• D&D 5e: Nobody Talks about D&D
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[img]http://i.imgur.com/XpJZA.png[/img] [highlight][b]Before you ask, yeah you can talk about other Tabletop RPGs here. In fact we aren't even talking about D&D at all like 99% of the time.[/b][/highlight] [img]http://i.imgur.com/JaKc8.png[/img] [b]What is Dungeons and Dragons[/b] Are you kidding me? Dungeons & Dragons is everything. Dungeons & Dragons is one of the most fun experiences you can have with your friends, and even people you don't know! Now this might not be enough information for you greedy little bastards, so prepare for some Good Ol' Mr. Wikipedia: Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames with a variation of the Chainmail game serving as the initial rule system. D&D's publication is widely regarded as the beginning of modern role-playing games and the role-playing game industry. So maybe I got you interested, and you want to play a game of D&D. What you should do is simply Google your place with "Dungeons & Dragons" behind it, or whatever suits you, and then see if you get results out of that. If not, try to find a FLGS (Friendly Local Game Store) in your area. They will organize these games, and many other games, so you can play a game and meet new guys. So just go ahead to your FLGS, ask the store owner about D&D and he should be able to tell you anything you need to know. If he is incapable of doing that, you can always ask around in this thread. [img]http://i.imgur.com/JaKc8.png[/img] More importantly, it's a game for hairy nerds. just looks at this guy's armhair [img]http://www.joshua.com/800px-Dungeons_and_Dragons_game.jpg[/img] Are you a hairy nerd? Better get playing if you are. Are you not a hairy nerd? Fine I guess you can play too. Maybe. The last OP pointed to a bunch of shitty wikis, but i'm going to point you to the System Reference Documents instead because they're actually good and useful. They're a legal and free collection of all the rules for a given system, meaning you can play a game with just the SRD and an online dice roller If you don't want to buy anything. Sure is nice with those big lunky physical books, though, and it's only a small handful of games that have one of these. I'm gonna list a bunch of the SRDs I know about here, starting with... [img]http://i.imgur.com/EV1ya1M.png[/img] [b]Pathfinder[/b], the big brother of Tabletop RPGs. Probably the most played game online, it's essentially an upgraded version of 3rd edition D&D, made by some dumb nerds who are unrelated to the even dumber nerds at Wizards of the Coast. [url=http://www.d20pfsrd.com/]Here's it's SRD[/url] [url=http://www.d20srd.org/]And just in case you got into a 3.5e game somehow, here's the SRD for that as well. It's mechanically inferior to Pathfinder in almost every way.[/url] [img]http://www.atomicthinktank.com/images/mnmdotcom_header.jpg[/img] [b]Mutants and Masterminds[/b] is a generic super hero RPG, vaguely based on the D20 system. Vaguely. Some of the mechanics are weird as fuck, especially in combat, and the game is one of the least balanced around, but the open ended character creation system is pretty damn fun. [url=http://www.d20herosrd.com/]Here's it's SRD[/url] [img]http://i.imgur.com/VuudQhM.png[/img] [b]Dungeon World[/b], which is essentially an extremely rules light version of D&D, which has the strength of being extremely easy to learn, but the weakness of having no flexibility whatsoever, very few character options, and somehow making wizards boring to play. It's pretty good for beginners and people who hate wizards. [url=http://www.dungeonworldsrd.com/]And here's it's SRD as well[/url] Unfortunately, games with SRDs are the minority, so for most games you'll need to shell out your hard earned cashmonies to play. Or borrow them from a friend. Or acquire them some other way. Here's some of the more popular games, starting with [img]http://i.imgur.com/0n8F7US.png[/img] [b]Dungeons and Dragons[/b], of course. Only 3rd edition was using the open game license that let fans create the SRD, so every other edition is still not free, although 5th edition has a demo of sorts [url=https://dnd.wizards.com/articles/features/basicrules]here[/url] [img]http://i.kinja-img.com/gawker-media/image/upload/s--f1bkG_0x--/17xzlhfervmpwjpg.jpg[/img] [b]Shadowrun[/b] is a game set in a cyberpunk future where magic suddenly appeared and a