Gwent: The Witcher Card Game - Long Live, Et Cetera Et Cetera
56 replies, posted
[t]https://www.playgwent.com/img/logo-en.27.png[/t]
Enter a world full of dangerous, traitorous, evil creatures - and the Monster faction - in Gwent: The Witcher Card game. Two armies, two factions, two leaders enter the field - but only one can win. Use you wits, your bluffing abilities, your tactical skills, use your soldiers' swords and use your spies' words, and seize victory!
[B]General Gameplay[/B]
Gwent is a free to play based on long term strategy and cunning. Gwent is atypical in that, rather than trying to attack and kill your enemy, you are just trying to build an army so your score is higher than your enemy's. Whoever has the highest score wins the round, and whoever wins two rounds wins the game.
Players only draw 10 cards at the start of the first match, two at the start of the second, and one at the start of the third, as such, it is important to be able to utilize at its best what little value one has. Card Advantage is extremely important and it is not rare for players to concede a round just to gain enough card advantage to win the next.
[B]Cards, Factions, Leaders[/B]
Cards are divided into commons, rares, epics, and legendaries and bronze, silver, and gold. Your deck needs at least 25 cards. You can put 3 copies of each bronze card in your deck, while silvers and golds are limited to singletons. In addition, only 6 total silvers and 4 total golds are allowed. Gold cards are Immune to most effects (even positive ones!), this is why they're more limited than silvers.
Each deck can only use cards from its factions, and has a leader from that faction. The five factions of the game are Nilfgaard, Northern Realms, Scoia'tael, and Monsters. There are multiple leaders from each class, that have their own unique abilities, but each deck can only contain a single leader. Leaders are obtained for free my playing the single player campaign.
[B]Monetization[/B]
There are three types of currency. Ore, Meteorite Powder, and Scraps.
[B]Ore[/B] is used to buy Kegs (Card Packs). Each card pack costs 100 ore.
[B]Meteorite Powder[/B] is a vanity currency. It can be used to make your cards animated. The animations are pretty kick ass but fundamentally useless.
[B]Scraps[/B] are used to craft cards.
All three kinds of currency are obtained by playing the game (you can send a "Good Game!" after each game that rewards your opponent) and through Daily Rewards. Every two rounds won you gain 15x of one of the three currencies. There are a few extra milestones that give you extra stuff, most importantly, winning 6 rounds (equivalent of 3 games) nets you 100 ore.
Kegs are bought in the shop and contain 4 random cards. You are then presented a choice between three cards (that hare HIGHER than common) and you can pick whatever you want. You can "mill" duplicates to convert them into scraps.
[B]Useful Links[/B]
[URL="https://www.playgwent.com/en"]PlayGwent[/URL] Official Website
[URL="http://www.gwentdb.com/"]GwentDB[/URL] Card database and online deck builder.
[URL="http://gwentlemen.com/"]Gwentlemen[/URL] Meta snapshots and articles.
The single player challenges are not fun and I wish the game would just give you the leaders in literally any other way. They're just pre-recorded gimmick decks that always pull the same cards at the same time which does nothing but encourage meta-gaming.
[QUOTE=Ganerumo;52273972]The single player challenges are not fun and I wish the game would just give you the leaders in literally any other way. They're just pre-recorded gimmick decks that always pull the same cards at the same time which does nothing but encourage meta-gaming.[/QUOTE]
I found the challenges to be piss-easy to do, as long as you have +15 more power or so on round 1, when you pass your opponent will also pass. So with a Nilfgaard deck you can play Geralt on turn 1, and then the 10 strength Nilfgaard Knight on turn 2, and pass on turn 3. The AI will always pass, and since you only spent two cards, winning the second round is almost guaranteed.
I run a similar deck, it's main thing is Harpies + Freeze and I seem to have a 70% winrate or so with it. Once I play more against higher ranked players the winrate might lower but on my first 8 games I legit lost only one round, and oftentimes it is 2-0 rounds won in my favor as well.
