[B]EVIL GENIUS 2 HAS FINALLY BEEN ANNOUNCED!
[/B][quote=Rebellion]Dear Evil Genius fans,
We know you’ve been waiting a long time for this announcement, so we won’t tantalize you any further. As revealed in our new video interview with Rebellion CEO Jason Kingsley (we suggest [URL="steam://openurl/https://youtu.be/DMUG2WCEyOQ"]giving it a watch[/URL]) we’re thrilled to announce we are now officially working on Evil Genius 2.
Ever since Evil Genius came under the Rebellion roof, we’ve always believed that Elixir’s beloved real-time, lair-management and world-domination simulation deserved a follow-up. We’d like to make this super-duper clear – this isn’t a remaster. Evil Genius 2 will be a fully-fledged sequel and it won’t be free-to-play. Our focus currently is on a PC release, but as ever we’ll look at other platforms and see what fits and what doesn’t.
[B]THE STATE OF PLAY[/B]
Now, before you get too excited and start furiously drawing up your blueprints for a Gravity Disruptor 2.0, development only began this Spring and is still at a very, very early stage. We’re currently fleshing out the tech that will make Evil Genius 2 a reality. This will be the first real-time strategy game built in our in-house engine Asura, after all, so we need to do a little bit of extra work under the hood before we expand the team, nail down gameplay design and go into full production.
[B]WHY NOW?[/B]
That said, you may well be asking why it’s taken us a while to get to this point. As some of you may remember, we were very close to announcing this project several years ago. Back then, our plan was to crowd-fund a new Evil Genius PC game and we made a series of steps to launching a campaign.
So why didn’t we go ahead with it? Firstly, we were in the middle of a big transition into becoming our own publisher and we needed to put resources into the projects that became Zombie Army Trilogy, Battlezone on PSVR and Sniper Elite 3 & 4.
Secondly, we decided crowd-funding wasn’t the way we wanted to go. After the growing success of the Sniper Elite series and other Rebellion games IP, we started to feel it wasn’t fair to ask fans to fund a new game if we didn’t need them to! With some big projects now out the door and being enjoyed by gamers worldwide, we feel like now is the time to return to the world of Evil Genius.
So yes, it’s taken us some time to get to this point. But today we are in a position where we can happily say Evil Genius 2 is an actual thing we’re actually coding, designing and er… arting, right now!
[B]WHAT NOW?[/B]
Bear with us just a little longer, would-be global criminal masterminds! It might be a while until we can show what we’re working on, but you can make sure you’re in the loop by following us on Twitter, Facebook and YouTube and signing up to our newsletter! As soon as we have more to say, you’ll be the first to know.
Yours evilly,
Rebellion[/quote]
If you weren't a PC gamer in 2004, you may not know what Evil Genius is. It's a cult classic with a very good soundtrack. If you loved playing BullFrog era games such as Theme Hospital or Dungeon Keeper, you're going to love this game.
[media]https://www.youtube.com/watch?v=RErbAWsgydM[/media]
[quote]Evil Genius is a single player real-time strategy and simulation video game developed by Elixir Studios and published by Sierra Entertainment, released on 28 September 2004. The game is inspired by the spy thriller genre (notably the James Bond film series). Similarly to Dungeon Keeper, the game turns the traditional plotline on its head, with the player acting as the villain, evading the comically stereotyped forces of justice. Gameplay revolves around the player building an island fortress and achieving clichéd world domination, much like most films.[/quote]
[B][URL="http://store.steampowered.com/app/3720/Evil_Genius/"]Evil Genius is currently on sale in the Steam store for £1.74 / $2.50[/URL]
[/B][URL="https://facepunch.com/showthread.php?t=1396960&p=52432442"]Previous Thread[/URL]
Sounds like they are announcing it waaaaay too soon.
[QUOTE=GrizzlyBear;52432453]Sounds like they are announcing it waaaaay too soon.[/QUOTE]
Yeah, I would've liked for them to put up some concept art or at least show something off. On the other hand, they've been bombarded for the past 10 years or so by people asking them what they're doing with the IP!
