reputation. [U]Background[/U] Fallout: New Vegas is a role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and the same style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set in, and around, post-apocalyptic Las Vegas (New Vegas). [U]Gameplay[/U] The gameplay is very similar to Fallout 3's Gameplay, the player is able to switch between 1st and 3rd person, and VATS returns, new features include Iron Sights which can be turned off, crafting, a new Companion Wheel, a Dynamic Death Cam which can be turned off and many other things. [U]Factions[/U] [URL="http://www.facepunch.com/showthread.php?1015875-Fallout-Series-Thread-V2-Launch-day-furry-mods&p=25505773&viewfull=1#post25505773"]http://www.facepunch.com/showthread....1#post25505773[/URL] [U]Screenshots[/U] [IMG]http://xbox360media.ign.com/xbox360/image/article/109/1098186/fallout-new-vegas-20100615014646593.jpg[/IMG] [IMG]http://4.bp.blogspot.com/_bRDkYxEaRrA/TQTxOh3p5XI/AAAAAAAAAD8/sx42xnsMAjM/s1600/Fallout-New-Vegas-Yes-Man-Khans.jpg[/IMG] [U]DLC[/U] [IMG]http://images.wikia.com/fallout/images/f/f5/Fnv-dlc1-deadmoney-x360-fob.jpg[/IMG] Dead Money [U]Story[/U] Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The Holograms then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud. And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the "map" for a few caps. Or a drink. Or a warm place to sleep. The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah of the Mojave Brotherhood of Steel set out to find new weapons to eradicate the NCR, and in the process he found the Sierra Madre. [IMG]http://images.wikia.com/fallout/images/2/24/Honestheartsbanner.jpg[/IMG] [U]Honest Hearts[/U] [U]Story[/U] Honest Hearts takes the player on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion. [IMG]http://images.wikia.com/fallout/images/d/dc/OldWorldBluesCover.png[/IMG] [U]Old World Blues[/U] [U]Story[/U] In Old World Blues you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat. [U]Lonesome Road[/U] [IMG]http://images2.wikia.nocookie.net/__cb20110920153960/fallout/images/thumb/b/bd/Lonesome_Road_DLC_cover_art.jpg/175px-Lonesome_Road_DLC_cover_art.jpg[/IMG] [U]Story[/U] Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. __________________________________________________ ____________ [IMG]http://www.fallout-files.de/sonstiges/moddb-fonline2238-header.png[/IMG] [U]FOnline: 2238[/U] [U]Overall info[/U] To quote its makers, "FOnline: 2238 is a Fallout game based on the FOnline engine. Currently, it is only available in English. The game is set in 2238, 3 years before Fallout 2. The world has been expanded and includes both the Fallout and Fallout 2 game areas." That's about it. Its main features are: Russians in power armor running around and killing people with their miniguns, shoveling brahmin shit and dying a lot. Oh, and an exploitable crafting system. Currently still in beta stage. Check out their [URL="http://fonline2238.blogspot.com/"]site[/URL] for some more info, and their [URL="http://www.moddb.com/games/fonline-2238/"]ModDB profile[/URL] for the download link for the client and some screens. Oh, and it has a [URL="http://www.facepunch.com/threads/1149699"]Facepunch thread[/URL]. I strongly recommend to hook up with someone else - it's good to have someone watch your back. [U]Canceled Games[/U] __________________________________________________ __________________ [IMG]http://images3.wikia.nocookie.net/__cb20080606113536/fallout/images/thumb/1/1d/Logo_FOV.png/100px-Logo_FOV.png[/IMG] [U]Van Buren[/U] [U]Story[/U] The game would begin with the player in a prison cell. Because of this the player was given a choice. He could be an innocent that was imprisoned because of some misunderstanding, or he could choose to be a criminal and take bonus traits that would bolster some of his skills. The player would awaken in a prison cell, but not the one he remembered falling asleep in. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When he awakens he finds his cell door open and a hole in the wall leading outside. Leaving the prison, he is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore his new world. Unfortunately, his new found freedom may be short lived. The player is relentlessly pursued by robots who want to return him to the prison. As he explores the world and tries to outwit his pursuers, he begins to uncover an underlying plot. Why was he in a different prison than the one he fell asleep in? Why can't he remember being transferred? What was the attack on the prison about in the first place? Then he finds out about NCR's problems, and a few things don't add up. Eventually, the player would discover the true reason behind the prison and the attack on it. It turns out that through extensive research, the mad scientist called Presper, disgusted with what the world turned into after the War, discovered the history of New Plague, the virus that FEV was initially created to cure, and its genocidal potency, and also discovered a viable means to cleanse the world. Using ULYSSES, the quarantine prison, and a ballistic satellite known as B.O.M.B.