Ideal start is 2x Celaeno Harpy into Shadows, so it triggers three eggs immediately, and some normal Harpies to trigger them more if need be. Then on rounds 2 and 3 I utilize freezes and other synergizing cards (Nithral, Ice Giants, etc.) But despite using Celaeno Harpies, I don't have any absorb in the deck. My other deck which is slightly less successful (50-55% winrate, I believe) is reveal Nilfgaard.
The decks I seem to do the worst against are Morgvarg/Olgierd decks and well-built Nilfgaard spy decks, since neither of my decks counter these very well, but overall those are somewhat expensive to craft so they're not too common.
[QUOTE=Bordellimies;52277829]I found the challenges to be piss-easy to do, as long as you have +15 more power or so on round 1, when you pass your opponent will also pass. So with a Nilfgaard deck you can play Geralt on turn 1, and then the 10 strength Nilfgaard Knight on turn 2, and pass on turn 3. The AI will always pass, and since you only spent two cards, winning the second round is almost guaranteed.[/QUOTE]
Can't do that against Dragon Cultists since the AI invariably climbs to 20+ strength within the first few turns.
[QUOTE=Ganerumo;52280735]Can't do that against Dragon Cultists since the AI invariably climbs to 20+ strength within the first few turns.[/QUOTE]
I used it very successfully against all decks.
I can't even log in, tells me that my connection interrupted. Checked the forums, didn't find any answers. I was playing it fine during closed beta tho :/
[QUOTE=CLungcancer;52280877]I can't even log in, tells me that my connection interrupted. Checked the forums, didn't find any answers. I was playing it fine during closed beta tho :/[/QUOTE]
Did you force an update? The game didn't launch for me properly until I forced it to check the version and update.
[QUOTE=Bordellimies;52280907]Did you force an update? The game didn't launch for me properly until I forced it to check the version and update.[/QUOTE]It updated fine, some ppl are speculating that it's a problem with antivirus or firewall blocking gwent but I've had no luck with allowing it through all the things. Guess I'm gonna wait till someone figures it out
Nilfgaard is the best faction
So when is the single player Open RPG mode coming? It looked pretty sick.
[QUOTE=bdd458;52284566]Nilfgaard is the best faction[/QUOTE]
Reveal Nilfgaard feels so dirty to play. Doesn't stop me from doing it though.
So far I've encountered game breaking bugs with most of the game's cards with extra effects.
Clan Drummond Shieldmaiden doesn't spawn an extra unit when damaging an already damaged unit. Wild Hunt Beast doesn't trigger biting cold. Wild Hunt Navigator's copied units do not trigger their own effects at all. I can sometimes bring back and redeploy units and have them not trigger a single of their effects.
It's horribly fucking broken.
Granted I didn't play long, and I never actually tried multiplayer - in the closed beta the default decks were beyond trash and it was next to impossible to beat the computer without exploits.
At this point I don't think I'm even going to bother, not that card games are really something I bother with to begin with anyway thanks to the card packs for cash model virtually all of them have.
What is a good faction for starters? I feel like Northern Realms but I could be wrong.
[QUOTE=Geos88;52286108]What is a good faction for starters? I feel like Northern Realms but I could be wrong.[/QUOTE]
Northern Realm relies on good positioning and it has the Fresh Crew/Crewmen keyword which isn't present anywhere else, which I feel makes them a bit harder to understand.
A Wild Hunt themed Monster deck will work well and is easy to understand, just fill it with all the wild hunt units you have, all the freezes you have, and some cards that synergize with that (frost giants, drowners, etc.)
I also have found a Spy Nilfgaard deck to be pretty strong yet easy to understand, you play a bunch of Emissaries, Ambassadors, Rot Tossers and maybe even Vicovaro Medics, and then some overall strong units (like the 8 str 2 armor dudes, 10 str 2 armor dudes, 8 str look at the top card in your deck to get 2 armor) and so on.
[editline]29th May 2017[/editline]
Dwarf decks are also pretty simple but work well, if your opponent doesn't understand you can lock Resilient units, you get to start your next round with one or two very strong units. You can just put pretty much all dwarves you have into them, and fill the remaining spots with whatever good cards you have.
