• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
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[IMG]http://i.imgur.com/vpdLzqI.jpg[/IMG] [I]Banner created by [URL="https://facepunch.com/member.php?u=148102"]Hellsing4682[/URL][/I] [B]The OP Is A Work-In-Progress. Please stand by.[/B] [IMG]http://i.imgur.com/mkmyOV1.png[/IMG] [URL="https://facepunch.com/showthread.php?t=807144"]Fallout: A Post Nuclear RPG (The Thread Before Time)[/URL] [URL="https://www.facepunch.com/threads/907371-Fallout-Series-Thread"]Fallout Series Thread V1 - "War. War never changes."[/URL] [URL="https://www.facepunch.com/threads/1015875-Fallout-Series-Thread-V2-Launch-day-furry-mods"]Fallout Series Thread V2 - Launch day furry mods[/URL] [URL="https://www.facepunch.com/threads/1019351-Fallout-Series-Thread-V3-We-Ain-t-Finks-Dig"]Fallout Series Thread V3 - We Ain't Finks, Dig? [/URL] [URL="https://www.facepunch.com/threads/1023594-Fallout-Series-Thread-V4-Dear-Old-Friends-Remember-Navarro"]Fallout Series Thread V4 - Dear Old Friends, Remember Navarro[/URL] [URL="https://www.facepunch.com/threads/1035160-Fallout-Series-Thread-V5-quot-Ave-true-to-Caesar%21"]Fallout Series Thread V5 - "Ave, true to Caesar!"[/URL] [URL="https://www.facepunch.com/threads/1061770-Fallout-Series-Thread-V6-FalloutNV.exe-has-stopped-responding"]Fallout Series Thread V6 - FalloutNV.exe Has Stopped Responding[/URL] [URL="https://www.facepunch.com/threads/1092931-Fallout-Series-Thread-V7-I-Don-t-Want-to-Jingle-Jangle"]Fallout Series Thread V7 - I Don't Want to Jingle Jangle[/URL] [URL="https://www.facepunch.com/threads/1105318"]Fallout Series Thread V8 - You Have Been Banned From The Nexus[/URL] [URL="https://www.facepunch.com/threads/1152196"]Fallout Series Thread V9: Fear And Loathing In New Vegas Nexus[/URL] Fallout Series Thread V10: Viva New Vegas Fallout Series Thread V11: Ring-a-ding-ding, baby! Fallout Series Thread V12: 99 mods but a nude mod ain't one Fallout Series Thread V13: Remember V13? Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling Fallout Series Thread V15: I can't install TTW Edition? Fallout Series Thread V111 Mk. I: Androids F4.4 KitKat Fallout Series Thread V111 Mk. II: Pipboy Edition Fallout Series Thread V111 Mk. III: "As far as stupid threads go, it's the best fucking one" Fallout Series Thread V111 Mk. IV: "The conclusion to the Tale of V111" Fallout Series Thread V1: "Launch Edition" Fallout V21: "Welcome to Vault 69" Fallout V22: "Diamond City Edition" [URL="https://facepunch.com/showthread.php?t=1495832"]Fallout V23: "I got another thread that needs your help."[/URL] [IMG]http://i.imgur.com/d60J254.png[/IMG] The Great War is the single most important event that has shaped the Fallout world into its current form. On October 23, 2077, the United States, China, and other nuclear-armed countries bombarded each other with a rapid exchange of nuclear missiles and bombs, lasting for only two hours. The destruction caused by the brief nuclear war was staggering; more energy was released in the early moments of the war than in all previous global conflicts combined. The Fallout games take place 90 years to more than two centuries after the Great War as humanity struggles to survive and rebuild. Some groups have barely managed to survive above ground, either scavenging the scorched ruins of cities or surviving and adapting to the new irradiated environment through mass mutation. Communities that were sealed in underground Vaults during the war are now emerging to re-populate the blasted landscape. Striving to organize and sustain the human race, these tattered remnants of civilization are threatened by psychotic mutants, rogue machines, vicious raiders, and all manner of hostile mutant creatures. The first two games take place mostly in the area known as the Core Region on the West Coast of the post-apocalyptic United States, where the main threats so far have been the Master and the Enclave. The third game takes place on the East Coast of the United States, in the Capital Wasteland of Washington DC, and surrounding areas of Virginia, as well in Pittsburgh and parts of Maryland. There has the Super Mutant threat expanded and is still at large, while the Enclave have returned as well to reclaim the wastes. The sequel to the third game takes place in the areas of Nevada, specifically the post-apocalyptic retro-futuristic Las Vegas, now