The fact they just mentioned it without anything else is kinda odd.
Honestly i am starting to think it might have been better they actually sold the IP
It better actually be 2 this time and not some shitty mobile/facebook game again
The quality of their games have gone up considerably and I am extremely excited for this.
It's a bit confusing where exactly to post now. This is now the 3rd Evil Genius thread we have, and this is the 2nd one named V2. There was this one which i made a while ago: [url]https://facepunch.com/showthread.php?t=1253816[/url]
[QUOTE=darth-veger;52432490]The fact they just mentioned it without anything else is kinda odd.
Honestly i am starting to think it might have been better they actually sold the IP[/QUOTE]
I've been paying a lot of attention to what Rebellion games have been doing for a few years because Evil Genius is one of my favourite games of all time, and i don't really see anything strange about this. Here's a summary of the events for anyone who doesn't know:
Evil Genius wasn't originally owned by Rebellion, they bought it from Exlir many, many years ago along with things like Ground Control and Empire Earth. A few years before 2013, a lot of fans constantly asked Rebellion and their CEO Jason Kingsley on twitter about the possibility of an Evil Genius 2 happening. A few times they gave replies saying it was something they were planning to do at some stage, and this was something they said on quite a few occasions which got peoples hopes up. It's something i asked myself a few times and got replies to, and even posted the replies to myself and a few others here and elsewhere because the fact that there was a [I]chance[/I] was awesome: [url]https://facepunch.com/showthread.php?t=1253816[/url] OP here is where i included a few examples (some are from when i asked him, it seems!)
Getting fans hopes up like this meant that when they announced Evil Genius Online, a facebook-only (and later mobile) version of the original game with some updates, people obviously weren't too happy. From what i remember there was a lot more asking about EG2 and concerns if this was what they had meant all along. This then prompted rebellion to release an open letter to the community to say that this was not their full plans, they would make a proper Evil Genius sequel, and that it would be "soon. This was back in 2013....it obviously didn't happen. I had basically given up hope about it, as they announced a few other games during the 4 years since then, and they never really responded to asking about where the game was after releasing that letter.
So this announcement is still a bit of a surprise, but it's basically announcing the game properly after all these years. It's clear that the point of this isn't [I]just[/I] to finally announce the game is definitely being made, but to address the concerns of fans who have been waiting. The way they've worded several of the things they've said clearly indicates that they are fully aware that people were worried it wasn't happening, and they genuinely seen to be sorry for that. They even explained why their "soon" didn't actually end up happening, which is great. Really, i think this whole thing should be viewed as a good thing, even if there is no 'proper' showing of the game yet. The fact that they aren't a [I]huge [/I]developer and originally had plans for crowd-funding the game, but then decided not to because they realized they have the money after all now and don't want to be unfair tofans, is just something that in these times is a great attitude for a developer.
The way Jason talks about in the video and their announcement on Steam really suggests they actually do care about this. Their announcement comes across as "We're sorry you had to wait all this time, but we're definitely making it now!" so the early announcement is for the fans just as much as to actually announce the game.
[QUOTE=archival;52432536]It better actually be 2 this time and not some shitty mobile/facebook game again[/QUOTE]
They've outright said that is is:
[quote]We’d like to make this super-duper clear – this isn’t a remaster. Evil Genius 2 will be a fully-fledged sequel and it won’t be free-to-play. Our focus currently is on a PC release, but as ever we’ll look at other platforms and see what fits and what doesn’t.[/quote]
[url]http://steamcommunity.com/games/3720/announcements/detail/2542695334301357258[/url]
Oh man, I absolutely love Evil Genius. I hope they don't screw it up.
Well this is a nice surprise. I didn't get too far into the first one but that's more due to my ocd with base building.
Doesn't seem like we'll be getting this till at least 2019 though.
