• Killing Floor v10 - Let your team die, they're obviously holding you back
    999 replies, posted
[IMG]http://4o3.nl/20180314186b31.png[/IMG] [B][I]old op is turbo dead and for real this time it will be fixed up soon, also title is temporary[/I][/B] [QUOTE] It’s a co-op survival horror game. Up to 6 players in online co-op mode, or just you, on your own, playing the Solo mode. The aim – cleanse each area of zombies, in waves, until you get to the last one. The Big One. The Patriarch. Then exterminate him, too. Actually, they aren’t “zombies”. They are the left-over “specimens” from a cheap and dirty government program to clone soldier-monsters. The basic ones will just munch on your arm and try to disembowel you. The bigger ones were the first ones they tried arming. Nothing much. Just a chainsaw or a blade for starters. They had just got on to the chain gun and rockets when the government tried to secretly shut down their secret program. But, in the typical way these things go, the program didn’t want to be shut down. The specimens got loose. No-one was left alive to turn off the specimen-cloning equipment. And now they are running amok. Well, some of them are running amok. Others are shambling amok or even jumping amok, but you get the idea. The police were sent in, but that wasn’t even a challenge for the specimens. The first army units hadn’t been warned what to expect. The screams of “its got a bloody chainsaw!” over the radios probably didn’t do much for morale, as whole units were chewed up. Quite literally, in some cases, of course. And now, there is just you. And a few friends. The few survivors from the first police and army units thrown in. Of course, you can’t tell anyone anything, because that would be a breach of the Official Secrets Act 1911, 1920, 1989. And that would be a disciplinary offense. So just get in there and do your bit for Queen and Country…[/QUOTE] [QUOTE] In KILLING FLOOR 2 players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them. Zombies. Lots of them. Big ones, little ones. Armed and Dangerous. It's up to you to make them [B][U]just go away![/U][/B][/QUOTE] [QUOTE][B]> Visceral Gore[/B] KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb [B]> 6 Player Co-Op Or Offline Solo Play[/B] A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone. [B]> Terrifying Zeds[/B] New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, attacking in mobs to weaken the player’s party and pushing the challenge level and fear factor to new levels. [B]> New Take On "Difficulty"[/B] Most games just ramp up health and damage for the enemies. In KF2, the Zeds will start to behave differently as you work through the difficulty levels. New attack moves. New ways to get at you. New strategies. Be prepared for surprises! [B]> Unique Blend Of Weaponry [/B] Modern military assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer. [B]> Expanded Perk System[/B] Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones. [B]> Brutal Melee Combat[/B] KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds. [B]> Free SDK[/B] As always with our games, the tools to create maps and so much more! With Early Access, this will allow the creation of new levels. The full SDK support will be rolled out through the Early Access period.[/QUOTE] [B]> Most Recent Patch[/B] [QUOTE][URL="http://steamcommunity.com/games/232090/announcements/detail/1651004639632627969"]2018 Spring Update (Beta)[/URL][/QUOTE] [B]>Past Threads[/B] [QUOTE][URL="https://facepunch.com/showthread.php?t=1160482&highlight=Killing+Floor"]Killing Floor v4 - Knife Goes in, Guts Come Out.[/URL] [URL="https://facepunch.com/showthread.php?t=1250413&highlight=Killing+Floor"]Killing Floor v5 - British 2011 Riot Simulator[/URL] [URL="https://facepunch.com/showthread.php?t=1446389&highlight=Killing+Floor"]Killing Floor v6 - From Dosh to Brouzouf[/URL] [URL="https://facepunch.com/showthread.php?t=1463199"]Killing Floor v7 - LET'S TRY GAS[/URL] [URL="https://facepunch.com/showthread.php?t=1486857"]Killing Floor v8 - Come Out, Come Out Little Pigs![/URL] [URL="https://facepunch.com/showthread.php?t=1524931"]Killing Floor v9 - Who Is That Mysterious Marksman?[/URL][/QUOTE]
my aa12 will kick em right in the ed
How's the new update?
How long will it likely take for beta to be pushed to live typically? RS2 beta has been in beta for several weeks, and I'm curious how long it'll take for KF2.
Patty as the announcer is great. [i]Why did I give you money?[/i]
[QUOTE=PotatoArmada;53168449]How's the new update?[/QUOTE] Endless is fun, joined 12 player HoE server and it was chaotic. Unless its decided by rng, prepare yourself for a surprise after 18th wave, 18th was ALL cysts, one of the guys said that its too easy to be true, guess what was right after that wave? [sp]Fucking all scrakes wave, with 12 players the wave had 250 (or more, i dont exactly remember) of them,[/sp] we obviously lost, that was one hell of a surprise.
[QUOTE=darkside267;53168848]Endless is fun, joined 12 player HoE server and it was chaotic. Unless its decided by rng, prepare yourself for a surprise after 18th wave, 18th was ALL cysts, one of the guys said that its too easy to be true, guess what was right after that wave? [sp]Fucking all scrakes wave, with 12 players the wave had 250 (or more, i dont exactly remember) of them,[/sp] we obviously lost, that was one hell of a surprise.[/QUOTE] It's random. It can also select any of the weeklies, including bugged high as fuck hp counts.
