• This survival game by ex-Blizzard devs aims to solve the genre's biggest problems
    22 replies, posted
[url]http://www.pcgamer.com/rend-survival-game-preview[/url]
[Quote]And if other survival games are anything to go by, that means likely enduring bugs, growing pains, and an overall lack of polish.[/Quote] Except the genres biggest problems is that they are all unpolished piles of shit with an unfinished feature list so long that it would take until the heat death of the universe to finish it before they can move on to actually polishing the existing game.
The Forest is like the only actual working survival game with a goal, in this ocean of 50 forgettable cashgrabs.
It baffles me that there are no actually completed AAA-budgeted single player survival games, as far as I know
I thought polish wasnt the problem? As I understand polish is generally done on top of the foundations of a game, stuff like good animations and art. The main problem is the game needs to be at its core well executed or else everything else is just trying to polish a turd. A good example of this was dayZ standalone, it had lots of new art and a fancy new engine but failed to improve the foundations of the game. I feel like you have to absolutely nail down the basics before you spend the money on making a game look good.
[QUOTE=Antimuffin;51958721]The Forest is like the only actual working survival game with a goal, in this ocean of 50 forgettable cashgrabs.[/QUOTE] Subnautica is very good too
[QUOTE=Skipcast;51958797]Subnautica is very good too[/QUOTE] Oh right. Forgot about it. It still lacks some ultimate goal though as much as I enjoy it and as much as it gets good support.
The trick is to have an over arching goal to work towards that isn't just about staying alive. The forest turned into a much better game when the end was released and it gave purpose to the survival.
[QUOTE=Skipcast;51958797]Subnautica is very good too[/QUOTE] More than very good.
I'd guess this applies [IMG]https://imgs.xkcd.com/comics/standards.png[/IMG] [editline]14th March 2017[/editline] [QUOTE=Antimuffin;51958721]The Forest is like the only actual working survival game with a goal, in this ocean of 50 forgettable cashgrabs.[/QUOTE] 7 Days to Die is pretty great. It's really rough around the edges; it's and yanky, and awkward, and ugly but damn the gameplay it has to offer is really top. [editline]14th March 2017[/editline] [QUOTE=mecaguy03;51958772]I thought polish wasnt the problem? As I understand polish is generally done on top of the foundations of a game, stuff like good animations and art. The main problem is the game needs to be at its core well executed or else everything else is just trying to polish a turd. A good example of this was dayZ standalone, it had lots of new art and a fancy new engine but failed to improve the foundations of the game. I feel like you have to absolutely nail down the basics before you spend the money on making a game look good.[/QUOTE] essentially the opposite is right for 7DTD. Lacks polish, but at its core the devs really play test the shit out of it and try to make it work as a fun game.
[QUOTE=Skipcast;51958797]Subnautica is very good too[/QUOTE] Empyrion is shaping up to be pretty decent as well, they release a milestone patch with a massive amount of new features and tweaks every month or so.
honestly the problem with survival games to me is that crafting is boring and feels like an artificial barrier instead of an interesting feature that may add difficulty to the game most of the time. Example: crafting in Far Cry games. It's just tedious and actively detracts from the game imo. I can craft 300 arrows instantly, why do I even have to craft them then? Just do it automatically for me. But the alternative is the time based crafting system, which is equally obnoxious and just artificially extends the game by making me wait arbitrary amounts of time for stuff. Honestly, crafting in games is a feature that is really hard to get right, and often detracts from the game more than it adds, and at best it breaks even. Couple that with no goals or means to an end, fill it with enemies or obstacles that only serve to drain your resources and ultimately serve no real purpose since we have no goal and we've got a recipe for basically every survival game right now. They lack focus and try to supplement it with resource drain and other artificial means of extending the game.
.....so they are nixing the tedious grind that survival games always have?
[QUOTE=Antimuffin;51958809]Oh right. Forgot about it. It still lacks some ultimate goal though as much as I enjoy it and as much as it gets good support.[/QUOTE] Not true, the devs are making it so you actually can complete it story spoilers[sp]the planet is an alien research and containment facility for an extremely deadly bacteria that wiped out most of the life on it. You got shipwrecked on it because the automated anti-ship guns fired on your ship to prevent the bacteria from leaving. There are a few alien facilities on it and one of them shows that you have 2 weeks to complete the game before the infection kills you. At this point, you need to construct the exosuit and go into the lava biome to get to the main containment facility where you need the eggs of the sea emperor to synthesize the cure for the bacteria. One you do that, you are allowed inside the anti-ship battery and you can deactivate it so a rescue ship can pick you up[/sp]
keyword [i]making[/i] he said it still doesn't have it
[QUOTE=Antimuffin;51958721]The Forest is like the only actual working survival game with a goal, in this ocean of 50 forgettable cashgrabs.[/QUOTE] Don't forget The Long Dark.