known as New Vegas, and the surrounding areas of the Mojave Wasteland. The NCR (Short for New California Republic) plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion, and the mysterious overseer Mr. House, and his army of rehabilitated Tribals and police robots, who is now in control of New Vegas. The fourth game is set to take place in Boston, Massachusetts, also know as the Commonwealth. It is where the mysterious organization called the Institute is located. It is known to possess advanced technology, including the ability to produce androids of high enough quality to pass as humans. Vault 111 is located here as well, and it appears to be the only Vault so far who possess some kind of Cryopreservation technology to preserve it's Vault Dwellers. It appears the Super Mutant threat is apparent here as well. [IMG]http://i.imgur.com/ntEUCFN.png[/IMG] [IMG]http://i.imgur.com/KImDT6i.png[/IMG] Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence. Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or be forced to leave the safety of the Vault for the Outside. Fallout: A Post Nuclear Role Playing Game, also referred to as simply Fallout, developed by Interplay and its division, Dragonplay, and self-published on September 30, 1997, is the first game in the Fallout series. The game was initially intended to use Steve Jackson Games' GURPS system, but when Interplay made the decision to drop GURPS on February 12, 1997, it created its own system, SPECIAL. Fallout is seen as the "spiritual successor" to Interplay's classic 1987 CRPG Wasteland. [B]Platforms:[/B] DOS, Microsoft Windows, Macintosh, OSX [B]Essential Mods:[/B] [URL="http://www.mediafire.com/download/ua4bj85mf12xj3g/Fallout1_High_Resolution_Patch_4.1.8.zip"]Fallout 1 High Resolution Patch[/URL] | [URL="http://teamx.ru/site_arc/patches/fallup13.rar"]Unoffical Fallout 1 Patch[/URL] [B]Recommended Mods:[/B] [URL="http://www.nma-fallout.com/showthread.php?194562"]Fallout Fixt[/URL] [I]Note: If you have bought Fallout 1 at GOG or Steam, the latest version will already include the High Resolution Patch. If you are using an other version, the High Resolution Patch is Highly recommended. If you use Fallout Fixt you won't need the Unofficial Fallout 1 Patch, these fixes are included within Fallout Fixt itself. Fallout Fixt runs independently from Fallout 1, and such savefiles from Fallout 1 are not compatible with Fallout Fixt and vice versa.[/I] [IMG]http://i.imgur.com/BsqbJbV.png[/IMG] [IMG]http://i.imgur.com/OBzQBc9.png[/IMG][IMG]http://i.imgur.com/gsv3AK0.png[/IMG][IMG]http://i.imgur.com/XUzIlFH.png[/IMG][IMG]http://i.imgur.com/hy7P1pj.png[/IMG] ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― - [IMG]http://i.imgur.com/j77AhET.png[/IMG] You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs your help. If you are truly the Chosen One, then only you're capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The G.E.C.K. is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the so called GECK to all of the Vault Dwellers. Your tribe survived over ten years of drought, but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you will fail in this quest, then your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. That's same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. Fallout 2: A Post-Nuclear Role Playing Game is the sequel to the original Fallout. Released on September the 30th, 1998, it was officially developed by Black Isle Studios, which by that point had become a full-fledged design outfit. Fallout 2 is considered one of Black Isle Studios' best RPGs by most critics, and is generally well respected in the RPG community. [B]Platforms:[/B] DOS, Microsoft Windows, Macintosh, OSX [B]Essential Mods:[/B][URL="http://www.mediafire.com/download/7uaa8r5600r9n92/Fallout2_High_Resolution_Patch_4.1.8.zip"] Fallout 2 High Resolution Patch[/URL] |[URL="http://www.killap.net/"] Unofficial Fallout 2 Patch[/URL] [B]Recommended Mods:[/B][URL="http://www.killap.net/"] Fallout 2 Restoration Project[/URL] [IMG]http://i.imgur.com/BsqbJbV.png[/IMG] [IMG]http://i.imgur.com/OPvDC9t.png[/IMG][IMG]http://i.imgur.com/dExGE8n.png[/IMG][IMG]http://i.imgur.com/Pyd1H45.png[/IMG][IMG]http://i.imgur.com/eRqT3HW.png[/IMG] ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― - [IMG]http://i.imgur.com/g2nh7o3.png[/IMG] When the game starts, the Brotherhood is trying to