Rebellion need to finish the current games they have before starting new projects
sniper elite 4 is supposed to have dlc that had a release date for some time last week and it still isn't out. for being a publisher they sure do a terrible job of conveying to the customer what's going on with their products
i mean as it stands pretty much all of their stuff is on hold until they release their newest 4 player co-op shooter, strange brigade or whatever it's called. that's what it seems like anyway. i wouldn't keep my hopes up for this since they've done a lot of questionable things in the past
rebellion are doing well for themselves but i really feel like they are biting off way more than they can chew. that's my two cents. i don't have hard facts to support my reasoning so it's completely opinion based, but over the last few years i haven't been pleased with their results at all. the sniper elite games and zombie games are the only thing they have to show for themselves, and let's admit it, they're shitty games.
[QUOTE=69105;52432719]Rebellion need to finish the current games they have before starting new projects
sniper elite 4 is supposed to have dlc that had a release date for some time last week and it still isn't out. for being a publisher they sure do a terrible job of conveying to the customer what's going on with their products
i mean as it stands pretty much all of their stuff is on hold until they release their newest 4 player co-op shooter, strange brigade or whatever it's called. that's what it seems like anyway. i wouldn't keep my hopes up for this since they've done a lot of questionable things in the past
rebellion are doing well for themselves but i really feel like they are biting off way more than they can chew. that's my two cents. i don't have hard facts to support my reasoning so it's completely opinion based, but over the last few years i haven't been pleased with their results at all. the sniper elite games and zombie games are the only thing they have to show for themselves, and let's admit it, they're shitty games.[/QUOTE]
I had a quick look up of it but i can't see anything mentioning DLC that was meant to release last week, can you be a bit more specific? I haven't seen any examples of questionable things they've done other than that though if it's true, what else is there?
While you might not like their recent games personally, they work, they achieve what they set out to achieve, they're pretty well-put together and aren't terrible quality, and they get relatively good reviews. The SE games clearly sell well because they've made 4 of them now. Regardless, none of their recent games can be even slightly compared to Evil Genius, but the effort and work put into them is something that can be, and there's clearly effort put into their games. They aren't the [I]best [/I] games but you have to remember that they aren't some huge studio.
[img]http://i.imgur.com/xQiRKrd.jpg[/img]
they haven't "done" anything over the last few years except make new sniper elite games, which let's face it, doesn't hurt their wallets at all since they don't change anything between them. they add new maps, add maybe two or three features and maybe one new shader. nothing changes. since sniper elite V2 they haven't done anything different outside of sniper elite except fart out a couple of mobile games and I think they just started making VR games too. i mean it's good for them that they stick to a formula that they know works for them, and it's nice to see that they're going to attempt to deviate and work on something that's been long awaited, but from their track record i wouldn't put much faith in to it
I'm not going to say rebellion are the worst company ever, but they definitely do not give two shits about their customers either. i am not going to sit here and give off proof, but their behavior towards people on their social media accounts, steam forum comments and other places just seem to me like either A) they have a terrible PR team or B) they just don't care. they know they have your money and that's all they care about. they don't show passion towards any of their products and they don't seem to care for the consumers that buy them either
i don't keep records of everything i've seen them do so i just can't go back through my history from years ago and post what i've seen, but trust me, the rebellion you knew back in the early 2000s and the rebellion of today are totally different companies
[editline]4th July 2017[/editline]
anyway i won't shit on the thread any more. let's just pray that it's not a dlc ridden mess. that's literally the only thing I ask for
[editline]4th July 2017[/editline]
that and unlimited island size
[QUOTE=69105;52432815][img]http://i.imgur.com/xQiRKrd.jpg[/img][/quote]
It clearly says right there "TBC" meaning that the date of May/June is just an estimate and isn't confirmed.
[quote]
they haven't "done" anything over the last few years except make new sniper elite games, which let's face it, doesn't hurt their wallets at all since they don't change anything between them. they add new maps, add maybe two or three features and maybe one new shader. nothing changes. since sniper elite V2 they haven't done anything different outside of sniper elite except fart out a couple of mobile games and I think they just started making VR games too. i mean it's good for them that they stick to a formula that they know works for them, and it's nice to see that they're going to attempt to deviate and work on something that's been long awaited, but from their track record i wouldn't put much faith in to it [/quote]
Zombie Army trilogy, Battlezone Redux, Rogue Trooper remake, Strange Brigade...it hasn't just been Sniper Elite games for the past few years.
