[IMG]http://i.imgur.com/FmEuqBs.png[/IMG]
Get it either here or here:
[URL]http://warthunder.com/en/[/URL]
[URL]http://store.steampowered.com/app/236390/[/URL]
FP squadron steam group:
[URL]http://steamcommunity.com/groups/IntlFAP[/URL]
You can also download it on your PS4 but who even owns a PS4? This shit runs on a toaster anyway so you're fiiiiiiine
The in-game squadron is currently called [IFLAP] but I think that might be unmoderated right now. If you’re a cool kid I will let you in *WUF* but only if you’re really cool
[B]What is War Thunder?[/B]
War Thunder is a free to play MMO based on air and now ground and eventually naval combat from the 1930s to the early 1950s. Fly, drive, and (soon) captain some of the most famous and infamous battle vehicles from some of the world's most dangerous conflicts in living memory, from the Spanish Civil War, right through to the Korean War.
There are five factions within War Thunder Air Forces, the United States Navy and Army Air Forces, The Red Air Force of the Soviet Union, the Royal Air Force and Fleet Air Arm, the Luftwaffe, and the Imperial Japanese Army and Navy forces (and the devs have been hinting at an Italian and international tech tree eventually). For tanks, the Red Army, the German Wehrmacht, the United States Army, and the British Royal Army are available, with the other factions coming Soon(tm).
The game works on an economy system, vehicles must be purchased with, and damaged vehicles have to be repaired, with fat stacks of cash called Silver Lions (these usually aren't a problem if you can maintain an average k/d, unless you suddenly decide to buy a gorillion jets), and they must be unlocked through research points. Research points can be earned by any vehicle for any vehicle within its type and nation (tanks can't research planes, but any german plane can research any german plane). Researching vehicles is more efficient with vehicles within or before its era, and even more so if you use the vehicle that is before the vehicle in the tree you wish to unlock. ie, unlocking the Spitfire Mk2 is easier with the Spitfire Mk1 than it is with the Hurricane. Each vehicle is in one of 5 "eras" (this does not affect matchmaking), and you need 6 vehicles to unlock the next era.
There are a wide variety of game modes for both land and air ranging from incredibly forgiving arcade modes where aiming is pretty much done to you to gear-head simulator flying with no HUD, only your joystick and an inevitable stall into a spin. There are also quite often daily events with unique or historical match-ups if you want to get your history thing on. War Thunder includes some cool custom content stuff, which is kinda unique for a F2P MMO. You can create custom skins (sometimes the devs even allow you to monetise them!), custom maps, custom missions, even custom models. Skins only display to you so feel free to cover your tank in anime futa.
Go get your historically swastikas here:
[URL]http://live.warthunder.com/?lang=en[/URL]
[media]http://www.youtube.com/watch?v=0-J5Vg0SxLc[/media]
[media]http://www.youtube.com/watch?v=0sfA-NsbzJY[/media]
[B]Some useful shit[/B]
[t]http://s15.postimg.org/ltib8n3p7/INFOGRAMED.jpg[/t]
[URL]https://en.wikipedia.org/wiki/Basic_fighter_maneuvers[/URL]
[t]http://vignette2.wikia.nocookie.net/warthunder/images/1/19/Vertical_targetting.png/revision/latest?cb=20121230124549[/t]
[t]http://vignette3.wikia.nocookie.net/warthunder/images/a/ac/Gun_distance.png/revision/latest?cb=20121230124449[/t]
[URL]http://wiki.warthunder.com/index.php?title=Main_Page[/URL]
[B]Do not hesitate to asks questions, the game doesn’t always explain itself well, and it isn’t always obvious why you died[/B]
Nice new thread!
I guess i'll start it off with 2 videos.
I somehow managed to get hit by my own artillery which ended up glitching out my tank the whole match
Also all my modules instantly turned black when my tank glitched out
Don't know if other people were able to see me like that but i somehow got 7 kills in that simulator match
At around 1:35
[media]https://youtu.be/18EqXR5xe6g[/media]
Also managed to snipe another plane in simulator
[media]https://youtu.be/m9AhC8u7DPI[/media]
New thread, party hard.
Think this should be added to OP
[IMG]http://i208.photobucket.com/albums/bb96/skeith_gu/Untitled-1_zps7ecde497.jpg[/IMG]
[QUOTE=madmax678;50029889]
[IMG]http://i208.photobucket.com/albums/bb96/skeith_gu/Untitled-1_zps7ecde497.jpg[/IMG][/QUOTE]
Shit, and I was thinking about playing some WT again :v: I know they need to make the grind long and slow but god damn.
