My perfect game would be an MMO, but only an MMO as in it's an open world, and there is a lot of players per server.
- Sci-fi
- Visual designs inspired by Bungie Halo games
- First person
- No levels, ranks are just cosmetic numbers telling people how well you do
- No armor bonuses, armor is just cosmetic
- Guns and weapons as real FPS games, not "Oh, this weapon has +1 aim"
- Able to make squads of up to four people
- No classes
- Steam trading
- Open world
- All open world servers are PvE
- Has a PvP system that's like Destiny, except host is able to change anything ala Halo games, and players can make PvP servers.
- Workshop support for custom maps for PvP
- TF2 like workshop for items such as Head, body, shoulder, ect items
- CS:GO like workshop for weapon skins
- A literal drop system. Supplies have a chance of being dropped to a location. May contain new items, guarenteed to give you items you don't have, and a 5% chance at an unusual
- Cash shop is just skins for guns you own made by the community
- Enemies do not have levels, and instead are excatly like non MMO enemies
- No mounts. There are vehicles, but you can't summon them. They are at bases to grab and use
- Equipment can only be changed at bases. Such as the player's look, colors, and what weapons you'll use.
- Weapon limit is two. So if you find a weapon on the field you want to use, you'll have to switch
- Duel Wielding for smaller weapons
- All weapons have melee
Basically the love child of Space Engineers, From the Depths and Shores of Hazeron on crack.
Running a galactic empire in first person, being able to interfere at every level of detail; designing ships, vehicles, small arms (maybe to the extent that FO4 released media has demonstrated), personal armour and clothing, emplacements, entire cities etc.
Having decent NPCs capable of doing pretty much everything, but being able to do it yourself if it needs to be done quickly or in a particular way. Represent at least part of a city's population or a vehicle's crew as actual NPCs to give a sense of life, and target practice.
Destruction physics for as much as possible; vehicles, buildings, even planets and stars.
Competent FPS mechanics, smooth vehicle and emplaced weapon control (quite fond of how From the Depths has an AI system that can competently pilot even the most mutated abominations of vehicles so long as you set the parameters right).
Not too deep on the econ-autism, just a general income and expenses of various resources per city for a given time, mechanisms for shipping them to the rest of the empire and so opening up the opportunity for sabotaging enemy supply lines.
A sufficiently deep research system, starting from the very beginning of cave-dwelling, to unifying your starting planet under your rule in whatever manner you please (i.e. Saintly McDiplomacy all the way to Mega-Hitler), to taking the first tentative steps into space, and finally hitting faster-than-light travel.
Allowance of a variety of strategies, and not just Big Gun +5 always beats Big Gun +4, but more like physical weapons aren't as good against (some kinds of) shields as directed energy, but shove some surplus nukes down the barrel and you get some good shield damage too. Jury-rigging and improvisation is a must; what better way to wipe out a city's population than to dump a few centuries of nuclear waste on them?
Additionally, creating a genetically-modified race of killers or manufacturing robo-rapists and either having them grant you great success in battle or everything going dreadfully wrong depending on how you designed them. Perhaps take your race down the path of genetically-enhanced citizens or consciousness transferral into machines.
Fairly realistic simulation of physics, but allowing for automatic compensation for minor design flaws. Sort of like how Space Engineers handles thruster placement but a slight bit less forgiving.
Pre-generated ruins of civilizations, leftover dormant or not-so-dormant weapons of war, stuff like that, and plenty of scope for investigating these lost civilizations and learning all about their history through recovered information ranging from cave drawings all the way to highly advanced time capsules. Research could affect this, so you'd have an easier time understanding what something says with some time sunk into xenolinguistics.
As tech develops, so do your means of command. Initially building or commanding stuff involves either doing it yourself, or telling an NPC to plonk a granary down here or go stab that bugger over there. Then you get paper and mapping, so you can build cities more effectively and plan strategies for battles. Then come satellites allowing a more familiar birds-eye view of construction and real time battle information on the same planet, and after that FTL comms allowing command of cities and fleets in real time. Perhaps after that, neural interfacing allowing one to fly a battleship like it were a fighter, every system following your explicit command.
That's about all i've thought up thus far.
a modern IL-2 Sturmovik game with as many planes as 1946, even if they have to cut corners on the graphics and flight and damage models
I want the ultimate citybuilder. Every one I've ever seen has just been generic modern day stuff. It's like if the FPS genre was stuck in a cycle of military shooters.
Give me a citybuilder where I can control everything, I want to make whatever I want and not be punished for it. I want ingenuity and creativity to be rewarded, not who can design the most efficient street.
