• Dota 2 Workshop Tools ALPHA update for 12/17/14 (12/18/14 UTC)
    3 replies, posted
Via [url=http://store.steampowered.com/news/15306/]the Steam store[/url]: [quote=Valve]- Improved performance and memory used when playing custom games - Added support for playing custom games on 32bit Windows [XP] - Added Direct3D 9 support - Added ability to blend between tile sets in the tile editor using override materials. - Added additional materials and blending between tile sets in the example dota_pvp_tiled map. - Added additional controls for adjusting the rotation and pitch of trees in the tile editor. - Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped. - Added functionality to look up a tile in a tile set by right clicking it while in the tile editor. - Added high contrast lighting mode option in Hammer viewports. - Added a new alternate desert tile set which can be applied to maps built using the tile editor. - Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs. - Fixed Hammer bug where if a map failed to load the progress bar would never go away. - Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker. - Fixed particle bug related to delays on nested child particle systems - Added texture sequence preview to assetbrowser and PET texture picker - Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted) - Change particles to use the new KV3 compiler & resource version (content format is unchanged for now) - Initial support for hitboxes in PET - Assetbrowser honors texture alpha channel, has a channel selector - Made placement of data-driven units in Hammer more robust - Fixed a number of visual bugs in particle effects - Fixed bugs in portrait rendering, including rendering multiple selected units correctly - Increased connection timeout to 3 minutes[/quote] Rumor has it: - Protobufs: [url]https://github.com/SteamDatabase/GameTracking/commit/eb74489b1b80d0ad3ebaac771ef65658126bc373[/url]
My main client is getting a 3.1GB update. Is this supposed to be it? That seems incredibly massive for a workshop update...
[QUOTE=slayer20;46739417]My main client is getting a 3.1GB update. Is this supposed to be it? That seems incredibly massive for a workshop update...[/QUOTE] Opt out of alpha. Mine was only 22mb. [editline]17th December 2014[/editline] Large update size was prolly because of this: [QUOTE]Added Direct3D 9 support[/QUOTE]
I really hope at some point the editor reaches Warcraft 3 levels of accesibility and not crashiness. Like, my inspiration quickly died out after a project crashed several times.
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