claim territory surrounding Chicago. By offering protection to villages of tribals the Brotherhood is able to draft it's recruits from among the tribals. At the beginning of the game, the player character is an Initiate, a new recruit to the Brotherhood, tasked to lead a squad of soldiers made up of the available troops. As the campaign against the raiders succeeds into dispersing them into the wasteland, the player character is accepted fully into the Brotherhood and learns the eventual goal of the Brotherhood: A campaign west across the Great Plains towards the Rocky Mountains in search of Vault Zero, the one-time nucleus and command center of the pre-war vault network, where the most senior government, scientific and themilitary leaders were housed and the highest technology available was maintained. Fallout Tactics: Brotherhood of Steel or simply Fallout Tactics, developed by Micro Forté and published by Interplay in 2001, is technically the third title in the Fallout series, but is not a traditional RPG (so it wasn't entitled Fallout 3). Instead, Fallout Tactics focuses on squad-based combat and introduces near real-time combat, called "continuous turn-based" by the developers, as well as multiplayer mode, to the Fallout series. The game takes place in the American Midwest rather than the West Coast, where the previous Fallout titles took place. Because of inconsistencies with all the previous Fallout games, Fallout Tactics: Brotherhood of Steel is not part of the official Fallout canon except for its pivotal events. [B]Platforms:[/B] Microsoft Windows [B]Recommended Mods:[/B] [URL="http://www.moddb.com/mods/fallout-awaken"]Fallout: Awaken[/URL] [IMG]http://i.imgur.com/BsqbJbV.png[/IMG] [IMG]http://i.imgur.com/h2PpSHc.png[/IMG][IMG]http://i.imgur.com/V4jyok1.png[/IMG][IMG]http://i.imgur.com/qyW43Qw.png[/IMG][IMG]http://i.imgur.com/1b10A7U.png[/IMG] ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― - [vid]http://webmup.com/9d358/vid.webm[/vid] The game takes place in 2277, 200 years after the Great War, on the East Coast of what used to be the United States, around Washington D.C., and Southwest Maryland, Western Pennsylvania and Northeast Virginia.The Player Character is a young inhabitant of Vault 101, a fallout shelter in the Washington D.C. area. The vault reportedly has been sealed for 200 years until the player's father opens the only door to the outside world and disappears without any explanation. The Vault Overseer believes that the player was involved in his father's escape, and sends the vault's security force to arrest him. This leaves the player little choice but to also escape from the vault, entering the outside world for the first time in his life, with the hope of locating his father and finding out why he left. Fallout 3 is a post-apocalyptic action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. [B]Platforms:[/B] Microsoft Windows, Xbox 360, Playstation 3 [B]Essential Mods:[/B] [URL="http://fose.silverlock.org/"]FOSE[/URL] | [URL="http://www.nexusmods.com/fallout3/mods/1086/?"]GFWL Disabler[/URL] | [URL="http://www.nexusmods.com/fallout3/mods/19122/?"]Unofficial F3 Patch[/URL] | [URL="http://www.nexusmods.com/fallout3/mods/8886/?"]FSR[/URL] [IMG]http://i.imgur.com/BsqbJbV.png[/IMG] [IMG]http://i.imgur.com/o1lfMfv.png[/IMG][IMG]http://i.imgur.com/7ZwVcZ3.png[/IMG][IMG]http://i.imgur.com/7D2ov5D.png[/IMG][IMG]http://i.imgur.com/SdYs5G6.png[/IMG] [IMG]http://i.imgur.com/BoDE8B7.png[/IMG] [URL="https://www.youtube.com/watch?v=iJcuAau2RKA"][IMG]http://i.imgur.com/4Y07H8R.png[/IMG][/URL][URL="https://www.youtube.com/watch?v=iYZpR51XgW0"][IMG]http://i.imgur.com/g9vk9h7.png[/IMG][/URL][URL="https://www.fallout4.com/games/fallout-3"][IMG]http://i.imgur.com/w6LOzHB.png[/IMG][/URL] [IMG]http://i.imgur.com/L8iSUZf.png[/IMG] [IMG]http://i.imgur.com/hmG81xk.png[/IMG][IMG]http://i.imgur.com/a5mMc70.png[/IMG][IMG]http://i.imgur.com/KFuRLdK.png[/IMG][IMG]http://i.imgur.com/XV2iU5m.png[/IMG][IMG]http://i.imgur.com/1Jgeb4i.png[/IMG] ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― - [IMG]http://i.imgur.com/Y4LpAqR.png[/IMG] The story continues some parts of the Fallout and Fallout 2 stories, but is not related in any way to the one in Fallout 3. Fallout: New Vegas takes place in 2281, three years after the events of Fallout 3, and thirty-nine years after Fallout 2, making this installment set the furthest of the entire series so far. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the local New Vegas populace. The player takes the roll as theCourier, who was meant to deliver a package to Primm. However, the Courier is then assaulted by the Great Khans and Benny. Benny then shoots the Courier. Shortly after a Khan can be seen digging a grave for him. The Courier is later found by a hulky robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. From there the game begins. Fallout: New Vegas has a definitive ending, just like Fallout 3. There are multiple endings which depend on your karma and reputation levels. Fallout: New Vegas is a role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and the same style of art as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set in, and around, post-apocalyptic Las Vegas (New Vegas). [B]Platforms:[/B] Microsoft Windows, Xbox 360, Playstation 3 [B]Essential Mods:[/B] [URL="http://www.nexusmods.com/newvegas/mods/51664/?"]Yukichigai'sUnofficial Patch[/URL] | [URL="http://nvse.silverlock.org/"]NVSE[/URL] | [URL="http://www.nexusmods.com/newvegas/mods/34832/?"]NVSR[/URL] | [URL="http://www.nexusmods.com/newvegas/mods/53635/?"]NVAC[/URL] | [URL="http://www.nexusmods.com/newvegas/mods/55061/?"]4GB Patch[/URL] [IMG]http://i.imgur.com/BsqbJbV.png[/IMG] [IMG]http://i.imgur.com/E421mLC.png[/IMG][IMG]http://i.imgur.com/Pa5V7Ek.png[/IMG][IMG]http://i.imgur.com/DxhMaOd.png[/IMG][IMG]http://i.imgur.com/IRS93XS.png[/IMG] [IMG]http://i.imgur.com/BoDE8B7.png[/IMG] [URL="https://www.youtube.com/watch?v=BxOiVxTB0KY"] [IMG]http://i.imgur.com/bHvBFzd.png[/IMG][/URL][URL="https://www.youtube.com/watch?v=W_-6ymuk9i4"][IMG]http://i.imgur.com/CwuBwg5.png[/IMG][/URL][URL="https://www.youtube.com/watch?v=QfVYZTx6AAI"][IMG]http://i.imgur.com/sC5dM30.png[/IMG][/URL] [IMG]http://i.imgur.com/L8iSUZf.png[/IMG] [IMG]http://i.imgur.com/48FZv1h.png[/IMG][IMG]http://i.imgur.com/gb2W22a.png[/IMG][IMG]http://i.imgur.com/qhf9Suy.png[/IMG][IMG]http://i.imgur.com/0NqsvrM.png[/IMG][IMG]http://i.imgur.com/zFJgt0l.png[/IMG] ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― - [IMG]http://i.imgur.com/L7Zjf0w.png[/IMG] Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after a Third World War over natural resources that ended in a nuclear holocaust in 2077. The setting is a post-apocalyptic retro-future, covering a region that includes Boston, Massachusetts and other parts of New England known as "The Commonwealth". Unlike the previous titles, Fallout 4 '​s story begins on the day the bombs dropped: October 23, 2077. The player's character takes shelter in Vault 111, emerging exactly 210 years later, on October 23, 2287. [B]Platforms:[/B] Microsoft Windows, PlayStation 4, Xbox One [B]Release Date:[/B] November 10, 2015 [IMG]http://i.imgur.com/BsqbJbV.png[/IMG] [IMG]http://i.imgur.com/grwbZXc.png[/IMG][IMG]http://i.imgur.com/Ek8W16g.png[/IMG][IMG]http://i.imgur.com/cmbAc6j.png[/IMG][IMG]http://i.imgur.com/1c0KFqK.png[/IMG] [IMG]http://i.imgur.com/5NJVYSa.png[/IMG] [B]Essential Mods List Compiled By redBadger[/B] [QUOTE=redBadger;49340271][B]Launcher[/B] [URL="http://www.nexusmods.com/fallout4/mods/102/?"]FO4 Configuration Tool[/URL] (not strictly speaking a mod, but gives simple access to the more salient config settings) [URL="https://github.com/FlakTheMighty/Fallout-4-Config-Tool"]FlakTheMighty's open-source launcher[/URL] (does what the above does and includes mod managing) [B]Gameplay[/B] [URL="http://www.nexusmods.com/fallout4/mods/4472/?"]True Storms: Wasteland Edition[/URL] (general weather overhaul) [URL="http://www.nexusmods.com/fallout4/mods/5153/?"]Realistic Lighting Preset[/URL] (Rather dully-named, but I find it to be the nicest of the reshades i've tried) [URL="http://www.nexusmods.com/fallout4/mods/1215/?"]Improved Map with Visible Roads[/URL] (again, self-explanatory) [URL="http://www.nexusmods.com/fallout4/mods/334/?"]Value per Weight indicator for container UI[/URL] (useful for determining what to loot when you don't wanna do multiple trips to carry all that shit) [URL="http://www.nexusmods.com/fallout4/mods/657/?"]Time Scale and Fast Travel Adjustment[/URL] (for if you feel that the days go by too fast) [URL="http://www.nexusmods.com/fallout4/mods/191/?"]Darker Nights[/URL] (has a wide selection of options, from a tinge darker to damn near pitch