My main grudge against mmo survival games is that no one wants to cooperate and help each other. Take DayZ for example: right now it's just a mmo deathmatch. Also DayZ's development speed is unacceptable.
I think one of the problems with the survival genre is that everyone wants something different out of it. One of the reasons I love Subnautica so much is that exploration is incredible. The world is finite and you [U]can[/U] explore every nook and cranny but it being so large and handcrafted means you won't see the same areas being repeated over and over. It's been an absolute joy buying into its early access because them adding new content and changing the map gives me a reason to come back and it's like I'm playing it for the first time again. I also really enjoy building and that's a game that does it well since I can build seabases wherever I want and each one has its own requirements since I have to choose the best method to power it and if I should just make a small outpost or a giant, sprawling seabase that can provide me with food, water, manufacturing, and other logistics stuff. Space Engineers is also focused on survival and building but exploring isn't as great due to the lack of interesting wildlife and enemy encounters and everything is repeated. In that game you really have to build because once you make something you're satisfied with, there's nothing really to do with it. Sir, You Are Being Hunted is a game I've been waiting years to play since I've always wanted to play a game where I am being hunted and have to use everything I can to survive. I only played it once though :v: And that's just what I want in survival games. You guys have different preferences and I assume everyone else does too
[QUOTE=ArcticRevrus;51958661]Except the genres biggest problems is that they are all unpolished piles of shit with an unfinished feature list so long that it would take until the heat death of the universe to finish it before they can move on to actually polishing the existing game.[/QUOTE] Yeah. Like, the most polished survival game right now is Rust, but that suffers from lack of content/variation in gameplay. Hopefully Rend can be a good title, and I expect it will be from the trailer and names behind it. However I can't see it pulling too many players from Rust and Ark (why is that buggy PoS so popular?) [editline]14th March 2017[/editline] [QUOTE=DaBeaver;51959838]My main grudge against mmo survival games is that no one wants to cooperate and help each other. Take DayZ for example: right now it's just a mmo deathmatch. Also DayZ's development speed is unacceptable.[/QUOTE] it's because 99% of the time it's beneficial to you to kill someone for their goods.
[QUOTE=Antimuffin;51958721]The Forest is like the only actual working survival game with a goal, in this ocean of 50 forgettable cashgrabs.[/QUOTE] That and The Long Dark, I'd say, are some of the best survival games out now.
[QUOTE=Antimuffin;51958809]Oh right. Forgot about it. It still lacks some ultimate goal though as much as I enjoy it and as much as it gets good support.[/QUOTE] It's definitely worth checking out now. It's starting to have an actual storyline now, and if you don't mind possible spoilers, the devs have most of their notes and todo logs on Trello.com. They're being extremely transparent about the dev process, down to having preliminary artwork and models on Trello.
[QUOTE=Antimuffin;51958721]The Forest is like the only actual working survival game with a goal, in this ocean of 50 forgettable cashgrabs.[/QUOTE] Project Zomboid is another game that I'd say fits the bill. It's mostly feature complete, and even though development has taken ages(I bought the game back in 2011/12 in Desura before it even hit Steam) the developers are still really motivated and working hard on completing development and the game has improved so much from those early days. Vehicles are coming soon aswell! I'm actually surprised sometimes that the developers are so dedicated to their game, that they didn't just take the YouTube money and run away with it abandoning the game.
[QUOTE=F.X Clampazzo;51959301]honestly the problem with survival games to me is that crafting is boring and feels like an artificial barrier instead of an interesting feature that may add difficulty to the game most of the time. Example: crafting in Far Cry games. It's just tedious and actively detracts from the game imo. I can craft 300 arrows instantly, why do I even have to craft them then? Just do it automatically for me. But the alternative is the time based crafting system, which is equally obnoxious and just artificially extends the game by making me wait arbitrary amounts of time for stuff. Honestly, crafting in games is a feature that is really hard to get right, and often detracts from the game more than it adds, and at best it breaks even. Couple that with no goals or means to an end, fill it with enemies or obstacles that only serve to drain your resources and ultimately serve no real purpose since we have no goal and we've got a recipe for basically every survival game right now. They lack focus and try to supplement it with resource drain and other artificial means of extending the game.[/QUOTE] I think Cataclysm: DDA is the only game that has ever made crafting feel like an actually compelling element of gameplay rather than a chore to me.
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