I mean, yeah, if your fans don't like the games you're putting out who's going to be left to buy them?
Though tbh I'm still not sure how "back to its roots" this is. Afaik there still aren't any like, y'know, actual zombies.
other than "puzzles in an old house, sometimes in another building near the old house", i don't see how this is a return to roots.
oh also "evil lab underneath one of those old buildings"
[QUOTE=gk99;51705476]I mean, yeah, if your fans don't like the games you're putting out who's going to be left to buy them?
Though tbh I'm still not sure how "back to its roots" this is. Afaik there still aren't any like, y'know, actual zombies.[/QUOTE]
I think they mean thematically more than literally. RE started as 3rd person zombies in a mansion. RE7 is first person hillbillys with at least 1 mutant virus thingy in their basement, and that's only the demo. In the "true ending" you escape and police reports say that nothing was at the house but they found some LSD on your character that nullifies the story told.
[QUOTE=TheJoey;51705522]other than "puzzles in an old house, sometimes in another building near the old house", i don't see how this is a return to roots.
oh also "evil lab underneath one of those old buildings"[/QUOTE]
I think it's because they're going back to survival horror instead of "hello my name is chris redfield and I run around with my buddy piers with an assault rifle killing hordes of BOWs"
Resident Evil 1 was a haunted house simulator. RE7 is a first person haunted house simulator
[QUOTE=gk99;51705476]I mean, yeah, if your fans don't like the games you're putting out who's going to be left to buy them?[/QUOTE]
RE6 is the best selling game in the series
[QUOTE=Swiket;51705746]RE6 is the best selling game in the series[/QUOTE]
No Man's Sky sold pretty well, too. People don't retroactively get unhyped and un-buy their copies once they find out it's shit.
Well, Resident Evil was supposedly envisioned as a FPS, so there is that. Though by that logic Resident Evil 5 and 6 would qualify as when Resident Evil was switched to third person view it was going to be co-op only.
[QUOTE=TheJoey;51705522]other than "puzzles in an old house, sometimes in another building near the old house", i don't see how this is a return to roots.
oh also "evil lab underneath one of those old buildings"[/QUOTE]
Revelations 2 already went back to their roots so I don't see what I'm supposed to get from the hype. Why even call this Resident Evil when it appears to have almost literally nothing to do with the series.
I have zero interest in it returning to survival horror, whatever that was supposed to be in a series that's never been difficult to survive in nor ever been anything resembling horror. All I liked was that the last two numbered games were fun to play with a friend (and the [URL="http://residentevil.wikia.com/wiki/Raid_Mode_(Revelations)"]Raid Mode[/URL] in the Revelations series).
[QUOTE=Axznma;51706279]Why even call this Resident Evil when it appears to have almost literally nothing to do with the series.[/QUOTE]
yeah i'm not sure about this one either... although i know nothing about the lore of RE7 in the context of the rest of the series.
maybe it's a reboot.
in the preview stuff i've seen one house has crazy invincible man, one house has crazy woman, another has a lab basement with monsters. i don't understand where ANYTHING stands yet even in the context of itself other than being set pieces.
[QUOTE=gk99;51705476]I mean, yeah, if your fans don't like the games you're putting out who's going to be left to buy them?
Though tbh I'm still not sure how "back to its roots" this is. Afaik there still aren't any like, y'know, actual zombies.[/QUOTE]
To be fair the term "zombie" in Resident evil is sort of a wide reaching term, given all of the viruses that have produced zombie-like individuals in different fashions.
Like the las plagas parasite "zombies" from Resident Evil 4 or the Plaga Type 2 "zombies" from Resident Evil 5 both of which could talk, something tells me that the virus in this one is more like those two than it is the bog-standard T-Virus.
[QUOTE]The Plaga parasite does not stop their hosts from feeling pain however, unlike the t-Virus zombies, since the hosts have still retained their nervous system, although they do give their hosts better resilience against bullet wounds. Hosts of subordinate Plagas are also capable of carrying out day to day routines like ordinary people, despite their frequently bizarre, violent behavior and noticeable deterioration in hygiene.[/QUOTE]
Like that sounds very similar to the people in Resident Evil 7 who can apparently tank bullets, though obviously the people infected with the Plaga parasite could die and weren't really "people" anymore, so it's something even worse, or better depending on your perspective I suppose.
based on the leaks ive seen this game is actually pretty similar in tone to past RE games. its just in first person view this time.
