• Hell Let Loose
    31 replies, posted
[url=https://www.hellletloose.com/][img]https://static.wixstatic.com/media/da3421_dc99cf77ac5141a89768c10af0ccaef5~mv2.png/v1/fill/w_767,h_53,al_c,usm_0.66_1.00_0.01/da3421_dc99cf77ac5141a89768c10af0ccaef5~mv2.png[/img][/url] [B][I](Disclamer: I work with BLACK MATTER on this project, Just want to make that clear)[/B][/I] [media]https://www.youtube.com/watch?v=Jjz64W08HrA[/media] What is Hell Let Loose? [quote] You've never played [B]World War 2[/B] the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. [B]This is a simulation of war... not an arcade arena shooter. [/B] On paper, Hell Let Loose is a [B]realistic multiplayer World War Two combined arms first person shooter[/B] of open battles of up to [B]100 players[/B] with [B]infantry, tanks, artillery[/B] and a shifting front line. At it’s core is a unique [B]resource-based strategic meta-game[/B] that is easy to learn, but hard to master. Built on [B]Unreal Engine 4[/B] for [B]Windows[/B] and distributed via [B]Steam[/B], read on to discover why our World War Two title stands apart from the competition. [/quote] Check their [url=https://www.kickstarter.com/projects/blackmatter/hell-let-loose]kickstarter page[/url] or [url=https://www.hellletloose.com/]official page[/url] for a lot more information. [t]https://www.kickstarter.com/download/kickstarter-logo-light.png[/t] [media]https://www.youtube.com/watch?v=LYK7W0lM8uE[/media] [url=https://www.kickstarter.com/projects/blackmatter/hell-let-loose/]Link to the kickstarter[/url] [B]Pictures:[/B] [img]http://i.cubeupload.com/u3O2td.png[/img][img]http://i.cubeupload.com/N8hQwe.png[/img][img]http://i.cubeupload.com/mfk3Cm.jpg[/img][img]http://i.cubeupload.com/MW9l2j.png[/img] [B]Some[/B] of the weapons I've made so far: [t]https://cdna.artstation.com/p/assets/images/images/006/516/522/large/stefan-engdahl-m1a1-4.jpg[/t][t]https://cdnb.artstation.com/p/assets/images/images/006/653/045/large/stefan-engdahl-m1garand02.jpg?1500231903[/t][t]https://cdna.artstation.com/p/assets/images/images/006/632/902/large/stefan-engdahl-bar01.jpg?1500074273[/t][t]https://cdna.artstation.com/p/assets/images/images/006/926/006/large/stefan-engdahl-render1.jpg?1502302338[/t][t]https://cdnb.artstation.com/p/assets/images/images/006/248/155/large/stefan-engdahl-mp40render2.jpg?1497110742[/t][t]https://cdna.artstation.com/p/assets/images/images/006/436/666/large/stefan-engdahl-mg42-1.jpg?1498581158[/t] (For more pictures of the weapons you can visit my portfolio on Artstation: [url]https://www.artstation.com/sengdahl[/url]) [B]Links:[/B] [quote] [B]Official Site:[/B] [url]https://www.hellletloose.com/[/url] [B]Kickstarter:[/B] [url]https://www.kickstarter.com/projects/blackmatter/hell-let-loose/[/url] [B]Reddit:[/B] [url]https://www.reddit.com/r/HellLetLoose/[/url] [/quote]
Looks good, Backed.
What do you do on the project asXas?
[QUOTE=Beacon;52736085]What do you do on the project asXas?[/QUOTE] Based on what they do for FO4, I'm [I]assuming[/I] weapon modelling and/or animating. [editline]a[/editline] I don't have the $25 to back the first tier that I would (I only back tiers where I actually get the game), but I wish you good luck and the stamina to see this to the end.
SQUAD but in WW2 ?
Looks like this is going to succeed. Congrats.
Every time someone hypes "realistic", it's usually just 1 shot kills and bullet cracks, so I ain't backing it until I some real realism features. Here are some things that I noticed during the INF gameplay. Gun sounds are weak - it sounds more like rapidly hitting a carpet rather than shooting. The gun movement looks and probably feels when using like they're made of foam. The animations look like their taking their time to reload. As of now, it looks more like a better looking Heroes and Generals clone.
This looks great, but as he said, I can't help but look at it and think H&G. The thing is though, H&G, as much as its a fun game, has [I]a lot[/I] of shortcomings, so it never reached its full potential for me. I feel like with that being said, this game is capable of doing what H&G couldn't, and what it may never do, while catering to a lot more audiences with that stretch goal list.
