[IMG]http://i.imgur.com/eCfbimD.png[/IMG]
[video=youtube;PfhIAmnC9kY]https://www.youtube.com/watch?v=PfhIAmnC9kY[/video]
[QUOTE="Steam Store"] Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
[B]Combat[/B]
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.
[B]Explore[/B]
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.
Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
[B]Build Your Fleet[/B]
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.
Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
[B]Trade[/B]
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.
[B]Co-op Multiplayer[/B]
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core. [/QUOTE]
[B]MEDIA[/B]
[IMG]http://i.imgur.com/yaN5DWE.jpg[/IMG]
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[T]http://i.imgur.com/Yv9nA0t.jpg[/T]
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[T]http://i.imgur.com/WB1RdRk.jpg[/T]
[B]GAMEPLAY[/B]
[video=youtube;ORxdRFssc-o]https://www.youtube.com/watch?v=ORxdRFssc-o[/video]
Link to buy the game: [url]http://store.steampowered.com/app/445220/[/url]
Also Link to the demo so you can try it out!
[url]http://www.avorion.net/demo/[/url]
Honestly right now this game is pretty fucking good, like given how it's early access, it's really well made and there's a fair amount of content.
I spent an hour and 30 minutes before mining a Titanium Asteroid that had 180,000+ Titanium inside it, worth it.
Also the art style is quite nice, despite it being simple it works.
This game is amazing,
Doesn't feel like EA but will get a lot of new features and content. Feels like it has more purpose than StarMade or SpaceEngineers for me.
We should play together. A FP factions server would be amazing.
I like making weird random asymmetrical ships
[img]http://i.imgur.com/aUgJ7Pq.png[/img]
I'm working on making a server. Will post the IP here with rules and such.
Can confirm this game is promising. If you're into games like Space Engineers or Starmade give this a shot. It's basically like Starmade or Space Engineers blended with the X-Series games... which is kind of an awesome idea.
The universe/factions are randomly generated each time with different ship styles, traits and relationships to other factions. Each galaxy is 1,000,000 sectors, which are roughly equivalent to an X-Series system.
Protip: Slow down before you approach asteroids
Another tip. Try and find some Titanium as soon as possible. You can find them in your starting sector if you are lucky enough, but if you jump to enough mass signature belts or fly through enough gates you'll find some white shiny asteroids pretty quickly. To jump faster, build some large, temporary solar panels to increase your energy charge rate.
Titanium allows you to build Generators, Batteries and Integrity fields. Generators are absolutely vital. Build some generators early on and you'll be able to jump every minute or less. Batteries are very useful, they can hold 10x more energy than a Generator can charge - and your ship can only 'store' energy at a rate of 5% of your battery size. Integrity fields will stop bits breaking off your ship, making them vital for combat craft. They essentially turn your entire ship into one big block with a single HP value. Once you run out of HP, you suffer a critical existence failure - however, as long as you have 1HP left, your mechanics will repair the ship over time at no credit or mineral expense other than their wages.
Naonite allows you to build Hyperspace Generators, which increases your jump distance.
Trinium allows you to build hangers, for fighter/mining drones.
But basically, ignore iron and replace it as soon as possible...
My starting craft is basically just iron framework with big solar panels
[QUOTE=Glitchman;51731603]Protip: Slow down before you approach asteroids[/QUOTE]
Don't hold reverse to slow down either, that actually makes slowing down alot slower, just let the thrusters do the work for you.
This game looks really promising.
Hopefully it shapes up to give other space build games a run for their money. I can easily see this becoming top dog in short order.
Best way to get tons of loot is just just vulture after two friendly factions fight.
[QUOTE=Glitchman;51732172]Best way to get tons of loot is just just vulture after two friendly factions fight.[/QUOTE]
Always a comfort to hear that ninja salvaging has a place in an EVE-like game.
This game is pretty damn impressive for an EA game. Feels really well polished, runs smoothly and offers an impressive amount of content all things considered. I'm interested to see where the development will lead the game, but as of right now, it's one of the best things to be show up in EA in a while.
Made a hideous ship out of Titanium and Iron, Answered a distress call which turned out to be a trap, friend and I hit and ran the pirates till the ayylmaos showed up. We decided to tactically withdraw. During our exploration in some random empire hostiles showed up and started obliterating the defenders. We made a fine spotter/vulture combo. I then gently bumped a wreck and exploded.
This game is 10/10.
So basically it's the X series but in full on sandbox mode and no jump gates?
Sign me
The fuck
Up
Definitely keeping my eye on this. Reminds me a lot of Limit Theory, except this is actually (sort of) out.
[QUOTE=TheTalon;51732775]So basically it's the X series but in full on sandbox mode and no jump gates?