-001, the way to human planetary domination and order became clear. He needed to get to B.O.M.B.-001 and use the nuclear weapons to clean the filth and wretch that currently occupied the surface. Presper and his followers released the New Plague virus in the remote areas near Boulder and Denver. It was close enough to the quarantine prison to spur ULYSSES into action, but not near enough to cause huge populations to start a general panic. Once enough people were infected and ULYSSES “arrested” enough people to just about fill up the prison, Presper’s men would stage an attack on the prison which would allow everyone to escape. This event would start a countdown of sorts for missile launch on B.O.M.B.-001. ULYSSES would assess the viral spread, try to gather up the escaped prisoners, and once 90% of the prisoners had been retrieved, launch nuclear missiles to “clean & prevent” any further infection. By the time this happened Presper had planned to be on, and in full control, of B.O.M.B.-001 and reprogramming targeting solutions to clean the areas he wanted. Humans of his choosing would wait out the second nuclear holocaust in the Boulder Dome, until the day came where he declared the Earth safe for pure blood humans once more. [U]Background[/U] Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3. The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D. Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Josh Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements. In 2003, the game was canceled and the Black Isle employees were laid off. At that time the engine was about 95% done. You could create characters, use skills, perform both ranged and melee combat, save/load games, and travel across maps. A tutorial level was done that would let the designers do all of the above. All areas but one had been designed. About 75% of the dialogues were done and at least 50% of the maps. BIS already had many of the character models and monster models. [U]Screenshots[/U] [IMG]http://img188.imageshack.us/img188/1821/f32010030617415565.jpg[/IMG] [U]Van Buren Tech Demo[/U] [URL]http://www.fileplanet.com/176640/170...uren-Tech-Demo[/URL] __________________________________________________ __________________ [IMG]http://images3.wikia.nocookie.net/fallout/images/thumb/9/9a/FOBOS2_design_doc.png/250px-FOBOS2_design_doc.png[/IMG] [U]Fallout Brotherhood of Steel 2[/U] [U]Story[/U] The plot incorporated some elements from Van Buren, the canceled Fallout 3 by Black Isle Studios (Caesar's Legion, the Jackals, Nursery), as well as the mutated G.E.C.K. from the canceled Fallout Tactics 2. [U]Background[/U] Fallout: Brotherhood of Steel 2, also known as Vagrant Lands, was the canceled sequel to Fallout: Brotherhood of Steel. The development started before the release of the first game, and it was almost complete when Interplay laid off most of their employees in 2004 __________________________________________________ __________________ [U]Fallout Tactics 2[/U] [U]Story[/U] The game took place toward the Southeast of the USA, as far as Florida, and the major conflict was to be between man and nature. The Midwestern Brotherhood of Steel was to be portrayed as even more fascist and oppressive, and as BOS only in name. The basic premise was that a GECK had been irradiated, and so the "Garden of Eden" it created was full of mutant plants and fungi. It begins to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. The player basically gets tasked with discovering the source and a way to put an end to it. You had got accelerated regrowth, and nature reclaiming the wasteland, but because it also wants to get rid of humans, there's a real moral ambiguity to it. Unlike its predecessor, it would feature Combat Armors. Mutant crocodiles were also going to appear. [U]Background[/U] Fallout Tactics 2 was a cancelled sequel to Fallout Tactics: Brotherhood of Steel. developed by Micro Forté. Pre-production started shortly before the release of the first game and it was cancelled around December 2001. After the game started selling rather poorly, the sequel was canned by Interplay. After it was cancelled, a petition to save it was started by a fan of Tactics. __________________________________________________ __________________ [IMG]http://images2.wikia.nocookie.net/fallout/images/thumb/b/bb/Fallout_Extreme_Logo.png/250px-Fallout_Extreme_Logo.png[/IMG] [U]Fallout eXtreme[/U] [U]Story[/U] It is unclear when exactly the game was going to take place. According to the summary in a design document, "almost a century has passed" since the Great War, but