black) [URL="http://www.nexusmods.com/fallout4/mods/281/?"]PipBoyShadows[/URL] (makes the pipboy light and headlamps cast shadows) [URL="http://www.nexusmods.com/fallout4/mods/222/?"]Create Your Own Difficulty Rebalance[/URL] (for if you feel the 50% PC damage vs 200% NPC damage is bullshit, or if you want to nerf yourself even more) [URL="http://www.nexusmods.com/fallout4/mods/4042/?"]Legendary Modification[/URL] (takes the fun out of finally finding an exploding combat shotgun, but takes the sting out of finding 50 anti-Super Mutant pool cues) [B]Armour & Clothing[/B] [URL="http://www.nexusmods.com/fallout4/mods/2228/?"]Armorsmith Extended[/URL] (great improvement on armour crafting, and allows most, if not all, outfits to be worn under armour) [URL="http://www.nexusmods.com/fallout4/mods/4550/?"]Craftable Armor Size[/URL] (self-descriptive, no waiting for random drops to find leather armour that covers more than one nipple and your shins) [URL="http://www.nexusmods.com/fallout4/mods/4415/?"]ZephyrWarrior's F4 Power Armor Overhaul[/URL] (rebalances power armour and includes new non-replacing paintjobs) [URL="http://www.nexusmods.com/fallout4/mods/2693/?"]Gloves of the Commonwealth[/URL] (for keeping your mitts fashionably warm, or for re-enacting a Gestapo interrogation scene with an unlucky Raider) [URL="http://www.nexusmods.com/fallout4/mods/4408/?"]Power Armour Animation Changes[/URL] (a properly working mod for always using the fast exit and enter animations for PA, or even skipping them entirely if that's your thing) [URL="http://www.nexusmods.com/fallout4/mods/3258/?"]Wearable Travel Backpack[/URL] (where were you going to put those 5000 coffee cups? your capacious pants?) [B]Weapons & Ammo[/B] [URL="http://www.nexusmods.com/fallout4/mods/2463/?"]Weapon Balance Overhaul[/URL] (comprehensive and nicely balanced) [URL="http://www.nexusmods.com/fallout4/mods/522/?"]Lowered Weapons [/URL] (lowers your weapons while not in combat) [URL="http://www.nexusmods.com/fallout4/mods/3723/?"]Craftable Ammuntion Rebalance[/URL] (does what it says on the tin) [URL="http://www.nexusmods.com/fallout4/mods/5425/?"]Syringer Ammo Simpler Ingredients[/URL] (self-explanatory, you just need the raw materials rather than a very specific kind of junk) [URL="http://www.nexusmods.com/fallout4/mods/3082/?"]Cut Weapon Mods Restored[/URL] (adds in mods that were cut from the game) [B]Textures[/B] [URL="http://www.nexusmods.com/fallout4/mods/1564/?"]A Little Bit of Green[/URL] (a nice balance between the original mod and the regular game) [URL="http://www.nexusmods.com/fallout4/mods/2187/?"]Proto Vault Suit[/URL] (nice alternative reskin to the regular vault suit) [URL="http://www.nexusmods.com/fallout4/mods/244/?"]WET - Water Enhancement Textures[/URL] (does exactly what it says) [URL="http://www.nexusmods.com/fallout4/mods/735/?"]Radiant Clouds and Fogs[/URL] (much improved over the regular clouds and fogs) [URL="http://www.nexusmods.com/fallout4/mods/978/?"]Fallout 4 - Texture Optimization Project[/URL] (one of the most comprehensive ones out there) [URL="http://www.nexusmods.com/fallout4/mods/212/?"]Enhanced Blood Textures[/URL] (a venerable must-have mod makes a new showing in FO4) [URL="http://www.nexusmods.com/fallout4/mods/2065/?"]Institute Weapon Rusty Gunmetal[/URL] (IMO so much nicer than the defaults) [URL="http://www.nexusmods.com/fallout4/mods/145/?"]Fallout Texture Overhaul Stars[/URL] (a rather good night sky replacer) [URL="http://www.nexusmods.com/fallout4/mods/267/?"]FO4 RAIN [/URL] (simple, but good results with improving the rain texture) [URL="http://www.nexusmods.com/fallout4/mods/160/?"]Fallout Texture Overhaul Moons[/URL] (I wonder if it tastes like Wensleydale) [URL="http://www.nexusmods.com/fallout4/mods/1369/?"]Wasteland Salon - Hair Texture Improvement Mod[/URL] (self-explanatory) [URL="http://www.nexusmods.com/fallout4/mods/1355/?"]FAR - Faraway Area Reform[/URL] (improves terrain LOD textures) [URL="http://www.nexusmods.com/fallout4/users/431125/?tb=mods&pUp=1"]Millenia's mods on FO4 Nexus[/URL] (got some top-notch DBS, combat shotgun and rifle textures there, and perhaps more in the future) [URL="http://www.nexusmods.com/fallout4/mods/2799/?"]Dark Institute Weapon[/URL] (another alternate skin for the institute rifle) [URL="http://www.nexusmods.com/fallout4/mods/768/?"]Enclave Style X-01 Reskin[/URL] (reskins the X-01 suit to match the old enclave