ARMA Series (I, II, III) - v. Are there mines in this thread?
1,072 replies, posted
[t]http://i.imgur.com/t0Ian4m.jpg[/t]
[B]What makes ARMA 3 so special?[/B]
While many other games present a similar Call of Duty or Battlefield inspired experience year after year, ArmA 3 truly stands out from its counterparts which have been immediately favourited by the average, and rather naive, first-person shooter gamer. In ARMA 3, you may be in command of your army, your section, your trusted and honoured squad, and the deadliest weapon on the battlefield - yourself. ARMA 3 takes a fresh and niche look on the first person genre with its focus on the battlefield and its connection, as a whole, with the player. In an environment where players are able to create new missions to play on, pitting player against player or player against computer controlled opponent, adding the component to keep the game fresh for as long as the community lives on. Each mission is a new and fresh experience, with the players all being able to choose their rules within mission guidelines and classifications. But, the way ARMA 3 makes these missions entertaining is by pinning them on some of the largest fully playable areas in the FPS genre. The scale of ARMA 3 allows players to engage other units in combat in ranges unparallelled in the average FPS game; no longer being restricted to 200 meter firefights, players are able to engage others within ranges of 1000 meters, 2000 meters, and even 5000 meters with the proper equipment. This equipment is moddable by the community as well. ARMA 3 is starting off with a wide selection of vehicles, some of which are pictured in this very OP. Players are not left to die simply by these war machines, because infantry combat is where ARMA 3 surpasses all other games. With proper windage, distance, and penetrative simulation, ARMA 3 allows rifleman to engage each other at long range with realistic and amazing results. ARMA 2 brought weapons like the Javelin, M95 Barrett, Dragunov, and even silenced weaponry like the Bizon-SD making every session unique when playing ARMA 2 and ARMA 3 is expected to match this standard and surpass it greatly. As our community grows, so will the game, and when the game grows we all benefit!
[B]Want to play with Facepunch?
[URL="https://fparma.herokuapp.com/"]Mission Signups[/URL]
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[URL="http://arma3-servers.net/server/6146/"][IMG]http://arma3-servers.net/server/6146/banners/leaderboard-1.png[/IMG][/URL]
The FPARMA group currently plays ARMA 3 on a non-scheduled basis on our teamspeak server. If you would like to play with us then follow the two links below to be appropriately ready to play
[URL="http://steamcommunity.com/groups/FPARMA"]CLICK THIS LINK TO GO FPARMA STEAM GROUP[/URL]
You need addons to play with FPARMA, reference the following
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Howto swifty:
Click the "+" plus sign in the upper right and enter "http://swifty.comfy.li/"
Choose location and download
If you get "unknown compression method" you have an old swifty version
Verify that you can [B]connect[/B] and make sure [B]ACRE[/B] is working (talk with someone on the server)
If you want to play with us it is also needed that you join TS3 since the in-game VON is very low quality.
[B]
Teamspeak 3 Server Adress[/B]
prfn.se
Everyone is welcome and while a mic is not needed, it's nice if you have one.
You also welcome to join TS if you need scripting and/or editing help.
[B]
Improvements in A3 over ARMA 2
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In a short list, we can safely say that ARMA 3 improves on many aspects present in ARMA 2 and even more but these are the most evident:
-Extensive graphics improvements with overhauled lighting system
-Physics
-Properly customizable units and weapons
-Fluid movement, stance changes, and firing (more towards a twitch shooter than clunky ARMA games)
-Underwater combat
-Much larger islands to combat in
-More responsive and appealing vehicle interiors
-Ragdoll physics
Hopefully the name is better than the last one and with Swifty now in place we have a smoother modpack experience. Also don't spill dumb drama into the thread, take it to PMs / TS / Steam if you really gotta duke it out kiddos.
[B][U]JOIN THE DISCORD[/U][/B]
[url]https://discord.me/fparma[/url]
[U][I][B]IN-GAME MAP ART HALL OF FAME[/u][/i][/b]
[t] http://diwako.net/snaps/arma3_2016-07-03_19-57-51.jpg[/t]
[URL="http://imgur.com/a/bTPls"]Link to Imgur album of map drawings[/URL]
Damnit Sheepay I wanted to do the thread
I had found some good map drawings too.
With the Laws of War DLC coming out soon on the non-dev build...
There [I]are[/I] mines in this thread for the foreseeable future.
[QUOTE=Sheepaay;52564937][t]http://i.imgur.com/t0Ian4m.jpg[/t][/QUOTE]
My legacy will live on
My soul can now rest
[I]Goodbye boys, I will always be with you[/I]
Laws of War is [I]really[/I] well done, I can tell that much already from playing about an hour of the campaign and the showcases.
I'm kind of surprised they didn't include a bomb disposal bot or a EOD bomb suit.
[IMG]http://soldiersystems.net/blog1/wp-content/uploads/2016/02/img_0880.jpeg[/IMG]
Also what would also be nice is mine clearing equipment for vehicles like plows, rollers, flails, or line charges.
[QUOTE=Bbarnes005;52565188]I'm kind of surprised they didn't include a bomb disposal bot or a EOD bomb suit.
[IMG]http://soldiersystems.net/blog1/wp-content/uploads/2016/02/img_0880.jpeg[/IMG]
Also what would also be nice is mine clearing equipment for vehicles like dozer blades, rollers, flails, or line charges.[/QUOTE]
They did include an EOD vest, but it just looks like a generic heavy plated vest and not a full suit like you'd expect (and want). Also no helmet to go with it, they just use PASGT's with construction safety goggles...
