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Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.
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[B][U]Features
[/U][/B]
[U][B]Humans[/B][/U]
-Hunt for weapons scattered across the ruins, including molotov cocktails, rifles, and the beloved shotgun.
-Objective based gameplay; Players are required to work together in order to accomplish their goals.
-Use the physics of the Source Engine to construct barricades and accomplish objectives.
[U][B]Zombie Master[/B][/U]
-RTS gameplay, with an interface tailored for both quick commanding and advanced strategies.
Powers to interact with and foil the Humans best plans.
-Traps and environmental manipulation supplement the already formidable arsenal available to the ZM, allowing him to collapse bridges, douse lights, or release swarms of deadly bees. Anything the mapper dreams of is a possible trap.
-A variety of zombie types allow ZMs to adapt to any situation, and formulate complex strategies on the fly.
A game pitting the cunning strategy of the Zombie Master against the teamwork and bravery of the humans, ZM2 is two unique gameplay experiences in one.
[url=http://www.zombiemaster2.net/]Website[/url] | [url=http://www.zombiemaster2.net/smf/index.php]Forums[/url] | [url=http://steamcommunity.com/sharedfiles/filedetails/?id=219462622]Greenlight[/url]
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Man I miss playing this game. Does anyone still play it?
This game was the bee's fucking knees.
[QUOTE=freaka;44135029]Man I miss playing this game. Does anyone still play it?[/QUOTE]
Barely, but I think that will all change when this next version comes out.
Get Zombie Master 1 instead of this, the servers are all empty.
I hate to say it, but it's kind of the same thing with ZM1. Fortunately, server OPs are waiting for the latest version, as well as the linux dedicated server binaries. So we will have servers up for release.
I had a really nasty time on the first releases with the steam ticket kicking 70% of the players, I hope that was patched out eventually.
Nothing like that has occurred in the current build ( yet ). If it happens during testing, it will be fixed.
Nice to see that they're still working on ZM2.
First time I heard about ZM2 I thought it was some half assed try to make a sequel but when 1.0 came I was pretty surprised how good it was. I'm looking forward to the next release.
we should make an FP server and play this sometime.
It appears the website is having problems right now. I apologize in advance for that.
[QUOTE=npc_violent;44141619]It appears the website is having problems right now. I apologize in advance for that.[/QUOTE]
Might wanna invest in a good web host. Plenty out there, there is a forum dedicated to discussing them: [url=http://www.webhostingtalk.com/forumdisplay.php?&f=1]Webhostingtalk[/url].
Oh, definitely.
Oh my god, I remember playing this back in the day. I played it almost daily with peeps from the ZM forums. A shoutout to all y'all, if you're out there, I went by SoulofDoom back then!
Hey, it's Tanner! It was fantastic playing with you and the other forumites. Miss those times stuck in a tornado in GasDump. Man, I tried so hard to contact the mapper for it's inclusion in ZM2.
Well if its still a problem I could try to patch out any exploits/bugs.
Actually, it would be nice to have an additional coder for when we find any issues during beta testing. Mind hitting me up on Steam?
Just found out that the issue you were talking about was caused by the Whister model having a corrupt ragdoll sequence.
Oh my god I used to play the shit out of this game on my crappy Toshiba laptop.
I would play this from sunrise to sunset.
[QUOTE=npc_violent;44154625]Actually, it would be nice to have an additional coder for when we find any issues during beta testing. Mind hitting me up on Steam?
Just found out that the issue you were talking about was caused by the Whister model having a corrupt ragdoll sequence.[/QUOTE]
Oh sorry I was meaning fixing some exploits on GasDump. Sorry for not being more descriptive
Oh! I would include the map in ZM2 if I had permission. Add me on Steam, I'll see if I can get a hold of the mapper again.
Forums are down again, oh well
Yeah, someone keeps DDoSing the site. Looking into better hosting.
[QUOTE=npc_violent;44166696]Yeah, someone keeps DDoSing the site. Looking into better hosting.[/QUOTE]
DDoS or just high traffic?
I've added you on steam, so once you get back on your computer (looks like you're posting from android) we can talk.
We're currently looking for testers and developers of all kinds. If anyone's interested, you may register on the forums and apply.
[url]http://www.zombiemaster2.net/smf/index.php[/url]
Also an update about the forums, it's running through CloudFlare now. We shouldn't see much more down time now.
[QUOTE=npc_violent;44154692]Oh! I would include the map in ZM2 if I had permission. Add me on Steam, I'll see if I can get a hold of the mapper again.[/QUOTE]
What if someone re-created it? As long as it's all someone else's brushwork and imagining there's no real problem, is there?
There should be no problem in doing that whatsoever.
I remember somebody was working on nice new zombie animations for ZM2 a long time ago, whatever happened to them? I'm so sick of the HL2 zombie animations.
They were removed due to a fallout with the animator. He is notorious for leaking important assets, holding up development as well as working on several troll mods.
Switched to paid web hosting. The site should be running much better now.
[url]http://www.zombiemaster2.net/smf/index.php[/url]
[QUOTE=npc_violent;44174297]We're currently looking for testers and developers of all kinds. If anyone's interested, you may register on the forums and apply.
[url]http://www.zombiemaster2.net/smf/index.php[/url]
Also an update about the forums, it's running through CloudFlare now. We shouldn't see much more down time now.[/QUOTE]
I'll try and get off my ass and put in an application.
I used to play lots and rolled with the PUREDAN clan back in the days of ZM1.
I still remember invisible banshees and hulk spam. And people losing the cans on gasdump.
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