it's probably just an error that would have been fixed in the final version of the game, just like the "I was born just after the bombs fell" in Fallout: Brotherhood of Steel. The Brotherhood of Steel (judging from the concept art, probably the Midwestern branch from Fallout Tactics), the "once silent organization", has been expanding and seizing more and more territory under their control. Their area of influence stretches as far as Alaska, where the Brotherhood's new headquarters is now located. The Brotherhood's agenda "leaves little room for the survival of radiation or FEV outbreak victims". Local humans are either drafted into the Brotherhood's ranks as cannon fodder or enslaved, and mutants are outright eradicated. It is the Brotherhood that the player would oppose during the first half of the game. The player controls a squad of revolutionaries known as The Cause. Throughout the game, it would gain momentum, starting in Oregon, Washington and Canada. Each reclaim town would vow loyalty to the player's cause. However, after defeating the Brotherhood, the player would learn why the Brotherhood set out to Alaska in the first place. The rebels must now venture across the Bering Strait, through Russia and Mongolia and finally into China, in order to destroy the Doom's Day Missile that could obliterate what is left of America. The endgame would take place within the Forbidden City, where the Chinese Emperor resides. Among the factions encountered along the way would be the Issaquah Nation, the Inuits, the Montauk, the Horde of Huns, Siberian Cossacks and finally the Army of the Golden Tiger and New Imperial Guard. [U]Background[/U] Fallout Extreme was a canceled squad-based first- and third-person tactical game for the Xbox, using the Unreal Engine and developed by Interplay's 14 Degrees East division. It was in development for a several months in 2000, but didn't really have a concrete development team and never made it out of concept. [U]Gameplay[/U] The game could be played in first and third person perspective. The player would control a 4-person team and would be able to switch the active character, all of which had various skills, at any moment. The team could consist of ordinary wastelanders, former Brotherhood of Steel members, super mutants, Native American shamans and even Mongol warriors. There were both single- and multiplayer modes. __________________________________________________ __________________ [U]Our PnP Game[/U] We've got a Pen-And-Paper Fallout game goin' on. (if you don't know what a Pen-And-Paper RPG is - ever heard of Dungeons & Dragons?). If you want to read about all the wacky hijinks our group gets up to, here's a [URL="http://thepenthouse.forumatic.com/viewforum.php?f=24"]link[/URL] to our forum. It also has a thread with the stuff you need if you want to host a game for your friends (our group is currently full and there's a queue of people already waiting to get in, sadly, but if you just want to watch and comment, the link to our Steam group is in there as well), too. __________________________________________________ __________________ [U]Websites[/U] [URL="http://fallout.bethsoft.com/index.html"]Official Fallout Website[/URL] [URL="http://www.interplay.com/"]Interplay Website[/URL] [URL="http://www.nma-fallout.com/]No%20Mutants%20Allowed[/url]%3Cbr%20/%3E[url=%22http://fallout.wikia.com/wiki/Fallout_Wiki"]Fallout Wikia[/URL] [URL="http://www.fallout3nexus.com/"]Fallout 3 Nexus[/URL] [URL="http://www.newvegasnexus.com/"]New Vegas Nexus[/URL] [URL="http://fonline2238.net/forum/index.php"]FOnline 2238[/URL] [URL="http://www.duckandcover.cx/"]Duck and Cover[/URL] [URL="http://www.fallout-on-line.com/"]Fallout Online Official Website[/URL] Do you have stuff you think should be in the OP? well then speak up! __________________________________________________ __________________ [U]Community Mods[/U] generic monks avatar goes here generic monks mods [URL="http://www.mediafire.com/?ie13joel6et310y"]Camp McCarran Music Radio.[/URL] hypno-toad's mods [IMG]http://www.facepunch.com/image.php?u=79793&dateline=1261044547[/IMG] [URL="http://www.newvegasnexus.com/downloads/file.php?id=37239"]Human Body and Face - New Normals and Speculars[/URL] - [URL="http://www.gamefront.com/files/20526373/Human+Body+Normals+-+Combined.rar"]Mirror[/URL] [URL="http://www.newvegasnexus.com/downloads/file.php?id=39133"]Fallout Style Items - A Harsher Mojave[/URL] Zenpod's Mods [IMG]http://www.facepunch.com/avatar/247140.png[/IMG] MERC RADIO [URL]http://www.mediafire.com/?daay5l2sibmob7t[/URL] [URL]http://www.mediafire.com/?d77zgmh8hptfy9a[/URL] [URL]http://www.mediafire.com/?5omugxuo49fzk8c[/URL] [URL]http://www.mediafire.com/?hb7c6knsop32jgj[/URL] [U]UnidentifiedFlyingTard's List of Useful Mods for Fallout 3:[/U] F3ProjectRealityMkI Fellout Marts Mutant