Probably the closest game I've had yet, GG to you FuF .227
[t]http://i.imgur.com/7RRbv9x.jpg[/t]
[editline]29th May 2017[/editline]
[QUOTE=Bordellimies;52287003]Northern Realm relies on good positioning and it has the Fresh Crew/Crewmen keyword which isn't present anywhere else, which I feel makes them a bit harder to understand.
A Wild Hunt themed Monster deck will work well and is easy to understand, just fill it with all the wild hunt units you have, all the freezes you have, and some cards that synergize with that (frost giants, drowners, etc.)
I also have found a Spy Nilfgaard deck to be pretty strong yet easy to understand, you play a bunch of Emissaries, Ambassadors, Rot Tossers and maybe even Vicovaro Medics, and then some overall strong units (like the 8 str 2 armor dudes, 10 str 2 armor dudes, 8 str look at the top card in your deck to get 2 armor) and so on.
[editline]29th May 2017[/editline]
Dwarf decks are also pretty simple but work well, if your opponent doesn't understand you can lock Resilient units, you get to start your next round with one or two very strong units. You can just put pretty much all dwarves you have into them, and fill the remaining spots with whatever good cards you have.[/QUOTE]
Can confirm my Wild Hunt Frost deck is doing reasonably well.
This game is a lot of fun, even better than the gwent in TW3. I do miss the classic gwent songs from that one though.
Also just got Ciri from a random keg and it is the best feeling ever.
[QUOTE=Mrfantasticool;52288546]This game is a lot of fun, even better than the gwent in TW3. I do miss the classic gwent songs from that one though.
Also just got Ciri from a random keg and it is the best feeling ever.[/QUOTE]
You can enable The Witcher 3 gwent music in the audio options menu!
[img]http://i.imgur.com/UWqibPb.png[/img]
I lost the match, but man was that fun to do.
Holy shit I feel like some of these singleplayer challenges are going to give me a fucking anyuerism
I was able to do literally all of the challenges with a single deck, I didn't find them terribly hard :v:
[QUOTE=Bordellimies;52291784]I was able to do literally all of the challenges with a single deck, I didn't find them terribly hard :v:[/QUOTE]
I've gotten through most of them pretty easily but honestly there's a few that are fairly mean, especially if you're just using starter cards along with whatever you've managed to unlock.
Good to see that nilfgaard is still the best deck by being able to draw every single card you have.
[t]https://i.imgur.com/K0cHtbo.png[/t]
[editline]31st May 2017[/editline]
I thought they said they were going to try to make that much harder to do.
Finally got to play my first ranked match yesterday and this guy had like two times white frost and other really good cards and it felt like they sent me from basic training directly to landing on Omaha Beach with nothing but a water pistol.
Game's still fun.
the card art in this game is utterly sublime
Is there anyway to rip the card art from the game? would love one of the animated cards as an avatar.
[QUOTE=Ganerumo;52285185]So far I've encountered game breaking bugs with most of the game's cards with extra effects.
Clan Drummond Shieldmaiden doesn't spawn an extra unit when damaging an already damaged unit. Wild Hunt Beast doesn't trigger biting cold. Wild Hunt Navigator's copied units do not trigger their own effects at all. I can sometimes bring back and redeploy units and have them not trigger a single of their effects.
It's horribly fucking broken.[/QUOTE]
All the cards you mentioned are working as intended. You are confusing the keyword "summon" with "spawn". Summon means the the card in question will be played from your deck. So if you don't have those cards in your deck they can't be summoned. If you hover over the cards in the Collection you'll get an explanation of all the keywords on the card.
I'm trying to build up a skellige graveyard deck, going really well so far
So satisfying to be on the final round, three cards left on your team and the opponent thinks they have you until you pull two freya priestess revives on your an craite warriors, who damage themselves, then your last card is whichever skellige card is the one that boosts the strength of damaged cards by 150%
My favorite thing to do in this game is getting matched against a monster weather deck and clearing their dumb weather an average of 7 times
Gold weather cards were a mistake
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