• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
[IMG]http://i.imgur.com/PcR9W1g.png[/IMG] [B]What makes ARMA 3 so special?[/B] While many other games present a similar Call of Duty or Battlefield inspired experience year after year, ArmA 3 truly stands out from its counterparts which have been immediately favourited by the average, and rather naive, first-person shooter gamer. In ARMA 3, you may be in command of your army, your section, your trusted and honoured squad, and the deadliest weapon on the battlefield - yourself. ARMA 3 takes a fresh and niche look on the first person genre with its focus on the battlefield and its connection, as a whole, with the player. In an environment where players are able to create new missions to play on, pitting player against player or player against computer controlled opponent, adding the component to keep the game fresh for as long as the community lives on. Each mission is a new and fresh experience, with the players all being able to choose their rules within mission guidelines and classifications. But, the way ARMA 3 makes these missions entertaining is by pinning them on some of the largest fully playable areas in the FPS genre. The scale of ARMA 3 allows players to engage other units in combat in ranges unparallelled in the average FPS game; no longer being restricted to 200 meter firefights, players are able to engage others within ranges of 1000 meters, 2000 meters, and even 5000 meters with the proper equipment. This equipment is moddable by the community as well. ARMA 3 is starting off with a wide selection of vehicles, some of which are pictured in this very OP. Players are not left to die simply by these war machines, because infantry combat is where ARMA 3 surpasses all other games. With proper windage, distance, and penetrative simulation, ARMA 3 allows rifleman to engage each other at long range with realistic and amazing results. ARMA 2 brought weapons like the Javelin, M95 Barrett, Dragunov, and even silenced weaponry like the Bizon-SD making every session unique when playing ARMA 2 and ARMA 3 is expected to match this standard and surpass it greatly. As our community grows, so will the game, and when the game grows we all benefit! [B]Want to play with Facepunch?[/B] [url=http://arma3-servers.net/server/6146/][img]http://arma3-servers.net/server/6146/banners/leaderboard-1.png[/img][/url] The FPARMA group currently plays ARMA 3 on a non-scheduled basis on our teamspeak server. If you would like to play with us then follow the two links below to be appropriately ready to play [URL="http://steamcommunity.com/groups/FPARMA"]CLICK THIS LINK TO GO FPARMA STEAM GROUP[/URL] You need addons to play with FPARMA, follow the guide blow [B]Using Arma3Sync[/B] [t]http://odin.prfn.se/fparma/instructions.png[/t] If you want to play with us it is also needed that you join TS3 since the in-game VON is very low quality. [B]Teamspeak 3 Server Adress[/B] prfn.se Everyone is welcome and while a mic is not needed, it's nice if you have one. You also welcome to join TS if you need scripting and/or editing help. [B] Improvements in A3 over ARMA 2 [/B] In a short list, we can safely say that ARMA 3 improves on many aspects present in ARMA 2 and even more but these are the most evident: -Extensive graphics improvements with overhauled lighting system -Physics -Properly customizable units and weapons -Fluid movement, stance changes, and firing (more towards a twitch shooter than clunky ARMA games) -Underwater combat -Much larger islands to combat in -More responsive and appealing vehicle interiors -Ragdoll physics [B]Downloading and maintaining 2 copies of the game to play on Dev Branch.[/B] [t]http://vgy.me/VKgDHE.png[/t]
Might want to link to the [url=http://fparma.herokuapp.com/]FPARMA op signup[/url] site too.
I DO NOT LIKE CHANGE [editline]15th November 2015[/editline] hey let's play some arma today boys usual time on TS be there or be square
[QUOTE=inebriaticxp;49121424]I DO NOT LIKE CHANGE [editline]15th November 2015[/editline] hey let's play some arma today boys usual time on TS be there or be square[/QUOTE] no and tinter where's the dwarden wink where is it, you were supposed to put it in the title ;)
Hey'a. I'm one of the new guys, I'll be dropping by in the next mission cause I need to get AiATP first. c: Thanks for the tips in the previous thread.
playing arma gives you cancer
Cuel add Dynasound and Enhanced Soundscape keys to the server
[QUOTE=EvacX;49122152]playing arma gives you cancer[/QUOTE] Watching Holt do any complex task gives me cancer.
