[quote]No matter how hard it tries, Sega can't seem to nail a modern Sonic game [/quote]
Guy seemed to miss unleashed daytime, colors, and generations wasn't just decent.
[QUOTE=redBadger;51255931]Guy seemed to miss unleashed overall, colors, and generations wasn't just decent.[/QUOTE]
Fixed.
In my eyes, the Werehog was a neat little gameplay style with its fair share of benefits (i.e: focused a bit on exploration besides hack and slash combat) and a pretty interesting plot element on the side.
Even then though I have to agree that the Werehog or something similar to it is definitely not what the franchise needs again, especially right now.
Saw one of the devs post it on Sonic Retro. Absolutely impressive stuff.
Oh wow. Here I was thinking it would be another "we squished a bunch of blitzsonic fangame code together and called it a game" Kinda deal.
Pretty rad tho
I fiddled around with this for a couple minutes. It's fun, and I could definitely see a good game being made from it. It feels like a Sonic game that people imagined playing years ago back when the technology just wasn't capable of it.
[QUOTE=redBadger;51255931]Guy seemed to miss unleashed daytime, colors, and generations wasn't just decent.[/QUOTE]
To be fair, after making a few really good games SEGA went back to making really trashy, broken ones (because it seems they didn't learn their lesson about fucking over the developers after Sonic '06 happened) so I can see where he's coming from.
He's wrong, of course, but he's not [I]that[/I] far off the mark.
[editline]24th October 2016[/editline]
Watching that video, the air movement looks a bit floaty and running on walls looks like it could use some extra visual effects to make it less bland, but otherwise it looks fucking incredible. I hope SEGA hires the dude, because he's obviously got 3D Sonic gameplay down.
tbh This looks like the 3D Sonic game I've always wanted. The problem I have with 3D Sonic games is for the most part they feel more like rhythm games than platformers, and the level design in those games is a bit too linear for my tastes.
[QUOTE=gk99;51256273]To be fair, after making a few really good games SEGA went back to making really trashy, broken ones (because it seems they didn't learn their lesson about fucking over the developers after Sonic '06 happened) so I can see where he's coming from.
He's wrong, of course, but he's not [I]that[/I] far off the mark.
[/QUOTE]
The only Sonic game that Sega made after Generations was Sonic Lost World, and that game had more or less mixed reviews depending on who you ask. Sonic Boom was made by a completely different company that Sega had nothing to do with aside from letting them use their characters, so you can't blame them for that.
[QUOTE=Krandel;51258294]Sonic Boom was made by a completely different company that Sega had nothing to do with aside from letting them use their characters, so you can't blame them for that.[/QUOTE]
The hell I can't, SEGA was the one who made it a WiiU exclusive midway through development on an engine that wasn't built for that console.
Outsourced or not, it's still SEGA'S fault that game was as fucked up and buggy as it was because they made a dumbass corporate decision that required the developers to totally shift focus.
Holy goddamn, I gave it a second try and this map is way bigger than I thought it'd be.
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