Turok Dinosaur Hunter and Turok 2: Seeds of Evil - Nightdive Studios' remasters
542 replies, posted
[media]https://www.youtube.com/watch?v=i9Op9wNphq4[/media]
[url=http://store.steampowered.com/app/405820/]Steam Page[/url]
[quote]Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!
New features include:
Support for high resolutions, and widescreen
Improved gameplay and level design
OpenGL for video backend to provide portability and support for vertical sync
Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
Ability to freely rebind all keyboard, mouse, and gamepad inputs
Steam Achievements[/quote]
[video=youtube;gUOrDli_HXs]https://www.youtube.com/watch?v=gUOrDli_HXs&[/video]
[URL="http://store.steampowered.com/app/405830/"]Steam Page[/URL]
[QUOTE]Turok 2: Seeds of Evil returns to the PC! The sequel to the hit game Turok is now available, featuring a host of new enemies, new weapons, new missions, new locations and a new multiplayer mode. Remastered for today’s computers using a new engine with improved graphics, Turok 2 will transport players into sprawling environments with vicious enemies lurking behind every corner.
New Game Engine
Ported to the Kex Engine 3.4.
Full 64-bit compatibility.
Brand new UI system.
New Graphics System
Modernized deferred renderer.
Shadow maps and compiled light maps.
Screen-space reflections on textures and materials.
Dynamic and fixed-resolution sub/super-sampling.
New decals and effects.
Enhanced Gameplay
Improved character speed and manoeuvrability, including the ability to grapple ledges.
Updated maps.
Improved AI.
"Quick warp" feature allows instant travel to any previously visited portal.
Save and load anywhere.[/QUOTE]
JOIN THIS FOR PLAYING MULTIPLAYER [url]http://steamcommunity.com/groups/turok2mp[/url]
Release Date: March 16th
Seeing as how none of our shite news bots are reporting on it and the fact it's a nearly 20 year old n64 game that's now suddenly moddable, I guess I'll make a news post instead:
[url]http://steamcommunity.com/games/405820/announcements/detail/543079817035237080[/url]
[quote=Nightdive Studios]The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available. [/quote]
It's not a total surprise since workshop and modding support was one of the original features that they mentioned could happen when turok first came to steam a little over a year ago, but some [url=http://steamcommunity.com/app/405820/discussions/0/350544272220209761/]~mystery issues~[/url] came up soon after release that resulted in development going dark and the game seemingly being abandoned. Then this just dropped out of nowhere yesterday after like ten months of radio silence.
A level editor is currently out, but more is planned:
[url]http://steamcommunity.com/app/405820/discussions/0/154644349176474244/[/url]
[quote]We wanted to get the editor out in time for Christmas for you guys so a few things are not quite ready yet:
-Animation joints can be edited, but adding or removing animations or frames is not quite ready for prime time so those buttons will remain disabled.
-Particle and model editors are on the way (these tabs are currently blank for the first release)
-The texture editor cannot yet add or remove animations but can change timings for now.
We'll be working on an update that adds more of these features. Please use this thread to post your usability issues, feature suggestions, and bug reports. [/quote]
some shit from just the last 24 hours:
new weapons
[t]http://images.akamai.steamusercontent.com/ugc/106230834951819810/09A0E4F17EBD22E19FB652CDCB00FB2CF6489AE5/[/t]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=823822377[/url]
new textures
[t]http://images.akamai.steamusercontent.com/ugc/197428727427295260/EFFB6D8B25ACA972C1438AD61743837FA985ACF0/[/t]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=824393556[/url]
new maps
[t]http://images.akamai.steamusercontent.com/ugc/102853135243577953/5706E2E3799B375267012FCE0D02AD32A4208227/[/t]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=823812758[/url]
and uhh trump
[t]http://images.akamai.steamusercontent.com/ugc/98349535601948543/7F0D32659C326EB039D9B14BC0A3FF4A02779B9A/[/t]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=824005691[/url]
More here:
[url]http://steamcommunity.com/app/405820/workshop/[/url]
This plus all the other improvements they've already done to the game is pretty damn cool. Also Turok is currently on sale for just $5 and it's a pretty fun game if you've not played it yet (tho granted it is a little dated. fuck the catacombs level): [url]http://store.steampowered.com/app/405820/[/url]
This game was my first ever 1st person shooter. It will always hold a special place in my heart.
[sp] Didn't they make it so you can finally kill the fucking monkeys? [/sp]
i hope i can combine the hillary/trump and lightsaber mods.