Dragon ran for president, won, and then died less than a day later. It's probably the second most popular game in this thread. Unlike D&D, 5th edition Shadowrun is pretty much the best in almost every way, so that's usually the one we talk about. [thumb]http://i.imgur.com/EIZiX4d.png[/thumb] [b]Warhammer games[/b], including Dark Heresy, Deathwatch (but nobody ever plays that one), Black Crusade, Rogue Trader, and Only War for 40k, and the aptly named Warhammer Fantasy Roleplay for Fantasy. [img]http://vignette4.wikia.nocookie.net/whitewolf/images/b/b4/Fishmalk.gif[/img] [b]The World of Darkness[/b] is also pretty popular around here, both of them. Keep in mind that Old and New World of Darkness are completely different games with entirely different settings despite both being called World of Darkness, just about the only thing they share is the basic concept of vampires 'n shit secretly living in the modern world. [sp]And oWoD is better[/sp] [thumb]http://i.imgur.com/RXgi5.jpg[/thumb] [b]Eclipse Phase[/b] is a game about octopus space marines. Or at least they're a thing that exist in the setting, and therefore the only thing that matters. It's a far future space setting with a heavy transhumanist slant, along with some Lovecraftian-esque stuff slapped on top. Then there's the big 3 "Universal" systems, Savage Worlds, GURPS and HERO. Each of them are made to be, well, universal, working for any setting the GM can come up with. In practice, each of them only really work well for certain types of games, so I'll give each of them a bit of a writeup. [img]http://t09.deviantart.net/GW7B6IyuebUbwTbfSBcQ_4rz4bk=/300x200/filters:fixed_height(100,100):origin()/pre10/eb37/th/pre/i/2009/256/4/7/gurps_psa_by_glorfon.jpg[/img] [b]GURPS[/b] works very well for low powered games, realistic or low-fantasy settings and such. You can certainly play as highly skilled characters, potentially with some supernatural powers, but moving into action movie hero territory or anything more high powered than that and the game just falls apart. There are rules for high powered things, but they suck shit. It's also a potentially very complicated system: the more complicated rules are all optional, though. [thumb]http://orig03.deviantart.net/14b2/f/2013/285/3/4/savage_worlds_poster_by_jamesdenton-d6q7iww.jpg[/thumb] [b]Savage Worlds[/b] works well for pulpy settings. Action movie heroes and the like. It scarcely even has rules for lower or higher powered games, it knows what it does well. It's also by far the least complicated of the three, being pretty easy to pick up. [img]http://namtab.com/aquablog/stockartheader.gif[/img] [b]HERO[/b] conveniently takes up that third space on the power scale; the super high powered shit. Super heroes and extremely powerful fantasy heroes are what this game does best. It's not bad at more pulpy action movie scale stuff either, but it's not it's forte. It's fairly complicated as well. And of course, there's always a massive amount of obscure ass Tabletop RPGs out there. Some of them might even be good. A few, really good. Most are trash though, just like every other media. Look around and see what you find.
imagine a troll musician/dj called dr. drek (shadowrun)
RE: octopusgirls in Shadowrun, kid/squid hybrids are doable but I think adding 6 arms onto that takes you over the limit on qualities.
Speaking of 5e, I am actually thinking of running a game for bunch of my friend, and I am having great time figuring out encounters, npcs, etc. Memetic illusions, deadly traps and puzzles, oh my.
is it just me or is the OP pretty bloated now
[QUOTE=elowin;48686829]is it just me or is the OP pretty bloated now[/QUOTE] Some nicer formatting and it'll look fine.
Why do people say GURPS is bad for high-powered campaigns? I mean, if you want to do superhero games then yeah the rules aren't really built for that but I reckon the system does action hero or cinematic games fairly well.
[QUOTE=amorax;48687245]Why do people say GURPS is bad for high-powered campaigns? I mean, if you want to do superhero games then yeah the rules aren't really built for that but I reckon the system does action hero or cinematic games fairly well.[/QUOTE] Lots of magic, superpowers, very durable characters, etc kinda makes the system fall apart, it deals with action movie stuff alright but Feng Shui is custom made for Hard Boiled, Die Hard, etc style stuff and probably a better pick.
