[url]https://uploadvr.com/samsung-reveals-4k-exynosvr/[/url]
[quote]All-in-one VR headsets are set to become a reality by the end of the year, and Samsung has finally revealed its take on the concept.
The company showcased its new standalone reference design, the ExynosVR III , at the Mobile World Congress in Shanghai last week. You can see the first image of it above, which aksi confirms specs like an ARM Makli G71 MP20 GPY and a M2 Dual 2.5GHz CPU. It also suggested the headset can support 4K resolution at 75fps and Wide Quad High Definition (WQHD) at 90fps. The reference design looks like it’s armed with cameras on the front, likely used for inside-out positional tracking.[/quote]
Nice to see the tech going forward again. It is not a consumer product yet, just a reference design, but this is what most future headsets will be like. There will be these stand-alone all-in-one headsets that you can carry with you and don't need a separate PC to run, and at home you'll have the more hardcore wireless PC headsets for the most demanding games and applications.
i don't really see the point of buying standalone VR, at least not until they optimize it for the form factor enough that it's not smartphone/desktop internals in an plastic case and can only do one thing
75Hz is definitely less than ideal, but this shows that by the end of the year we'll have exciting consumer product announcements.
an all in one VR would be shit because honestly having a desktop powering it would just have massive gains that mobile will never grasp.
it would still be pretty amazing though, As a casual thing, yeah that'd be great.
I need to get a cardboard for my samsmug. But I don't feel like ordering one and I'm a LAZY CUNT.
[editline]3rd July 2017[/editline]
[QUOTE] inside-out tracking[/QUOTE]
How the hell does this wizardry work anyways?
do you create a 'scan' of your space, and then use that as reference for tracking?
[QUOTE=J!NX;52428600]an all in one VR would be shit because honestly having a desktop powering it would just have massive gains that mobile will never grasp.
it would still be pretty amazing though, As a casual thing, yeah that'd be great.
I need to get a cardboard for my samsmug. But I don't feel like ordering one and I'm a LAZY CUNT.[/QUOTE]
The future may rest in standalone VR displays that can wirelessly connect to PCs.
[QUOTE=bitches;52428617]The future may rest in standalone VR displays that can wirelessly connect to PCs.[/QUOTE]
I'm willing to bet that future VR headsets will practically have a stand-alone computer that does a little bit of work, separate from the computer itself.
Have the headset calculate some tracking data and send back the useful stuff, basically peeling an orange and throwing the skin away, then the desktop itself will calculate the rest
[QUOTE=J!NX;52428600]How the hell does this wizardry work anyways?
do you create a 'scan' of your space, and then use that as reference for tracking?[/QUOTE]
Best case, exactly as you describe. Otherwise I'd be willing to bet you place highly visible markets in like, the corners of the room or something. Something easily distinguishable that the HMD can 'see'
How crazy fast does that eye tracking have to be though?
[QUOTE=J!NX;52428600]an all in one VR would be shit because honestly having a desktop powering it would just have massive gains that mobile will never grasp.
it would still be pretty amazing though, As a casual thing, yeah that'd be great.
I need to get a cardboard for my samsmug. But I don't feel like ordering one and I'm a LAZY CUNT.
[editline]3rd July 2017[/editline]
How the hell does this wizardry work anyways?
do you create a 'scan' of your space, and then use that as reference for tracking?[/QUOTE]
how iOS's ARKit does inside-out camera tracking is that for every frame, the software identifies notable features in the frame and keeps track of it as the camera moves, and uses the motion data from the accelerometer and gyroscope to create a tracking model. it's pretty accurate, but it requires the area you are in to be sufficiently contrasted enough for the software to pick up any noticeable features. it works well in a house, though it may have a hard time with a huge empty space.
[editline]3rd July 2017[/editline]
also, the camera can't be going too fast
[editline]3rd July 2017[/editline]
here's a good write-up about the process [url]https://www.quora.com/What-is-visual-inertial-odometry-and-steps-involved-in-it[/url]
article no longer exists?
Link to the article just brings me to the main page of that site.
Works for me.
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