style) [URL="http://www.nexusmods.com/fallout4/mods/5079/?"]Legacy Vault Suits[/URL] (adds Fallout 1, 2 ,3, and New Vegas Vault Suits) [B]Settlements[/B] [URL="http://www.nexusmods.com/fallout4/mods/1478/?"]Homemaker - Expanded[/URL] (Along with SSEx (for which it includes a compatibility patch), adds much more stuff to settlements, including new tiers of generators) [URL="http://www.nexusmods.com/fallout4/mods/1145/?"]Settlement Supplies Expanded[/URL] (the other one, mainly decorative items, but also a fuckload of doors that don't need to snap onto the few frames we have) [URL="http://www.nexusmods.com/fallout4/mods/1267/?"]Place in Red[/URL] (does what it says re. settlement item placement, extremely useful for e.g. junk walls) [URL="http://www.nexusmods.com/fallout4/mods/5080/?tab=2"]Functional Weapon Racks[/URL] (another self-descriptive one, inc. compatibility patch for Weapon Balance Overhaul) [URL="http://www.nexusmods.com/fallout4/mods/4270/?"]OCDecorator[/URL] (not one I use currently, but if you want to place misc items like coffee cups or make a Mama Murphy statue out of Jet without physics ruining it all, then you'll want this) [URL="http://www.nexusmods.com/fallout4/mods/5787/?"]Robot Home Defense[/URL] (adds robot guards to your settlements) [URL="http://www.nexusmods.com/fallout4/mods/5634/?"]Ploppable Houses[/URL] (adds house prefabs to be built in your settlements) [URL="http://www.nexusmods.com/fallout4/mods/4106/?"]Shaikujin's Better warning for settlements being attacked [/URL] (self explanatory) [URL="http://www.nexusmods.com/fallout4/mods/2241/?"]Longer Powerlines[/URL] (self explanatory) [URL="http://www.nexusmods.com/fallout4/mods/2494/?"]Brighter Settlement Lights[/URL] (so you can more effectively avoid Mama Murphy at night) [URL="http://www.nexusmods.com/fallout4/mods/4772/?"]Better Settlers[/URL] (more variety to the [del]torture dolls[/del] settlers mooching on your food and water, and grants them the mercy of actually dying if you want) [B]Sounds[/B] [URL="http://www.nexusmods.com/fallout4/mods/2819/?"]Quieter Settlements[/URL] (Reduces the volume of noisy settlement items and settler activities) [URL="http://www.nexusmods.com/fallout4/mods/100/?"]No more cash register sound when XP gain[/URL] (self-explanatory, that little sound was driving me barking mad) [URL="http://www.nexusmods.com/fallout4/mods/1544/?"]P.A.M.S - Power Armor Movement Sounds[/URL] (various options for nicer PA footstep sounds) [URL="http://www.nexusmods.com/fallout4/mods/130/?"]Towbie's Realistic Weapon Sounds[/URL] (self explanatory) [URL="http://www.nexusmods.com/fallout4/mods/1774/?"]Simply Better Laser Sound FX[/URL] (defaults are good to begin with, but I prefer these) [URL="http://www.nexusmods.com/fallout4/mods/112/?"]Silent UI[/URL] (more options for removing different sounds from the game) [B]HUD[/B] [URL="http://www.nexusmods.com/fallout4/mods/6047/?"]No shaded Power Armor hud[/URL] (gets rid of that bloody irritating vignette in the PA HUD [URL="http://www.nexusmods.com/fallout4/mods/1235/?"]Full Dialogue Interface[/URL] (speaks for itself, really) [URL="http://www.nexusmods.com/fallout4/mods/1476/?"]My HUD[/URL] (a rather nice HUD replacement, but unfortunately doesn't touch the Pipboy menus) [URL="http://www.nexusmods.com/fallout4/mods/178/?"]Clean Power Armor HUD[/URL] (for if you're fed up with how much screen space the default takes up) [URL="http://nexusmods.com/fallout4/mods/3857/?"]Pleasant UI[/URL] (another alternate HUD mod)
Can we have an up to date OP this time?
[QUOTE=FlakTheMighty;49337481]Can we have an up to date OP this time?[/QUOTE] I could work on something, but it won't be as flashy as the previous ones. I'm more than happy to add in whatever anyone else would like to put forward, though.
I think the adition of a recommended mods tab would be pretty nice.
Thinking of simply not installing Geforce experience this time around, bloody thing keeps on starting up the Shield streaming services which seem to cause the game to repeatedly crash for me.
[QUOTE=-Iker-;49337499]I think the adition of a recommended mods tab would be pretty nice.[/QUOTE] Made this awhile back ago. [t]http://i.imgur.com/5NJVYSa.png[/t] If we are still using the same style as previous OP's this should work somewhat. Not exactly the same font as the ones used but close enough.
Use the fallout font generator this time.