Mod NMC's Texture Pack Weapon Mod Kits Apocalypse Armory Slower Leveling DCInteriors Project Fallout 3 Redesigned RH_IronSights Ambient Wasteland 2 [U]M.Ciaster's List of Useful Mods for Fallout New Vegas[/U] J.E. Sawyer's Mod Project Nevada Low Profile Armour Mod The Armory Weapon Mod Menu Weapon Mods Expanded Fellout Western Skies/Nevada Skies Poco Bueno/Ojo Bueno Texture Pack The Imaginator if you want your game to look fancy New Vegas Bounties New Vegas Interiors DarnifiedUI Two Bears High Fiving Sexy Veronica [U]Ermac20's List of Good Mods for Fallout New Vegas[/U] JSawyer Fellout A World Of Pain Casm Mission Mojave Mod Configuration Menu Weapon Mod Menu Underground Hideout New Vegas Bounties 1 and 2 Pip-Boy 2500, or Readius New Vegas Character Expansions Alternate Start The Inheritance Lincolns Repeater, Best Fallout Weapon Ever Beyond Boulder Dome Deimos __________________________________________________________________ [b]How to play Caravan[/b] by papaya [QUOTE=papaya;46821924]caravan is easy once you get the hang of it to win you gotta sell at least two of your caravans, and all caravans need to be sold. to sell a caravan it needs to be valued between 21 and 26. You're competing with the caravan directly opposite in each column. Whoever has the higher value between 21 and 26 effectively owns the caravan. so some examples (opponent above, you below) 21 | 22 | 18 ------------- 24 | 25 | 12 in this one, nobody has won yet, although you have sold two caravans. 21 | 22 | 26 ------------- 24 | 25 | 12 this is a win for you, because all three caravans are sold and you have sold two 24 | 22 | 18 ------------- 20 | 20 | 20 be careful here - if you sell the caravan to the right, your opponent wins. Your opponent has sold two caravans and there is one left to be sold. Now, about playing the cards themselves Cards must be played in either ascending or descending order. They don't have to be exactly one above or below the value of the card, just higher or lower. The order isn't decided until you play your second card. for example 5 -> 6, now the order is ascending and you can only play 7,8,9,10 5 -> 4, now the order is descending. suits do not matter and ace is counted as 1. Obviously you don't want to play with a default deck, so you should customise it. What I would do is restrict your cards to just a certain few numbers and as many face cards as you can. More on face cards later. Good combinations of cards are 10, 9 and 7 (this makes 26, which is the highest possible winning score for a caravan) or 8, 7, 6, 5 (also makes 26). Your combination doesn't necessarily have to make 26, but it will definitely help. When playing for the achievement, I used 8, 7, 6, 5. It takes one more card to make 26, but you can make 21 with three cards still, and 21 is the minimum needed to sell a caravan. The lower values on the cards make you less susceptible to face cards too. there's a problem though. Say your hand is 2 10s and 2 7s, using 10, 9, 7 cards. Well, you'd place them like this, perhaps 10 | 10 | 7 but then you run into the problem, where do you put the other 7? Obviously you can't put it with the 7 already there. If you put the 7 on one of the 10s, you can't place any other cards there, right? That's where the face cards come into play. Kings double the value of the card it is applied to. 10 becomes 20, etc. Multiple kings stack, so 20 with a king becomes 40. Jack removes the card it is applied to, and any face cards with it. Queen reverses the order of the pile. the joker is too confusing to bother using. So in our situation, if we have a queen in our hand, we can do this 10->7->Q->9 or this 7->10->Q->9 you get the idea. if you can though, it's best to try and get the 10-9-7 or 7-9-10 pile as that takes one less card. There is one last key feature to face cards. Namely, they can be played on your opponents pile too. say the opponent has these caravans. 8-10-7 | 8-10-7 | 10-9 if you use a king on any of those cards, he will lose control of that caravan. This will mean you have the highest bid for it, and he'll have to use a jack to remove it. here's another situation where by selling an opponents caravan you give yourself the win. 20 | 22 | 11 ------------- 25 | 24 | 10 now, you own two caravans BUT the third one hasn't sold yet. You could start adding cards to your pile there, but it'd take at least two turns to make up 21+ Let's say the 11 on that third caravan was made of a 10 and an Ace. If you play a king on that opponent's 10, the caravan value becomes 21, and the caravan is sold, and now since all three caravans are sold you win the game! of course, the opponent can play face cards on you too, and probably will often. You just have to make sure you have enough of your own to win. not that hard really.[/QUOTE] Not enough gambling. Also shamelessly copied OP.