From what I've barely seen of Tier V tanks it isn't really worth stressing over grinding anyway
[quote=G.U.I.L.O i think]My sides help.
There's a reason why I made a helluva ruckus like a year back when ULQ was becoming noticed. Damn near made simulator battles unplayable if you didn't have it while the enemy did and made it ridiculously easy if you did use it.
Nowadays it isn't so bad, but it's still a huge advantage for those who exploit it with binos. [/quote]
i didn't imply it wasn't bad, rather that wasn't as bad as it was being described and that it's not gotten that much better since then. (i thought this was obvious)
idk why you think it's much better now than it was in 2015/14, since [B]the big advantages are still there[/B].
[t]http://i.imgur.com/DqB2Xtx.jpg[/t]
[t]http://i.imgur.com/fBYGPYq.png[/t]
one of these is from the ~peak of ULQ~, the other is from 15 minutes ago on the current version. which one of these is the one where ULQ "[I]isn't so bad[/I]"? 'cause it looks to me like it still lets me do the same thing it used to and that people filled the forums about.
[editline]a[/editline]
as an aside, entering binocs (or the gun sight) makes the game render much more foliage than it would otherwise, so it's actually making it much harder to spot things which kinda defeats the point of playing on ULQ :v:
[t]http://i.imgur.com/wNdyhvr.png[/t]
I have to play on pretty low setting because of my computer and I'll even have entire brick walls suddenly appear when trying to aim at a tank. I feel really bad because there's literally no way the enemy would be able to see me through the wall like I can see him.
Night battles in tanks are apparently back again.
[t]http://i.imgur.com/xbQ6AXn.jpg[/t]
How often are they/
[QUOTE=O'Neil;50031787]How often are they/[/QUOTE]
I've only seen it once so far.
I've finally gotten the P-51D, and it's amazing.
Fighting T IV Russians sucks ass though.
Time to never play any other USAF plane, maybe except the D-30. It is literally the only plane I wanted to have form the American airforce.
The Tortoise is literally the best tank I've ever played.
I get 1 kill by lighting a T-44 on fire, and the rest of the match I sit repairing while a Kugelblitz tries to use APCR to kill the rest of my crew (and cannot pen my side and rear armour), with help from T-44-100 who should be able to kill me but simply doesn't (??).
An FW-190A or D even tries to bomb and only manages to do absolutely nothing.
I got the highest score on my team by a large margin.
[sp]train your crew in max Vitality and Repairs or don't bother playing this tank[/sp]
[QUOTE=PsiSoldier;50031535]i didn't imply it wasn't bad, rather that wasn't as bad as it was being described and that it's not gotten that much better since then. (i thought this was obvious)
idk why you think it's much better now than it was in 2015/14, since [B]the big advantages are still there[/B].[/QUOTE]
You answered it yourself:
[QUOTE]as an aside, entering binocs (or the gun sight) makes the game render much more foliage than it would otherwise, so it's actually making it much harder to spot things which kinda defeats the point of playing on ULQ :v:
[t]http://i.imgur.com/wNdyhvr.png[/t][/QUOTE]
Although you can't snipe as easily as before, you do have the advantage of spotting tanks in the cupola/3rd person camera because of the lack of bushes so you have a better idea as to what you're shooting at than if you play without ULQ.
[QUOTE=G.I.U.L.I.O.;50032404]You answered it yourself:[/QUOTE]
no not really cause it's been like that forever. ULQ has always had some bushes left in it, and it has always rendered more bushes when you go into first person/binocular view.
[QUOTE=G.I.U.L.I.O.;50032404]
Although you can't snipe as easily as before, you do have the advantage of spotting tanks in the cupola/3rd person camera because of the lack of bushes so you have a better idea as to what you're shooting at than if you play without ULQ.[/QUOTE]
yes, which begs the question why you call it 'exploiting with binocs' or w/e since using binocs puts you at the same disadvantage as everyone else (seeing all the foliage). it just gives me the impression you don't really know what you're talking about.
[editline]a[/editline]
have you actually got any extensive amount of playtime on ULQ out of curiosity, or are you just going by the forum posts and devblogs that say "old ULQ = 100% broken, new ULQ = fixed don't worry guys!"?
[QUOTE=Gunar;50032271]The Tortoise is literally the best tank I've ever played.[/QUOTE]
I'm almost certain I got 25-50% of all my RP on the Tortoise just from being fucking shot for ages.