This video is insanely cool; [video=youtube;7bg2Nl_V0AM]http://www.youtube.com/watch?v=7bg2Nl_V0AM[/video]
and that is why FAC. And logistics. It's a pain to get people used the concept I'd imagine, but when it goes right, it goes dank.
very cool!! I'll try :quotes:
Finding a group of people in a public server that work together well is so satisfying.
O[QUOTE=toadie2k4;49131177]and that is why FAC. And logistics. It's a pain to get people used the concept I'd imagine, but when it goes right, it goes dank.[/QUOTE] May be nice for a change but really those are the two dumbest most boring things on the battlefield. Edit: important sure but the first thing to cut for a videogame
[QUOTE=Falchion;49131988]O May be nice for a change but really those are the two dumbest most boring things on the battlefield. Edit: important sure but the first thing to cut for a videogame[/QUOTE] Not really, in extended missions people need supplies , and people sign up for driver and Engineer and logi pilot roles and such For facs as well, they can be a fun role and make aircraft more useful, so long as squad leaders can also make cas calls [editline]17th November 2015[/editline] It's good to keep as few as possible of them in a mission though
Everybody is logistics, CAS, tank crew and sniper teams bar one lonely infantry man who has to take all the objectives himself.
Vietnam video is done: [video]https://youtu.be/nFPF0GXcNwU[/video] AKA OP - PTSD.
You know looking back on all the Videos we are in, it always feels soothing to hear other peoples accents. Cro-guy please read me bedtime stories, thanks.
[QUOTE=Whitefox08;49138398]You know looking back on all the Videos we are in, it always feels soothing to hear other peoples accents. Cro-guy please read me bedtime stories, thanks.[/QUOTE] The only story you'll be getting in bed after that op is the novelization of Apocalypse Now.
Can Zez make an audiobook of "The Art of War"? I'd settle for Ratcliff if not.
Zez, can you make us a laughter tutorial?
[QUOTE=Bucketboy;49140474]Zez, can you make us a laughter tutorial?[/QUOTE] 1. drink until you die 2. do a drunken laugh 3. laugh louder 4. laugh until your voice is hoarse 5. laugh until it hurts 6. laugh until you can't laugh anymore 7. die from asphyxiation 8. keep laughing, you're not there yet 9. lose voice from laughing 10. keep laughing 11. laugh 12. don't stop laughing yet 13. laugh 14. you know what to do 15. continue until success
Do people want a mission for Sunday?
Have you guys had trouble with campfires? I don't know if it's the CBA version or ACE medical, but in the last two missions my group played we've been burned alive by campfires with the energy of the sun.
[QUOTE=Tinter;49141990]Do people want a mission for Sunday?[/QUOTE] Yeah, but maybe don't make it too complex, because you never know when the update boogey-man will strike.
[QUOTE=Tinter;49141990]Do people want a mission for Sunday?[/QUOTE] Of course. Keep in mind that a noob will be among you.
[QUOTE=Tinter;49141990]Do people want a mission for Sunday?[/QUOTE] People can replay my mission without Advanced Medical, it's simple enough!
Question, for this end of year video I will attempt. What do you think would work better? 1. Lots of short clips of all the OPs that we've done during this year? 2. Longer clips of the more important/awesome/well played OPs (Such as the Campaign OPs or Mallow's Nuke Simulator mission) Video will most likely be under 5 minutes long so I'm inclined by option number 2.
shorter clips because half of fparma has adhd
[QUOTE=Holt!;49142257]shorter clips because half of fparma has adhd[/QUOTE] Just make an FPARMA in 30 seconds 2015.
I'd say splice together the "coolest" (ie cinematic or just plain awesome) parts of missions and maybe have a lull in the middle or so with funny shit.
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