[url]http://www.nexusmods.com/fallout4/mods/4415/?[/url] I nominate the power armor overhaul.
[QUOTE=FlakTheMighty;49337571][url]http://www.nexusmods.com/fallout4/mods/4415/?[/url] I nominate the power armor overhaul.[/QUOTE] Dog (angry bark)
[QUOTE=FlakTheMighty;49337571][url]http://www.nexusmods.com/fallout4/mods/4415/?[/url] I nominate the power armor overhaul.[/QUOTE] Is the lite version of the mod the same as normal just without all the shit paints? The description that's provided is sort of poor.
[QUOTE=AntorkaDelta;49337629]Is the lite version of the mod the same as normal just without all the shit paints? The description that's provided is sort of poor.[/QUOTE] I have no idea because I actually like the paints he added for the most part.
Elevator mod is p neat. [t]http://images.akamai.steamusercontent.com/ugc/577949100146752176/BD3BD797A940864BEF6DA2272856208F5E769C1C/[/t]
[url=http://www.nexusmods.com/fallout4/mods/4647/]Baby Bat[/url] for MOTY.
[img]http://i.imgur.com/vpdLzqI.jpg[/img] Interim header, would like to do the .webm, but I'm not at my computer at the moment. [editline]s[/editline] Fixed number. [editline]asdf[/editline] Uh, fixed again.
[QUOTE=Hatley;49337693][url=http://www.nexusmods.com/fallout4/mods/4647/]Baby Bat[/url] for MOTY.[/QUOTE] Oh my god that fucking spiked version. [t]http://staticdelivery.nexusmods.com/mods/1151/images/4647-0-1449357145.png[/t]
Here's a few i'm quite fond of: [URL="http://www.nexusmods.com/fallout4/mods/102/?"]FO4 Configuration Tool[/URL] (not strictly speaking a mod, but gives simple access to the more salient config settings) [URL="https://github.com/FlakTheMighty/Fallout-4-Config-Tool"]FlakTheMighty's open-source launcher[/URL] (does what the above does and includes mod managing) [URL="http://www.nexusmods.com/fallout4/mods/2463/?"]Weapon Balance Overhaul[/URL] (comprehensive and nicely balanced) [URL="http://www.nexusmods.com/fallout4/mods/1235/?"]Full Dialogue Interface[/URL] (speaks for itself, really) [URL="http://www.nexusmods.com/fallout4/mods/2228/?"]Armorsmith Extended[/URL] (great improvement on armour crafting, and allows most, if not all, outfits to be worn under armour) [URL="http://www.nexusmods.com/fallout4/mods/4550/?"]Craftable Armor Size[/URL] (self-descriptive, no waiting for random drops to find leather armour that covers more than one nipple and your shins) [URL="http://www.nexusmods.com/fallout4/mods/4472/?"]True Storms: Wasteland Edition[/URL] (general weather overhaul) [URL="http://www.nexusmods.com/fallout4/mods/3723/?"]Craftable Ammuntion Rebalance[/URL] (does what it says on the tin) [URL="http://www.nexusmods.com/fallout4/mods/4408/?"]Power Armour Animation Changes[/URL] (a properly working mod for always using the fast exit and enter animations for PA, or even skipping them entirely if that's your thing) [URL="http://www.nexusmods.com/fallout4/mods/1478/?"]Homemaker - Expanded[/URL] (Along with SSEx (for which it includes a compatibility patch), adds much more stuff to settlements, including new tiers of generators) [URL="http://www.nexusmods.com/fallout4/mods/1145/?"]Settlement Supplies Expanded[/URL] (the other one, mainly decorative items, but also a fuckload of doors that don't need to snap onto the few frames we have) [URL="http://www.nexusmods.com/fallout4/mods/1267/?"]Place in Red[/URL] (does what it says re. settlement item placement, extremely useful for e.g. junk walls) [URL="http://www.nexusmods.com/fallout4/mods/5080/?tab=2"]Functional Weapon Racks[/URL] (another self-descriptive one, inc. compatibility patch for Weapon Balance Overhaul) [URL="http://www.nexusmods.com/fallout4/mods/4270/?"]OCDecorator[/URL] (not one I use currently, but if you want to place misc items like coffee cups or make a Mama Murphy statue out of Jet without physics ruining it all, then you'll want this) [URL="http://www.nexusmods.com/fallout4/mods/5153/?"]Realistic Lighting Preset[/URL] (Rather dully-named, but I find it to be the nicest of the reshades i've tried) [URL="http://www.nexusmods.com/fallout4/mods/1564/?"]A Little Bit of Green[/URL] (a nice balance between the original mod and the regular game) [URL="http://www.nexusmods.com/fallout4/mods/2819/?"]Quieter Settlements[/URL] (Reduces the volume of noisy settlement items and settler activities) [URL="http://www.nexusmods.com/fallout4/mods/100/?"]No more cash register sound when XP gain[/URL] (self-explanatory, that little sound was driving me barking mad) [URL="http://www.nexusmods.com/fallout4/mods/1544/?"]P.A.M.S - Power Armor Movement Sounds[/URL] (various options for nicer PA footstep sounds) [URL="http://www.nexusmods.com/fallout4/mods/1215/?"]Improved Map with Visible Roads[/URL] (again, self-explanatory) [URL="http://www.nexusmods.com/fallout4/mods/334/?"]Value per Weight indicator for container UI[/URL] (useful for determining what to loot when you don't wanna do multiple trips to carry all that shit) [editline]edit[/editline] Updated version [url=https://facepunch.com/showthread.php?t=1497918&p=49339492&viewfull=1#post49339492]here.[/url]
[QUOTE=AntorkaDelta;49337629]Is the lite version of the mod the same as normal just without all the shit paints? The description that's provided is sort of poor.[/QUOTE] Judging by the tiny size of the file I'm guessing it's just lines of code without any kinds of texture additions.
