[IMG]http://i.imgur.com/PcR9W1g.png[/IMG]
[B]What makes ARMA 3 so special?[/B]
While many other games present a similar Call of Duty or Battlefield inspired experience year after year, ArmA 3 truly stands out from its counterparts which have been immediately favourited by the average, and rather naive, first-person shooter gamer. In ARMA 3, you may be in command of your army, your section, your trusted and honoured squad, and the deadliest weapon on the battlefield - yourself. ARMA 3 takes a fresh and niche look on the first person genre with its focus on the battlefield and its connection, as a whole, with the player. In an environment where players are able to create new missions to play on, pitting player against player or player against computer controlled opponent, adding the component to keep the game fresh for as long as the community lives on. Each mission is a new and fresh experience, with the players all being able to choose their rules within mission guidelines and classifications. But, the way ARMA 3 makes these missions entertaining is by pinning them on some of the largest fully playable areas in the FPS genre. The scale of ARMA 3 allows players to engage other units in combat in ranges unparallelled in the average FPS game; no longer being restricted to 200 meter firefights, players are able to engage others within ranges of 1000 meters, 2000 meters, and even 5000 meters with the proper equipment. This equipment is moddable by the community as well. ARMA 3 is starting off with a wide selection of vehicles, some of which are pictured in this very OP. Players are not left to die simply by these war machines, because infantry combat is where ARMA 3 surpasses all other games. With proper windage, distance, and penetrative simulation, ARMA 3 allows rifleman to engage each other at long range with realistic and amazing results. ARMA 2 brought weapons like the Javelin, M95 Barrett, Dragunov, and even silenced weaponry like the Bizon-SD making every session unique when playing ARMA 2 and ARMA 3 is expected to match this standard and surpass it greatly. As our community grows, so will the game, and when the game grows we all benefit!
[B]Want to play with Facepunch?[/B]
[url=http://arma3-servers.net/server/6146/][img]http://arma3-servers.net/server/6146/banners/leaderboard-1.png[/img][/url]
The FPARMA group currently plays ARMA 3 on a non-scheduled basis on our teamspeak server. If you would like to play with us then follow the two links below to be appropriately ready to play
[URL="http://steamcommunity.com/groups/FPARMA"]
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/87/877c076f879f4c1b04ac373b93522160a793d844_full.jpg[/img]
CLICK THIS LINK TO GO FPARMA STEAM GROUP[/URL]
[B]SIGINING UP FOR MISSIONS[/B]
We now have a signup site to handle signing up for missions.
[URL="http://fparma.herokuapp.com/"]Click here to go to it.[/URL]
You need addons to play with FPARMA, follow the guide below
[B]Using Arma3Sync[/B]
Note: Implementation of TFR has changed since this guide was created. There's no longer an archive for TFR.
[t]http://odin.prfn.se/fparma/instructions.png[/t]
If you want to play with us it is also needed that you join TS3 since the in-game VON is very low quality.
[B]Teamspeak 3 Server Adress[/B]
prfn.se
Everyone is welcome and while a mic is not needed, it's nice if you have one.
You also welcome to join TS if you need scripting and/or editing help.
Mission Template that is used by most of us: [url]https://github.com/fparma/FPARMA-COOP-Template[/url]
[B]
Improvements in A3 over ARMA 2
[/B]
In a short list, we can safely say that ARMA 3 improves on many aspects present in ARMA 2 and even more but these are the most evident:
-Extensive graphics improvements with overhauled lighting system
-Physics
-Properly customizable units and weapons
-Fluid movement, stance changes, and firing (more towards a twitch shooter than clunky ARMA games)
-Underwater combat
-Much larger islands to combat in
-More responsive and appealing vehicle interiors
-Ragdoll physics
[B]Downloading and maintaining 2 copies of the game to play on Dev Branch.[/B]
[T]http://vgy.me/VKgDHE.png[/T]
Smells like [B][I]NEW THREAD/NAPALM[/I][/B]
Now when people click on the thread they may be drawn to checking Arma3Sync before Ops.
Maybe?
Oh hi new thread.