Tortoise is better than the T95 in almost every single way except raw pen by numbers that don't even matter. It reverses as fast as it goes forward, it's faster, its' cupolas are stupidly strong, its' side armor is stupidly strong, its' butt armor is stupidly stronger, the tracks don't take as long to repair, the gun might as well be a machine gun next to the 105, and it's also [B]a fucking party bus of hitpoints[/B] next to the T95's four crew.
[QUOTE=PsiSoldier;50032735]"old ULQ = 100% broken, new ULQ = fixed don't worry guys!"?[/QUOTE]
I'm not really sure anyone is saying this?
New ULQ is better, but it's definitely not perfected, still gives advantages, and I'd struggle to find anyone on the War Thunder forums who would say that it is "fixed."
They face a pretty major hurdle trying to keep it competitive with high/movie settings while keeping good performance. Applying an arbitrary fog was a band-aid fix (that they might have recently taken back off?)
[QUOTE=PsiSoldier;50032735]no not really cause it's been like that forever. ULQ has always had some bushes left in it, and it has always rendered more bushes when you go into first person/binocular view.[/QUOTE]
I recall more wasteland with a few trees left in them than a grassless savannah with a few bushes. This was way back so I might be misremembering.
[QUOTE]yes, which begs the question why you call it 'exploiting with binocs' or w/e since using binocs puts you at the same disadvantage as everyone else (seeing all the foliage). it just gives me the impression you don't really know what you're talking about.[/QUOTE]
...except I never called it 'exploiting with binocs' except when ULQ was worse.
[QUOTE][editline]a[/editline]
have you actually got any extensive amount of playtime on ULQ out of curiosity, or are you just going by the forum posts and devblogs that say "old ULQ = 100% broken, new ULQ = fixed don't worry guys!"?[/QUOTE]
I [I]did[/I] play with ULQ like for a grand total of maybe just over an hour and a half, two rounds when I first found out about the issue, and then another two rounds when I've read that ULQ was 'fixed'.
There [I]is[/I] a difference as in the first two rounds I remember abusing the foliage illusion sniping tanks at around a km distance through like 100 meters of what would normally be dense bush and trees without fail. In the latter two rounds, I could find tanks no problem, but when I went to snipe them, it was significantly more challenging than before because I couldn't quite see where I was shooting. As in I had a better idea of the enemy's position than they had of mine, but actually hitting a tank was just as difficult as doing it on normal gfx settings.
[QUOTE=G.I.U.L.I.O.;50033130]...except I never called it 'exploiting with binocs' except when ULQ was worse.[/QUOTE]
[quote=you][B]Nowadays [/B]it isn't so bad, but [B]it's still[/B] a huge advantage for those who exploit it with binos.[/quote]
???
amnesia?
[QUOTE=PsiSoldier;50033159]???
amnesia?[/QUOTE]
Feck, I mistyped: that was supposed to be third person/cupola view. I blame the massive headache and the sniffles that I've got.
Is it me or is the IV/70 a lot faster in acceleration now?
[QUOTE=Doom14;50033088] it's also [B]a fucking party bus of hitpoints[/B] next to the T95's four crew.
[/QUOTE]
the most annoying fucking part is that the crewman in the Tortoise are all like 300 feet from each other so even if you do get an APHE shell through there, you still only kill 1 or 2 crewman. Ive had those fucking things survive multiple penetrating 122mm shells and just wander back behind cover.
[QUOTE=Timebomb575;50033597]the most annoying fucking part is that the crewman in the Tortoise are all like 300 feet from each other so even if you do get an APHE shell through there, you still only kill 1 or 2 crewman. Ive had those fucking things survive multiple penetrating 122mm shells and just wander back behind cover.[/QUOTE]
There's no easy or safe way to kill one from the front unless you have enough pen and a fast enough reload to keep gutting the gunner beside the gun.
The best bet is to go for both their tracks and/or the engine, then pick them apart from the sides or rear.
Which isn't exactly easy with a 122 and it's reload.
[QUOTE=Timebomb575;50033597]the most annoying fucking part is that the crewman in the Tortoise are all like 300 feet from each other so even if you do get an APHE shell through there, you still only kill 1 or 2 crewman. Ive had those fucking things survive multiple penetrating 122mm shells and just wander back behind cover.[/QUOTE]
Got to love that "realistic" mode.