[QUOTE=Beacon;52736085]What do you do on the project asXas?[/QUOTE] I've made all weapon models/textures so far. I'll probably keep updating with new renders of weapons I'll finish as soon as I'm allowed to. I made some grenades: [t]http://i.cubeupload.com/SJ4YGU.jpg[/t]
Reminds me of Foxhole, but first person? I'll be following this, I'd back it if I had the disposable income right now.
any chances the devs of this worked on the Resistance and Liberation mod?
I'm interested but I'd like to know what the team's work history is before I throw any money at it. This sounds great but I need to know there's someone reliable behind it.
Show less typical "tacticool" gameplay and show actual features like how the supply line system is supposed to work. We already have a shlew of "realistic" ww2 games coming out. This one looks like every other cliche title in the making and the minimalist hud is really its only saving grace. you can showcase tacticool footage where everyone is working together, but if you literally have nothing to show for the game aside from people roleplaying in it, that's not really a good sign at all. anyone can record some guys in counter-strike being hyper tactical, but that doesn't mean that the game will play that way. look at red orchestra. most of the time it's a free-for-all because there's too many chiefs and not enough indians game looks fantastic visually, and aside from the obvious signs of pre-alpha footage like weird animations and lackluster sounds it looks really, really good. Squad has been in development for years and they are just starting to look that good (minus squad's explosions. those can't be topped), so you guys are already ahead of the curve in the visuals department, but your guys' presentation is just abhorrent. for all we know it could play just like battlefield
So from the discord - there are a few things that is making me concern of a bait and switch here. While the developers hype stuff and answer curveball questions, I started to ask actual questions. ============================ Itsjustguy - Today at 3:25 PM What about modding ? Communities usually highlight the best Such as CS community Spono - Today at 3:25 PM We plan on having plenty of maps through different theatres of war Itsjustguy - Today at 3:25 PM But will there be modding ? Spono - Today at 3:26 PM Also we have tiers in the Kickstarter that allos backers to chose their own custom map of choice (within reason) this will give us lots of varity Our maps are heavily detailed, and optimization is key Spono - Today at 3:28 PM We are not completely ruling out modding, but we have a long road to travel before then(edited) I want ANZAC forces!(edited) Which will be my goal :smiley: =========================================== Itsjustguy - Today at 3:32 PM So when are you showing the supply lines and other features that make it unique ? Spono - Today at 3:33 PM We will continue to show as much as we can through the next couple of weeks, however understand we are still very early in dev ================ Essentially he is distancing from mods, which means most likely no modding for HLL ( UE4 engine ). Nothing to truly show for the work. All they have to show is just water guns being fired around. This whole presentation is as good as GR:Wildlands E3 demo with the dumb "VOIP" stuff. So either they are really incompetent in what they need to ACTUALLY show or they just will never fulfill that promise. Never the less, they have gotten their backing and it really won't matter until they show real stuff.
I wouldn't call it GR:Wildlands tier VOIP since that's how of a lot of people talk when playing games like this. (Just join a squad in Arma/SQUAD and you'll see for yourself.) But I feel ya. I'm just making the guns. :v: Speaking of guns: [t]https://cdnb.artstation.com/p/assets/images/images/007/576/055/large/stefan-engdahl-g43render5.jpg[/t] [quote][vid]https://my.mixtape.moe/svpwgv.webm[/vid][/quote]
[QUOTE=asXas;52745469]I wouldn't call it GR:Wildlands tier VOIP since that's how of a lot of people talk when playing games like this. (Just join a squad in Arma/SQUAD and you'll see for yourself.) But I feel ya. I'm just making the guns. :v: Speaking of guns: [t]https://cdnb.artstation.com/p/assets/images/images/007/576/055/large/stefan-engdahl-g43render5.jpg[/t][/QUOTE] But those guns don't make it any more unique. Like, you are probably familiar with how the game works and you have tested it. Can you atleast tell something that isn't boring ? Like this game went from hype to shite in a two days. Mostly because the DEVs can't give a good answer.
Oh look another game that can't do peep sights right. This looks about as generic as it gets. For gun play take a look at Escape from Tarkov, still in beta but about as tense a feeling as gun play as I ever felt outside of squad. Just a slightly improved Heroes and Generals vibe since we haven't seen the supply system yet I imagine it'll be similar? The golden standard for that area as far as I'm concerned is WW2 Online, a great strategic game, terribly dated on game play and graphics however. I guess I can still dream for that perfect mix.