The new terrain is probably be somewhere at 0:40
[media]https://youtu.be/S9_g2LqqMeo?t=42[/media]
Just found out that the big FPS problems I noticed (Huge stutters in Zeus if you move around especially)
around the time when we switched to ACE are actually caused by TFAR to some degree, or rather with the combination of TFAR and ACE.
Not loading TFAR actually makes flying around in Zeus smooth again, and there's a lot less frame drops.
So there is something that does some heavy conflicts between TFAR and ACE.
[url]https://github.com/acemod/ACE3/issues/1247[/url]
[QUOTE=Drag#!;47878077]The new terrain is probably be somewhere at 0:40[/QUOTE]
Hoping for some proper jungle or mountain-y areas.
[QUOTE=Thomo_UK;47878352]OKINAWA PLEASE[/QUOTE]
Gensokyo please
Nah but honestly Vietnam would be sick, but it's probably going to be an island
Didn't they tease mountains and snow earlier this year? In that case, maybe Korea would be a logical guess.
[QUOTE=Drag#!;47878077]The new terrain is probably be somewhere at 0:40
[media]https://youtu.be/S9_g2LqqMeo?t=42[/media][/QUOTE]
Oh jesus you can hear almost all the games voice actors in just this one video.
Bar the greek and iranian ones.
[QUOTE=PrusseLusken;47879485]I hope it's not a fucking jungle.
Northern pine woods/tundra/ACTUAL SNOW/ICE would be rad as hell.[/QUOTE]
The new terrain is in the southern hemisphere
[QUOTE=RocketSnail;47879603][img]https://giant.gfycat.com/FlawedRemarkableAuk.gif[/img][/QUOTE]
Where exactly is this from?
[QUOTE=lekkimsm;47879651]Where exactly is this from?[/QUOTE]
saw it on /r/arma
along with which hemisphere the new terrain is in
[video=youtube;vYgOpZn1-qM]https://www.youtube.com/watch?v=vYgOpZn1-qM[/video]
Why is this so funny
On all levels, this song is beast.
How can a war so tragic give rise to such catchy and creative music
[media]http://www.youtube.com/watch?v=CuccaVcDMRE[/media]
war is [del]hell[/del] funky
[QUOTE=RocketSnail;47879585]The new terrain is in the southern hemisphere[/QUOTE]
Hoping for New Zealand now because Arma and jungles don't get along and we'd still be able to get snow and mountains if it was New Zealand.
[editline]4th June 2015[/editline]
Or maybe southern Chile/Argentina but that seems a little too far-fetched for CSAT to be involved.
[QUOTE=RocketSnail;47879585]The new terrain is in the southern hemisphere[/QUOTE]
Antarctica!
[QUOTE=Tuskin;47882029]Antarctica![/QUOTE]
You may be laugh, but I would 100% be down for that IF it also did some cold weather sim, like if you stay out for more than 10 minutes without specific thermal clothing you start slowly freezing to death.
SNOWMOBILES
VITYAZ ATVs
[IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/0/08/DT-30P1_Vityaz_1.jpg/1024px-DT-30P1_Vityaz_1.jpg[/IMG]
PENGWENGS
If that's a snow vehicle why is it in desert camo?
[editline]5th June 2015[/editline]
Something, something yellow snow
Mission on Sunday? plz?
Watch as the new setting turns out to be Falklands and a CSAT Argentina trying to take it over for the umpteenth time.
Either that, or an Africa setting with contemporary OPFOR. [sp]Or Chinese CSAT in Darwin.[/sp]
Falklands would be hilarious because there are no trees on the island
Just throwing this out here.
[url]http://strawpoll.me/4546325[/url]
oh jesus all of those are boring
How so?
[editline]5th June 2015[/editline]
I mean every mission is basically just killing people anyway, so I don't see how it's inherently worse than any mission we've ever played.
Oh man the Golf war was my fav, <3 Tiger woods
I picked the current Afghan war so we can have infantry only from a small FOB with some afghan ana players alongside British or American infantry
That deep compound to compound fighting running in the poppy fields and calling in mortars and doing hearts and minds shit
Sorry, you need to Log In to post a reply to this thread.