According to Microsoft, gamers are not interested in playing Xbox 360 games on the Xbox One
23 replies, posted
[QUOTE][t]https://cdn.arstechnica.net/wp-content/uploads/2017/06/xb1bc1.jpg[/t]
In [URL="http://time.com/4804768/playstation-4-ps4-pro-psvr-sales/"]an interview with Time[/URL] earlier this week, Sony Head of Global Marketing and Sales Jim Ryan said that "when we've dabbled with backwards compatibility, I can say it is one of those features that is much requested, but not actually used much." [URL="https://arstechnica.com/gaming/2017/06/xbox-unleashed-our-deep-dive-study-of-how-millions-use-xbox-live/"]An in-depth Ars Technica analysis of Xbox Live user data[/URL] shows that sentiment is definitely true, at least when it comes to Microsoft's competing consoles.Our analysis used a third-party API to randomly sample usage data from nearly one million active Xbox One Gamertags over a period of nearly five months starting last September ([URL="https://arstechnica.com/gaming/2017/06/xbox-unleashed-our-deep-dive-study-of-how-millions-use-xbox-live/"]read the introductory piece[/URL] for much more about the data and methodology). In the end, only about 1.5 percent of the more than 1.65 billion minutes of Xbox One usage time we tracked was spent on the 300+ backward-compatible Xbox 360 games, in aggregate. That translates to an average of just 23.9 minutes per sampled active Xbox One user spent on Xbox 360 games out of 1,526 average minutes of Xbox One usage during the sampling period.[/QUOTE]
[URL="https://arstechnica.com/gaming/2017/06/backward-compatible-xbox-360-games-are-less-than-2-of-xbox-one-usage-time/"]Source[/URL]
In my opinion, lack of backwards compatibility is keeping many people from buying a console who otherwise would. Their subsampling of current console users is blinding them to this.
I do hope they keep expanding their BC list. I just recently discovered you can play Xbox 360 disc games on your Xbox One which is a massive plus for me since i own so many 360 games
Well, they're partly correct. Backwards compatibility would be nice, but the real treasure is if we could just play those games on PC.
Dude, putting "According to Microsoft" in the title is simply downright wrong, they implied the exact opposite was the case: [url]https://arstechnica.com/gaming/2017/06/the-devil-from-the-details-proper-interpretation-of-our-xbox-usage-data/[/url]
Whether that's true or not is a different matter, but why not just keep the original title?
Gamers aren't very interested in the Xbox One in general
They're right. A 360 costs like... $50 lol
[QUOTE=Laserbeams;52332085]Gamers aren't very interested in the Xbox One in general[/QUOTE]
Hope they come with something this E3. Considering how they said they are having a longer presentation then the usual one and a half hour.
[QUOTE=darth-veger;52332090]Hope they come with something this E3. Considering how they said they are having a longer presentation then the usual one and a half hour.[/QUOTE]
Not sure what to expect, other than some news about the Xbone and probably Halo 3: Anniversary. I'll still maintain a teeny tiny hope that we'll get Bungie's Halo games on PC.
that sucks if the numbers are true. i'd expect them to put more support into these features if more people wanted it.
Yes, give people more reasons not to buy your console, then tell us thats what we want.
Okay so, 930,000 Xboxes, over 139 days, and 1.5% of that time was spent playing backwards compatible games. That's 49,539,600 HOURS played. You're looking at everyone and breaking everyone down evenly, and averaging them out. Some don't play any, some play a lot. What you should do is look at the time played and add it up and see that it's a substantial amount, rather than break that time down across everyone evenly and say it makes up an insignificant amount of their total overall time.
Not interested, you say? I disagree. 1.5% is still 1.5% but 23 minutes average is still nothing to turn your nose up at. I've only played 23 minutes worth of games total in the last few days
[QUOTE=TheTalon;52332310]Okay so, 930,000 Xboxes, over 139 days, and 1.5% of that time was spent playing backwards compatible games. That's 49,539,600 HOURS played. You're looking at everyone and breaking everyone down evenly, and averaging them out. Some don't play any, some play a lot. What you should do is look at the time played and add it up.
Not interested, you say?[/QUOTE]
Oh there is interest. But it's called a niche.
[QUOTE=TheTalon;52332310]Okay so, 930,000 Xboxes, over 139 days, and 1.5% of that time was spent playing backwards compatible games. That's 49,539,600 HOURS played. You're looking at everyone and breaking everyone down evenly, and averaging them out. Some don't play any, some play a lot. What you should do is look at the time played and add it up and see that it's a substantial amount, rather than break that time down across everyone evenly and say it makes up an insignificant amount of their total overall time.
Not interested, you say? I disagree. 1.5% is still 1.5% but 23 minutes average is still nothing to turn your nose up at. I've only played 23 minutes worth of games total in the last few days[/QUOTE]
It's still statistically 1.5% of their market... That 1.5% may be huge to, say, a indie dev, but to a huge mega corp like microsoft thats 49,539,600 irellevant hours
I chose an Xbox One over PS4 mainly because of the BC. I had a huge, mostly backwards compatible 360 library and a large backlog from Games with Gold that I hadn't finished yet. Now I can keep playing those games, sometimes with the games running better than they did on real 360 hardware (Halo Reach comes to mind).
I can see, though, why you wouldn't give a shit about this if you had no games or were new to Xbox. But still, anyone who is Gold gets free 360 games every month. Do the majority of people really not even bother to play those?