Decided to try (once more) to make another setting. This one might never actually see a game, so I'm just making it for fun, races and all. I'm using a template that guy in the last thread linked, because I like it. Here's a page: [t]http://i.cubeupload.com/r3FrK9.jpg[/t] The stats for that race isn't on that page, they'll be on the next. Now to see how good I am at balancing things.
[QUOTE=amorax;48687245]Why do people say GURPS is bad for high-powered campaigns? I mean, if you want to do superhero games then yeah the rules aren't really built for that but I reckon the system does action hero or cinematic games fairly well.[/QUOTE] It can do them, but not especially well. The system is too grounded in realism. You'd need pretty high point totals to do anything especially crazy, and the game just falls apart with higher point totals to be honest. And guns are ridiculously strong, if you ever get hit by one without having ridiculously high health you just die. It definitely works better with cinematic campaigns than really high powered stuff, but it's not ideal for either. Like Nerts said, going with Feng Shui or Savage Worlds is a much, much better choice.
Just chillin and thinking of the [sp]cruel deaths[/sp] my players might encounter in their next session. Oh the joys of being a DM. But on the other hand, they purified a evil [sp]magic[/sp] barrel of wine. So maybe I should try to be nice for once.
No. NO REMORSE, NO PITY!
[QUOTE=Chronische;48687577]No. NO REMORSE, NO PITY![/QUOTE] this reminds me of the time my group forgot the basic rule of being paranoid about traps in a dungeon, pinched some obviously 'magic' items lying in the open for themselves, which caused a trap door in the ceiling to open and swamp the entire room in green slime. The end.
[QUOTE=Zonesylvania;48687838]this reminds me of the time my group forgot the basic rule of being paranoid about traps in a dungeon, pinched some obviously 'magic' items lying in the open for themselves, which caused a trap door in the ceiling to open and swamp the entire room in green slime. The end.[/QUOTE] HAHAHA! I used a trap once that was a magic staff holding up the ceiling between 2 pillars. If you remove the magic staff, the ceiling collapses. The party found a way to get it without taking it by hand, but less careful parties would be splattered.
[QUOTE=Rents;48686766]RE: octopusgirls in Shadowrun, kid/squid hybrids are doable but I think adding 6 arms onto that takes you over the limit on qualities.[/QUOTE] Nope I was wrong, you can totally be an octopus in Shadowrun. [img]https://dl.dropboxusercontent.com/u/5636656/fgyjfthjf.png[/img]
[QUOTE=Rents;48687867]Nope I was wrong, you can totally be an octopus in Shadowrun. [img]https://dl.dropboxusercontent.com/u/5636656/fgyjfthjf.png[/img][/QUOTE] i told you dog it's just pointless since using more guns at the same time only makes you worse
So I got a deck of many things yesterday, really good find. Now I have to choose between SR5e and D&D5e for my campaign. Arrrrgh.
[QUOTE=elowin;48687902]i told you dog it's just pointless since using more guns at the same time only makes you worse[/QUOTE] If you can minmax like shit and get like 20+ dice and use three two handed weapons in full auto it could not-suck, but you'd need six cyberarms with gyrostabilizers and pretty pimped out ARs/MGs.
[QUOTE=Rents;48688027]If you can minmax like shit and get like 20+ dice and use three two handed weapons in full auto it could not-suck, but you'd need six cyberarms with gyrostabilizers and pretty pimped out ARs/MGs.[/QUOTE] i dont think gyrostabilizers will be enough for the recoil from 3 guns in full auto
[QUOTE=elowin;48688158]i dont think gyrostabilizers will be enough for the recoil from 3 guns in full auto[/QUOTE] It'd be 6 per gun, plus another 6 from gyroharnesses (assume you can wear three of those at once and it stacks with the cyberware), another 3 from gasvent systems, 2 from stocks with a shockpad, plus 1 from having your strength at 4 (cheap to do with cyberlimbs). All that lets you fire them all twice on FA before having to stop. Shooting a third time would give you a -27/-54DP penalty depending on if you used ARs or MGs.