[quote]I'm not going to say rebellion are the worst company ever, but they definitely do not give two shits about their customers either. i am not going to sit here and give off proof, but [B]their behavior towards people on their social media accounts, steam forum comments and other places just seem to me like either A) they have a terrible PR team or B) they just don't care. they know they have your money and that's all they care about. they don't show passion towards any of their products and they don't seem to care for the consumers that buy them either
[/B]
[/QUOTE]
Can you give any sort of examples of this, at all? What you're saying there goes completely against the interaction i've had with them and why this entire thread was made in the first place. It's utterly absurd for you to say all they care about is money when [I]at the top of this very thread[/I] is an announcement from them today explaining to the fans of Evil Genius why they didn't follow up their initial announcement about the game like they had planned, with an attitude that genuinely seems apologetic about that or at least self-aware and acknowledging the fans without [I]any [/I]mention of money beyond them saying it would have been unfair to go for the crowdfunding method after all.
The game's style is timeless, but unfortunately, the gameplay itself is slow as molasses going uphill.
Building a base takes forever, training minions takes ages, acquiring money is a slooow drip feed. Meanwhile, the computer will be more than happy to throw wave after wave of secret agents at you, constantly setting you back.
I really hope game balance is adressed in the sequel, because the original had the chops to be a spiritual successor to Dungeon Keeper.
There's been word of toxic working conditions at Rebellion, I hope this actually comes out one day.
[QUOTE=nightlord;52432857]It clearly says right there "TBC" meaning that the date of May/June is just an estimate and isn't confirmed.[/quote]
They never confirmed or gave an ETA for the last DLC. It's well in to a new month and there's still no word. You could say it's nitpicky, but the same thing happened to every DLC that has came out for the game. they just give you an ETA and then fart it out without so much as a word. The only one they delivered on was the first DLC and that's only because it was a preorder bonus or whatever. They did the same shit with sniper elite 3, not that it mattered so much because nobody cared about se3. it was pretty garbo
[QUOTE=nightlord;52432857]Zombie Army trilogy, Battlezone Redux, Rogue Trooper remake, Strange Brigade...it hasn't just been Sniper Elite games for the past few years.[/quote]
you honestly can't tell me that zombie army is any different than sniper elite. they don't even make new maps for it. they just take maps from SE2 and 3 and "zombify" them. there's like 4 "new" maps in the first two games. i have no idea about the last one because it looked just as bland as the other two so i've never touched it, but i wouldn't be surprised if it was the same thing all over again
they've gotten more employees over the years and they're starting to edge in to the realm of AAA titles which is great. maybe we can see a new delta force game in the future too. a delta force game with the sniper elite engine would be beyond dope. but in regards to the other titles you've mentioned, those are small fry in comparison to sniper elite. battlezone redux is the only game they've made since sniper elite v2. rogue trooper? it's not even out yet. i don't even think they've shown anything more than a teaser. same goes for strange brigade. it's nice that they're branching out (finally) but they literally haven't done anything except doll out the same game for 5 years 6 different times. and strange brigade is a carbon copy of nazi zombies so have fun trying to tell me it's different because it's clearly not
making and re-releasing the same game over and over again for half a decade worked. it brought them tons of revenue. it has a strong and loyal fanbase. but the rebellion i remember was making shitty indie games and playstation 2 ports and psp games. the first game they made that genuinely took off was sniper elite v2. what did they have going for them before that? rogue warrior? haha. the only reason they have the evil genius rights is because they bought them from elixr when they went belly-up. rebellion is a publisher that makes the same sniper game over and over again. i have almost no faith that they will be able to produce an RTS-slash-dungeon-master game. their success is wildly dependent on dumb luck. it's really hard to mess up an evil genius game, but if there's a company to do it, it'll be one like this. big triple A companies would never waste their time or their dime on it and tryhard middleground companies like rebellion are going to try their best to milk the cow dry before it even leaves the stables. be prepared for obscene amounts of paid content.