Thread titles a bit clickbaity don't you think? Microsoft didn't say that at all, they released stats to show that people do use it because of the sudden surge of people saying no one uses it after that Sony employee said so.
In fact Microsoft are the only ones this gen actually doing anything significant with BC but somehow people are turning this into a bad thing, and thread titles like that trying to make it look like Microsoft don't care is just [I]wrong[/I]
[QUOTE=Joshii;52332428]Thread titles a bit clickbaity don't you think? Microsoft didn't say that at all, they released stats to show that people do use it because of the sudden surge of people saying no one uses it after that Sony employee said so.
In fact Microsoft are the only ones this gen actually doing anything significant with BC but somehow people are turning this into a bad thing, and thread titles like that trying to make it look like Microsoft don't care is just [I]wrong[/I][/QUOTE]
Microsoft [I]doesn't[/I] release stats, though - all of these stats were compiled by ArsTechnica by trawling gamer tags. Pretty impressive work actually.
[QUOTE=GoDong-DK;52332613]Microsoft [I]doesn't[/I] release stats, though - all of these stats were compiled by ArsTechnica by trawling gamer tags. Pretty impressive work actually.[/QUOTE]
[media]https://twitter.com/xboxenigma/status/872571508358496256[/media]
[media]https://twitter.com/XboxP3/status/872584688040202240[/media]
The point I'm making is that nowhere do they say that no one uses BC, and instead giving people numbers to show that people [I]do[/I] use it, they don't care if it's a large amount of people or not. Yet somehow we're getting people thinking this is Microsoft saying no one uses it when that's just not true, the only people saying that are articles like these.
[QUOTE=Joshii;52332821][media]https://twitter.com/xboxenigma/status/872571508358496256[/media]
[media]https://twitter.com/XboxP3/status/872584688040202240[/media]
The point I'm making is that nowhere do they say that no one uses BC, and instead giving people numbers to show that people [I]do[/I] use it, they don't care if it's a large amount of people or not. Yet somehow we're getting people thinking this is Microsoft saying no one uses it when that's just not true, the only people saying that are articles like these.[/QUOTE]
I called out the OP earlier because, yes, Microsoft has said nothing of the sort (quite to the contrary). Problem is that both of those tweets are "reactionary" stats with little context, and they make it hard to explain why Ars can get some pretty reasonable numbers on a lot of usage, but apparently not backwards compatibility. That's what I mean by "Microsoft doesn't release stats", because they don't have any regular schedule or reporting form.
[QUOTE=GoDong-DK;52332843]I called out the OP earlier because, yes, Microsoft has said nothing of the sort (quite to the contrary). Problem is that both of those tweets are "reactionary" stats with little context, and they make it hard to explain why Ars can get some pretty reasonable numbers on a lot of usage, but apparently not backwards compatibility. That's what I mean by "Microsoft doesn't release stats", because they don't have any regular schedule or reporting form.[/QUOTE]
Sorry I understand what you mean now, I'm just really confused by what people are taking away from this article, not just here but I've seen it on other websites too and how many are misinterpreting it as Microsoft saying no one uses it :huh:
Considering how Microsoft dropped the ball HARD on backwards compatibility for the Xbox Original and the Xbox 360, I'm not surprised more people aren't playing 360 titles on their Xbox One. Personally I'm waiting to buy the new Scorpio, no sense in buying an Xbox One with a new model on the way out. But even then, I'm not going to use it for backwards compatibility. I still own an Xbox Original and an Xbox 360, I'll play my games on those.
I don't play on consoles any more (not since the N64 days), but to me the whole point is that it's something I would want to HAVE for the occasion when I want to fire up a classic as it was and enjoy it without having to dig out an old console and go through all of that drama. It seems perfectly fine to me that the backwards compatible playtimes would be low, because often you fire up one of these old games for a bit of nostalgias sake and likely don't spend a LOT of time with it, you just do it for this or that or a particular mission or music or... whatever.
And that in my opinion does not in ANY way lessen the huge value of having backwards compatibility. I have a PS3 here that I only bought a few years ago, and I waited and waited to find a mint launch model with backwards compatibility that had been reballed and such. If it didn't have the BC, I wouldn't have touched it.
I don't know, I think they're looking at these numbers in completely the wrong way. But it's business I guess, the cost of the hardware to integrate that compatibility is too great compared to the perceived use of it. Sad, really.
[QUOTE=IceWarrior98;52332927]Considering how Microsoft dropped the ball HARD on backwards compatibility for the Xbox Original and the Xbox 360, I'm not surprised more people aren't playing 360 titles on their Xbox One. Personally I'm waiting to buy the new Scorpio, no sense in buying an Xbox One with a new model on the way out. But even then, I'm not going to use it for backwards compatibility. I still own an Xbox Original and an Xbox 360, I'll play my games on those.[/QUOTE]
On Scorpio the framerate should be a lot more stable on most games than on original 360, and I think DF mentioned that they will force high quality anisotropic filtering even on 360 games. Those are two pretty good reasons to play those old games on Scorpio. Too bad they don't force higher resolutions and anti-aliasing too, most emulators can do that for ages, Scorpio should be able to handle at least 1080p.
[url]https://arstechnica.com/gaming/2017/06/correction-undercounted-usage-data-in-our-xbox-unleashed-analysis/[/url]
So, Ars counted their data wrong.
What a surprise.
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