Battle Brothers - It's like playing X-COM for an hour but you're contemplating suicide
4 replies, posted
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Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?
The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.
[URL="http://cdn.akamai.steamstatic.com/steam/apps/365360/extras/features.jpg?t=1490627132"][IMG]http://cdn.akamai.steamstatic.com/steam/apps/365360/extras/features.jpg?t=1490627132[/IMG][/URL]
-Manage a medieval mercenary company in a procedurally generated open world.
-Fight complex turn-based tactical battles with historical equipment and brutal injuries.
-Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
-All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
-Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
-Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
-Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
-A dynamic event system with atmospheric encounters and tough decisions outside of combat.
-Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
-Two full hours of orchestral soundtrack.
-70 Steam Achievements and Steam Trading Cards.[/QUOTE]
[QUOTE][QUOTE]Despite being fresh out of Early Access, though, the majority of Battle Brothers is well-oiled and dependably fun. I kept humming with the victory and despair I usually reserve for X-COM campaigns: the archer who makes a wondrous 19% headshot; the swordsman who blocks and dodges his way out of certain death; the veteran soldier suddenly gutted, lost forever behind the veil of permadeath. Battle Brothers takes a formula I love and twists it to fit a wide-open medieval setting. I don’t have to save the world, I just have to make enough to fix my gear, hire a new sword, and go on to my next contract. The stakes aren't as high, but it feels just as rewarding.[/QUOTE]
[URL="http://www.pcgamer.com/battle-brothers-review/"]PC GAMER[/URL] - 84
[QUOTE]If you have read this far and are still interested in the game, I strongly urge you to go buy it. [B]This is easily my favorite game of the year so far[/B]. Not because it has flashy graphics or an amazing storyline, but because it ticks so many boxes of what I want a game to be. It is fun through and through, and feels polished from the moment the game begins.[/QUOTE]
[URL="http://www.awargamersneedfulthings.co.uk/2017/03/battle-brothers.html"]A Wargamers Needful Things[/URL] - Recommended
[QUOTE][I]Battle Brothers[/I] is like a turn-based [I]Mount & Blade[/I], except someone ate all the horses and now everyone hates everyone else. Cue lots of hacking and slashing and various limbs being chopped off. In other words: a pretty good time all around.[/QUOTE]
[URL="http://indiegames.com/2017/03/battle_brothers.html"]Indiegames [/URL]- Recommended[/QUOTE]
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Battle Brothers was "completed" in the devs eyes not too long ago, so i figured I'd give it another run. The difference between beginner combat difficulty and veteran is nuts to me. Beginner just has me rampaging from the very beginning, not afraid to attack anything that walks within reason. Veteran though.. I'm scared to attack a site for fear of losing my men, each quest is read for details on what I'm facing, and I struggle to maintain enough men to even have a company with the death I constantly deal with.
I really like the balance of the game now, but I'm still waiting to see the end-game. I'm going to complete beginner first and then try my hand at veteran again.
Also, if anyone wants a great beginner map, I happen to randomly generate this beauty: 6c5e92
You have a centrally located temple, and the town to the west generates really cheap dye that can be sold for 100+ more gold at the city just north of it. The temple town also generates a few cheap trading goods that can be taken to that same city or the city south of temple town.
This game is pretty solid and good fun, its a shame that the devs are done with it.
This game could benefit hugely from mods and extra content, but it seems like that will never happen.
[QUOTE] It's like playing X-COM for an hour but you're contemplating suicide[/QUOTE]
So XCOM
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