Yeah I'll be honest this looks like garbage. The only thing it's got going right now is the graphics which have an awful lot of work put into them considering how unfinished the actual gameplay is.
My man! That shit is looking good
Been keeping a casual eye on this for a while. Looks super promising and I know I'd play the shit out of it if it's good. My big worry is that guns will be too accurate and there'll be bunnyhopping no-lifers at 3am racking up a 30:1 KD ratio with no long-term plans in mind. In other words, the reason why I play ARMA instead of Battlefield. And that's no good if strategy and realism are the key things being pushed here. 100k seems weirdly low for a game like this. But hey, 25 days left. I'll back if I feel the devs open up enough during that time. Fantastic work on the gun models.
The idea of this sounds great and i hope it succeeds, but the lack of any proper mechanics to show is a bit of a concern. If a gameplay video requires a group of players to act a certain way (that won't be how the actual gameplay will be most of the time) in order to make a gameplay video seem appealing, that doesn't bode well. Still, what is shown doesn't look bad, just a bit lacking. The idea of a SQUAD-like WW2-themed game sounds awesome. The order of stretch goal vehicles seems a bit strange to me. I'd expect the lighter vehicles (light tanks, civilian, scout etc) to come first to get players adjusted to vehicles and slowly increase the scope of them to include heavier stuff.
[B]SELL OUT[/B]
do you guys even have a PR rep? maybe that's what you need. your inability to broadcast important information is going to put a serious dampener on reaching your goals because your community (or community-to-be) have absolutely no idea what they are investing in other than a ww2-themed game we are at the point right now where literally every game on the market right now is going back to ww2. Day of Infamy just came out this year, Call of Duty is obviously coming out in a month or so, and we have a plethora of other absolute failures like days of war, that started off pretty much being a true-blue Day of Defeat sequel but then started stripping features because they realized making proper iron sights is too hard, so the game went from being call of duty to ww2-themed quake with hitscan bullets that can't even interact with other players. sniper elite 4 came out this year. RAID just came out. battalion 1944 is coming out. enlisted, which is literally your only competition aside from battalion 1944 (which we all know is going to be a cash-grab), is going to be coming out probably within the next couple of years. And those are just shooters. You've got a plethora of ww2 strategy games that came out this year too like blitzkrieg and sudden strike. people want a good ww2 game because there are none made recently that focus on squad-based gameplay. if you want to play a ww2 shooter, you have to pick up good old RO2 or ArmA 3 or you have to bite the bullet and play little-kid-central heroes and generals. there's so much opportunity for you guys to really market this title for true-blue ww2 enthusiasts. enlisted is a long ways off and it already features a lot of stuff people don't like, such as having to buy weapons individually through backer programs, which is absolutely the most divisive thing about the game right now. It's going to be a P2W-fest just like heroes and generals, so a lot of the community behind that are going to hate it. If you guys simply stated your goals in a clear, coherent manner, then you would get way more support than you already have. your current kickstarter page is an absolute joke and it's full of drivel that has nothing to do with your product. i'm glad you are getting tons of backers and i want to see this product take off, but your team really, really sucks at communication/presentation
[video=youtube;I-Jrq8MZwg0]http://www.youtube.com/watch?v=I-Jrq8MZwg0[/video] They let JackFrags or he did a video himself on it about features and such it would have, for anyone interested.
Why does he hold the rifle pointing up when running whereas other guns like the Thompson and an LMG are pointing down when running?
Looks sick as fuck
I hope they figure out how to render peep sights properly so they aren't a pain to use. That was one of my pet peeves in Red Orchestra/Rising Storm. Looking past the ring and focusing on the front sight post makes the rear sight seem transparent a bit like this: [t]http://i1.wp.com/www.thenewrifleman.com/wp-content/uploads/2011/11/dscf2429%20800x600%20watermark.jpg?w=800[/t][t]https://upload.wikimedia.org/wikipedia/commons/1/15/Aperture_depth_of_field.jpg[/t]
I want to believe in this, but there really needs to be more and better communication from the dev team before I can justify getting involved with it.
Looks like this is to Squad what PR Normandy is to Project Reality. Local voip is a MUST in this kinda game, looks great so far.
They are doing the dumbest shit with the squad management ( as of now ) So there are no SQUADS, but PLATOONS (32-48 people usually). Each platoon in-game is 6(!!!) players. The idea here is that you imagine those 6 players as a PLATOON, which is dumb as hell. It's like you want to invent the wheel again but make cheddar somehow. It's illogical. Just stick with the usual 8 to 10 men for a squad not some stupid Platoon gimmick.
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