[QUOTE=Nautsabes;51706771]based on the leaks ive seen this game is actually pretty similar in tone to past RE games. its just in first person view this time.[/QUOTE]
gonna have to disagree. older RE games are very camp, and have a lot of character intrigue and some espionage. RE7 doesn't look to feel the same way at all in terms of tone. instead of being frightening because you're running out of ammo, ribbons or herbs or because a monster got a swipe in, RE7 is frightening (from what i've seen) because the room is dark and there's a noise and the constant threat of some scary grandpa that'll chase you.
you can't even have the same tone as older RE games if you plan to go first person. your control scheme, the mechanics of the game, and the way you view the world all helps set that tone. making it more "realistic" by putting you in the eyes of the playable character then requires more "realistic" situations to play out. the world needs to be built around this and thus the tone.
The first RE game was originally going to be first person. The original RE was not necessarily campy for the time it released (and REmake definitely is not campy). This title appears very consistent tonally with the heart of the series, just a more modern interpretation. It's different in gameplay, but RE was very different in gameplay to games of the time (only Alone in the Dark and Clock Tower played in the same vein as RE1)
[QUOTE=Trogdon;51707018]The first RE game was originally going to be first person. The original RE was not necessarily campy for the time it released (and REmake definitely is not campy). This title appears very consistent tonally with the heart of the series, just a more modern interpretation. It's different in gameplay, but RE was very different in gameplay to games of the time (only Alone in the Dark and Clock Tower played in the same vein as RE1)[/QUOTE]
i've been playing through REmake (first time actually playing a Resident Evil game) after playing the RE7 demo and it felt pretty similar in tone to me
[QUOTE=Trogdon;51707018]The first RE game was originally going to be first person. The original RE was not necessarily campy for the time it released (and REmake definitely is not campy). This title appears very consistent tonally with the heart of the series, just a more modern interpretation. It's different in gameplay, but RE was very different in gameplay to games of the time (only Alone in the Dark and Clock Tower played in the same vein as RE1)[/QUOTE]
RE1 originally being first person would have to have been a choice made early on in development. otherwise a lot of what goes on in RE1 just wouldn't have worked. if it was first person, i would wager it'd be very different tonally. and i think all RE games are campy, though 1 was campier than most. it's like a certain japanese type of camp, but... i mean, do you think the lines "WHAT a MANSION" or "you were almost a... JILL SANDWICH" are more or less campy than chris literally defeating multiple boulders by punching them?
as projects (in terms of writing, art, etc) they're each products of the times, and in terms of gameplay they're products of how each game is played (third person, usually with first person aiming). i think there's a tone that goes with that, in each game. RE7 definitely isn't the same tone, in my opinion. not saying that's a fault of the game or that it's a bad thing. i just disagree with it being tonally similar to other RE games.
i just think "we went back to the roots" is nothing more than PR talk for "p-please buy our game! it's just like the RE you remember!"
[QUOTE=TheJoey;51706984]gonna have to disagree. older RE games are very camp, and have a lot of character intrigue and some espionage. RE7 doesn't look to feel the same way at all in terms of tone. instead of being frightening because you're running out of ammo, ribbons or herbs or because a monster got a swipe in, RE7 is frightening (from what i've seen) because the room is dark and there's a noise and the constant threat of some scary grandpa that'll chase you.
you can't even have the same tone as older RE games if you plan to go first person. your control scheme, the mechanics of the game, and the way you view the world all helps set that tone. making it more "realistic" by putting you in the eyes of the playable character then requires more "realistic" situations to play out. the world needs to be built around this and thus the tone.[/QUOTE]
I really don't want to spoil anything but just know you are so so wrong
[QUOTE=TheJoey;51707064]RE1 originally being first person would have to have been a choice made early on in development. otherwise a lot of what goes on in RE1 just wouldn't have worked. if it was first person, i would wager it'd be very different tonally. and i think all RE games are campy, though 1 was campier than most. it's like a certain japanese type of camp, but... i mean, do you think the lines "WHAT a MANSION" or "you were almost a... JILL SANDWICH" are more or less campy than chris literally defeating multiple boulders by punching them?
as projects (in terms of writing, art, etc) they're each products of the times, and in terms of gameplay they're products of how each game is played (third person, usually with first person aiming). i think there's a tone that goes with that, in each game. RE7 definitely isn't the same tone, in my opinion. not saying that's a fault of the game or that it's a bad thing. i just disagree with it being tonally similar to other RE games.