Patrolling Facepunch almost makes you wish for a nuclear winter.
[QUOTE=jackattack;40456173]Patrolling Facepunch almost makes you wish for a nuclear winter.[/QUOTE] Shooting you might be worth the court-martial.
Those NV pre-release screenshots look horrible.
So, any rumors or tips on the next Fallout game yet or are we still stumbling in the dark on that one?
[QUOTE=Campin Carl;40456902]So, any rumors or tips on the next Fallout game yet or are we still stumbling in the dark on that one?[/QUOTE] Not yet Bethesda hasn't said anything about it yet, i assume they may say something at E3 this year but we can all hope
Probably not this year since they are probably going to show off the new horror game.
[QUOTE=Campin Carl;40456902]So, any rumors or tips on the next Fallout game yet or are we still stumbling in the dark on that one?[/QUOTE] Only rumor I've heard is that Three Dog may be returning. Erik Dellums made a tweet to that effect a few months ago, then clammed up lest he get accosted by a team of Bethesda's lawyers. Beyond that nothing. Pretty safe to assume itt'l be on Skyrim's engine, though, and I wouldn't be surprised if it's in a playable alpha/beta right now.
[QUOTE=TestECull;40457697]Only rumor I've heard is that Three Dog may be returning. Erik Dellums made a tweet to that effect a few months ago, then clammed up lest he get accosted by a team of Bethesda's lawyers. Beyond that nothing. Pretty safe to assume itt'l be on Skyrim's engine, though, and I wouldn't be surprised if it's in a playable alpha/beta right now.[/QUOTE] Here's hoping he'll be less HEY KIDS HERE'S WHAT THE PLAYER CHARACTER DID THIS TIME AIN'T THAT AWESOME/HORRIBLE this time.
I'd rather have that than boring old Mr New Vegas rattling off our quest progress in a monotone voice that makes you think his AI is corrupt or something.
[QUOTE=TestECull;40457754]I'd rather have that than boring old Mr New Vegas rattling off our quest progress in a monotone voice that makes you think his AI is corrupt or something.[/QUOTE] Mr. New Vegas is a smooth motherfucker you take that back :colbert:
I loved Mr. New Vegas because he actually talked about general stuff in the mojave instead of just the courier nonstop. Infact, the only time the courier is ever actually mentioned by name is in the news story of him/her getting shot in the head.
[QUOTE=jackattack;40456173]Patrolling Facepunch almost makes you wish for a nuclear winter.[/QUOTE] As I said before- Patrolling the nexus almost makes you wish for a nuclear holocaust.
Now that I've [i]finally[/i] gotten around to finishing Boulder Dome (And modding the shit out of it to suit my tastes.), I have to say this: [sp]Elder Guile is a deceptive fuck and I'm glad he's dead.[/sp] The finale felt... disjointed, though. This is no real spoiler in itself, but after a rather... anticlimatic showdown, you suddenly get a new quest telling you to leave Colorado. As though your character has just gone "Fuck it, this shit is too wack, I'm going home." I certianly felt the finale could have gone better, though I did take the Brotherhood route, maybe the NCR route is different. Also, the whole plot element about that random woman at the beginning being immune to the virus never comes up again. Also, there is some [i]really[/i] weird voice acting in this mod. There are VAs who sound likely perfectly normal natural english speakers, but from time to time they pronounce certain words strangely or draw out their lines in bizarre ways, and it just comes off like they're realistic text-to-speech programs. (It seriously doesn't help that I can't find the VAs for those characters in the credits.) The companions are cool. Deadpan is extremely well written and has some great moments, though Kate seems really weak at the moment in comparison. It doesn't exactly help that most of her dialogue consists of Wizard of Oz references. Overall, it was a great mod, but at the moment it seems rather incomplete. Lots of inaccessible doors and useless rooms, unused content in the files etc. It's at version 1.0 right now, but I'm hoping the devs will keep adding to it.
