• Doom Reborn
    7 replies, posted
[url]http://www.moddb.com/mods/doomreborn/news/doom-reborn-pre-beta-version-10[/url]
Someone went nuts with the texture sharpment, I see.
tbh I don't really see the point of this. Some of the stuff like the classic HUD face working properly is pretty cool but otherwise its Doom 1/2 with dynamic shadows and Doom 3 weapons. The level geometry even looks the same, it'd probably be more fun to just play doom.
Classic Doom did it better.
Why would i play the levels of the original fast-paced Doom in the slow Doom 3. Both games have different feels, and the levels of the originals don't fit the new one, in style or tone.
I wonder, is there any form of a Doom 1 and 2 based map pack that stays on the Doom 3 style? because those old textures look really ugly on modern engines, and the old maps could use more details on the enviroment.
I'd get Classic Doom 3, it's a remake of Knee-Deep in the Dead and a damn good mod.
[QUOTE=kisaraji;45997759]I wonder, is there any form of a Doom 1 and 2 based map pack that stays on the Doom 3 style? because those old textures look really ugly on modern engines, and the old maps could use more details on the enviroment.[/QUOTE] It's a really sad day when someone asks a question like that and in fractions of a second all you can think of is "yep that one thing I played one night on a whim when I was bored senseless because I'm a lonely man who still checks out Doom levels now and then." Anyways, [URL="http://zdoom.org/wiki/Legacy_of_Suffering"]here you go.[/URL] [t]http://www.doomworld.com/16years/images/los.png[/t] Dark, rustic, plays a lot of loud music, big waves of enemies, and a four-barreled shotgun because why not. Took the bulk of it's visual concepts from Doom 3. You're gonna need zDoom and most likely a valid Doom2.wad :v:
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