also for the record, rebellion didn't make battlezone redux
[QUOTE=nightlord;52432857]Can you give any sort of examples of this, at all? What you're saying there goes completely against the interaction i've had with them and why this entire thread was made in the first place. It's utterly absurd for you to say all they care about is money when [I]at the top of this very thread[/I] is an announcement from them today explaining to the fans of Evil Genius why they didn't follow up their initial announcement about the game like they had planned, with an attitude that genuinely seems apologetic about that or at least self-aware and acknowledging the fans without [I]any [/I]mention of money beyond them saying it would have been unfair to go for the crowdfunding method after all.[/QUOTE]
you must have never heard about when they [url=https://forums.sinsofasolarempire.com/455527]sued Ironclad/the team that made Sins of a Solar Empire because they had an expansion with the name "rebellion" in it[/url]. The lawsuit was dismissed in canada, and rebellion, being butthurt, turned around and tried to pull the same stunt in the UK. do you know why they sued them? because they thought people were trying to profit off of their success as a company. nobody even knows who rebellion is because all of the good games they published came out in 2006. they're nobodies. to think that people would perk up and say "i know that company" is absurd. the entire situation was just dumb. their CEO might be a medieval knight in shining armor, but that doesn't mean that his company isn't full of evil, money-hungry [i]evil geniuses[/i]
i have a plethora of other examples regarding shitty PR on their behalf too but i cut it because i don't want to make this post any longer. they are company that tries to do the right thing by people and i'll give them some merit, but most of the time they just ignore customers and generally don't follow through with much in terms of public relations. it's amazing they even give news announcements outside of E3 since they went dead silent for years and just popped out of nowhere with a new game. they just recently bought a company, grin, if you remember them. grin was trying to kickstart a new game when they went bankrupt and rebellion bought them and proceeded to give the kickstarter backers their rewards. they didn't have to do that but they're not total assholes. i don't think they try to be liars. they're a great publisher. they have acquired a lot of really talented and well-respected companies over the years, but as a developer they just don't have anything to show for themselves. everything they've [i]made[/i] recently has been sniper elite and nazi zombies (how many times have i said that? enough for you to remember, hopefully). that and their PR team just generally sucks at conveying information to consumers.
i said i was done before but this time around i'm done-done. i always end up popping in to new game threads and shit on them and nobody really cares. i certainly know you don't. i shouldn't be cynical but people seem to forget (or not know) that videogames aren't really a work of love like you would think they are when it comes to companies that have almost 300 people in their employment. you can't afford to make a game out of love when you have 300 people with families and mouths to feed. at that point you're just making a product with the sole purpose of generating as much revenue as possible
finally: evil genius 2 can't be made by anyone else because rebellion is the only company that's allowed to make it by law. if it turns out to be shit, tough luck. if it turns out to be good, that will be a miracle within itself. rebellion are a [b]publisher[/b]. they [i]publish[/i] things. they're not really good at [i]making[/i] things. they made one thing that was a huge success and then just kept making it over and over again. if you take that away from them, then the only thing they have left is a bunch of garbage that fell on its face and a bunch of successful stuff that other people made, because, again, they are a publisher. pray it will be good, but expect it to be crappy. that's my motto. you're better off using it.
It's unfortunate that the company's got this baggage, but I'll be tentatively excited for this.
Evil Genius had some glaring issues in pacing and gameplay, but it had charm. Fingers crossed.
[QUOTE=Ager O'Eggers;52433055]The game's style is timeless, but unfortunately, the gameplay itself is slow as molasses going uphill.
Building a base takes forever, training minions takes ages, acquiring money is a slooow drip feed. Meanwhile, the computer will be more than happy to throw wave after wave of secret agents at you, constantly setting you back.
I really hope game balance is adressed in the sequel, because the original had the chops to be a spiritual successor to Dungeon Keeper.[/QUOTE]
Money isnt a problem if you dont do the first set of missions. Send your minions out and leave the inspectors alone while you build your basic shit. :v:
The charm and style of EG was amazing, I hope it shines through in this next game too. I remember killing so much time in this game (but it felt like I'd make no progress whatsoever, but I was okay with that).