[QUOTE=fulgrim;51576768]
[sp] Didn't they make it so you can finally kill the fucking monkeys? [/sp][/QUOTE]
from one of their patches:
"Allow birds and monkeys be killed by particle accelerator because why not?"
these guys know whats up
Was really hoping for a Trump T-Rex. Sadly pretty disappointed here.
Night Dive are the [I]BEST[/I]
Now I wonder what people will do with Turok 1, and with Turok 2 once that and its tools release.
Wow, I only just replayed this very recently. Time to get modding!! That is just incredible, one of my earlier favourite game experiences... Great to see these old games getting some love again, Night Dive rocks.
Compelling!
Well I rebought it over Steam to enjoy the new stuff.
Well this is one helluva blast from the past.
I fucking love Night Dive.
Now give me Turok 2 :v:
[QUOTE=Grandzeit;51577856]I fucking love Night Dive.
Now give me Turok 2 :v:[/QUOTE]
[url]http://steamcommunity.com/app/405820/discussions/0/350544272220209761/[/url]
SOON
I can't fucking wait
Turok 2? Oh fuck yes!.
I can already hear the port of Adia theme playing in my brain.
Should I get this? Never even heard of this game before
[QUOTE=Megaman1811;51578776]Should I get this? Never even heard of this game before[/QUOTE]
As someone who's never played it but only heard good things about it
yeah probably
[QUOTE=Megaman1811;51578776]Should I get this? Never even heard of this game before[/QUOTE]
If you like old FPS's, then yes, probably. I am thinking of getting it soon, need more classics to take off the list.
[QUOTE=Megaman1811;51578776]Should I get this? Never even heard of this game before[/QUOTE]
It's not as fast paced of a game as one might think. Each level is centered around finding 3 keys to get to the next level (and if you're so inclined, also finding a piece of the games super weapon which is hidden in each level), and the levels themselves aren't really linear with their occasional criss-crossing of the various paths that lead to the 3 keys + weapon piece (or a secret area of which there are MANY). It's heavily focused on exploration as much as it is shooting shit, and there will be decent periods of time where that's basically all you're doing. SOME enemies respawn in areas, which can get annoying if you're stuck there trying to figure out where to go. You don't get a full level map, only a minimap of your nearby surroundings which will fill itself in to help show you what places you've actually walked to before, which is super helpful for finding a passageway you haven't gone to yet, or helping to line up a jumping puzzle which the game has many of and you'll likely die a few times from. The catacombs level itself is especially hell since its pretty easy to get lost. The boss fights are all super cool tho, given the age of the game.
But overall for $5 and now with workshop support i'd totally call it worth checking out. if not for just this game, then to at least help support the devs in their efforts to eventually bring us Turok 2. Turok 2 is a vast improvement over the first game in literally every single way and is in my opinion one of the best n64 games there is, so anything that can chip in towards porting that game over is totally worth doing.
our resident marphy black made club turok in homage to club doom
[media]https://www.youtube.com/watch?v=Bt2oXA3NNaM[/media]
[img]http://i.imgur.com/4ExiGjv.png[/img]
wwwwelp that didn't take long
[QUOTE=postal;51579530][img]http://i.imgur.com/4ExiGjv.png[/img]
wwwwelp that didn't take long[/QUOTE]
Now to wait for this mod with some "HD" mods and people only buy Turok (Or pirate it) to play it with them and nothing else.
Yeeessssss.
I really hope that they will do the same with Turok 2 and any other Turok game they remaster, especially Evolution.
[QUOTE=postal;51579530][img]http://i.imgur.com/4ExiGjv.png[/img]
wwwwelp that didn't take long[/QUOTE]
Turok 2 was brutal by default. Soldier Of Fortune was famous for its gore, but Turok 2 did it 2 years earlier.
Regret buying on GOG
[QUOTE=postal;51579316]if not for just this game, then to at least help support the devs in their efforts to eventually bring us Turok 2.[/QUOTE]
I'm not a huge fan of Turok, but if my money helps Turok 2 get ported I'm more than happy to help out!
[QUOTE=burgerdemon;51579847]Regret buying on GOG[/QUOTE]
Why exactly? I wouldn't want to make the same mistake.
[QUOTE=Dantz Bolrew;51579948]Why exactly? I wouldn't want to make the same mistake.[/QUOTE]
no steam workshop?
This game is still awesome. I bought the game just to support the fact they took the time to re-release on steam and add modding support.
This is what owners of old IPs should be doing. Little bit of work, and make money off of old content. Make hype for new content. It is all around a win win.
[QUOTE=Dantz Bolrew;51579948]Why exactly? I wouldn't want to make the same mistake.[/QUOTE]
No steam workshop plus updates come late or not at all
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