• J-Rope
    8 replies, posted
[img]http://lh5.ggpht.com/LhPrrXYQJw_QogdP5lb2IFYKAGD0OaaHJd0RdC_8_cBslxufnAYelq7GCB6vY_eZeZY=h900[/img] [img]http://lh6.ggpht.com/QNEyOm0golmg_MuKjtFLotX-asb90xVTwlWLcrUu8f0r4uTO1FZd7dPhFgAq3nA2xpDK=h310[/img] Hey all, today I'm posting a game I've made for Android. It currently isn't available for iOS, however if I get the funds in the near future (unless putting games on iOS is free, in which case it'll be whenever I get around to uploading it). The game itself is free but has ads in it. (Forgive me, please. If you can find it in your heart.) My game is called "J-Rope", it's a very simple jumping rope game. You can play singleplayer to beat your high school or play mulitplayer which lets you play with a friend on the same phone. If you want to download it; you can get it here. [url]https://play.google.com/store/apps/details?id=m.JRope.GamesByHunter[/url] [b]ZWM[/b] Details coming soon.
Unfortunately the game launches to just a black screen for me. I don't know why but the past two Facepuncher's android games I have downloaded (this and Flogger) have both had the same problem. So maybe its on my side. What did you use to make the game?
[QUOTE=MadPro119;47370685]Unfortunately the game launches to just a black screen for me. I don't know why but the past two Facepuncher's android games I have downloaded (this and Flogger) have both had the same problem. So maybe its on my side. What did you use to make the game?[/QUOTE] Unity 3D. Wouldn't be possible without it. I also am trying to make another game, but sadly my sprite artist is often very busy. Weren't he, much more of it would likely be complete by now. In fact, the game might even be finished. No offense to him.
Started up on my phone but the layout seems to be broken. I don't think I should be able to play the game in portrait mode.
Does it work of you hold it on it's side? Does portrait mode mean when you hold it upwards? Like talking? I think I know how to fix that. Let me try an update then. [editline]21st March 2015[/editline] Thanks again to everyone who download and plays it, especially if you tell others. I don't have any advertising budget or anything like that, so it really helps.
[QUOTE=TheNerdPest14;47371110]Does it work of you hold it on it's side? Does portrait mode mean when you hold it upwards? Like talking? I think I know how to fix that. Let me try an update then. [editline]21st March 2015[/editline] Thanks again to everyone who download and plays it, especially if you tell others. I don't have any advertising budget or anything like that, so it really helps.[/QUOTE] Portrait is holding the phone vertical like talking. You can change what orientations that are allowed through player settings. [url]http://docs.unity3d.com/Manual/class-PlayerSettings.html[/url] I'm really perplexed why the app doesn't work at all for me on my Galaxy S3, especially if it was made in Unity. [editline]21st March 2015[/editline] [QUOTE=TheNerdPest14;47370508]It currently isn't available for iOS, however if I get the funds in the near future (unless putting games on iOS is free, in which case it'll be whenever I get around to uploading it). [/QUOTE] Unfortunately iOS charges $100 annually to let you build for their devices and submit apps to their app store.
Thanks again to everyone for your support. I'll look into fixing it in portrait mode. The rope doesn't start moving until about half a second after you start singleplayer. Also, does anyone know any sprite artists? I've been trying to get this other project done but my sprite artist is always too busy. Right, update coming. No more portrait mode, which will help with some of the most immediate complaints people have had. It should be out later today.
I updated it. Made the main menu GUI better/larger.
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