[QUOTE=Trainbike;52565211]They did include an EOD vest, but it just looks like a generic heavy plated vest and not a full suit like you'd expect (and want). Also no helmet to go with it, they just use PASGT's with construction safety goggles...[/QUOTE]
Wouldn't be Arma if everyone wasn't horrendeously underprepared.
[QUOTE=Thomo;52565486]It's kind of insulting if you were that IDAP guy and you were given all that gear to "protect" you from a mine exploding whilst defusing.
An EOD suit isn't going to help if a large AT mine or IED went off at less than 1 meter but construction goggles is just an insult.[/QUOTE]
The goggles have a purpose though. Protects your eyes from that horrible mine dust.
[QUOTE=Trainbike;52565211]They did include an EOD vest, but it just looks like a generic heavy plated vest and not a full suit like you'd expect (and want). Also no helmet to go with it, they just use PASGT's with construction safety goggles...[/QUOTE]
Demining is usually done with just a heavier vest instead. You can barely move around/keep cool in a full EOD suit, let alone work for days on a minefield, and the extra protection doesn't really matter when you are only dealing with smallish AP mines.
Although they all wear proper visors on their helmets, which is pretty important.
[t]http://i1.wp.com/roadsandkingdoms.com/uploads/2015/09/TheWorldHasForgottenUs_MichaelBiach-9281.jpg?resize=720%2C396&zoom=2&quality=75&strip=all[/t]
(pic related, NGO in Bosnia)
edit: BIS said they wanted a visor, but it was causing too many clipping and rendering issues
Good point actually, that's really obvious in hindsight. But it still would have been nice to have a full suit, maybe for NATO / CSAT.
Playing a persistent WW2 ALiVE mission.
[video]https://youtu.be/xkOhZmemRdM[/video]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1108560854[/url]
Already amazing mods are coming out that add to the new dlc.
[QUOTE=Kecske;52565642]Demining is usually done with just a heavier vest instead. You can barely move around/keep cool in a full EOD suit, let alone work for days on a minefield, and the extra protection doesn't really matter when you are only dealing with smallish AP mines.
Although they all wear proper visors on their helmets, which is pretty important.
[t]http://i1.wp.com/roadsandkingdoms.com/uploads/2015/09/TheWorldHasForgottenUs_MichaelBiach-9281.jpg?resize=720%2C396&zoom=2&quality=75&strip=all[/t]
(pic related, NGO in Bosnia)[/QUOTE]
Of course. You need mobility in a minefield. However, in a scenario where you had to defuse a planted bomb or a weapon by hand(eg. a terrorist car bomb), you'd go in there with a full EOD suit ideally I'd hope.
Then again, I don't think Bohemia accounted for explosives other than minefields.
[IMG]http://i.imgur.com/2WoXu6m.jpg[/IMG]
This TvT is coming soon to a dedicated server near you, as soon as the Discord bot is fixed. We can run it after the main op tomorrow if desired. APEX required.
[video=youtube;fH29_lNMQ1g]https://www.youtube.com/watch?v=fH29_lNMQ1g[/video]
Teaser I guess?
Demining drone OP as fuck. Mobility-kills any wheeled vehicle and kills all infantry in an at least 15m radius of impact :v:
Now I know what it feels like to be called in on a target to drop a bomb and find out that you ended up hitting a civilian because of it.
Medic is fun.
Youse need to stop getting shot though, I ran out of bandages and blood bags like 5-10m before we completed >:V
[QUOTE=Lv100Garchomp;52569452]Now I know what it feels like to be called in on a target to drop a bomb and find out that you ended up hitting a civilian because of it.[/QUOTE]
Shit happens.
[QUOTE=Lv100Garchomp;52569452]Now I know what it feels like to be called in on a target to drop a bomb and find out that you ended up hitting a civilian because of it.[/QUOTE]
We all watched that civvie specifically duck and cover underneath the target truck, all I thought as I held the laser on the thing was "welp, I was explicitly told to allow this" :v:
I'd feel worse if you got your controls locked or something afterward because of it.
here's the raw footage from my pov
[url]https://www.twitch.tv/videos/166758358[/url]
excuse the ~10 minutes of nothingness after the briefing, game kicked me for not having advanced ballistics installed even though i checked swifty before starting up arma, so i had to recheck it.
[QUOTE=Destroyox;52569534]Shit happens.[/QUOTE]
Local american authorizes bombing of civilian targets :v:
[QUOTE=kaukassus;52569669][video=youtube;bISBm6ZIgdo]https://www.youtube.com/watch?v=bISBm6ZIgdo[/video]
;_;[/QUOTE]
First you flatten him and then steal his baby.
[twitch]DependableGleamingArmadilloTriHard[/twitch]
Oh yeah, your baby got pushed out the helicopter.
I feel more bad about letting zez convince me on throwing the baby out of the helicopter than I do about the civilian collateral damage.
sounds like some typical destroyox revisionism
[QUOTE=Zezibesh;52570073]sounds like some typical destroyox revisionism[/QUOTE]
You said you'd jump out of the helo with him but you didn't! How could you make me a baby killer you monster?!
[I]Based on true [U]good to decent to bad to awful[/U] landings and helicopter crew talk/handling experience
[/I]
[t]http://i.imgur.com/M5NYVXE.png[/t]
[B]
ALSO[/B]
[t]http://i.imgur.com/mVAxcn8.png[/t]
It was interesting to say the least. [sp]Fucking fuel injector wheels.[/sp]
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