• New Evil Within Trailer Contains Messy Ways To Die
    18 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/T0TiB8GXLXw/[/url]
Looks kinda' fun. It's a shame that the PC version is shaping up to be a technical mess.
Jesus christ that fucking spike trap was brutal
I've been finding it so amusing to analyze each frame from game trailers lately. [img]http://puu.sh/c9OqV/1335c4d9b4.jpg[/img] And yes, I know what you are thinking when you see this.
God damn those enemies look friggin gnarly and I love it, it really is a shame the pc version has all these problems.
Looks interesting but I wonder if stealth will always be an option
Gonna have to wear my raincoat to avoid any stains.
I'm sick of "horror games" being done wrong. This style is fine but it really shouldn't be called horror or it should at least use a sub-genre name. Rule #1 in horror games: Never give the player the feeling like they have an advantage. If you do this, you have a horror game. If you don't, it's some sort of shooter/action game with spooky skeletons and zombies.
[QUOTE=Korova;46219355]I'm sick of "horror games" being done wrong. This style is fine but it really shouldn't be called horror or it should at least use a sub-genre name. Rule #1 in horror games: Never give the player the feeling like they have an advantage. If you do this, you have a horror game. If you don't, it's some sort of shooter/action game with spooky skeletons and zombies.[/QUOTE] That's not always the case, it'd be better phrased as "never give the player an advantage". I like horror games that make you think something's finally going well and then yank that shit away from you and make you feel worse than when you thought you had no chance.
It look really worth a play despite the requirements, fps and aspect ratio issues. Maybe will wait for when it's cheap.
[QUOTE=RenegadeCop;46219501]Half-life 2 did that well. "Oh yay I finally found people that don't want to kill me!" "haha asshole enjoy fucking RAVENHOLM"[/QUOTE] Yeah, one of my favorite methods of horror is giving them something and then taking it away, which is why I maintain that a multiplayer horror game can work, just use their feeling of safety against them, etc.
[QUOTE=Spacewolf;46219411]That's not always the case, it'd be better phrased as "never give the player an advantage". I like horror games that make you think something's finally going well and then yank that shit away from you and make you feel worse than when you thought you had no chance.[/QUOTE] Alien Isolation does that a lot and it works wonderfully.
Every death is messy at only 30 FPS
tomb raider with a dick and last chance to force people pay from new vidia card
They left out the death where your computer explodes and kills you trying to run it on low.
Looks like it's gonna be a just lot of gore and screaming. Doesn't make me hopeful.
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