• Shadow Warrior 2 - Wang Is Back
    103 replies, posted
[video=youtube;BnvNCN5RRuo]https://www.youtube.com/watch?v=BnvNCN5RRuo[/video] [url]http://store.steampowered.com/app/324800/[/url] [QUOTE] Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side. The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, his nemesis Orochi Zilla, and the demonic forces that have become unsettled in our world. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil. [B]Blades and Bullets[/B]: Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies. [B] Four Player Co-Op[/B]: Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs. [B]Procedural Environments[/B]: The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions. [B] Brutal Damage System[/B]: Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts. [B] Custom Upgrade System[/B]: Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armor to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.[/QUOTE]
Been playing it for two evenings straight with 2 other dudes and it's great so far (except for some crashes there and there).
How's the coop, story campaign or stuff that's replayable?
Games awesome, wish i had some people to Coop with though.
the wang has risen once again
Enjoying the game so far, but the co-op seems a little broken. There's no text or voice chat in-game, and story progression isn't as simple as borderlands. Progress only saves for the host, meaning the host has to initiate quests and even pick the quest rewards. Kinda fucky cause we were getting our own separate loot, then suddenly I'm the one who had to choose a shotgun over a rocket launcher for everyone playing. There's already been 2 patches so hopefully they can fix those issues. If separate story progress is intentional, then at least give the other guys a choice for the quest rewards Other than that it's pretty good, it still plays like Shadow Warrior but now there's a lot more weapons and upgrades. You can also revisit quest areas to free roam once you complete them
Agree with I_love, they need to improve the Coop aspect. Separate progress is really annoying. Also: When the host opens a chest, it vanishes from the minimap for everybody else. Therefore hosts should never open chests as first. I find the balancing a bit annoying too. We played at the highest difficulty and my friend who was the host has gotten like 6 golden items while killing elite but me none. He gets way more better loot than me. Idk if it's just bad luck for me but it still annoys me.
I love this game so much, but damn I always get stuck in geometry or fall through the world somehow. Also, the coop netcode seems to be rather broken or something. My friends get disconnected a lot.
[QUOTE=PaChIrA;51210713]I love this game so much, but damn I always get stuck in geometry or fall through the world somehow. Also, the coop netcode seems to be rather broken or something. My friends get disconnected a lot.[/QUOTE] Right now there is still a problem with clients getting really shitty FPS if a certain NPC is alive. Killing that NPC will make the clients FPS spontaneously stabilize again. It doesn't matter what kind of hardware you have that bug cripples your FPS to single digits and then you get disconnected since your PC cannot keep up anymore. Other then that and enemies become spongy when playing coop, i like the game.
I beat the game. I loved it. The ending [sp]was so sudden, though. I knew it would end with a "oh shit, things got worse, guess we'll have to fix it all up in the third game" scenario, but I expected more than 3 seconds to process that information before a giant fucking dragon ate me and sent me to the credits.[/sp]
Altho the ending came out of nowhere, that final boss and music for the final boss was incredible: [video=youtube_share;jSv1xykar4A]http://youtu.be/jSv1xykar4A[/video]
100% took me about ~11 hours on insane difficulty. fun game.
Anyone figured out how the crafting system works?
you throw in x amount of items into it and you get a higher rarity (or same if you threw in legendary items) of random stats.
"What do you mean we, white man?" ???????
also hi [t]http://i.imgur.com/MPhN1Ca.jpg[/t]
[QUOTE=BeardyDuck;51213173]you throw in x amount of items into it and you get a higher rarity (or same if you threw in legendary items) of random stats.[/QUOTE] Sounds like a good way to actually make use of trash drops. Which is good (but also a little awkward) for games with rarity-based loot, since it means that picking up whites and commons is still worthwhile since you can crunch them into rares, epics and legendaries. Though speaking of which, how good IS the loot in Shadow Warrior 2? 'cause I've heard that the gems are largely percentage-based stat modifiers, which is a bit of a turn off coming from Grim Dawn. But I'm hoping that there are some good procs and specials somewhere in the apparent sea of white trash drops.
[QUOTE=ironman17;51214091]Sounds like a good way to actually make use of trash drops. Which is good (but also a little awkward) for games with rarity-based loot, since it means that picking up whites and commons is still worthwhile since you can crunch them into rares, epics and legendaries. Though speaking of which, how good IS the loot in Shadow Warrior 2? 'cause I've heard that the gems are largely percentage-based stat modifiers, which is a bit of a turn off coming from Grim Dawn. But I'm hoping that there are some good procs and specials somewhere in the apparent sea of white trash drops.[/QUOTE] There's a few slottables that can change the way a gun works slightly. For example, dual wielding is now one of these types of gem. Another one I've made good use of is one that essentially makes you fire two bullets at once. I believe there's also one specifically for launchers that allows you to airburst them.
I've heard the enemies are bullet-spongey. Is that true?
[QUOTE=Destroyox;51214283]I've heard the enemies are bullet-spongey. Is that true?[/QUOTE] It was true even in the first game.
I really hate how the procedural generation works. Noticed the same canyon twice in two completely separate maps. Really off-putting to see stuff like that.
[QUOTE=Destroyox;51214283]I've heard the enemies are bullet-spongey. Is that true?[/QUOTE] significantly less bullet-spongy by the time you reach endgame (minus the bosses).
[QUOTE=Destroyox;51214283]I've heard the enemies are bullet-spongey. Is that true?[/QUOTE] Not too bad. Usually when they start getting bullet spongey it means my weapons are falling behind again. I recently spent a little while just optimizing my weapon upgrades and now I'm flying through things on hard again.
Weapon upgrades would be better if it didn't feel like I need to hire an accountant to go through them all. Better categorization, the ability to choose an upgrade and then place it on a weapon, and an "upgrade to superior bulletins" button on your gun would make it much simpler. Instead I need to sift through ~160 bulletins looking for the 3 best ones for any given weapon. Needless to say my weapons aren't well optimized, the upgrades feel like a chore.
Also when you choose an upgrade, a weapon where it could fit does not pop up if the weapon is already fully upgraded. So you need to empty a slot in the weapon and then you need to find the upgrade and need to see if it's actually better than the previous one. It's so horribly annoying but I think they will update it.
I just use damage+ trinkets and mostly ignore everything else unless i use elemental which is pretty easy to optimize, there's only 3 stats to deal with on that category
[QUOTE=Destroyox;51214283]I've heard the enemies are bullet-spongey. Is that true?[/QUOTE] 4 player coop scaling plus hardest difficulty does that to games
Disappointed I couldn't dual wield shotguns
I should be able to dual wield anything and everything
Well at least I was not dissapointed, when I was given an option to dual wield these (item/weapon spoilers): [url]http://images.akamai.steamusercontent.com/ugc/261598769620541556/5CC954BB35DBFE5E92453E11682FC4FFDB892C6C/[/url] Also is it just me, but once you get to mid/late game - you cant talk to shopkeepers anymore in coop if you are not a host?
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