That is also of course assuming your body doesn't just flat out collapse or you don't fall over from carrying however many zillion tons of gear that would entail
[QUOTE=Alsojames;48687932]So I got a deck of many things yesterday, really good find. Now I have to choose between SR5e and D&D5e for my campaign. Arrrrgh.[/QUOTE] [img]http://art.penny-arcade.com/photos/915921481_CxKAV/0/1050x10000/915921481_CxKAV-1050x10000.jpg[/img]
Wishes don't work on gods, silly! A Wish is pretty limited, in fact! A DoMT is definately a campaign breaker though, can easily shoot it WAY off the rails either through horrible or good luck. Could draw the Void card and end the character, or draw 20 good cards in a row and break the balance over their knee. Can still be fun though, I used one myself in a recent campaign I ended.
[QUOTE=Chronische;48688507]Wishes don't work on gods, silly! A Wish is pretty limited, in fact! A DoMT is definately a campaign breaker though, can easily shoot it WAY off the rails either through horrible or good luck. Could draw the Void card and end the character, or draw 20 good cards in a row and break the balance over their knee. Can still be fun though, I used one myself in a recent campaign I ended.[/QUOTE] there are two ways wishes wont screw you over: using them to emulate spell abilities, and if you're wishing for something in particular make sure to draw up something air tight, preferably between sessions
[QUOTE=Chronische;48688507]Wishes don't work on gods, silly! A Wish is pretty limited, in fact! A DoMT is definately a campaign breaker though, can easily shoot it WAY off the rails either through horrible or good luck. Could draw the Void card and end the character, or draw 20 good cards in a row and break the balance over their knee. Can still be fun though, I used one myself in a recent campaign I ended.[/QUOTE] I once played with a literal lawyer who decided to word a [I]Wish[/I] spell as precisely as possible so the GM didn't make the wish ironic or try to screw him over for it. It was so brilliant, so well worded, and so impervious to any loopholes the GM could exploit, that he literally stood up and said "rocks fall, everyone dies. Now get out of my house."
[QUOTE=Banned?;48688460][img]http://art.penny-arcade.com/photos/915921481_CxKAV/0/1050x10000/915921481_CxKAV-1050x10000.jpg[/img][/QUOTE] It'd be pretty damn funny though :v:
[QUOTE=LiquidNazgul;48688537]I once played with a literal lawyer who decided to word a [I]Wish[/I] spell as precisely as possible so the GM didn't make the wish ironic or try to screw him over for it. It was so brilliant, so well worded, and so impervious to any loopholes the GM could exploit, that he literally stood up and said "rocks fall, everyone dies. Now get out of my house."[/QUOTE] what an asshole, I hope you found a new gm
[QUOTE=LiquidNazgul;48688537]I once played with a literal lawyer who decided to word a [I]Wish[/I] spell as precisely as possible so the GM didn't make the wish ironic or try to screw him over for it. It was so brilliant, so well worded, and so impervious to any loopholes the GM could exploit, that he literally stood up and said "rocks fall, everyone dies. Now get out of my house."[/QUOTE] There's ALWAYS loopholes. For instance: it might get translated into another, magical, language first where all that legalese is gibberish! NO matter how hard you try a wish can ALWAYS.. ALWAYS be exploited or corrupted. Besides that, it just has limits. It straight up CAN'T do certain things.
[QUOTE=SiberysTranq;48688452]That is also of course assuming your body doesn't just flat out collapse or you don't fall over from carrying however many zillion tons of gear that would entail[/QUOTE] Just stand in the enemy building and let your undamped recoil vibrate the structure apart.
[QUOTE=Zonesylvania;48688640]what an asshole, I hope you found a new gm[/QUOTE] Actually we were kind of tired of this current game and the GM was getting tired of it himself, and we were trying to find a creative way to end it together. So when the lawyer wished, as precisely as he could, for complete control over the very fabric of the Material Plane, the GM dictated that, in response to attempting to usurp its power, the universe simply decided to crush the entire party in the most classic way possible. We accepted it. That and we were running over the time we usually play, so we [I]actually[/I] had to get out of his house after that to get home. The next game we played with him held our attention the whole way through :v:
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