Sign me
The fuck
Up[/QUOTE]
It has jump gates, but you have jump drives too. You don't need to use the gate at all.
[QUOTE=SeamanStains;51732841]It has jump gates, but you have jump drives too. You don't need to use the gate at all.[/QUOTE]
Same with the X series, or at least the later ones, so long as you had energy cells. Terran Conflict with Albion Prelude is probably one of my all time favorite Space/Sim/4X games. That and Freelancer
It's slow as fuck, at least starting out, but the sense of accomplishment is immense, and when you lose something you feel it because of the work it took to get it. You might finally build up and buy a carrier and stock it with 65 fighters, but you had to buy the carrier. You had to buy the outfitting and software and hardware to put on it, and you had to buy all of those fighters, and all of the software and hardware that's on those fighters (Or if you're patient and rich with materials, build it all yourself). You would never jump into a pointless conflict
The building in the game is sick. The mirroring, grids, scaling.
Would yall say this is similar/better/inferior to Space Engineers' building system?
Because I like Space Engineers a lot, if this is that but MMOish it seems fucking n i c e
There's things I like about Space Engineers building over this, like being able to have multiple mirroring planes, however I do like having an orbit camera that you can also have focus on something else to be able to move the camera around, makes building a bit easier in that regard, also being able to change a the material with a button press and a click, upgrading your ship from like, Iron to Titanium is a piece of piss; the block scaling is also really useful for making unique looking ships with different sized pieces.
Like there's even an option for Randomised sizes for ultimate variation.
[QUOTE=Glitchman;51730511]This game is amazing,
We should play together. A FP factions server would be amazing.
[/QUOTE]
I can't wait to build a giant dick spaceship and fight with other likeminded dick spaceships
Pro-tip: find mining turrets with independent targeting and set them to auto-fire. Then fly near asteroids and watch as the turrets mine it for you. Sit near a large asteroid and let the turrets mines for you.
Make sure you get a good efficiency rating though, the higher it is the more you get from that 100,000+ Asteroid.
[QUOTE=SeamanStains;51731576]Can confirm this game is promising. If you're into games like Space Engineers or Starmade give this a shot. It's basically like Starmade or Space Engineers blended with the X-Series games... which is kind of an awesome idea.
The universe/factions are randomly generated each time with different ship styles, traits and relationships to other factions. Each galaxy is 1,000,000 sectors, which is are roughly equivalent to an X-Series system.[/QUOTE]
oh fuck that sounds great
I finally bought and played X3AP with Litcube's Universe, and it really just made me want a new decent X3 game
[editline]27th January 2017[/editline]
[QUOTE=TheTalon;51732850]Same with the X series, or at least the later ones, so long as you had energy cells. Terran Conflict with Albion Prelude is probably one of my all time favorite Space/Sim/4X games. That and Freelancer
It's slow as fuck, at least starting out, but the sense of accomplishment is immense, and when you lose something you feel it because of the work it took to get it. You might finally build up and buy a carrier and stock it with 65 fighters, but you had to buy the carrier. You had to buy the outfitting and software and hardware to put on it, and you had to buy all of those fighters, and all of the software and hardware that's on those fighters (Or if you're patient and rich with materials, build it all yourself). You would never jump into a pointless conflict[/QUOTE]
And then you watch as all of those fighters fly themselves into Solar Power Plant XLs and die
(okay, so it was only 6 fighters on a light carrier but still it hurt a lot :c)
Do we have a FP server yet?
[QUOTE=Glitchman;51737307]Do we have a FP server yet?[/QUOTE]
The game is really ram intensive. With only 4 people it uses 4 gigs of ram almost. The more people the more ram it uses. I tried hosting a 10 person server and it maxed out my ram with 5. We are going to have to wait until he fixes some issues.
[QUOTE=paindoc;51736511]oh fuck that sounds great
I finally bought and played X3AP with Litcube's Universe, and it really just made me want a new decent X3 game
[editline]27th January 2017[/editline]
And then you watch as all of those fighters fly themselves into Solar Power Plant XLs and die
(okay, so it was only 6 fighters on a light carrier but still it hurt a lot :c)[/QUOTE]
Yeah sometimes collisions are stupid, that's why you grab a Bounce mod that will make a collision either do nothing, or survivable (The first time). Sometimes it can get super hectic, it's best to just get rid of collision damage altogether
[QUOTE=Vilusia;51737325]The game is really ram intensive. With only 4 people it uses 4 gigs of ram almost. The more people the more ram it uses. I tried hosting a 10 person server and it maxed out my ram with 5. We are going to have to wait until he fixes some issues.[/QUOTE]
How much RAM do you have?
I like the mechanics of the game so far, but I feel like the atmosphere and sense of place in the world is hamstrung by so much of the universe being procedurally generated.
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