Let me make fururistic dystopian cities like Bladerunner or City 17. Let me recreate 1950s New York. Let me make my own Detroit simulator. Give me options. Let me create my own ideologies and governments, control trade, laws, and building. I want variety!
How about a racing game which actually has Australian race cars? Forza 6 has all 5 makes of 2015 V8 Supercars and Mount Panorama, but that's it. I want to race at Eastern Creek, Phillip Island, Hidden Valley etc, also racing in other cars such as:
- Development V8 Supercars with the older Ford and Holden models
- Historic Group N with a Ford Falcon XY GTHO, Ford Mustang, Holden Torana GTR XU-1, Porsche 911 or Valiant Charger,
- Historic Group C in a Falcon XC GS500, Falcon Phase 5, Torana SS A9X, HDT Commodore SS, RX-7 or Nissan Bluebird Turbo,
- Historic Group A in a VL Commodore SS SV, BMW M3 Evo, Ford Sierra RS500, Mercedes 190 E, Volvo 240 Turbo, Mitsubishi Starion or R32 Skyline GT-R,
- The Production Car Championship which features the likes of Audi TT RS, BMWs, Mazda 3 MPS and RX-8s and Mitsubishi Lancer Evos competing with Falcon XR6 Turbos, FPV GTs, HSV Clubsports and the HSV GTS. There's also lower classes with cars such as Honda Integras competing with the Toyota 86, Celica SX, Corolla Sportivo and Ford Fiesta XR4
- V8 Utes with the Falcon XR8 Ute and Holden Ute SS
- Invitational non-production with the MARC Ford Focus V8 and MARC Mazda 3 V8
- Other categories such as Sports Racer (closed-wheel open-cockpit), Super Six (AU Falcon XR6 and VT Commodore S), Formula Ford, Formula 3, GT4, GT3 etc
There is so much potential and motorsport in Australia has such a rich history that it's so sad that it's neglected so much. All of the above are cars that have or still are being raced.
Forza horizon 2 in Australia with a more in depth customization system such as actually choosing which specific part you want not something like "street springs" or "street turbo" but more like "Eibach sportline springs" or "Garrett T28 turbo". Add in more regular cars, reduce supercar count, add cops and pedestrians for added effect and you have a bloody good street racing game.
My other choice would be kinda like a mix between MGSV TPP and Gmod set in the western world in real cities.
I want an open world game where you play as a ghost and the only thing you do is scare the shit out of everybody
Right now all I want is an open world Mario game full of exploration and secrets, and a return of Mario 64's more complex moveset and dive mechanics. It wouldn't be my "perfect" game, but it's the game I want right now.
Not sure what my "perfect" game would be. It's hard to think of anything I wouldn't get bored of after a while. Skate 4 (with a similar level of glitchiness to Skate 3) would be the best thing for my life right now though.
Basically a huuuuge open world map where you drive free-range. Really good character customization...
essentially gtav but with the character customization of the sims 3 or 4.
Also, less rabit holes. (Like you can go into all or 90% of the buildings instead of it just being a door.)
Grand strategy game with all of the details of paradox and the zoom in battles of a total war/warhammer game.
armored core style mech game with first person cockpit perspective and VR support, with balanced multiplayer and a complete 12~hour single player campaign (optional).
A deeply driven story where my favorite character doesn't die
Kill the Faggot
[QUOTE=Hat-Wearing Man;48760808]Kill the Faggot[/QUOTE]
There's an indie game like that already.
[I]Also you could just go outside and gather a bunch of sticks and burn those for a real-life like game.[/I]
I'd never leave the house if I had a racing game that was open world like TDU2, had the progression of Gran Turismo, customization of Forza/NFS, physics of Assetto Corsa or Live for Speed, and optional competition of iRacing. VR support would be cool too.
A real online version of cards against humanity that is more simple to play with friends.
"Fuck Shit Up"
Oh, the memories :v:
Basically Daggerfall with the visual/audio design of Skyrim.
Hopefully mods like that will exist for the Unity version of Daggerfall because Bethesda wants to focus on making a great action game instead of great dungeon crawlers.
Tinnitus Remover 2015™
A sequel to Fable that doesn't blow. An actual open world RPG (so probably a prequel taking place in the old kingdom with the archons) with great replayability, sticking to the medieval theme and parodying the genre like Saint's Row. That and a PC version with mod support.
I don't know. Just the kind of game I imagined it'd be as a kid, rather than the shit sandwich I got.
A game that truly holds no pattern. The best games, in my opinion, are those that shock you and surprise you. Formulaic games can be so tiring.
A game where you're a skeleton and you drink milk to make your bones grow strongerer.
i've said this before but like a Rockstar-style open world samurai game set in feudal japan with swordfighting and combos and shit
Sorry, you need to Log In to post a reply to this thread.