It's sad how we have to keep hype in check with game announcements these days.
But it is exciting news and I hope it's awesome.
[QUOTE=Rika-chan;52432553]The quality of their games have gone up considerably and I am extremely excited for this.[/QUOTE]
Same. I loved E.G. 1 but you needed a crapton of fanpatches because it was very buggy, even with patches. (They also added some features that should have been a thing from the beginning too. Hell the fanpatches didn't fix everything, either.)
I'm more surprised than excited. EG1 didn't sell very well I believe (Hell I only heard of it through a conversation on the bay12 forums about other games like Dwarf Fortress, and someone brought up Evil Genius) but it was a very unique game.
That's why I'm so surprised, with so little sales and reception of the first game, it's just amazing they're making a sequel. Hope it lives up to the first one!
I wonder if it'll be a reboot, or an outright sequel in terms of plot (You already dominated the world, now you want to dominate the universe?)
One silly idea I had for a sequel was running a superhero agency to "Take back" the world from the Mastermind (Whichever one you picked) in Evil Genius 1. Instead of agents coming in to find evil shit, you'd have evil investigators looking for any signs of superheros.
"Super Agents" would be replaced with supervillains, the SWAT teams would be gangs of mobsters, etc. instead of capturing and torturing the agents, you'd lock up the villains, etc.
Basically the exact opposite of Evil Genius plot-wise. Same gameplay though. (Build a base, disguise it from the bad guys, try and capture all the supervillains, go on away missions to interfere with the evil acts, and finally stop the mastermind.)
Something i'm a bit concerned about is the art style. The art style of the original game is pretty unique, i can't really imagine how they could modernize that without ruining it by making it either too detailed, too cartoony or too stylized.
[QUOTE=nightlord;52436603]Something i'm a bit concerned about is the art style. The art style of the original game is pretty unique, i can't really imagine how they could modernize that without ruining it by making it either too detailed, too cartoony or too stylized.[/QUOTE]
It's not exactly stylized, it's a mix of realistic looking textures along with some stylized characters or models.
[t]http://i.imgur.com/zYVhEd1.png[/t] [t]http://i.imgur.com/zo1zVfC.png[/t] [t]http://i.imgur.com/PHnA6Dw.png[/t]
[t]http://i.imgur.com/qCGQtBR.png[/t] [t]http://i.imgur.com/wxLy5pv.png[/t]
[t]http://i.imgur.com/HbH8IQF.jpg[/t] [t]http://i.imgur.com/LEJOiaM.png[/t]
If Rebellion really wants to emulate the old style it shouldn't be too difficult to just extract the textures and use those as a base in the new game.
[t]https://s-media-cache-ak0.pinimg.com/originals/7d/24/0a/7d240ab73b3333e010461b842ae72fd0.jpg[/t]
Evil Genius Online always looked pretty terrible even when compared to the original, they kinda went a bit wacky with it. I'm not too crazy about these giant brains and the really weird objects. They also threw the color schemes out of the window.
[t]http://www.flare3d.com/blog/wp-content/uploads/EGO-Screenshot-3.png[/t][t]http://www.rebellion.com/media/W1siZiIsIjIwMTUvMDIvMTkvMTFfMTNfMjNfNjdfU2NyZWVuc2hvdDAxLnBuZyJdLFsicCIsInRodW1iIiwiOTcweDQ0NSMiXV0/Screenshot01.png[/t]
[t]http://www.rebellion.com/media/W1siZiIsIjIwMTQvMDgvMjYvMTZfMzZfMTNfNDQ4X0FsZXhhX3NfTGFpci5wbmciXSxbInAiLCJ0aHVtYiIsIjk5MHg1MTAjIl1d/Alexa's Lair.png[/t][t]https://www.mmobomb.com/file/2013/12/ego_3.png[/t]
It was a huge downgrade when compared to this. I have a hard time telling each room and object apart in Evil Genius Online.