is boulder city complete or more complete now? i rember trying it out like last summer when it was like 5-6 individual downloads, is it at least one solid download? [editline]28th April 2013[/editline] [QUOTE=M.Ciaster;40457789]Mr. New Vegas is a smooth motherfucker you take that back :colbert:[/QUOTE] mr. new vegas has to a head in a jar, or one of those brain robots, NOBODY CAN WEAR A NEWSMAN FADORA 24/7
[QUOTE=Sableye;40460195] mr. new vegas has to a head in a jar, or one of those brain robots, NOBODY CAN WEAR A NEWSMAN FADORA 24/7[/QUOTE] He [i]is[/i] a robot. A [i]smooooth[/i] robot.
i feel hes gotta be some head in a box sitting up inside the lucky 38 or burried behind the concrete in vault 21, there is no other place to broadcast in new vegas, the mountian is covered in supermutants, the ncr's radio antenas are too small to cover all of new vegas, plus theyre encripted, and i doubt they broadcast out of the NCR embassy
[QUOTE=Blooper Reel;40459981]Now that I've [i]finally[/i] gotten around to finishing Boulder Dome (And modding the shit out of it to suit my tastes.), I have to say this: [sp]Elder Guile is a deceptive fuck and I'm glad he's dead.[/sp] The finale felt... disjointed, though. This is no real spoiler in itself, but after a rather... anticlimatic showdown, you suddenly get a new quest telling you to leave Colorado. As though your character has just gone "Fuck it, this shit is too wack, I'm going home." I certianly felt the finale could have gone better, though I did take the Brotherhood route, maybe the NCR route is different. Also, the whole plot element about that random woman at the beginning being immune to the virus never comes up again. Also, there is some [i]really[/i] weird voice acting in this mod. There are VAs who sound likely perfectly normal natural english speakers, but from time to time they pronounce certain words strangely or draw out their lines in bizarre ways, and it just comes off like they're realistic text-to-speech programs. (It seriously doesn't help that I can't find the VAs for those characters in the credits.) The companions are cool. Deadpan is extremely well written and has some great moments, though Kate seems really weak at the moment in comparison. It doesn't exactly help that most of her dialogue consists of Wizard of Oz references. Overall, it was a great mod, but at the moment it seems rather incomplete. Lots of inaccessible doors and useless rooms, unused content in the files etc. It's at version 1.0 right now, but I'm hoping the devs will keep adding to it.[/QUOTE] The NCR route is rather [sp]horrible[/sp] compared to the BOS route. But I guess its supposed to be this way because of how dark & twisted the concept of Boulder Dome was. Even though its 1.0, they really [I]should[/I] change some stuff so you can prevent some outcomes from happening. I mean, it IS Fallout, the game where in a lot of ways can have different results depending on what you do. It just felt forced because of every turn you took it all lead to the same outcome making everything you tried to avoid seem useless. As for the companions, I'm loving Deadspans wide range of dialog even outside of Colorado, and Lenore is a very useful pet. Kate on the other hand seems rather undeveloped. On another note, I was looking through some pre-release screenies of NV and I happened to come by these two screenshots; [thumb]http://images1.wikia.nocookie.net/__cb20100501003750/fallout/images/2/2a/FNV_screenshot_TV_robots.jpg[/thumb] [thumb]http://images2.wikia.nocookie.net/__cb20100918162813/fallout/images/6/66/Fallout_new_vegas_submachinegun.jpg[/thumb] the NCR body armor seems to have undergone a huge set of changes to become what it is now.
[url]http://fallout.wikia.com/wiki/Mr._New_Vegas[/url] oh he is a robot... thats why hes so repetitive, i wonder what he sounded like in like one of the boring years, "greetings listeners, the time is 2:00pm and the radiation levels are falling from the recent war, and heeeeeereees a taste of that apple pie that you left behind in your house" [editline]28th April 2013[/editline] [QUOTE=SonicHitman;40460263]The NCR route is rather [sp]horrible[/sp] compared to the BOS route. But I guess its supposed to be this way because of how dark & twisted the concept of Boulder Dome was. Even though its 1.0, they really [I]should[/I] change some stuff so you can prevent some outcomes from happening. I mean, it IS Fallout, the game where in a lot of ways can have different results depending on what you do. It just felt forced because of every turn you took it all lead to the same outcome making everything you tried to avoid seem useless. [/QUOTE] but deadmoney can only end with you leaving and father elijah dying, and lonely road cannot be finished without someone dying and someone getting nuked
[QUOTE=cdr248;40456749]Those NV pre-release screenshots look horrible.[/QUOTE] hmm, the un-optimized Xbox version.