[QUOTE=sgman91;50034005]Got to love that "realistic" mode.[/QUOTE]
What're you talking about Tovarisch? When stronk soviet tank crew got hit they did not bail, they kept fighting for the Rodina, even when there was only one man left and the tank was on fire! Proof? Sekkritt documents tovarisch )))))
[QUOTE=sgman91;50034005]Got to love that "realistic" mode.[/QUOTE]
really the least realistic thing about it is crew behavior. Most tank crews [I]could[/I] probably have survived multiple penetrating hits (provided it didnt hit ammo), its just that none of them were stupid enough to stick around after the first penetrating hit and usually just bailed out.
if you think of war thunder tank crews as the most ballsy unrelenting motherfuckers on the planet, it's not as bad.
[editline]30th March 2016[/editline]
I mean if it were "realistic" and tank crews actually feared for their lives, the game would be pretty terrible, lets be fair.
Usually even getting a bounce or a non-penetrating hit would've been enough to make them panic, unless the crew knew for certain that whatever hit them couldn't realistically penetrate (ie. Tiger tank vs. any Russian AT gun with a calibre smaller than the 76mm ZiS.) Even then, hitting the tank that often with non-penetrating shots would unnerve anyone because it would rattle you as if you were in the inside of a bell being struck.
If there was any indication that the tank got penetrated in some way (damaged module, track blown off, engine damaged, etc.) they'd probably bail if they couldn't retreat with the tank. And if there was a fire they did [I]not[/I] stick around to fight the fire. The cramped compartments are already a pain to sit in under normal conditions, fighting a goddamn fire inside one of them is a nightmare, especially considering the myriad of things that a tank contained that would turn it into a firework display once a fire broke out.
Ta-152C is an unpleasant experience, though it's exactly what I expected
The turning circle is abhorrent, the acceleration is poor, the climb is poor, the rudder locks up bad, plane is hugely long and an easy target, the armour doesn't seem to help that much and the plane burns very easily, the guns are overkill to the point where it really is a detriment because the recoil is a serious thing and the D-9 never struggled to kill anything anyway.
As a ground attacker the plane is easily dived on, doesn't have the agility or acceleration to put itself into a position to defend itself, and in uneven terrain like valleys getting your guns on target can be iffy. It's completely surpassed by the B-6/R3 here
Roll rate is nice, it dives just as you'd expect, and it looks cool. That's about it
[editline]30th March 2016[/editline]
It's basically a Do-335 but a bit slower and not [I]completely[/I] horribly handling though still pretty bad
[editline]30th March 2016[/editline]
So the best planes added in the patch were the Ki-83 followed by... the Sunderland. Geeze. Everything else has been mediocre
[editline]30th March 2016[/editline]
[t]http://i.imgur.com/DxuiZIz.jpg[/t]
Correction on best plane of patch, it's H8K
[QUOTE=Timebomb575;50034031]I mean if it were "realistic" and tank crews actually feared for their lives, the game would be pretty terrible, lets be fair.[/QUOTE]
The only way it could be done is with a morale system and it'd frankly be dumb and frustrating.
What they actually need to do is incentivize people to bail in tanks that are mostly fucked rather than prolonging fights. Then it's player driven, more realistic, and there are less cases of playing musical chairs. What to actually give back though, I don't know - an easy part might be just making tank repair less expensive in SL depending on how many crew survived.
[QUOTE=Shibbey;50034132]So the best planes added in the patch were the Ki-83 followed by... the Sunderland. Geeze. Everything else has been mediocre[/QUOTE]
I will gladly take more updates with middle-of-the-road or worse vehicles and less FOTM game changers everyone rushes to before they inevitably have to lug out the nerf gun.
Dickermax really shines as the best vehicle they added (can't comment on Big Chief nor do I care about Era V tanks much), but it's hurt by a disgustingly underpowered engine (as it was irl) and being open topped prey for anything with a machine gun.
I mean KV-1S is alright, but it's not exactly amazing either. Just another KV. Not hard to take out, but not hard to play.
If you are not in a Russian tank you are not playing GF in GF fashion.
20 straight losses in the "M4A1 (76) W".
4300 RP earned.
This is a fucking joke, all I want to do is play sim but no; you haven't got the high end tanks for today's lot of sim battles.
The T-28 is such a nightmare to spade. Every tank that you face can easily pen you; you start off with a shitty shrapnel shell which is fine for most of the light tanks that you face, but you're bound to encounter Matilda IIs, Valentine Mk. XIs, Cromwell Vs, and even M3 Lees, which you can't pen easily even with the upgraded AP shell.
[editline]30th March 2016[/editline]
I mean, ffs my T70 performs better.
[QUOTE=G.I.U.L.I.O.;50034948]The T-28 is such a nightmare to spade.[/QUOTE]
Lets talk about the Nashorn.
Or better yet, [B]lets not.[/B]
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