So I was making a loadout for Strasser and I was wondering which one you guys think is better. Agree to keep the glasses or disagree not to. [t]https://imgur.com/PJbihWy.png[/t] [t]https://imgur.com/Jm12gD2.png[/t]
Would probably look best if you could find some good looking goggles tbh
Endless is loads of fun, me and my friends were playing and it only took us until Wave 25 to realize we'd been playing for 70 minutes. Patty's commentary is great too. The new weapons are also pretty sweet, the husk gun really gives me a good reason to be playing Firebug, it's so satisfying to gib enemies with it.
[QUOTE=EmilyVasquez;53169014]So I was making a loadout for Strasser and I was wondering which one you guys think is better. Agree to keep the glasses or disagree not to. [t]https://imgur.com/PJbihWy.png[/t] [t]https://imgur.com/Jm12gD2.png[/t][/QUOTE] I find the scrake mask goes pretty well with the fleshpound visor
[QUOTE=Toybasher;53168812]How long will it likely take for beta to be pushed to live typically? RS2 beta has been in beta for several weeks, and I'm curious how long it'll take for KF2.[/QUOTE] usually a week or two at most if things are stable
[t]https://steamuserimages-a.akamaihd.net/ugc/924799199710983784/FE1FFC9DF3C89BC2190542AD877499B0ECC58886/[/t] This update is A-OK!
Game's being annoying, trying to start a game on DieSector, or just start a game in general, got create new game selected, it's still trying to search for online game and won't just make one.
Is the flame rounds mac-10 a good cross perk weapon for SWAT?
[QUOTE=Chubbs;53168976]It's random. It can also select any of the weeklies, including bugged high as fuck hp counts.[/QUOTE] Are you sure? In the patch notes it said they fixed the hp values and when i played the Bobble Head i was chewing the zeds waaaay more easier than before [editline]1st March 2018[/editline] [QUOTE=Toybasher;53169729]Is the flame rounds mac-10 a good cross perk weapon for SWAT?[/QUOTE] Depends, i was using as thrash remover and it was good, especially with the skill of stunning zeds since you can stun + deal some burning damage. My main problem right now is the holstering time for both Firebug weapons, they are really slow compared to other guns in general, especially the MAC-10, it should be very quick to holster it and compacting the stock?
[IMG]https://i.redd.it/ctcrrxbhf1j01.png[/IMG] This makes me happy. No more vs daily challenges ruining your day.
Ok, from my experience on Endless: -Weekly challenges are fixed now, now overhealed bloat or SC -Bosses are easier? Idk, even on HoE we were killing them way too fast
Patty seems to be bugged and doesn't seem to be able to heal self, no idea if that is reoccurring bug but that happened to me, ran away to heal made groan sound ran back to me and after getting hit once repeated without getting any health in the process back.
For me i had one fight with Abomination for some reason got killed instantly, not by being stuck, but just died after losing his head armor
[QUOTE=Combine 177;53170632]Patty seems to be bugged and doesn't seem to be able to heal self, no idea if that is reoccurring bug but that happened to me, ran away to heal made groan sound ran back to me and after getting hit once repeated without getting any health in the process back.[/QUOTE] I had the opposite experience, we trapped him, he went low, turned invisible for a bit and instantly regained all his HP.
We got to Wave 17, we didn't even remotely survive it though because the game decided to make it a Scrake only wave, we killed about 10 - 15 but there was 164 left with about 40 or so on the map, so like, we didn't stand a chance, at all, ever. Can't run away from a group because the way you run, there's another group that way, and every other way too, so you can't really avoid them and I think trying to take them down 1 by 1 would take about 30 hours or so.
[QUOTE=GHOST!!!!;53170754]We got to Wave 17, we didn't even remotely survive it though because the game decided to make it a Scrake only wave, we killed about 10 - 15 but there was 164 left with about 40 or so on the map, so like, we didn't stand a chance, at all, ever. Can't run away from a group because the way you run, there's another group that way, and every other way too, so you can't really avoid them and I think trying to take them down 1 by 1 would take about 30 hours or so.[/QUOTE] It takes a while. I was playing on a Hard Nuked and around wave 43 we got SCs only. It was tough but we survived because the Zerk was a good lvl 25 Zerk. It took something like 25-30 mins
How long has custom music been broken? And am I correct in assuming there's been zero word on whether it'll be fixed or not?
[QUOTE=Derp123213;53169019]Would probably look best if you could find some good looking goggles tbh[/QUOTE] What goggles would you recommend?
[QUOTE=EmilyVasquez;53170884]What goggles would you recommend?[/QUOTE] It might work with psycho or deepstrike goggles.
[video=youtube;KN-Fi6QvEfk]http://www.youtube.com/watch?v=KN-Fi6QvEfk[/video]
Holdout maps are kind of just bad. Especially now that the game likes to spawn like 6 fps at the same time (technically 4 qps 2 fps).
[QUOTE=Sharker;53170914]Holdout maps are kind of just bad. Especially now that the game likes to spawn like 6 fps at the same time (technically 4 qps 2 fps).[/QUOTE] I mean that's technically 3 complete FPs, right?
[QUOTE=CGNick;53170899]http://www.youtube.com/watch?v=KN-Fi6QvEfk[/QUOTE] If you're not playing endless with 4 demos and 2 medics, you're playing it wrong.
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