[t]https://staticdelivery.nexusmods.com/mods/785/images/7-0-1448937743.jpg[/t][t]https://staticdelivery.nexusmods.com/mods/785/images/7-0-1485145715.jpg[/t]
[t]https://staticdelivery.nexusmods.com/mods/785/images/7-0-1448925954.jpg[/t][t]https://staticdelivery.nexusmods.com/mods/785/images/7-0-1448979479.jpg[/t]
[t]https://staticdelivery.nexusmods.com/mods/785/images/7-0-1449082837.jpg[/t]
[QUOTE=RaTcHeT302;52437679]
Evil Genius Online always looked pretty terrible even when compared to the original, they kinda went a bit wacky with it. I'm not too crazy about these giant brains and the really weird objects. They also threw the color schemes out of the window.
It was a huge downgrade when compared to this. I have a hard time telling each room and object apart in Evil Genius Online.
[/QUOTE]
I'm not overly sure about that. In the original games the rooms were identifiable at a glance because they all had a mostly blank tile floor with a specific colour, whereas in EGO while there is a bit more detail in them, but to me the only rooms that look like they could really be confused with each other are the blue tile (can't remember what that one is, training room?) and the blue hexagon floors (chemical lab?), or the two labs. I do prefer the original colours and floor styling but i don't think it's that bad, really. They were using some of the original assets to create a game limited by browsers/mobile, that also had to leave enough room for them to add things for minion ranks, buyable items, lair customization, all the time-related gameplay things etc all while having a much smaller area for players to use, so i don't think they did that bad with it considering that. Something else to remember is that it's set in a later time period than the original game as well.
The original game was pretty wacky as well, i don't think i've seen anything that was really that much more wacky than things like shrinking the Eiffel Tower or interrogating enemies by moonwalking.
I really liked the bright and vivid colours in the original. I don't think it'd be too hard to translate the style to a modern engine. The original has held up really well considering it's 13 years old!
As long they stick to the 60's - 70's spy movie style because that old James Bond feel was incredible
[QUOTE=Hezzy;52438157]I really liked the bright and vivid colours in the original. I don't think it'd be too hard to translate the style to a modern engine. The original has held up really well considering it's 13 years old![/QUOTE]
How could they update it, though? The original art style involved bright vivid colours, but the items and characters all have a very specific way of detail...in that there isn't really any. Look at the screenshots above for the original game - the lockers, chairs, beds, mess hall, doors etc are all pretty much mostly a single flat colour with some very slight bits of detail in sections. There's a bit of shine or shadowing on items, but i really don't see how those textures themselves could be improved. For characters it's slightly exaggerated features, cartoony yet somewhat detailed faces and simple bright coloured clothing along with very heavy shading, so those could be improved somewhat, but there still isn't overly much detail to them. I really can't see how they could translate that to a modern game in a way that improves upon it without changing the art style - they can't really add more detail because the lack of detail is part of the feel of it. EGO is like that, even.
[QUOTE=nightlord;52438182]How could they update it, though? The original art style involved bright vivid colours, but the items and characters all have a very specific way of detail...in that there isn't really any. Look at the screenshots above for the original game - the lockers, chairs, beds, mess hall, doors etc are all pretty much mostly a single flat colour with some very slight bits of detail in sections. There's a bit of shine or shadowing on items, but i really don't see how those textures themselves could be improved. For characters it's slightly exaggerated features, cartoony yet somewhat detailed faces and simple bright coloured clothing along with very heavy shading, so those could be improved somewhat, but there still isn't overly much detail to them. I really can't see how they could translate that to a modern game in a way that improves upon it without changing the art style - they can't really add more detail because the lack of detail is part of the feel of it. EGO is like that, even.[/QUOTE]
IMO there's no need to come up with completely new stuff. Just update it so it works in a higher resolution. The art style they used doesn't really get dated!
Just make the models be higher quality (no mitten hands and such) and improve the texture resolution, that goes a very long way to making the game look good while retaining the old style.
Improved lighting, reflections, shadows, ect. couldn't hurt either
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