i just think "we went back to the roots" is nothing more than PR talk for "p-please buy our game! it's just like the RE you remember!"[/QUOTE]
Here I'll just cite wikipedia and bold some parts that explain why it's back to the roots, like it's not a stretch at all
[quote]Resident Evil was created by a team of staff members who would later become part of Capcom Production Studio 4. The project's development began in 1993, and the game took three years to develop. The inspiration for Resident Evil was the earlier Capcom horror game Sweet Home (1989). Shinji Mikami was initially commissioned to make a game [b]set in a haunted mansion[/b] like Sweet Home, which Resident Evil was originally intended to be a remake of. The project was proposed by Sweet Home creator Tokuro Fujiwara, who was Mikami's mentor and served as the game's producer. Resident Evil was based on Sweet Home's gameplay system, adopting many elements from the game, including the [b]limited item inventory management, the mansion setting, the puzzles, the emphasis on survival, the door loading screen,the use of scattered notes and diary entries as storytelling mechanics, multiple endings depending on how many characters survive, backtracking to previous locations in order to solve puzzles later on, the use of death animations, individual character items such as a lockpick or lighter, restoring health through items scattered across the mansion, the intricate layout of the mansion, and the brutally horrific imagery.[/b] Fujiwara said the "basic premise was that I’d be able to do the things that I wasn’t able to include" in Sweet Home, "mainly on the graphics front", and that he was "confident that horror games could become a genre in themselves." He entrusted Mikami, who was initially reluctant because he hated [b]"being scared"[/b], with the project, because he "understood what’s frightening."
During the first six months of development, Mikami worked on the game alone, creating concept sketches, designing characters, and writing over 40 pages of script. Several of the Resident Evil mansion's pre-rendered backdrops were inspired by The Overlook Hotel, the setting for 1980 horror film, The Shining. Mikami also cited the 1979 film Zombie as a negative inspiration for the game. [b]The game was initially conceived as a fully 3D first-person update of Sweet Home (influenced by the game's first-person battles), with action and shooting mechanics. A first-person prototype was produced, and initially featured a supernatural, psychological Japanese horror style similar to Sweet Home[/b], before opting for an American zombie horror style influenced by George Romero films. Co-op gameplay was also planned, but was removed, as Mikami said it "technically...wasn't good enough." During production, Mikami discovered Alone in the Dark (1992), which influenced him to adopt a cinematic fixed-view camera system. [b]Mikami said that, if it wasn't for Alone in the Dark, Resident Evil would have had a first-person view instead.[/b][/quote]
And as for the dialogue
[quote]The live action full motion video sequences were filmed in Japan with a cast of American actors. All Japanese releases contain English voice acting with Japanese captions and text. However, Japanese voice performances were also recorded but were left unused, as Mikami found the quality of the performances inadequate. [b]However, lead programmer Yasuhiro Anpo later said that, due to all of the development staff being Japanese, they were unaware of the "poor localization" that apparently "hindered the realism and immersion of the title" for the international release, which was one of the reasons for the 2002 remake.[/b][/quote]
[QUOTE=jonu67;51706646]Like that sounds very similar to the people in Resident Evil 7 who can apparently tank bullets, though obviously the people infected with the Plaga parasite could die and weren't really "people" anymore, so it's something even worse, or better depending on your perspective I suppose.[/QUOTE]
The people in RE7 [sp]get back up after you kill them[/sp], that's not something Las Plagas does.
[QUOTE=TheJoey;51706984]gonna have to disagree. older RE games are very camp, and have a lot of character intrigue and some espionage.[/QUOTE]
Lets be fair though, that's probably because they knew that games in the time were pretty hard to make right, so they probably gave it that tone to account for it
I find this funny considering for Street Fighter 5, Capcom's stance was essentially "haters can get fucked" when almost the entire community hates the game and only play it because there's money in the tournaments and no one wants to learn another fighting game.
As long as Capcom keeps pushing out the REmasters I'm good.
Still waiting for 2, 3, and CVX
[QUOTE=TheJoey;51706418]yeah i'm not sure about this one either... although i know nothing about the lore of RE7 in the context of the rest of the series.
maybe it's a reboot.
in the preview stuff i've seen one house has crazy invincible man, one house has crazy woman, another has a lab basement with monsters. i don't understand where ANYTHING stands yet even in the context of itself other than being set pieces.[/QUOTE]
I honestly kinda hope it is a reboot just so we can get Wesker back.
[QUOTE=Swiket;51705746]RE6 is the best selling game in the series[/QUOTE]
What the hell. It's the worst game in the series. It's also a bad game in a normal sense.
Like how they took Dead Rising back to its roots?
[QUOTE=Chaohord;51720871]Like how they took Dead Rising back to its roots?[/QUOTE]
What a terrible comparison.
[QUOTE=AaronM202;51720908]What a terrible comparison.[/QUOTE]
I mean it was more of a jab at their godawful track record in recent history, I'm in no position to judge RE7 yet.
Capcom's burnt me one too many times, though.
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