[QUOTE=Hatley;49337693][url=http://www.nexusmods.com/fallout4/mods/4647/]Baby Bat[/url] for MOTY.[/QUOTE] A new take on Grognak and the Jungle of the Bat Babies.
This mod looks pretty useful: [URL="http://www.nexusmods.com/fallout4/mods/4106/?"]Shaikujin's Better warning for settlements being attacked[/URL]
[QUOTE=Sgt Doom;49337733]Here's a few i'm quite fond of: [url=http://www.nexusmods.com/fallout4/mods/102/?]FO4 Configuration Tool[/url] (not strictly speaking a mod, but gives simple access to the more salient config settings)[/QUOTE] I'm hurt that my [url=https://github.com/FlakTheMighty/Fallout-4-Config-Tool] open source launcher[/url] isn't in your list. :cry:
are there any retextures of the T-51 that make the green look better and not the color of old baby puke, without going overboard and changing the whole design?
[QUOTE=FlakTheMighty;49337811]I'm hurt that my [url=https://github.com/FlakTheMighty/Fallout-4-Config-Tool] open source launcher[/url] isn't in your list. :cry:[/QUOTE]Hadn't occurred to me that you made one, thread moves so fast that i'll be buggered if I come back from uni each day to read 200+ posts :v:
[QUOTE=Sgt Doom;49337504]Thinking of simply not installing Geforce experience this time around, bloody thing keeps on starting up the Shield streaming services which seem to cause the game to repeatedly crash for me.[/QUOTE] GeForce Experience has been great at effortlessly recording gameplay footage, that's about it though for me. Haven't tried streaming or anything If I leave GeForce Experience/Shadowplay running for too long however (+6 hrs?), it will painfully crash. [editline]17th December 2015[/editline] [QUOTE=DChapsfield;49337816]are there any retextures of the T-51 that make the green look better and not the color of old baby puke, without going overboard and changing the whole design?[/QUOTE] You mean [URL="http://www.nexusmods.com/fallout4/mods/6094/?"]this[/URL], or?
[QUOTE=FlakTheMighty;49337811]I'm hurt that my [url=https://github.com/FlakTheMighty/Fallout-4-Config-Tool] open source launcher[/url] isn't in your list. :cry:[/QUOTE] Don't mean to rain on your parade, but NMM already fulfills the same function and more.
I hope my thread color is blue.
[QUOTE=DeEz;49337863]Don't mean to rain on your parade, but NMM already fulfills the same function and more.[/QUOTE]Has that become non-shit lately? I remember using it in Skyrim and just switched straight to Mod Organizer (which I hear has an FO4-compatible version in alpha)
[QUOTE=Sgt Doom;49337882]Has that become non-shit lately? I remember using it in Skyrim and just switched straight to Mod Organizer (which I hear has an FO4-compatible version in alpha)[/QUOTE] It's alright. Nothing fancy I suppose. I haven't used the Mod Organizer but it seems like NMM and Mod Organizer do the same things under the hood, except the latter gives the user more control and information about what's going on.
I haven't even felt the need for a mod organizer, or a config tool yet to launch the game with.. I'm fine with editing settings/installing mods manually. :x The recent Fallout patch, and using the launcher, doesn't even wipe INI or other settings for me, even if they are all set as non-Read Only. The only thing it wipes is the plugins.txt, which is a non-issue.
[QUOTE=Bat-shit;49337843]You mean [URL="http://www.nexusmods.com/fallout4/mods/6094/?"]this[/URL], or?[/QUOTE] no, i mean one that cleans up the rust and makes the green paint look more intentional, and less like the torso has been rusting away for a hundred years longer than the other pieces.
[QUOTE=Everything;49337628]Dog (angry bark)[/QUOTE] Dog,back in the cage :v:
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