[QUOTE=SonicHitman;40460263]On another note, I was looking through some pre-release screenies of NV and I happened to come by these two screenshots; [thumb]http://images1.wikia.nocookie.net/__cb20100501003750/fallout/images/2/2a/FNV_screenshot_TV_robots.jpg[/thumb] [thumb]http://images2.wikia.nocookie.net/__cb20100918162813/fallout/images/6/66/Fallout_new_vegas_submachinegun.jpg[/thumb] the NCR body armor seems to have undergone a huge set of changes to become what it is now.[/QUOTE] Those are Boones 2 armors that he can wear after you complete his sidequest, don't know why the player character is wearing them though
[QUOTE=Sableye;40460195]is boulder city complete or more complete now? i rember trying it out like last summer when it was like 5-6 individual downloads, is it at least one solid download? [/QUOTE] There's about six or so enterable buildings in Inner Boulder that aren't vital to any main quest, but there's still alot of doors that just say [INACCESSIBLE] You still have to download about 5-6 files, but now that it's 1.0 you can just plop them into their respective folders without having to do any further tinkering. Also, if anyone wants the patch I made myself to modify stuff in BD, [url=https://dl.dropboxusercontent.com/u/18318949/beyondboulydomefix.esp]here you go.[/url] Changes the following: [quote] -Adds variation for the generic Death Squad Troopers. (Over 15 different heads, females included.) -Modifies Death Squad Troopers to use hunting rifles instead of marksman carbines. Some will also spawn with 9mm pistols. -Adds variation for the generic Rogue Ghoul Troopers. (Over 15 different heads, females included.) -Modifies Rogue Ghoul Troopers to employ both hunting rifles and 10mm pistols. -Fixes a huge bug that changed the default eye colour for base game ghouls from ghoul style to human style. Ghoul eyes should now be normal. -Modifies the faces of [url=https://dl.dropboxusercontent.com/u/18318949/bliventerry.png]Bliven and Terry to give them proper faces[/url]. Before they were using GECK defaults. -Metalheads and Rogue Ghoul Troopers can now spawn with makeshift gasmasks. (Said gasmasks were unused in the files.) -[sp]Makes Guile's bossfight much more easier by giving him a unique base game rifle and his bodyguards standard energy weapons. Fight should still be relatively difficult, but no longer absolutely unfair thanks to the godtier weapons they originally had. Downside is that you can no longer obtain said weapons in any other way, I might fix that some other time.[/sp] -Restores [url=https://dl.dropboxusercontent.com/u/18318949/elisoutfit.PNG]Eli's unused outfit.[/url] For reasons unknown, this was left in the game files, and he was wearing General Oliver's uniform instead. -Ghoul Death Squad armour now also occupies the "hat" equip region - hair will now disappear when you wear this outfit, when previously it would clip through the hood. -Mickey now wears a normal baseball cap instead of the specific Takoma Baseball Cap - this was due to the fact that if both BBD and FOOk is enabled, the Takoma Cap given a unique blue texture, which contradicts Marie's description of Mickey. If you still want to get the Takoma Cap, look for a dead ghoul in Inner Boulder, near the Pioneer Cafe. -Made various changes to Marie, including swapping out her hairstyle and eye colour and darkening her eyebrows - the hairstyle change was made to address a strange rendering bug where the top of her hair would be cut off. [/quote] That's all the changes I can remember off the top of my head. If anyone wants to make suggestions for anything else they want changed in BBD, feel free to message me. [editline]29th April 2013[/editline] [QUOTE=SonicHitman;40460263]The NCR route is rather [sp]horrible[/sp] compared to the BOS route. But I guess its supposed to be this way because of how dark & twisted the concept of Boulder Dome was. [/QUOTE] Can you explain what happens in the NCR Route? All I really know is that [sp]Harold ends up using a small army to siege the dome.[/sp] I guess both routes are meant to be incredibly grey, but I do kinda hate that [sp]Both of them inevitably lead into the same thing - Harold's personal quest to save his wife. Just feels like the choice was only there to railroad you into something completely different. I'm just glad the whole "benevolent brotherhood" cliche was subverted in the end.[/sp]
[QUOTE=Blooper Reel;40460380]There's about six or so enterable buildings in Inner Boulder that aren't vital to any main quest, but there's still alot of doors that just say [INACCESSIBLE] You still have to download about 5-6 files, but now that it's 1.0 you can just plop them into their respective folders without having to do any further tinkering. Also, if anyone wants the patch I made myself to modify stuff in BD, [url=https://dl.dropboxusercontent.com/u/18318949/beyondboulydomefix.esp]here you go.[/url] Changes the following: That's all the changes I can remember off the top of my head. If anyone wants to make suggestions for anything else they want changed in BBD, feel free to message me. [editline]29th April 2013[/editline] Can you explain what happens in the NCR Route? All I really know is that [sp]Harold ends up using a small army to siege the dome.[/sp] I guess both routes are meant to be incredibly grey, but I do kinda hate that [sp]Both of them inevitably lead into the same thing - Harold's personal quest to save his wife. Just feels like the choice was only there to railroad you into something completely different. I'm just glad the whole "benevolent brotherhood" cliche was subverted in the end.[/sp][/QUOTE] good patch, will download soon as for the NCR route, [sp]you end up doing various tasks one may not be proud of, and then (as usual) the NCR tries to kill you to complete their "cleansing process"[/sp] basically its like the BOS route except it makes you feel more evil. (this is mainly based off of general reactions/experiences from people who've done the NCR path, I myself have been not as willing to do so after finishing the BOS route.) also, i wonder how it would look if legion started wearing the same camo you found on the gobi campaign sniper instead of red.
[QUOTE=ZombieWaffle;40459005]As I said before- Patrolling the nexus almost makes you wish for a nuclear holocaust.[/QUOTE] well butter my butt and call me a biscuit [editline]28th April 2013[/editline] fancy meeting you here friend (your not my friend) [editline]28th April 2013[/editline] [media]http://www.youtube.com/watch?v=l-x-1fm2cq8[/media] still new vegas has one awsome trailer, i just wish i didnt have to load a moddedd strip to eliminate all the stupid walls [editline]28th April 2013[/editline] poor ED-E, he is so adorably indestructable [editline]28th April 2013[/editline] they should ship the next fallout with a figure of ED-E, also ED-E should rescue you in the next fallout, anyone who hates ED-E (besides his horrible AI) is one of those damn dirty communists! [editline]28th April 2013[/editline] why hasn't anyone made an ED-E figurine....
[QUOTE=M.Ciaster;40457789]Mr. New Vegas is a smooth motherfucker you take that back :colbert:[/QUOTE] No. Mr New Vegas bores the shit out of me. I loved how energetic Three Dog was, and while MrNV may have been a better [i]news[/i] reporter, Three Dog was a better DJ... ...and the DJ makes or breaks a radio station for me. IF I have the radio on in NV it's the RACE mod's station, if I have the radio on in DC it's GNR.
I'm always questioning how someone managed to snipe ED-E thrice at the speed it was going. [editline]29th April 2013[/editline] Unless of course, hitscan (HNNNNNnnnngscan more like it) is canon in the Fallout universe. I hate the damn thing more than radroaches, frost-spiders, and spider daedra.
[QUOTE=TestECull;40460958]No. Mr New Vegas bores the shit out of me. I loved how energetic Three Dog was, and while MrNV may have been a better [I]news[/I] reporter, Three Dog was a better DJ... ...and the DJ makes or breaks a radio station for me. IF I have the radio on in NV it's the RACE mod's station, if I have the radio on in DC it's GNR.[/QUOTE] Neither of them are that good, but I would rather listen to Mr. New Vegas. But if had to pick a radio station for its music it would be GNR.
[QUOTE=certified;40460962]I'm always questioning how someone managed to snipe ED-E thrice at the speed it was going. [editline]29th April 2013[/editline] Unless of course, hitscan (HNNNNNnnnngscan more like it) is canon in the Fallout universe. I hate the damn thing more than radroaches, frost-spiders, and spider daedra.[/QUOTE] but ED-E is awsome in lonely road cas hes helpful and stuff, im not saying i didn't like his AI, or the rather annoying cowboy noise, but i loved him in general
So I was playing through Dead Money on my newest playthrough. I had my character's luck up to 10. Specializing in Energy Weapons, getting to the casino was about as fun as banging my head against a brick wall. Then when I actually got into the casino, when I found out that you could use the chips to play blackjack, well. Long story short, I am now the proud owner of about 115 super stimpaks.
Mission Mojave taught me something that I've never really noticed before. [t]http://newvegas.nexusmods.com/mods/images/45104-1-1346595519.jpg[/t] how do you fuck up this badly
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